Taunts

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Revision as of 02:36, 1 July 2012 by Balladofwindfishes (talk | contribs) (Special taunts)
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Scout taunting with the Bat equipped.
Yeah, why don't you come over and say that to my face, tough guy?
The Scout's final words to an angry Heavy

Each class has its own series of taunts. These can be performed using default key: G for the PC and OS X, Xbox Button X.png for the Xbox 360, Right Bumper for the Sixense/Razer Hydra Motion Control and PS Button Square.png for the PS3, with most weapons possessing their own unique animation and dialog line(s), though some taunts may be shared between similar weapons. Several lines of dialog are chosen at semi-random during a taunt, with one line being chosen at random and every line after it following a specific order. Taunts are generally used for gloating purposes after killing an opponent, to celebrate a victory, provoke living opponents or simply for comedic effect and for the most part have no direct effect on gameplay. However, certain taunts have effects such as healing the player and his teammates, stunning, damaging, and usually killing opponents. Taunts that kill enemy players are known as "Attack taunts" or "Kill taunts". Several achievements also require the use of taunts. Although taunts can be used during humiliation and Stalemate, related achievements are not awarded. Caution should be exercised when performing a taunt; while a player performs a taunt, they are left vulnerable and the view shifts from first to third-person, leaving the player unable to act until the taunt is concluded (though Demomen are able to activate their Stickybombs while taunting).

Taunting cannot be performed underwater or while airborne. The effects of knockback will instantly cancel any taunt. All taunts, including Kill taunts, can be successfully performed while stunned.

A minority of weapons, such as the Scotsman's Skullcutter, Engineer's PDAs, Jarate, and Sapper, all lack taunts. The Heavy's food and Scout's drinks function as both a consumable and taunt when activated, moving the player into a third-person view. While the Heavy's consumable taunts activate upon pressing the taunt key, the Scout's consumables only activate upon pressing the primary fire key. All weapons that have been released in "Community" updates do not have unique taunts, instead using a pre-existing taunt or nothing at all.

On servers with the variable tf_allow_taunt_switch set to 1, it is possible to switch weapons after pressing the key to taunt, but before the taunt animation actually plays. This results in a character performing the taunt for the weapon being used before pressing the taunt key, but holding the new weapon. This behavior was originally a glitch that was unintentionally "fixed" in the Mann-Conomy Update, and later made into a server side option at community request. Setting this variable to 2 results in the ability to switch weapons at any time during the taunt. With the variable set to 0, any attempt to switch weapons will result in the player instantaneously switching back to the weapon used for the taunt.

Taunts by class

Special taunts

Certain special taunts are also known as "Kill taunts" or "Taunt attacks", as they deal 500+ damage and have the potential to kill any opponent in a single hit.

Kill Taunt Kill Icons Class Weapons Damage Duration Details
Home Run
Grand Slam
Killicon grand slam.png Sandman
Atomizer
500 (Instant kill) 5 seconds Sends the enemy flying
Slowest kill taunt
Kamikaze
Grenade
Killicon grenade (taunt).png Equalizer 500 (Instant kill) 4 seconds 6ft blast radius
Kills player upon completion
Destroys buildings
Killicon hhg.png
(Lumbricus Lid)
Hadouken
Hadouken
Killicon hadouken.png Shotgun
Flare Gun
Detonator
Reserve Shooter
Manmelter
500 (Instant kill) 3 seconds Kills with fire effect
Can kill more than one opponent at once
Slightly slower than Showdown
Destroys buildings
Knocks enemy back a few feet
Armageddon
Armageddon
Killicon armageddon.png Rainblower 500 (Instant kill) 3 seconds Kills with fire effect
Can kill more than one opponent at once
Deals damage in an area of effect
Can damage through walls
Execution
Execution
Killicon scorch shot.png Scorch Shot 400 (Instant kill) 15-27 if the shot misses 3 seconds Kills with fire effect
if the shot misses it will act like a normal flare
Decapitation
Barbarian Swing
Killicon barbarian swing.png Eyelander
Horseless Headless Horsemann's Headtaker
Claidheamh Mòr
Half-Zatoichi
Persian Persuader
Nessie's Nine Iron
500 (Instant kill) 5 seconds Adds a head to the killer's head count when wielding the Eyelander, Nessie's Nine Iron, and the Horseless Headless Horsemann's Headtaker.
Counts as an honourable kill with the Half-Zatoichi and allows you to sheath the weapon
Showdown
High Noon
Killicon high noon.png Fists
Saxxy
Apoco-Fists
Holiday Punch
400-500 (Instant kill) 3 seconds Has medium range and a wide bullet
Fastest kill taunt
Dischord
Guitar Smash
Killicon guitar smash.png Frontier Justice 500 (Instant kill) 4 seconds Will smash the target's head in, so it appears their neck has been broken
Organ Grinder
Arm Blender
Killicon arm blender.png Gunslinger 1 per hit
(Stun, 14 fast hits)
500 (Instant kill)
4 seconds Gibs the opponent if they were killed by the final blow, ragdolls if killed by the spinning
Spinal Tap
Uberslice
Killicon uberslice.png Übersaw 1 (Swing, stun effect)
500 (Instant kill)
4 seconds approx. Initial stab has stun effect (1 damage, adds 25% to ÜberCharge meter), followed by the killing Übersaw removal (adds 75% to ÜberCharge meter, 100% in whole)
Skewer
Arrow Stab
Killicon arrow stab.png Huntsman None (Stab, stun effect)
500 (Instant kill)
4 seconds Arrow stab with stun effect, followed by the death causing arrow removal
Moving target may keep moving after stab for 0.1 seconds, allowing time to get out of the arrow removal radius
Stun lasts longer than time it takes to complete taunt, making it possible to skew again if target dodges removal
Fencing
Fencing
Killicon fencing.png Knife
Your Eternal Reward
Conniver's Kunai
Saxxy
Big Earner
Wanga Prick
Black Rose
50 (Swings)
500 (Instant kill)
5 seconds Two swings followed by a killing thrust
Can kill more than one opponent in a single thrust
Destroys buildings


Other taunts will grant the user and/or their teammates special abilities.

Taunt Effects Class Weapons Duration Details
Community Scout Strategy Header.png
Drinking
Bonk! Atomic Punch
Crit-a-Cola
1.2 seconds Bonk! Atomic Punch grants the user invulnerability for 8 seconds. The user will also go into 3rd perspective for the duration of the time.
Crit-a-Cola will allow the user to give out and receive Mini-crit attack for 8 seconds as well as increase speed by 25%.
Mmmph
Mmmph
Phlogistinator 2 seconds Fills all health, enable a crit boost and give 75% damage resistance for the duration of the taunt, once Mmmph bar is full when the Phlogistinator is equipped
Sandvich Safe.png
Nomming
Sandvich
Buffalo Steak Sandvich
Dalokohs Bar
Fishcake
4.3 seconds The Sandvich will gradually restore all health during the duration of the taunt.
The Buffalo Steak Sandvich marginally heals the Heavy, locks the user into their melee weapon, and allows the player to dish out and receive Mini-crit attacks for 8 seconds. A 35% faster move speed is also granted.
The Dalokohs Bar and Fishcake will grant the user an extra 50 health for 30 seconds and will slightly heal the Heavy. Unlike the other lunchbox items, it has no cooldown bar.
Eureka Effect Taunt
Eureka Effect Taunt
Eureka Effect 2 seconds Teleports player back to spawn and replenishes all health, metal and ammo
Oktoberfest
Oktoberfest
Kritzkrieg 4 seconds Heals player for 11 health
Medicating Melody
Medicating Melody
Amputator 4 seconds Heals nearby teammates

Action taunts

Some taunts can be equipped in the Action slot.

Taunt Class Duration Details
Meet the Medic (taunt)
Meet the Medic
5 seconds When executed, the Medic strikes a heroic pose and glows as doves fly out from around him.
Director's Vision
Director's Vision
5 seconds When executed, the player puts their arms out and forms a square with their fingers.
Schadenfreude
Schadenfreude
Variable When executed, the player revels in the humiliation of their opponents.
High Five!
High Five!
Variable When executed, the player will wait for another player/automatically select the nearest player with the High Five taunt equipped and either miss or make contact during the high five.

Thriller taunt

The Heavy performing the Thriller taunt.

During Halloween events, all classes can do the Thriller taunt, which references a dance move from the hit song "Thriller" by Template:W. The taunt has a 60% random chance upon hitting the taunt button and will always activate if a player taunts with an item that possesses no taunt animation, e.g. Jarate.

Notes

  • All classes perform this taunt slightly differently; as an example, the Sniper will lift his feet up and the Demoman will look straight forward without moving his head when performing this taunt.
  • When the Engineer taunts with the Frontier Justice and the Thriller taunt occurs, guitar pieces are immediately dropped.
  • If the Thriller taunt occurs when a Special taunt would normally activate, the taunt will not have its usual effect, with the exception of the Medicating Melody.

Related achievements

Leaderboard class scout.png Scout

Out of the Park
Out of the Park
Bat an enemy 25 meters.


Leaderboard class soldier.png Soldier

Gore-a! Gore-a! Gore-a!
Gore-a! Gore-a! Gore-a!
Provide the enemy with a freezecam of you taunting over 3 of their body parts.


Spray of Defeat
Spray of Defeat
Use a grenade to gib a player.
Worth a Thousand Words
Worth a Thousand Words
Provide the enemy with a freezecam of your 21 gun salute.

Leaderboard class pyro.png Pyro

Dance Dance Immolation
Dance Dance Immolation
Kill 3 enemies while they're taunting.


Got A Light?
Got A Light?
Ignite an enemy Spy while he's flicking a cigarette.
Freezer Burn
Freezer Burn
Provide enemies with freezecam shots of each of your taunts.


OMGWTFBBQ
OMGWTFBBQ
Kill an enemy with a taunt.

Leaderboard class demoman.png Demoman

Bloody Merry
Bloody Merry
Provide an enemy player with a freeze cam of your smiling face.


Second Eye
Second Eye
Provide an enemy player with a freeze cam of you shaking your rump.
Scotch Tap
Scotch Tap
Glory in the slaughter of your enemies using the Eyelander.

Leaderboard class heavy.png Heavy

Konspicuous Konsumption
Konspicuous Konsumption
Eat 100 sandviches.


Show Trial
Show Trial
Kill an enemy with a taunt.
Photostroika
Photostroika
Provide an enemy with a freezecam shot of you taunting while invulnerable.

Leaderboard class engineer.png Engineer

Six-String Stinger
Six-String Stinger
Provide an enemy player with a freeze cam of your guitar playing skills.
Honky Tonk Man
Honky Tonk Man
Smash an enemy player's head in with your guitar.

Leaderboard class medic.png Medic

Autopsy Report
Autopsy Report
Provide an enemy with a freezecam shot of you taunting above their ragdoll.


Leaderboard class sniper.png Sniper

Be Polite
Be Polite
Provide an enemy with a freezecam shot of you doffing your hat.


The Last Wave
The Last Wave
Provide an enemy with a freezecam shot of you waving to them.
Shafted
Shafted
Stab an enemy with an arrow.

Leaderboard class spy.png Spy

For Your Eyes Only
For Your Eyes Only
Provide an enemy with a freezecam shot of you flicking a cigarette onto their corpse.
The Man from P.U.N.C.T.U.R.E.
The Man from P.U.N.C.T.U.R.E.
Stab an enemy while fencing.

Tf2arrcamera.png Replay achievements

Star of My Own Show
Star of My Own Show
Spend some time editing a replay.

Reward: Director's Vision


Update history

November 20, 2007 Patch
  • Fixed jump/taunt exploit.

April 29, 2008 Patch (Gold Rush Update)

  • [Undocumented] Added new sounds to the Medic's melee taunt if he is using the Übersaw.

June 19, 2008 Patch (Pyro Update)

  • Hadouken taunt now kills people it hits.

July 8, 2008 Patch

  • Fixed broken Medi Gun taunt.

August 19, 2008 Patch (A Heavy Update)

  • [Undocumented] The Heavy's Showdown becomes a taunt attack.
  • [Undocumented] Added a new taunt used by the Killing Gloves of Boxing.

February 16, 2009 Patch

  • Demoman's bottle taunt has received a new 'burp' sound.

February 24, 2009 Patch (Scout Update)

  • [Undocumented] Added Home Run taunt for the Sandman.

February 25, 2009 Patch

  • Fixed the BONK!! particles appearing in the air when the bat's taunt kill is used on a target.

May 21, 2009 Patch (Sniper vs. Spy Update)

  • Demomen can now detonate their stickies while taunting.
  • Added a new taunt for the Kritzkrieg, which also heals for 10 points.
  • [Undocumented] The Spy's Fencing becomes a taunt attack.
  • [Undocumented] Added Skewer taunt for the Huntsman.
  • [Undocumented] Added "Spycrab" taunt to the Disguise Kit.

June 25, 2009 Patch

  • Fixed Dead Ringer damage reduction exploit involving Spy taunting

September 15, 2009 Patch

  • Eating a Sandvich using the taunt method now heals a Heavy to full health.

October 14, 2009 Patch

  • Fixed being able to eat your Sandvich (via taunt) and drop it in the same frame.

October 29, 2009 Patch (Haunted Halloween Special)

  • [Undocumented] Added Thriller taunt for all classes.

December 7, 2009 Patch

  • Fixed the Heavy's fists being hidden while taunting.

December 17, 2009 Patch (WAR! Update)

  • [Undocumented] Added new taunts used by the Direct Hit, Equalizer and Eyelander.
  • [Undocumented] Replaced the Soldier's Shotgun taunt with a 21 Gun Salute taunt. The previous taunt was given to the Buff Banner.
  • [Undocumented] Added unused "Hi-five" taunts for the Soldier and Demoman.
  • [Undocumented] Added unused "bottle showoff" taunt for the Demoman.

December 18, 2009 Patch

  • Fixed a server crash caused by the Demoman's taunt kill.

January 13, 2010 Patch

  • Added Medic Übersaw kill taunt.

July 8, 2010 Patch (Engineer Update)

  • [Undocumented] Added new taunts used by the Frontier Justice and Gunslinger.
  • [Undocumented] Added unused "Hi-five" and "guitar playing" taunts for the Engineer.

August 26, 2010 Patch

  • Fixed the new Worms gear not playing the correct sound during the Equalizer taunt.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] Fixed taunt glitch involving switching weapons quickly.
  • [Undocumented] Added unused "Hi-five" taunts for the Scout, Pyro, Heavy, Engineer, Medic, Sniper, and Spy.
  • [Undocumented] Updated the "Hi-five" taunts of the Soldier and Demoman.
  • [Undocumented] Removed the Engineer's "Hi-five" and "guitar playing" taunts from the game files.

November 19, 2010 Patch

  • Added the original Übersaw taunt to the Vita-Saw.

April 15, 2011 Patch

  • Fixed the Soldier/Demoman taunts not working correctly when the Half-Zatoichi is the active weapon.

April 14, 2011 Patch (Hatless Update)

  • [Undocumented] The Spinal Tap taunt now fills the ÜberCharge meter completely.

May 5, 2011 Patch (Replay Update)

  • Added The Director's Vision, an item that provides you with a new taunt.
  • [Undocumented] Added voice responses to the Kamikaze, Skewer, Oktoberfest and Spinal Tap taunts.
  • [Undocumented] Added the Engineer's "Hi-five" taunt back into the game files.
  • [Undocumented] Added an unused "show" taunt for the Heavy.

June 3, 2011 Patch

  • Added new community contributed response rules to various taunts.
  • [Undocumented] Added the Decapitation taunt to the Horseless Headless Horsemann's Headtaker and Claidheamh Mòr.
  • [Undocumented] Removed the Demoman's taunt from the Pain Train.

June 8, 2011 Patch

  • [Undocumented] Added Schadenfreude taunt for the Soldier, Demoman, Heavy, Medic and Sniper, at the time unused.

June 23, 2011 Patch (Über Update)

  • Added Schadenfreude taunt to the Scout, Pyro, Engineer and Spy.
  • The Schadenfreude taunt was implemented as an Action item.
  • Added Meet the Medic taunt.

July 1, 2011 Patch

  • [Undocumented] Added the Home Run taunt for the Atomizer.

July 20, 2011 Patch

  • [Undocumented] Added the Cocksure taunt, used by the Cow Mangler 5000.
  • [Undocumented] Added an unused "show" taunt for the Soldier.

July 22, 2011 Patch

  • [Undocumented] The Soldier is no longer able to taunt while the Cow Mangler 5000 is charging.

August 23, 2011 Patch

  • Fixed supply closets regenerating players while they are taunting.

October 13, 2011 Patch (Manniversary Update & Sale)

  • Added new co-operative high five taunt.
  • Added "tf_allow_taunt_switch". Set to 0 for disallowed (default behavior), 1 for old bug behavior, or 2 to allow weapon switching any time during the taunt.
  • Taunting with The Pain Train or the Saxxy now plays the same taunt as the Grenade Launcher.
  • Added a taunt for The Ullapool Caber.

October 17, 2011 Patch

  • Fixed high five taunts applying the wielded weapon's taunt effect.

November 2, 2011 Patch

November 22, 2011 Patch

Bugs

  • Some Kill taunts are affected by random damage spread and have a chance of not dealing 450+ damage, meaning an overhealed Heavy has a possibility of surviving a Kill taunt.
  • Sometimes if auto-reload is enabled, the player will reload his weapon while taunting.
  • Running off of a ledge or cliff and quickly taunting before your momentum drops you off will result in the player being able to move at normal speed while taunting. This also happens if you get knocked back while taunting.
    • A player cannot perform a Kill taunt with this bug.
      • A player can, however, perform any other normal action while using this bug.
  • If the taunt switch option is enabled, the effects of lunchbox items are not applied to the player as the game automatically switches the player's weapons during the drinking animation instead of after the animation has completed. The item however is 'consumed' and the player must wait for it to recharge before using it again.

See also