Difference between revisions of "Team Fortress 2/zh-hans"

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{{DISPLAYTITLE:环境致死}}
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{{DISPLAYTITLE:军团要塞2}}
{{trans}}  
 
 
{{Game infobox
 
{{Game infobox
 +
| game-name-override = 军团要塞2
 
| boxart-image = TF2 Boxart.png
 
| boxart-image = TF2 Boxart.png
| developer = [[Valve/zh-hans|Valve]]
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| developer   = [[Valve/zh-hans|Valve]]
| publisher = [[Valve/zh-hans|Valve]]
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| publisher   = [[Valve/zh-hans|Valve]]
| distributor =[[Steam/zh-hans|Steam]]
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| distributor = [[Steam/zh-hans|Steam]]
| engine = [[Source engine/zh-hans|起源引擎(Source engine)]]
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| engine       = [[Source engine/zh-hans|起源引擎]]
| designer = John Cook, Robin Walker
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| designer     = [[John Cook/zh-hans|John Cook]]、[[Robin Walker/zh-hans|Robin Walker]]
| released =  
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| composer    = [[Mike Morasky/zh-hans|Mike Morasky]]
*Microsoft Windows & Xbox 360 (Retail - [[The Orange Box]])'''
+
| released    =  {{Collapsible list
**NA: October 10, 2007
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  | title        = 2007年10月10日
**EU: October 18, 2007
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  | titlestyle  = font-weight:normal;background:transparent;text-align:left;
**UK: October 19, 2007
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  | '''Microsoft Windows,Xbox 360''' <small>(橙盒版)</small><br>2007年10月10日<small>(北美)</small><br>2007年10月18日<small>(欧洲)</small><br>2007年10月19日<small>(英国)</small><br>2007年10月25日<small>(澳洲)</small>
**AU: October 25, 2007
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  | '''Microsoft Windows''' <small>(独立版)</small><br>2008年4月9日<small>(北美)</small><br>2008年4月11日<small>(国际)</small>
*Microsoft Windows (Steam)
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  | '''PlayStation 3'''<br>2007年12月11日<small>(北美)</small><br>2007年11月22日<small>(澳洲)</small>
**International: October 10, 2007
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  | '''Steam'''<br>2007年10月10日<small>(Microsoft Windows)</small><br>2010年6月10日<small>(macOS)</small><br>2013年2月14日<small>(Linux)</small>
*PlayStation 3
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}}
**NA: December 11, 2007
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| modes = [[w:zh:多人电子游戏|多人电子游戏]]
**AU: November 22, 2007
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| genre = [[w:zh:第一人称射击游戏|第一人称射击]]
*Microsoft Windows (Retail - Standalone)
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| ratings       =  
**NA: April 9, 2008
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[[w:zh:娱乐软件分级委员会|娱乐软件分级委员会]]<br>(ESRB):Mature 17+<br>
**International: April 11, 2008
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[[w:zh:泛欧洲游戏信息组织|泛欧洲游戏信息组织]]<br>(PEGI):16<br>
*Mac OS X (Steam)
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[[w:zh:英国电影分级委员会|英国电影分级委员会]]<br>(BBFC): 15<br>
**International: June 10, 2010
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[[w:Office of Film and Literature Classification|电影与文学分级公署]]{{lang icon|en}}<br>(OFLC):R16
*Linux (Steam)
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| platforms     =  
**International: February 14, 2013
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Microsoft Windows<br>
| modes = Multiplayer
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Xbox 360 {{tooltip|*|兼容“Xbox One”与“Xbox Series X Backward”<nowiki>|</nowiki>S}}<br>
| genre = First person shooter
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PlayStation 3<br>
| ratings =  
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macOS {{tooltip|?|同Catalina版本(version 10.15)之后的macOS不兼容,由于其不再支持32-bit的软件,需要安装兼容层才能正常启动游戏。}}<br>
*ESRB: M
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SteamOS + Linux
*PEGI: 16+
+
| requirements = {{Collapsible list
*BBFC: 15
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  | title        = Windows
*OFLC: MA15+
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  | '''操作系统''':Windows 7(32/64-bit)/Vista/XP
| platforms = Microsoft Windows, Xbox 360, PlayStation 3, Mac OS X, Linux
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  | '''处理器''':1.7 GHz Processor或以上
| media = Download, DVD, Blu-ray disc
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  | '''内存''':512 MB RAM
| requirements =  
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  | '''DirectX''':Version 8.1
*Windows
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}}<!--
*Minimum: 1.7 GHz Processor, 512MB RAM, DirectX® 8.1 level Graphics Card (Requires support for SSE), Windows® 7 (32/64-bit)/Vista/XP, Mouse, Keyboard, Internet Connection
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-->{{Collapsible list
*Recommended: Pentium 4 processor (3.0GHz, or better), 1GB RAM, DirectX® 9 level Graphics Card, Windows® 7 (32/64-bit)/Vista/XP, Mouse, Keyboard, Internet Connection
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  | title        = macOS
*OS X
+
  | '''操作系统''':OS X version Leopard 10.5.8 and above
*Minimum: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, 1GB RAM, NVIDIA GeForce 8 or higher, ATI X1600 or higher, or Intel HD 3000 or higher, Mouse, Keyboard, Internet Connection
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  | '''处理器''':1.7 GHz Processor or better
 +
  | '''内存''':1 GB RAM
 +
  | '''显卡''':NVIDIA GeForce 8或以上,ATI X1600或以上,Intel HD 3000或以上
 +
}}<!--
 +
-->{{Collapsible list
 +
  | title          = SteamOS + Linux
 +
  | '''操作系统''':Ubuntu 12.04
 +
  | '''处理器''':Dual core from Intel or AMD at 2.8 GHz
 +
  | '''内存''':1 GB RAM
 +
  | '''显卡''':nVidia GeForce 8600/9600GT,ATI/AMD Radeon HD2600/3600(图形驱动程序:nVidia 310, AMD 12.11),OpenGL 2.1
 +
}}
 
}}
 
}}
  
'''''Team Fortress 2''''' is a team-based multiplayer first-person shooter developed by [[Valve]] Software as part of the game bundle [[The Orange Box]]. It was first released for Microsoft Windows and Xbox 360 on October 10, 2007. A PlayStation 3 version then followed on November 22, 2007. Following suit, it was released as a standalone title on April 9, 2008, and on June 10, 2010, ''Team Fortress 2'' was released for Mac OS X. The PC and OS X versions of ''Team Fortress 2'' adopted a "Free to Play" model on June 23, 2011, with all revenue being generated from microtransactions in the [[Mann Co. Store|In-game Store]]. After several months of closed beta, ''Team Fortress 2'' was finally released for Linux operating systems on February 14, 2013.
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'''《军团要塞2(Team Fortress 2)》'''是一款由[[Valve/zh-hans|Valve Software]]开发的第一人称多人团队射击游戏,并且是游戏包[[The Orange Box/zh-hans|橙盒]]的一部分。它最初于2007年10月10日在微软的Windows与Xbox 360两大平台上发布,后来在2007年11月22日登录PlayStation 3,又于2008年4月9日作为独立游戏发行,并在2010年6月10日推出macOS的版本。此外,PC与macOS版本的《军团要塞2》于2011年6月23日开始采用免费游玩模式,使得游戏内置的[[Mann Co. Store/zh-hans|曼恩公司商店]]微交易成为唯一的直接收益来源。而在经过几个月的封闭测试后,《军团要塞2》最终于2013年2月14日也登录了Linux平台。
  
The game was first announced in 1998 as a sequel to the original ''[[Team Fortress]]'' mod for ''Quake'' (a first-person shooter video game, developed by id Software), but has since been through various concept and design periods. In 1999, the game appeared to be abandoning the art styles of the original ''[[Team Fortress Classic]]''  by transitioning toward a more realistic and militaristic style of gameplay. However, the design continued evolving over the game's nine-year development period and game engine switch. The final art style rendition of ''Team Fortress 2'' resembles that of the original ''Team Fortress'' and ''Team Fortress Classic'' games, and also features a cartoon-like visual style based on the art of Dean Cornwell, J. C. Leyendecker, and Norman Rockwell. ''Team Fortress 2'' follows a popular trend in recent CGI films, in particular, films recently made by [[w:Pixar Animation Studios|Pixar]], such as ''[[w:The Incredibles|The Incredibles]]''.
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《军团要塞2》最初于1998年首次宣发,该系列最初源自游戏《{{tooltip|雷神之锤|“Quake”,id Software开发的一款第一人称射击游}}》的同名模组“[[Team Fortress/zh-hans|Team Fortress]]”。自公布以来,TF2经历了多个跌宕起伏的设计阶段。在1999年,TF2似乎放弃了《[[Team Fortress Classic/zh-hans|军团要塞:经典]]》采用的艺术设计,而转向更为写实的现代军事风格。然而,这一设计也在长达九年的开发进程与引擎更替中不断演变,且最终铸就的成果又对《军团要塞》与《军团要塞:经典》有所回归,并在[[w:Dean Cornwell|Dean Cornwell]]{{lang icon|en}}、[[w:J. C. Leyendecker|J. C. Leyendecker]]{{lang icon|en}}以及[[w:Norman Rockwell|Norman Rockwell]]{{lang icon|en}}三人的设计基础上形成了一种卡通化的艺术风格。TF2的艺术风格也受到了当时3D动画电影流行趋势的影响,尤其是[[w:zh:皮克斯动画工作室|皮克斯动画工作室]]的作品,如《[[w:zh:超人特攻隊 (電影)|超人总动员]]》。
  
The absence of media information or apparent development progress for six years of the game's development caused it to be labeled as vaporware, and it was regularly featured in the ''Wired News''' annual vaporware list, among gaming news outlets. Since its release, however, the game has received critical acclaim and several awards.
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由于在六年的开发历程中欠缺媒体的宣传,且开发进程的公开性也十分有限,《军团要塞2》一度被打上“雾件”的标签,甚至还时常登上《连线新闻(Wired News)》的年度雾件榜单。然而,自发布以来,《军团要塞2》长期广受好评且先后斩获多项荣誉。
  
 
__TOC__
 
__TOC__
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== 游戏方式 ==
 
== 游戏方式 ==
[[Image:Team Fortress 2 Screenshot.png|250px|thumb|left|游戏进行中的军团要塞2:在[[Capture the Flag/zh-hans|夺旗模式]]地图[[2Fort/zh-hans|2Fort]]中,一组[[RED/zh-hans|红队]]玩家正向[[BLU/zh-hans|蓝队]]发动进攻,<br />图中以[[Medic/zh-hans|医生]]的第一视角展示了[[Scout/zh-hans|侦察兵]][[Engineer/zh-hans|工程师]], [[Heavy/zh-hans|机枪手]]与[[Spy/zh-hans|间谍]]。]]
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{| align="center"
 +
| [[File:Team Fortress 2 Screenshot.png|250px|thumb|left|《军团要塞2》游戏画面:在[[Capture the Flag/zh-hans|夺旗模式]]地图[[2Fort/zh-hans|2Fort]]中,一组[[RED/zh-hans|红方]]玩家正向[[BLU/zh-hans|蓝方]]发动进攻,图中以[[Medic/zh-hans|医生]]的第一视角展示了[[Scout/zh-hans|侦察兵]][[Engineer/zh-hans|工程师]][[Heavy/zh-hans|机枪手]]与[[Spy/zh-hans|间谍]]。]]
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|《军团要塞2》继承了前作的设计方针,以两支队伍围绕某一战略目标的竞争而展开游戏。这两支队伍代表着游戏故事背景中两家公司:稳固采掘与安定爆破集团(Reliable Excavation Demolition,即[[RED/zh-hans|红方]])与建设者团结联盟(Builders League United,即[[BLU/zh-hans|蓝方]])。玩家可以在加入队伍后从九个[[classes/zh-hans|兵种]](或者说“职业”)中选择一个进行游戏,而每个兵种在队伍中都各有千秋。尽管个别兵种的能力与《军团要塞:经典》的设计有所不同,其核心元素都得到了保留。
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 +
《军团要塞2》也是[[Valve/zh-hans|Valve]]旗下的第一款能够收集玩家各项详细数据信息的多人游戏。这些信息包括玩家们作为每个职业的游戏时长,平均得分,以及在一局游戏内所达到的某项最高纪录(如占领数)。这些持续的统计数据能够向玩家反应战绩在哪些方面有何提升,比如一个玩家在一局游戏内所造成的伤害接近了他的最高历史记录。《军团要塞2》同时还准备了大量的[[achievements/zh-hans|成就]]供玩家达成各种挑战,如达成一定数量的击杀或是在限定时间内完成一局游戏。且在游戏发布后,Valve还为每个兵种或特定节日等内容陆续追加了其它成就,而达成某些成就还能够为角色解锁新的免费物品。玩家们已经解锁的成就可在[[Steam Community/zh-hans|Steam社区]]或者Xbox LIVE的个人主页进行展示。
 +
|}
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 +
=== 地图 ===
 +
{{main|List of maps/zh-hans|l1=地图}}
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 +
在PC与OS X平台上,《军团要塞2》最初发布的版本中包含六张由Valve制作的官方[[maps/zh-hans|地图]]。此后,大量由Valve与Steam社区创作的其它地图不断被添加到游戏内。不过在游戏机版本中,玩家依旧只能游玩六张最初添加的地图。
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其中,官方设计的地图通常都围绕着某些不为人知的邪恶计划与复古风格的科技元素而展开,其中往往不乏各种隐藏在工业厂房当中的秘密基地,甚至还有十分夸张的超级武器,例如某些作为地图的战略目标而出现的激光大炮与导弹发射装置。
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《军团要塞2》的万圣节与圣诞节分别被称作“[[Scream Fortress/zh-hans|Scream Fortress]]”(尖叫要塞)与“[[Smissmas/zh-hans|Smissmas]]”。在这两个年度活动期间,某些特殊的新地图会启动,且这些地图通常都是围绕节日主题而设计的。
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在玩家初次进入某些地图时,系统会自动播放一段介绍影片,其中会展示如何达成地图的游戏目标。在PC与OS X平台上,一个游戏房间通常能承载至多24名玩家,但在某些服务器中能够提升到最多32名(甚至100名,尽管不建议如此设置),而在Xbox 360与PlayStation 3 平台中最多为16名。
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 +
=== 游戏模式 ===
 +
{{main|List of game modes/zh-hans|l1=游戏模式}}
  
正如其它的“前辈”游戏所做的那样,军团要塞2以两支队伍围绕某一战略目标进行竞争而展开。这两支队伍代表着游戏故事背景中两家公司:可靠的开挖破坏(Reliable Excavation Demolition,即[[RED/zh-hans|红队]])与建设者联盟联合(Builders League United,即[[BLU/zh-hans|蓝队]])。玩家们可以在选择队伍后作为九个[[classes/zh-hans|兵种]](或者说“职业”)中的一个而进行游戏,每个职业都有其独特的优势、弱点、能力与作用。尽管其中个别职业的能力与经典军团要塞的设计有所不同,其核心元素都得到了保留。
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《军团要塞2》发售时带有三个游戏模式:[[Capture the Flag/zh-hans|夺旗]][[Control Point (game mode)/zh-hans|控制点]][[Territorial Control/zh-hans|领土控制]]。自游戏发布以来,不少游戏模式也陆续加入到游戏中,如[[Payload/zh-hans|推车]]、[[Arena/zh-hans|竞技场]]与[[Mann vs. Machine/zh-hans|曼恩 vs. 机器]]。其中许多模式既包含Valve制作的官方地图,也有不少社区制作的原创地图。此外,这些年来《军团要塞2》还有一些[[List of game modes/zh-hans#未使用内容|未使用的游戏模式]]得以披露。
  
军团要塞2是[[Valve/zh-hans|Valve]]旗下的第一款能够收集玩家们各项详细信息的多人游戏。这些信息包括玩家们作为每个职业的游戏时长,平均得分,以及在一局游戏内所达到的某项最高纪录(如占领数)。这些持续的统计能够向玩家反应他们的战绩是如何提升的,比如一个玩家在一局游戏内所造成的伤害接近了他的最高历史记录。<br />军团要塞2同时还准备了大量的[[achievements/zh-hans|成就]]来供玩家们去达成各种挑战,像是达成一定数量的击杀或是在限定时间内完成一局游戏。且在游戏发布后还陆续追加了针对每个兵种或特定节日等内容的其它成就,达成某些成就能够为角色解锁新的免费物品。玩家们已经解锁的成就将在[[Steam Community/zh-hans|Steam社区]]或者Xbox LIVE的个人主页进行展示。
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=== 自定义物品 ===
 +
{{main|Customize items/zh-hans|l1=自定义物品}}
  
=== 地图 ===
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在{{Patch name|4|29|2008}},即{{update link|Gold Rush Update}}发布后,配置菜单实装到了游戏中。玩家可在这个菜单中更换[[weapons/zh-hans|武器]],以及后来随{{update link|Sniper vs. Spy Update}}引入的[[cosmetic items/zh-hans|饰品]]。饰品在当时被分为“帽子”(hats)与“其它类物品”(miscs),它们能够改变角色的外观。
:主条目:[[maps/zh-hans|地图]]
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{{update link|Über Update}}后,[[Taunts/zh-hans#Special taunts|特殊嘲讽]]作为动作栏物品加入游戏,并在后来的{{update link|Love & War Update}}中得到了专用的装备栏。嘲讽物品可让玩家执行一些特殊的动画,通常用作取笑阵亡的敌人。某些嘲讽是“同伴嘲讽”,可由多个玩家一同执行。如需要两人一同执行的{{item link|Square Dance}}与可由多人共同执行的{{item link|Conga}}。
  
在PC与OS X平台中,军团要塞2最初的发布版本包含了六张Valve制作的官方[[maps/zh-hans|地图]], 此后由Valve与Steam社区提供的大量其它地图不断被添加到游戏中。然而,在控制台版本(console versions)中,玩家依旧只能在这六张最初的地图上游玩。官方地图通常以某种“邪恶天才或复古间谍科技”(evil genius or retro-spy tech mentality)的风格而出现,往往包含隐藏在工业仓库中的秘密基地,甚至还有夸张的超级武器,比如作为地图目标而出现的激光炮与导弹发射装置。
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2015年的{{update link|Gun Mettle Update}}为游戏添加了新的物品品质:[[Decorated/zh-hans|装饰]],玩家可以使用装饰物品来修改个人武器的贴图,以定制其外观。后来这一功能在2017年的{{update link|Jungle Inferno Update}}后进一步发展为[[War Paint/zh-hans|战绘]]系统。
  
当玩家第一次加入某些地图时,将会自动播放一小段介绍影片来向他们展示如何达成地图目标。在PC与OS X平台中,同一游戏房间通常最高能承载24名玩家,但在某些服务器中这一数值能够最大提升到32名,而在Xbox 360与PlayStation 3 平台中最大为16名。
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上述的饰品、嘲讽与装饰武器均可能附带特殊的[[Unusual/zh-hans|稀有粒子特效]]。
  
 
== 开发 ==
 
== 开发 ==
=== Origins ===
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=== 起源 ===
Originally developed as a freeware mod for ''Quake'', ''Team Fortress 2'' switched to the GoldSrc engine in 1998 after the development team of Team Fortress Software – consisting of Robin Walker and John Cook - was first contracted and employed by Valve. At the time, ''Team Fortress 2'' was called ''[[Valve's Team Fortress]]''. At the point of Team Fortress Software's acquisition, production moved up a notch, and the game was promoted to a standalone, retail product to tide fans over since, as well as time issues, much of the ''Team Fortress'' player base had purchased ''[[Half-Life]]'' solely in anticipation of the free release of ''Team Fortress 2''. Work began on a simple port of the game which was released in 1999 as the free ''Team Fortress Classic''. Notably, ''Team Fortress Classic'' was built entirely within the publicly available GoldSrc Software Development Kit (SDK) as an example to the community and industry of its flexibility.
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《军团要塞》最初是《雷神之锤》的免费模组,其开发团队“Team Fortress Software”由Robin Walker与John Cook两人组成。在1998年,他们被Valve看中并接受邀请入职,而得益于此,《军团要塞2》也换用了金源(GoldSrc)引擎,且在当时被称作“[[Valve's Team Fortress/zh-hans|Valve's Team Fortress]]”。在这个模组团队被收购到Valve后,《军团要塞2》的制作水平得到了质的飞跃,并被开发成了一款独立产品。由于所受粉丝关注之广与所需开发历程之长,Valve于1999年率先推出了“金源移植版”的《军团要塞》,即《军团要塞:经典》,并将其作为《半衰期》的免费模组发布,毕竟当时很多急不可待的粉丝都购买了《[[Half-Life/zh-hans|半衰期]]》以期免费获取《军团要塞2》。值得一提的是,《军团要塞:经典》完全是采用公开的“金源SDK”开发的,它的面世有力地向玩家社区与游戏产业展示了“金源SDK”的灵活性。
  
Walker and Cook were heavily influenced by their three-month contractual stint at Valve and began working full-time on their design, which was undergoing rapid metamorphosis. ''Team Fortress 2'' was to be a modern war game, with a command hierarchy including a commander, with a bird's-eye view of the battlefield; parachute drops over enemy territory; networked voice communication; and numerous other innovations.
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在入职Valve后,Walker与Cook两人在他们为期三个月的开发合同中受到了重大影响,并全身心地投入到游戏的设计之中,而《军团要塞2》的开发也由此进入高速蜕变的阶段。最初的《军团要塞2》原本是一款现代战争风格的游戏,其中包括许多非常富有创造性的设计,如体系完整的指挥链、能够俯瞰战场局势的指挥官、可以空降到敌方领土中的伞兵部队、无线电通讯网络等。
  
=== E3 1999 ===
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=== 1999年E3 ===
[[Image:Tf2oldstlye.jpg|thumb|left|The original build of Team Fortress 2 had a more realistic style.]]
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[[File:Tf2oldstlye.jpg|thumb|left|最早拟真风格的军团要塞2]]
  
The new design was revealed to the public at the 1999 Electronic Entertainment Expo (E3) where it earned several awards including Best Online Game and Best Action Game. By this time ''Team Fortress 2'' had gained a new subtitle, [[Team Fortress 2: Brotherhood of Arms|"Brotherhood of Arms"]], and the results of Walker and Cook working at Valve were becoming evident. Several new, and at the time, unprecedented technologies were on show: parametric animation; seamlessly blended animations for smoother, more life-like movement; and Intel's multi-resolution mesh technology dynamically reducing the detail of on-screen elements as they become more distant to improve performance (a technique made obsolete by decreasing memory costs, since today's games use a method known as level of detail, which employs more memory but less processing power). No release date was given at the exposition.
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全新设计的《军团要塞2》在1999的“第三届电子娱乐展览会”(即“E3”)中得以公开,并在当时揽获诸多奖项,其中包括“{{tooltip|最佳多人游戏奖|Best Online Game}}”和“{{tooltip|最佳动作游戏奖|Best Action Game}}”。此时的《军团要塞2》还新增了一个副标题,得名“[[Team Fortress 2: Brotherhood of Arms/zh-hans|军团要塞2:兄弟连]](Team Fortress 2: Brotherhood of Arms)”,而Walker与Cook两人在Valve的开发成果也得到了更多披露。此外,这款游戏还展示了数项当时前所未有的全新技术: 如{{tooltip|参数化动画|parametric animation}},更加流畅的无缝衔接动画与更加逼真的动作,以及英特尔智能多分辨率网格技术——这项技术能够动态减少屏幕呈现的细节,以此大大优化游戏的性能(由于内存成本的降低,这项技术已经被淘汰了。今天的游戏使用一种名为“[[vdc:LOD|细节层次(level of detail)]]”的优化方案,所占用的内存更多,而所需的CPU处理能力更低)。不过,游戏的发售日期并没有在E3上公开。
  
In mid-2000, Valve announced that ''Team Fortress 2'''s development had been delayed for a second time. They put the news down to development switching to an in-house, proprietary engine that is today known as the [[Source engine]]. It was at around this time that all news ran dry, and ''Team Fortress 2'' entered its notorious six-year vaporware phase, which was to last until July 13, 2006. During that time, both Walker and Cook worked on various other Valve projects – Walker was project lead on ''Half-Life 2: Episode One'' and Cook became a [[Steam]] developer among other things – raising doubts that ''Team Fortress 2'' was the active project that was being repeatedly described.
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在2000年的年中,Valve宣布《军团要塞2》的开发第二次延期。公开的消息表示这是由于后续的开发需要换用一款Valve自行研制的游戏引擎——也就是今天人们所熟知的[[Source engine/zh-hans|起源引擎]]。在此之后,《军团要塞2》便成为了人们口中的一大“雾件”,相关的新闻资讯随之进入了长达六年的“空窗期”,直到2006年7月13日的到来才打破这片沉寂。在此期间,Walker与Cook两人陆续投入到了Valve开展的多个项目中——Walker负责牵头《半衰期2:第一章》的开发,而Cook则投入到Steam平台的开发等多项事务中——这一切不免产生了许多疑虑,让人们怀疑《军团要塞2》的开发是否仍在推进之中。
  
=== "Invasion" design ===
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{{clear}}
{{see also|Invasion}}
 
  
[[File:Invaliencommando.png|thumb|80px|left|Alien commando.]]
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=== “入侵”设计 {{anchor|入侵|入侵设计|"Invasion" design|Invasion}} ===
[[File:Invhumancommando.png|thumb|80px|right|Human commando. See [[Concept art#Other_art|concept art]].]]
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{{see also|Invasion/zh-hans|l1=军团要塞:入侵}}
  
When the infamous ''Half-Life 2'' source tree was leaked in late 2003, two ''Team Fortress 2'' models were included along with the ''Team Fortress 2'' source code – which was fully compilable. They consisted of an alien grunt and a very stylized, out-of-proportion human soldier. The code was interpreted by fans as making references to parts of the ''Half-Life'' backstory; however, the two leaked player models did not resemble any known style from the ''Half-Life'' series, leading many to think it was meant for ''Team Fortress 2''.
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[[File:Invaliencommando.png|thumb|80px|left|外星突击兵]]
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[[File:Invhumancommando.png|thumb|80px|right|人类突击兵,详见[[Concept art/zh-hans#Other art|概念设计]]]]
  
The [[Source SDK]] was released with the ''Half-Life 2'' source code, and also provided references to ''Team Fortress 2''. Some code merely confirmed what was already believed, but other segments provided completely new information such as the presence of NPCs in multiplayer matches, the possibility of the game taking place in the ''Half-Life 2'' universe, fixed plasma gun and missile launcher emplacements, and more.
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2003年年底发生了臭名昭著的《半衰期2》源代码泄露事件,而可编译的两个《军团要塞2》模型与游戏相关的源代码也随之泄露,其中包括一名外星战士模型与一个风格另类的人类士兵模型。尽管当时粉丝认为那些泄露代码的内容是同《半衰期》的背景故事相关的,但这两个模型并不符合任何一款《半衰期》系列作品的风格,因此许多玩家开始认为这些模型是为《军团要塞2》制作的。
  
None of the leaked information appears to have had any bearing on today's version of the game. This iteration was mentioned in an August 2007 interview with Gabe Newell by GameTrailers and [http://www.pcgamer.com/2010/09/09/interview-valve-on-13-things-theyve-failed-at/ a September 2010 interview with PC Gamer], in which he mentions "Invasion" as being the second phase of ''Team Fortress 2'''s development under Valve Software.
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随《半衰期2》源代码一同公开的[[Source SDK/zh-hans|起源SDK]]也有一些内容指向了《军团要塞2》。其中的一些资料确实证实了某些玩家的猜想,而还有部分内容则披露出了关于这款游戏的全新消息:多人游戏中会有出现NPC,游戏背景可能设计在《半衰期2》的世界观中,此外还有关于固定的等离子大炮与导弹发射器等内容的信息。
  
===Final design===
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不过这些泄露的消息似乎没有对现今的游戏产生任何影响。Gabe Newell在2007年8月接受 GameTrailers 的采访中首次表明了这一点,后来他在[https://www.pcgamer.com/2010/09/09/interview-valve-on-13-things-theyve-failed-at/ 2010年9月接受 PC Gamer 的采访]中再次提及这一点,并表示“入侵”是《军团要塞2》由Valve开发出的第二大版本。
[[Image:Tf2newstyle.jpeg|thumb|right|The final build of Team Fortress 2 goes for a highly stylized 'retro' design.]]
 
  
The next significant public development occurred in the run up to ''Half-Life 2's'' 2004 release: Valve's Director of Marketing Doug Lombardi claimed that ''Team Fortress 2'' was still in development and that information concerning it would come after ''Half-Life 2's'' release. This did not happen, nor was any news released after Lombardi's similar claim during an early interview regarding ''Half-Life 2: Episode One''. Near the time of ''Episode One's'' release, Gabe Newell again claimed that news on ''Team Fortress 2'' would be forthcoming – and this time it was. ''Team Fortress 2'' was unveiled again a month later at the July 2006 EA Summer Showcase event.
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=== 最终设计 ===
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在2004年《半衰期2》即将发行之际,有关《军团要塞2》的又一大“重磅”消息得以公开:Valve的市场营销总监Doug Lombardi声称《军团要塞2》仍在开发中,且相关消息将在《半衰期2》发布后公布。后来Lombardi在有关《半衰期2:第一章》的早期采访中也发表过类似的言论,但这些承诺终究没有兑现。在《第一章》的发售日临近的时候,Gabe Newell表示他们即将披露关于《军团要塞2》的消息——而Valve这次没有食言。一个月后,《军团要塞2》在2006年7月的“{{tooltip|EA夏季展览会|EA Summer Showcase}}”上再次亮相。
  
Walker revealed in March 2007 that Valve had quietly built "probably three to four different games" before settling on their final design. Due to the game's lengthy development cycle it was often mentioned alongside ''Duke Nukem Forever'', another long-anticipated game that went through many years of protracted development and engine changes before being released.
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Walker曾在2007年3月披露,在最终设计尘埃落定之前,Valve实际上已经不为人知地开发出了“三到四款完全不同的游戏”。由于开发周期实在太长,当时有许多人将《军团要塞2》和另一款游戏《永远的毁灭公爵》拿出来一同议论——在最终问世之前,两者同样经过了历时多年的开发与游戏引擎的更替。
  
The beta release of the game featured six multiplayer maps of which three contain optional commentary by the developers on game design, level design, and character design, and provide more information on the history behind the development.
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早期测试版本的《军团要塞2》包含6张多人游戏地图,其中三张包含开发人员对游戏设计、地图设计和角色设计的[[Developer commentary/zh-hans|解说]],并进一步提供了多年开发历程中的幕后消息。
  
''Team Fortress 2'' does not attempt the realistic graphical approach used in other Valve games using the Source engine such as ''Half-Life 2'', ''Day of Defeat: Source'', and ''Counter-Strike: Source''. Rather, it uses a more stylized, cartoon-like approach "heavily influenced by early 20th century commercial illustrations." The effect is achieved using a unique Valve in-house rendering and lighting technique making extensive use of 'Phong shading.' The development commentary in the game suggests that part of the reason for the cartoonish style was the difficulty in explaining the maps and characters in realistic terms. The removal of an emphasis on realistic settings allows these questions to be sidestepped. The game debuts with the Source engine's new dynamic lighting, shadowing and soft particle technologies, among many other unannounced features, alongside ''Half-Life 2: Episode Two''. ''Team Fortress 2'' was also the first game to implement the Source engine's new Facial Animation 3 features.
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相较于《半衰期2》、《胜利之日:起源》与《反恐精英:起源》这类Valve采用起源引擎打造的其它游戏,《军团要塞2》的一大特点在于其视觉设计并没有采用写实风格,而是选择了一种别具一格的卡通化风格,且“深受20世纪早期商业插图艺术影响”。这种视觉效果是通过Valve自研的渲染与光照技术实现的,并且其中大量运用了“[[vdc:Phong materials|补色渲染(Phong shading)]]”方法。在开发者解说中,Valve还透露了采用卡通化风格的一大原因——以写实的风格来看,TF2的地图与角色这类元素难以得到解释,而放弃写实的设定能够回避这些问题。《军团要塞2》与《半衰期2:第一章》的共同亮相,还展现出了起源引擎全新的动态光照技术、阴影技术、软粒子技术等多项此前未曾公开的全新功能。此外,《军团要塞2》也是第一款运用了起源引擎新打造的“{{tooltip|第3代面部动画|Facial Animation 3}}”功能的游戏。
  
The art style of the game was inspired by J. C. Leyendecker, as well as Dean Cornwell and Norman Rockwell. Their distinctive styles of sharp silhouettes and shading to draw attention to specific details were adapted to make the models distinct, with a focus on making the characters' team, class, and current weapon easily identifiable. Silhouettes and animation are used to make the class of a character apparent even at range, and a color scheme that draws attention to the chest area brings focus to the selected weapon.
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《军团要塞2》的艺术设计风格受到了艺术家J. C. Leyendecker、Dean Cornwell与Norman Rockwell作品的影响。这种轮廓鲜明和突出阴影的独特风格可以将玩家的注意力聚焦在特定的细节上,使得模型看上去具有较高的识别度,从而帮助玩家轻松地识别出角色的队伍、兵种与所用武器等信息。在这种轮廓与动画的设计下,即使是身在远处的敌人也很容易被玩家发现,而聚焦于角色胸部的配色方案则能够帮助玩家得心应手地使用手中的武器瞄准敌人。
  
Maps are designed with a neutral space between two bases. They are archetypal spy fortresses but disguised as inconspicuous buildings to give plausibility to their close proximities. The maps have little visual clutter and stylized, almost impressionistic modeling, to allow enemies to be spotted more easily. The impressionistic design approach also affects textures, which are based on photos that are filtered and improved by hand, giving them a tactile quality and giving ''Team Fortress 2'' its distinct look. The bases are designed to let players immediately know where they are. The RED base uses warm colors, natural materials, and angular shapes, while the BLU base uses cool colors, industrial materials, and orthogonal shapes.
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在地图布局上,《军团要塞2》大体采用了“基地坐落两端,战区置于中央”的方案。而这些基地普遍采用了“谍报据点风”的构建模式,其外表多为看上去人畜无害的普通建筑,因此即使将它们置于附近的其它设施间也不会令人产生违和感。另外,TF2的地图都减少了视觉上的琐碎元素,并采用了一定的风格化设计,使得各种物件模型在总体上都呈现出“印象派”的特点,以方便玩家更轻松地锁定敌人。这种“印象派”的设计也影响到了模型纹理上,它们普遍都是基于应用了滤镜并经过手动优化的图片素材而制作的,由此看上去易于玩家识别,并进而打造出了《军团要塞2》独特的视觉风格。这些设计的基础在于能够让玩家不假思索地感知到自己身处的位置。最后,红方的基地设施普遍为采用天然材料建设的暖色调建筑,多用有棱有角的多边结构,而蓝方的基地设施普遍为采用工业材料建设的冷色调建筑,多用方方正正的矩形结构。
  
===Release===
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[[File:Tf2newstyle.jpeg|thumb|right|最终定型的《军团要塞2》艺术风格采用了风格化的“复古”设计]]
During the July 2006 Electronic Arts press conference, Valve revealed that ''Team Fortress 2'' would ship as the multiplayer component of ''Half-Life 2: Episode Two''. A conference trailer demonstrated the game's new graphical style was featuring all of the original ''Team Fortress'' classes, pointed towards a more light-hearted and whimsical visual style as opposed to the dark, somewhat more traditional, a military simulation that had initially been shown. Gabe Newell, the managing director of Valve, said that their goal was to create "the best looking and best-playing class-based multiplayer game."
 
  
A beta for ''Team Fortress 2'' was released via Steam on September 17, 2007, for customers who pre-purchased The Orange Box and for those who activated their "Black Box" coupon, which was included with ATI HD 2900XT Graphics cards. In addition to The Orange Box customers, LAN gaming centers using the 'Steam for Cafe' system had the game installed and ready to play.
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=== 发布 ===
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在2006年六月的EA发布会上,Valve透露《军团要塞2》将作为《半衰期2:第二章》的多人游戏部分发布。发布会上公开的预告片展现了游戏全新的图像风格,并展示了所有原版《军团要塞》的职业,不过其视觉风格已经脱离了当初那种古板暗淡的硬核军事风,而蜕变为更加轻松愉快甚至有些异想天开的卡通风。加布·纽维尔在会上表示,他们的宗旨在于打造“{{tooltip|一款图像最佳,玩法最棒,基于职业而设计的多人游戏|the best looking and best-playing class-based multiplayer game}}”。
  
''Team Fortress 2'' was released October 10, 2007, as both a standalone product via Steam and at retail stores as part of The Orange Box – a game bundle pack priced at each gaming platform's standard price. The package also contains ''Half-Life 2'', ''Half-Life 2: Episode One'', ''Half-Life 2: Episode Two''. and ''Portal''. Valve offered The Orange Box at a $5 discount for those who pre-purchased it via Steam before the October 10 release, as well as the opportunity to participate in the final beta test of ''Team Fortress 2''. The game receives constant, free updates that give the game new content, bug fixes, and additional features.
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《军团要塞2》的测试版后于2007年9月17日在Steam平台上发布,它最初开放给预购了“橙盒”的玩家,以及使用“ATI HD 2900XT”显卡的附赠礼物券“黑匣子”(Black Box)兑换资格的用户。除此之外,当时安装了“Steam for Cafe”系统的局域网游戏厅也将自动安装游戏并可供游玩。
  
''Team Fortress 2'' became free-to-play on June 23rd, 2011 on Steam.
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后来《军团要塞2》于2007年10月10日在Steam上作为独立产品发布,同时也作为“橙盒”游戏包的一部分发布——这个游戏包可以通过各游戏平台的标准价格购得,其中还包含《半衰期2》、《半衰期2:第一章》、《半衰期2:第二章》与《传送门》另外四部作品。在当年10月10日前预购了“橙盒”的玩家可以享受5美元的折扣,同时还可以获取《军团要塞2》的最终测试资格。后来《军团要塞2》在一段时期内陆续得到了周期性的免费更新,这些更新为游戏添加了许多新内容与新功能,并修复了各种游戏漏洞。
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从2011年6月23日开始,《军团要塞2》可在Steam上免费游玩。
  
 
== 重要评价(Critical reception) ==
 
== 重要评价(Critical reception) ==
军团要塞2发布以来受到游戏评论家与玩家消费者们的普遍好评。<br />IGN 的 Charles Onyett 对军团要塞2的评分为8.9/10,他赞扬军团要塞2的奇特图像与有趣氛围,但批判游戏中部分额外内容的缺失,比如[[bots/zh-hans|机器人]]玩家系统的缺陷(仅在少数地图支持)以及作为经典军团要塞重要内容的职业手雷的移除。<br />恰恰相反的是,PC Gamer UK 肯定了军团要塞2移除手雷这一选择,并赞扬Valve对于每个游戏角色独特的个性塑造。抛开对于游戏地图指示系统与医生职业的温和批评,PC Gamer UK 最终给了军团要塞2 94%的评分。<br />X-Play 对 Orange Box 打出了它的历史最高分数(5/5),并对军团要塞2作出了全面肯定。<br />综合评论网站 Metacritic 将军团要塞2评为“普遍好评”(universal acclaim)游戏,它基于12家游戏评论网站的反馈而打出了92%的平均分数,并基于玩家的反馈打出了9.6/10的最终评分。<br />截至2018年1月21日,Orange Box 在 Xbox 360 平台上得到了96.2%的游戏分数,与排名最高的游戏并驾齐驱,而在PC平台上的分数也为96.2%。
+
军团要塞2发布以来受到游戏评论家与玩家消费者们的普遍好评。IGN 的 Charles Onyett 对军团要塞2的评分为8.9/10,他赞扬军团要塞2的奇特图像与有趣氛围,但批判游戏中部分额外内容的缺失,比如[[bots/zh-hans|机器人]]玩家系统的缺陷(仅在少数地图支持)以及作为经典军团要塞重要内容的职业手雷的移除。恰恰相反的是,PC Gamer UK 肯定了军团要塞2移除手雷这一选择,并赞扬Valve对于每个游戏角色独特的个性塑造。抛开对于游戏地图指示系统与医生职业的温和批评,PC Gamer UK 最终给了军团要塞2 94%的评分。X-Play 对 Orange Box 打出了它的历史最高分数(5/5),并对军团要塞2作出了全面肯定。综合评论网站 Metacritic 将军团要塞2评为“普遍好评”(universal acclaim)游戏,它基于12家游戏评论网站的反馈而打出了92%的平均分数,并基于玩家的反馈打出了9.6/10的最终评分。截至2018年1月21日,Orange Box 在 Xbox 360 平台上得到了96.2%的游戏分数,与排名最高的游戏并驾齐驱,而在PC平台上的分数也为96.2%。
 
{| class="wikitable grid collapsible" width="100%"
 
{| class="wikitable grid collapsible" width="100%"
 
|-
 
|-
!class="header" width="6%" |Evaluation
+
!class="header" width="6%" |评分
!class="header" width="14%" |Magazine / Website
+
!class="header" width="14%" |杂志 / 网站
!class="header" width="80%" | View
+
!class="header" width="80%" |观点
 
|-
 
|-
 
|100
 
|100
|[http://web.archive.org/web/20100726134641/http://www.acegamez.co.uk:80/reviews_pc/Team_Fortress_2_PC.htm AceGamez]
+
|[https://web.archive.org/web/20100726134641/https://www.acegamez.co.uk:80/reviews_pc/Team_Fortress_2_PC.htm AceGamez]
 
|The marriage of highly stylised retro-spy presentation, fresh, high octane action, deep and varied classes and the underlying twinkle of humour in its metaphorical eye make ''Team Fortress 2'' far more than just your average fragfest. Long after the novelty of the graphics wears thin, we are left with a refined and accessible multiplayer game that simultaneously cultivates new players whilst retaining enough depth to accommodate even the hardiest of veterans - as such, this is going to be a firm favourite with shooter fans everywhere for months if not years to come.
 
|The marriage of highly stylised retro-spy presentation, fresh, high octane action, deep and varied classes and the underlying twinkle of humour in its metaphorical eye make ''Team Fortress 2'' far more than just your average fragfest. Long after the novelty of the graphics wears thin, we are left with a refined and accessible multiplayer game that simultaneously cultivates new players whilst retaining enough depth to accommodate even the hardiest of veterans - as such, this is going to be a firm favourite with shooter fans everywhere for months if not years to come.
 +
 +
别具特色的复古间谍风格的呈现,令人心潮澎湃的动作成分,深入人心而变化多端的职业,与暗藏着的幽默因素的完美结合使军团要塞2远超你心目中对精彩游戏的定义,藏于新颖的外表画面下的是精美且对新手来说极易上手的多人游戏,同时又保留了硬核玩家所需的游戏深度,正因如此,该游戏势必在几年内成为全球各地射击游戏爱好者的最爱。
 
|-
 
|-
 
|100
 
|100
|[http://pc.gamespy.com/pc/team-fortress-2/826482p1.html GameSpy]
+
|[https://pc.gamespy.com/pc/team-fortress-2/826482p1.html GameSpy]
 
|At this point, it's a leading contender for our Multiplayer Game of the Year, and whether you pick it up as part of the ''Orange Box'' package or on its own via the Steam digital download service, it's worth every penny.
 
|At this point, it's a leading contender for our Multiplayer Game of the Year, and whether you pick it up as part of the ''Orange Box'' package or on its own via the Steam digital download service, it's worth every penny.
 +
 +
当下,这款游戏将会是我们的年度最佳多人游戏的主要竞争者,无论是作为橙盒的一部分购买还是通过Steam平台的数字版单独购买,他都对得起消费者的每一分钱。
 
|-
 
|-
 
|100
 
|100
|[http://www.eurogamer.net/articles/2011-07-14-team-fortress-2-re-review Eurogamer]<br>(Re-review) [July 2011]
+
|[https://www.eurogamer.net/articles/2011-07-14-team-fortress-2-re-review Eurogamer]<br>(复评) [2011年7月]
 
|Team Fortress 2 is the purest embodiment of Valve's philosophy: listening to their audience, always updating, and forever over-delivering. It's also the best argument for Steam as a platform ever made: with an average of one update a fortnight it has expanded and changed so much, yet like its celebrated silhouettes, still stands out, utterly familiar.
 
|Team Fortress 2 is the purest embodiment of Valve's philosophy: listening to their audience, always updating, and forever over-delivering. It's also the best argument for Steam as a platform ever made: with an average of one update a fortnight it has expanded and changed so much, yet like its celebrated silhouettes, still stands out, utterly familiar.
 +
 +
军团要塞2是Valve的游戏运营哲学最为纯粹的体现:倾听玩家心声,保持游戏更新,以及永远的超额支付。它同时也是Steam作为一个游戏平台所达到成就的最佳论据:平均每两周更新一次的它已经扩展与改变了许多,但它如其著名的人物剪影一般,依旧与众不同而深入人心。
 
|-
 
|-
 
|96
 
|96
|[http://cheatcc.com/pc/rev/teamfortress2review.html Cheat Code Central]
+
|[https://cheatcc.com/pc/rev/teamfortress2review.html Cheat Code Central]
 
|''Team Fortress 2'' is a must-buy. It's the most fun you'll have being shot at in a long time.
 
|''Team Fortress 2'' is a must-buy. It's the most fun you'll have being shot at in a long time.
 +
 +
军团要塞2是一款必买游戏。它将给予你在很长一段时间内享受到的最棒乐趣。
 
|-
 
|-
 
|96
 
|96
|[http://www.pcgamer.com/team-fortress-2-review/ PCGamer]
+
|[https://www.pcgamer.com/team-fortress-2-review/ PCGamer]
 
|A brilliant, ever-evolving multiplayer shooter. three years on and Team Fortress 2 is better and cheaper than ever.
 
|A brilliant, ever-evolving multiplayer shooter. three years on and Team Fortress 2 is better and cheaper than ever.
 +
 +
一款深入人心且不断发展的多人射击游戏。三年过去了,军团要塞2比以往任何时候都更好更便宜。
 
|-
 
|-
 
|96
 
|96
|[http://web.archive.org/web/20071015052250/http://www.yougamers.com:80/reviews/12623_team_fortress_2/ YouGamers]
+
|[https://web.archive.org/web/20071015052250/https://www.yougamers.com:80/reviews/12623_team_fortress_2/ YouGamers]
 
|When the biggest flaw of the game is that it gets a bit repetitive after the first hundred or so hours of play, you know you have something special.
 
|When the biggest flaw of the game is that it gets a bit repetitive after the first hundred or so hours of play, you know you have something special.
 +
 +
当一款游戏的最大缺陷便在于它会在你100小时左右的时间后显得有些重复,你便知道你已收获了某些特别的东西。
 
|-
 
|-
 
|94
 
|94
|[http://web.archive.org/web/20071011063436/http://computerandvideogames.com:80/article.php?id=173003 PC Gamer UK]
+
|[https://web.archive.org/web/20071011063436/https://computerandvideogames.com:80/article.php?id=173003 PC Gamer UK]
 
|Rich, gorgeous and endlessly fun.  
 
|Rich, gorgeous and endlessly fun.  
 +
 +
丰富的,华丽的与无尽的乐趣。
 
|-
 
|-
 
|93
 
|93
|[http://computergames.ro/en/games/viewitem/id/1065/name/team-fortress-2/section/review.html Computer Games Online RO]
+
|[https://computergames.ro/en/games/viewitem/id/1065/name/team-fortress-2/section/review.html Computer Games Online RO]
 
|Watch out though, if you get the taste of it, eventually you might end up telling your boss, "Take it like a man, shorty!"
 
|Watch out though, if you get the taste of it, eventually you might end up telling your boss, "Take it like a man, shorty!"
 +
 +
不过可得小心点,如果你中了它的毒,最终你可能会对你的老板来一句:“像个男人一样面对它,矮子。”(工程师台词)
 
|-
 
|-
 
|93
 
|93
 
|PC Zone UK
 
|PC Zone UK
|The perfect integration of classes, the character and level design, the visuals, and the level of accessibility. [Dec 2007, p.64]  
+
|The perfect integration of classes, the character and level design, the visuals, and the level of accessibility. [2007年12月 p.64]  
 +
 
 +
九大职业、角色与地图设计、视觉效果,以及上手层次的完美结合。
 
|-
 
|-
 
|92
 
|92
|[http://www.gamezone.com/reviews/team_fortress_2_pc_review GameZone]
+
|[https://www.gamezone.com/reviews/team_fortress_2_pc_review GameZone]
 
|This game makes me laugh even when I'm losing … an impressive feat.  
 
|This game makes me laugh even when I'm losing … an impressive feat.  
 +
 +
这款游戏即使是在我输掉时也令我开怀...一个深入人心的成就。
 
|-
 
|-
 
|90
 
|90
|[http://www.eurogamer.net/article.php?article_id=83375 Eurogamer]
+
|[https://www.eurogamer.net/article.php?article_id=83375 Eurogamer]
 
|The game also does a lovely job of framing your relationship with other players and nurturing them.  
 
|The game also does a lovely job of framing your relationship with other players and nurturing them.  
 +
 +
这款游戏在为你构建与培养同其他玩家的关系这方面,同样也是可圈可点的。
 
|-
 
|-
 
|90
 
|90
|[http://web.archive.org/web/20071015022331/http://www.gamedaily.com:80/games/team-fortress-2/pc/game-reviews/review/6055/1798/ GameDaily]
+
|[https://web.archive.org/web/20071015022331/https://www.gamedaily.com:80/games/team-fortress-2/pc/game-reviews/review/6055/1798/ GameDaily]
 
|With a whacky, off-the-wall cartoon style, ''Team Fortress 2'' provides excellent class based multiplayer action. TF2's classes are unique from each other and stand out to fulfill specific roles, but flexible enough to adapt to changing situations.  
 
|With a whacky, off-the-wall cartoon style, ''Team Fortress 2'' provides excellent class based multiplayer action. TF2's classes are unique from each other and stand out to fulfill specific roles, but flexible enough to adapt to changing situations.  
 +
 +
军团要塞2以一种荒诞离奇的卡通风格为我们提供了一款优秀的,基于职业的多人射击游戏。TF2的职业都各有特色,能够在团队中挺身而出发挥他们的特定功能,而同时又足够灵活以适应不断变化的情况。
 
|-
 
|-
 
|90
 
|90
 
|Play (Poland)
 
|Play (Poland)
|The ideal online shooter: average player can enter the fray and even hurt somebody, while pros will be grinding away milliseconds from the time to carry the suitcase on 2Forts. And all thanks to the fact that among the nine classes there is exactly zero useless ones. The only serious drawback is the disgracefully low number of maps: only six. [Dec 2007]  
+
|The ideal online shooter: average player can enter the fray and even hurt somebody, while pros will be grinding away milliseconds from the time to carry the suitcase on 2Forts. And all thanks to the fact that among the nine classes there is exactly zero useless ones. The only serious drawback is the disgracefully low number of maps: only six. [2007年12月]  
 +
 
 +
理想的在线射击游戏:普通玩家都能参与到战场上互相伤害,而职业玩家也将在每局2Fort多磨掉几毫秒携带情报。而这一切都要归功于这样一个事实:那就是在这九个职业中,没有任何一个是无用的。唯一严重的缺点便是那少得可怜的地图数量:仅仅六个。
 
|-
 
|-
 
|90
 
|90
|[http://web.archive.org/web/20071027215551/http://www.1up.com/do/reviewPage?cId=3163581 1UP]
+
|[https://web.archive.org/web/20071027215551/https://www.1up.com/do/reviewPage?cId=3163581 1UP]
 
|I loved, loved TF2's cosmetic makeover. "Cartoon come to life" isn't compliment enough. Some cartoons are better animated, more distinctively stylized than others – and, by analogy, this is among the best.  
 
|I loved, loved TF2's cosmetic makeover. "Cartoon come to life" isn't compliment enough. Some cartoons are better animated, more distinctively stylized than others – and, by analogy, this is among the best.  
 +
 +
我喜欢,喜欢TF2的饰品装饰。“栩栩如生的卡通”所称赞地还不够好。有些卡通的动画效果还更加出色,比其它的更别具一格–而且,通过对比,它就是最出类拔萃的。
 
|-
 
|-
 
|90
 
|90
|[http://web.archive.org/web/20090112154009/http://palgn.com.au:80/article.php?id=8895&sid=7199a8efddca294119c3e596cb55f944 PALGN]
+
|[https://web.archive.org/web/20090112154009/https://palgn.com.au:80/article.php?id=8895&sid=7199a8efddca294119c3e596cb55f944 PALGN]
 
|''Team Fortress 2'' is, at heart, a gloriously simple game that's been created with style, panache and an undeniable love of gaming. It's the kind of game that you want to show to people who don't play games so that they ''understand'' and then either get involved or go away.<br />There is life before ''Team Fortress 2'', and there is life after. After is better.  
 
|''Team Fortress 2'' is, at heart, a gloriously simple game that's been created with style, panache and an undeniable love of gaming. It's the kind of game that you want to show to people who don't play games so that they ''understand'' and then either get involved or go away.<br />There is life before ''Team Fortress 2'', and there is life after. After is better.  
 +
 +
军团要塞2,本质上是一款以独特风格与潇洒气质加之无可否认的游戏之爱而打造出的,精美而简单的匠心之作。<br />
 +
它是那种,即使对那些根本不碰游戏的人,你也会想要推荐给他们的那种游戏,以此让他们“理解”后再做决定。<br />
 +
以前的TF2有着旺盛的生命力,今后也会有。而今后的它将会变得更好。
 
|-
 
|-
 
|90
 
|90
|[http://www.gamernode.com/reviews/team-fortress-2-review GamerNode]
+
|[https://www.gamernode.com/reviews/team-fortress-2-review GamerNode]
 
|The action is fast-paced and furious, the game's presentation is hilarious and exciting and the gameplay is very easily approachable. Experiment with a few classes or stick with one, but do anything to get your hands on TF2. It'll be an online experience you won't forget.  
 
|The action is fast-paced and furious, the game's presentation is hilarious and exciting and the gameplay is very easily approachable. Experiment with a few classes or stick with one, but do anything to get your hands on TF2. It'll be an online experience you won't forget.  
 +
 +
动作激烈快节奏,画面滑稽够刺激,游戏简单易上手。尝试几个职业或者专注于一个,总之要为了上手TF2而不择手段。这将会是你永不忘怀的一段线上体验。
 
|-
 
|-
 
|89
 
|89
|[http://www.ign.com/articles/2007/10/09/team-fortress-2-review?page=1 IGN]
+
|[https://www.ign.com/articles/2007/10/09/team-fortress-2-review?page=1 IGN]
 
|It's one hell of a game. With its powerful artistic style and blazingly quick, yet accessible gameplay, it's enough to melt the icy cynicism imprisoning the hearts of even the most jaded among us. That being said, it's not the most complex shooter out there.  
 
|It's one hell of a game. With its powerful artistic style and blazingly quick, yet accessible gameplay, it's enough to melt the icy cynicism imprisoning the hearts of even the most jaded among us. That being said, it's not the most complex shooter out there.  
 +
 +
这是个非常出色的游戏。它有着优秀的艺术风格与快节奏而易上手的游戏体验,足以融化你我间最为疲惫不堪之人的那颗冷若冰霜、愤世嫉俗、自我封闭的心灵。话虽如此,它还称不上是最为复杂的射击游戏呢。
 
|-
 
|-
 
|85
 
|85
|[http://www.nytimes.com/2007/10/25/technology/circuits/25game.html?ex=1193976000&en=51dae43fa7ceed90&ei=5070&emc=eta1 The New York Times]
+
|[https://www.nytimes.com/2007/10/25/technology/circuits/25game.html?ex=1193976000&en=51dae43fa7ceed90&ei=5070&emc=eta1 The New York Times]
|''Team Fortress 2'' is a beautifully designed game with a visual style reminiscent of old Warner Brothers cartoons, and battles that combine strategy with frenetic action. The only real flaw is the documentation, which is far too skimpy to be of any help at all in learning the intricacies of each soldier class.  
+
|''Team Fortress 2'' is a beautifully designed game with a visual style reminiscent of old Warner Brothers cartoons, and battles that combine strategy with frenetic action. The only real flaw is the documentation, which is far too skimpy to be of any help at all in learning the intricacies of each soldier class.
 +
 
 +
军团要塞2是一款设计精美的游戏,它那视觉艺术风格令人怀念起华纳兄弟(Warner Brothers,一家影业公司)制作的老卡通片,同时还有着将游戏战术与疯狂动作相结合的战斗体验。唯一的瑕疵便在于游戏中的文档,它们对于精通每个兵种的帮助实在是九牛一毛。
 
|-
 
|-
 
|85
 
|85
|[http://www.gamespot.com/reviews/team-fortress-2-launch-review/1900-6190347/ GameSpot]
+
|[https://www.gamespot.com/reviews/team-fortress-2-launch-review/1900-6190347/ GameSpot]
|''Team Fortress 2'' sets a brilliant stage for its signature brand of class-based multiplayer mayhem.  
+
|''Team Fortress 2'' sets a brilliant stage for its signature brand of class-based multiplayer mayhem.
 +
 
 +
军团要塞2为其标志性的以职业为基础的多人游戏盛宴创造了一个出色的舞台。
 
|-
 
|-
 
|80
 
|80
|[http://www.gamespot.com/reviews/team-fortress-2-review/1900-6415650/ GameSpot]<br>(Re-review) [January 2014]
+
|[https://www.gamespot.com/reviews/team-fortress-2-review/1900-6415650/ GameSpot]<br>(复评) [2014年1月]
 
|Staying relevant even a year after release is rare for a competitive shooter, and yet, here's Team Fortress 2, still lively after seven years in the business. At times it feels like the same game you could have played back then, and at other times it feels like no one will ever quite nail class-based shooter competition the way TF2 does. The experience has evolved over the years without compromising what made it so great in the first place, so though your free-to-play options may have increased considerably in the past few years, there are few that do it as well as Team Fortress 2.
 
|Staying relevant even a year after release is rare for a competitive shooter, and yet, here's Team Fortress 2, still lively after seven years in the business. At times it feels like the same game you could have played back then, and at other times it feels like no one will ever quite nail class-based shooter competition the way TF2 does. The experience has evolved over the years without compromising what made it so great in the first place, so though your free-to-play options may have increased considerably in the past few years, there are few that do it as well as Team Fortress 2.
 +
 +
对于一款射击竞技游戏来说,在发行一年以后仍然具有高热度的情况都算是罕见的,而这军团要塞2,在运营七年之后依然具有旺盛的生命力。尽管有时候,你感觉你还可以玩其它的同类游戏,但在其中好像也找不到一个像TF2那样优秀的以职业为基础的射击竞技游戏。军团要塞2的游戏体验也在未挫伤其精华的前提下于这些年不断发展着,因此尽管你的免费游戏选择可能已经在过去的几年中增加了,也很难在其中找到像TF2这样出类拔萃的作品。
 
|}
 
|}
  
 
=== 奖项 ===
 
=== 奖项 ===
 
军团要塞2自发布以来获得过诸多荣誉奖项。<br />于 IGN.com 的“2007年度最佳游戏奖”(Best of 2007)中,军团要塞2 荣获PC平台“最佳艺术设计奖”(Best Artistic Design)。<br />同年,军团要塞2还于 1UP.com 的“2007年度出版奖”(2007 editorial awards)中荣获“最佳多人游戏体验奖(PC)”(Best Multiplayer Experience (PC))与“最佳艺术指导奖(PC)”("Best Artistic Direction (PC)")。<br />此外,军团要塞2还于 GameSpy 的 “2007年度最佳游戏奖”(2007 Game of the Year awards)中荣获全平台“年度最佳多人游戏奖”(Best Multiplayer Game of the Year)与“最独特艺术风格奖”(Most Unique Art Style)。
 
军团要塞2自发布以来获得过诸多荣誉奖项。<br />于 IGN.com 的“2007年度最佳游戏奖”(Best of 2007)中,军团要塞2 荣获PC平台“最佳艺术设计奖”(Best Artistic Design)。<br />同年,军团要塞2还于 1UP.com 的“2007年度出版奖”(2007 editorial awards)中荣获“最佳多人游戏体验奖(PC)”(Best Multiplayer Experience (PC))与“最佳艺术指导奖(PC)”("Best Artistic Direction (PC)")。<br />此外,军团要塞2还于 GameSpy 的 “2007年度最佳游戏奖”(2007 Game of the Year awards)中荣获全平台“年度最佳多人游戏奖”(Best Multiplayer Game of the Year)与“最独特艺术风格奖”(Most Unique Art Style)。
 +
 +
== 宣传性活动 ==
 +
{{main|Promotional items/zh-hans|l1=宣传性活动}}
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 +
《军团要塞2》在多年来和各种游戏、公司乃至社区进行过合作,并为此推出了许多特殊的联动性内容,如某些武器和饰品。其中一些活动也将《军团要塞2》的内容带到了其它游戏中,如某些佣兵或地图的出场,抑或是其它形式。
  
 
== 外部链接 ==
 
== 外部链接 ==
* Orange Box官方网站中的[http://orange.half-life2.com/tf2.html 军团要塞2页面]
+
* “橙盒”官方网站上的[https://web.archive.org/web/20160718014524/https://orange.half-life2.com/tf2.html 《军团要塞2》介绍页面](存档)
* [http://www.valvesoftware.com/ Valve Software] 官方网站。
+
* Steam上的“[https://store.steampowered.com/sub/469/ 橙盒]
* [http://www.teamfortress.com/ 军团要塞2官方网站/博客]
+
* [https://www.valvesoftware.com/ Valve Software] 官方网站
* Steam上的[http://steamcommunity.com/app/440 军团要塞2]
+
* [https://www.teamfortress.com/ TF2官方网站]
 +
* Steam上的《[https://steamcommunity.com/app/440 军团要塞2]
 
'''主要游戏更新'''(从最旧到最新):
 
'''主要游戏更新'''(从最旧到最新):
*''[http://steamgames.com/tf2/goldrush/ The Gold Rush Update]'' (April 29, 2008)
+
*[https://steamgames.com/tf2/goldrush/ {{update name|Gold Rush Update}}](2008年4月29日)
*''[http://steamgames.com/tf2/pyro/ The Pyro Update]'' (June 19, 2008)
+
*[https://steamgames.com/tf2/pyro/ {{update name|The Pyro Update}}](2008年6月19日)
*''[http://steamgames.com/tf2/heavy/ A Heavy Update]'' (August 19, 2008 )
+
*[https://steamgames.com/tf2/heavy/ {{update name|A Heavy Update}}](2008年8月19日)
*''[http://www.teamfortress.com/scoutupdate/ The Scout Update]'' (Febuary 24, 2009)
+
*[https://www.teamfortress.com/scoutupdate/ {{update name|The Scout Update}}](2009年2月24日)
*''[http://www.teamfortress.com/sniper_vs_spy/day01_english.htm The Sniper vs. Spy Update]'' (May 21, 2009)
+
*[https://www.teamfortress.com/sniper_vs_spy/day01_english.htm {{update name|The Sniper vs. Spy Update}}](2009年5月21日)
*''[http://www.teamfortress.com/classless/day01.php Classless Update]'' (August 13, 2009)
+
*[https://www.teamfortress.com/classless/day01.php {{update name|Classless Update}}](2009年8月13日)
*''[http://www.teamfortress.com/pumpkinpatch/ Hallowe'en Special]'' (October 29, 2009)
+
*[https://www.teamfortress.com/pumpkinpatch/ {{update name|Haunted Hallowe'en Special}}](2009年10月29日)
*''[http://www.teamfortress.com/war/part1/index.htm WAR! Update]'' (December 17, 2009)
+
*[https://www.teamfortress.com/war/part1/index.htm {{update name|WAR! Update}}](2009年12月17日)
*''[http://www.teamfortress.com/119/ 119th Update]'' (April 29, 2010)
+
*[https://www.teamfortress.com/119/ {{update name|119th Update}}](2010年4月29日)
*''[http://www.teamfortress.com/macupdate/ The Mac Update]'' (June 10, 2010)
+
*[https://www.teamfortress.com/macupdate/ {{update name|The Mac Update}}](2010年6月10日)
*''[http://www.teamfortress.com/engineerupdate/ The Engineer Update]'' (July 8, 2010)
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*[https://www.teamfortress.com/engineerupdate/ {{update name|The Engineer Update}}](2010年7月8日)
*''[http://www.teamfortress.com/mannconomy/ The Mann-Conomy Update]'' (September 30, 2010)
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*[https://www.teamfortress.com/mannconomy/ {{update name|The Mann-Conomy Update}}](2010年9月30日)
*''[http://www.teamfortress.com/screamfortress/ Scream Fortress Update]'' (October 27, 2010)
+
*[https://www.teamfortress.com/screamfortress/ {{update name|Scream Fortress Update}}](2010年10月27日)
*''[http://www.teamfortress.com/australianchristmas/ Australian Christmas]'' (December 17, 2010)
+
*[https://www.teamfortress.com/australianchristmas/ {{update name|Australian Christmas}}](2010年12月17日)
*''[http://www.teamfortress.com/hatless/ The Hatless Update]'' (April 14, 2011)
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*[https://www.teamfortress.com/hatless/ {{update name|The Hatless Update}}](2011年4月14日)
*''[http://www.teamfortress.com/replayupdate/ The Replay Update]'' (May 5, 2011)
+
*[https://www.teamfortress.com/replayupdate/ {{update name|The Replay Update}}](2011年5月5日)
*''[http://www.teamfortress.com/uberupdate/ The Über Update]'' (June 23, 2011)
+
*[https://www.teamfortress.com/uberupdate/ {{update name|Über Update}}](2011年6月23日)
*''[http://www.teamfortress.com/manniversary/ The Manniversary Update]'' (October 13, 2011)
+
*[https://www.teamfortress.com/manniversary/ {{update name|Manniversary Update}}](2011年10月13日)
*''[http://www.teamfortress.com/veryscaryhalloween/ Very Scary Halloween Special]'' (October 27, 2011)
+
*[https://www.teamfortress.com/veryscaryhalloween/ {{update name|Very Scary Halloween Special}}](2011年10月27日)
*''[http://www.teamfortress.com/australianchristmas2011/ Australian Christmas 2011]'' (December 15, 2011)
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*[https://www.teamfortress.com/australianchristmas2011/ {{update name|Australian Christmas 2011}}] (2011年12月15日)
*''[http://www.teamfortress.com/pyromania/ Pyromania Update]'' (June 27, 2012)
+
*[https://www.teamfortress.com/pyromania/ {{update name|Pyromania Update}}](2012年6月27日)
*''[http://www.teamfortress.com/mvm/ Mann vs. Machine Update]'' (August 15, 2012)
+
*[https://www.teamfortress.com/mvm/ {{update name|Mann vs. Machine Update}}](2012年8月15日)
*''[http://www.teamfortress.com/blizzbobarrabas/ Spectral Halloween Special]'' (October 26, 2012)
+
*[https://www.teamfortress.com/blizzbobarrabas/ {{update name|Spectral Halloween Special}}](2012年10月26日)
*''[http://www.teamfortress.com/mechaupdate/  Mecha Update]'' (December 20, 2012)
+
*[https://www.teamfortress.com/mechaupdate/  {{update name|Mecha Update}}](2012年12月20日)
*''[http://www.teamfortress.com/roboticboogaloo/  Robotic Boogaloo Update]'' (May 17, 2013)
+
*[https://www.teamfortress.com/roboticboogaloo/  {{update name|Robotic Boogaloo}}](2013年5月17日)
*''[http://www.teamfortress.com/twocities/mannhattan  Two Cities Update]'' (November 21, 2013)
+
*[https://www.teamfortress.com/twocities/mannhattan  {{update name|Two Cities Update}}](2013年11月21日)
*''[http://www.teamfortress.com/post.php?id=12145 Smissmas 2013]'' (December 20, 2013) <!-- Smissmas 2013 don't have a page, the blog post is good for this? -->
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*[https://www.teamfortress.com/post.php?id=12145 {{update name|Smissmas 2013}}] 2013年12月20日)
*''[http://www.teamfortress.com/loveandwar/ Love & War Update]'' (June 18, 2014)
+
*[https://www.teamfortress.com/loveandwar/ {{update name|Love & War Update}}](2014年6月18日)
*''[http://www.teamfortress.com/screamfortress6/ Scream Fortress 2014]'' (October 29, 2014)
+
*[https://www.teamfortress.com/screamfortress6/ {{update name|Scream Fortress 2014}}](2014年10月29日)
*''[http://www.teamfortress.com/endoftheline/ End of the Line Update]'' (December 8, 2014)
+
*[https://www.teamfortress.com/endoftheline/ {{update name|End of the Line Update}}](2014年12月8日)
*''[http://www.teamfortress.com/post.php?id=15304 Smissmas 2014]'' (December 22, 2014) <!-- Smissmas 2013 note -->
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*[https://www.teamfortress.com/post.php?id=15304 {{update name|Smissmas 2014}}](2014年12月22日)
*''[http://www.teamfortress.com/gunmettle/ Gun Mettle Update]'' (July 2, 2015)
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*[https://www.teamfortress.com/gunmettle/ {{update name|Gun Mettle Update}}] (2015年7月2日)
*''[http://www.teamfortress.com/invasion/ Invasion Update]'' (October 6, 2015)
+
*[https://www.teamfortress.com/invasion/ {{update name|Invasion Update}}](2015年10月6日)
*''[http://www.teamfortress.com/screamfortress7/ Scream Fortress 2015]'' (October 28, 2015)
+
*[https://www.teamfortress.com/screamfortress7/ {{update name|Scream Fortress 2015}}](2015年10月28日)
*''[http://www.teamfortress.com/toughbreak/ Tough Break Update]'' (December 17th, 2015)
+
*[https://www.teamfortress.com/toughbreak/ {{update name|Tough Break Update}}](2015年12月17日)
*''[http://www.teamfortress.com/meetyourmatch/ Meet Your Match Update]'' (July 7th, 2016)
+
*[https://www.teamfortress.com/meetyourmatch/ {{update name|Meet Your Match Update}}](2016年7月7日)
*''[http://www.teamfortress.com/post.php?id=25023 Scream Fortress 2016]'' (October 21, 2016)
+
*[https://www.teamfortress.com/post.php?id=25023 {{update name|Scream Fortress 2016}}](2016年10月21日)
*''[http://www.teamfortress.com/post.php?id=26448 Smissmas 2016]'' (December 21, 2016)
+
*[https://www.teamfortress.com/post.php?id=26448 {{update name|Smissmas 2016}}](2016年12月21日)
*''[http://www.teamfortress.com/post.php?id=33847 Jungle Inferno Update]'' (October 20th, 2017)
+
*[https://www.teamfortress.com/post.php?id=33847 {{update name|Jungle Inferno Update}}](2017年10月20日)
*''[http://www.teamfortress.com/post.php?id=34054 Scream Fortress 2017]'' (October 26th, 2017)
+
*[https://www.teamfortress.com/post.php?id=34054 {{update name|Scream Fortress 2017}}](2017年10月26日)
*''[http://www.teamfortress.com/post.php?id=44907 Scream Fortress 2018]'' (October 19th, 2018)
+
*[https://www.teamfortress.com/post.php?id=44907 {{update name|Scream Fortress 2018}}](2018年10月19日)
*''[http://www.teamfortress.com/post.php?id=46988 Smissmas 2018]'' (December 19th, 2018)
+
*[https://www.teamfortress.com/post.php?id=54757 {{update name|Scream Fortress 2019}}](2019年10月10日)
 +
*[https://www.teamfortress.com/post.php?id=76112 {{update name|Scream Fortress 2020}}](2020年10月1日)
 +
*[https://www.teamfortress.com/post.php?id=89183 {{update name|Scream Fortress 2021}}](2021年10月5日)
 +
*[https://www.teamfortress.com/post.php?id=143884 {{update name|Scream Fortress 2022}}](2022年10月6日)
 +
*[https://www.teamfortress.com/post.php?id=206148 {{update name|Summer 2023 Update}}](2023年7月12日)
 +
*[https://www.teamfortress.com/post.php?id=210366 {{update name|Scream Fortress 2023}}] (2023年10月9日)
 +
*[https://www.teamfortress.com/post.php?id=213565 {{update name|Smissmas 2023}}] (2023年12月7日)
 
{{Team Fortress series}}
 
{{Team Fortress series}}
  
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[[Category:PlayStation 3/zh-hans]]
 
[[Category:PlayStation 3/zh-hans]]
 
[[Category:Xbox 360/zh-hans]]
 
[[Category:Xbox 360/zh-hans]]
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[[Category:Games/zh-hans]]

Latest revision as of 12:40, 8 April 2024

军团要塞2
TF2 Boxart.png
基本信息
发布日期:
开发商:

Valve

发行商:

Valve

经销商:

Steam

引擎:

起源引擎

分类:

第一人称射击

模式:

多人电子游戏

设计师:

John CookRobin Walker

配乐师:

Mike Morasky

评分:

娱乐软件分级委员会
(ESRB):Mature 17+
泛欧洲游戏信息组织
(PEGI):16
英国电影分级委员会
(BBFC): 15
电影与文学分级公署(英语)
(OFLC):R16

平台:

Microsoft Windows
Xbox 360 *
PlayStation 3
macOS ?
SteamOS + Linux

配置要求:

《军团要塞2(Team Fortress 2)》是一款由Valve Software开发的第一人称多人团队射击游戏,并且是游戏包橙盒的一部分。它最初于2007年10月10日在微软的Windows与Xbox 360两大平台上发布,后来在2007年11月22日登录PlayStation 3,又于2008年4月9日作为独立游戏发行,并在2010年6月10日推出macOS的版本。此外,PC与macOS版本的《军团要塞2》于2011年6月23日开始采用免费游玩模式,使得游戏内置的曼恩公司商店微交易成为唯一的直接收益来源。而在经过几个月的封闭测试后,《军团要塞2》最终于2013年2月14日也登录了Linux平台。

《军团要塞2》最初于1998年首次宣发,该系列最初源自游戏《雷神之锤》的同名模组“Team Fortress”。自公布以来,TF2经历了多个跌宕起伏的设计阶段。在1999年,TF2似乎放弃了《军团要塞:经典》采用的艺术设计,而转向更为写实的现代军事风格。然而,这一设计也在长达九年的开发进程与引擎更替中不断演变,且最终铸就的成果又对《军团要塞》与《军团要塞:经典》有所回归,并在Dean Cornwell(英语)J. C. Leyendecker(英语)以及Norman Rockwell(英语)三人的设计基础上形成了一种卡通化的艺术风格。TF2的艺术风格也受到了当时3D动画电影流行趋势的影响,尤其是皮克斯动画工作室的作品,如《超人总动员》。

由于在六年的开发历程中欠缺媒体的宣传,且开发进程的公开性也十分有限,《军团要塞2》一度被打上“雾件”的标签,甚至还时常登上《连线新闻(Wired News)》的年度雾件榜单。然而,自发布以来,《军团要塞2》长期广受好评且先后斩获多项荣誉。

游戏方式

《军团要塞2》游戏画面:在夺旗模式地图2Fort中,一组红方玩家正向蓝方发动进攻,图中以医生的第一视角展示了侦察兵工程师机枪手间谍
《军团要塞2》继承了前作的设计方针,以两支队伍围绕某一战略目标的竞争而展开游戏。这两支队伍代表着游戏故事背景中两家公司:稳固采掘与安定爆破集团(Reliable Excavation Demolition,即红方)与建设者团结联盟(Builders League United,即蓝方)。玩家可以在加入队伍后从九个兵种(或者说“职业”)中选择一个进行游戏,而每个兵种在队伍中都各有千秋。尽管个别兵种的能力与《军团要塞:经典》的设计有所不同,其核心元素都得到了保留。

《军团要塞2》也是Valve旗下的第一款能够收集玩家各项详细数据信息的多人游戏。这些信息包括玩家们作为每个职业的游戏时长,平均得分,以及在一局游戏内所达到的某项最高纪录(如占领数)。这些持续的统计数据能够向玩家反应战绩在哪些方面有何提升,比如一个玩家在一局游戏内所造成的伤害接近了他的最高历史记录。《军团要塞2》同时还准备了大量的成就供玩家达成各种挑战,如达成一定数量的击杀或是在限定时间内完成一局游戏。且在游戏发布后,Valve还为每个兵种或特定节日等内容陆续追加了其它成就,而达成某些成就还能够为角色解锁新的免费物品。玩家们已经解锁的成就可在Steam社区或者Xbox LIVE的个人主页进行展示。

地图

主条目: 地图

在PC与OS X平台上,《军团要塞2》最初发布的版本中包含六张由Valve制作的官方地图。此后,大量由Valve与Steam社区创作的其它地图不断被添加到游戏内。不过在游戏机版本中,玩家依旧只能游玩六张最初添加的地图。

其中,官方设计的地图通常都围绕着某些不为人知的邪恶计划与复古风格的科技元素而展开,其中往往不乏各种隐藏在工业厂房当中的秘密基地,甚至还有十分夸张的超级武器,例如某些作为地图的战略目标而出现的激光大炮与导弹发射装置。

《军团要塞2》的万圣节与圣诞节分别被称作“Scream Fortress”(尖叫要塞)与“Smissmas”。在这两个年度活动期间,某些特殊的新地图会启动,且这些地图通常都是围绕节日主题而设计的。

在玩家初次进入某些地图时,系统会自动播放一段介绍影片,其中会展示如何达成地图的游戏目标。在PC与OS X平台上,一个游戏房间通常能承载至多24名玩家,但在某些服务器中能够提升到最多32名(甚至100名,尽管不建议如此设置),而在Xbox 360与PlayStation 3 平台中最多为16名。

游戏模式

主条目: 游戏模式

《军团要塞2》发售时带有三个游戏模式:夺旗控制点领土控制。自游戏发布以来,不少游戏模式也陆续加入到游戏中,如推车竞技场曼恩 vs. 机器。其中许多模式既包含Valve制作的官方地图,也有不少社区制作的原创地图。此外,这些年来《军团要塞2》还有一些未使用的游戏模式得以披露。

自定义物品

主条目: 自定义物品

2008年4月29日补丁,即淘金热更新发布后,配置菜单实装到了游戏中。玩家可在这个菜单中更换武器,以及后来随狙击手 vs. 间谍更新引入的饰品。饰品在当时被分为“帽子”(hats)与“其它类物品”(miscs),它们能够改变角色的外观。

超能更新后,特殊嘲讽作为动作栏物品加入游戏,并在后来的爱情与战争更新中得到了专用的装备栏。嘲讽物品可让玩家执行一些特殊的动画,通常用作取笑阵亡的敌人。某些嘲讽是“同伴嘲讽”,可由多个玩家一同执行。如需要两人一同执行的方块舞与可由多人共同执行的康茄舞

2015年的枪魂更新为游戏添加了新的物品品质:装饰,玩家可以使用装饰物品来修改个人武器的贴图,以定制其外观。后来这一功能在2017年的丛林炼狱更新后进一步发展为战绘系统。

上述的饰品、嘲讽与装饰武器均可能附带特殊的稀有粒子特效

开发

起源

《军团要塞》最初是《雷神之锤》的免费模组,其开发团队“Team Fortress Software”由Robin Walker与John Cook两人组成。在1998年,他们被Valve看中并接受邀请入职,而得益于此,《军团要塞2》也换用了金源(GoldSrc)引擎,且在当时被称作“Valve's Team Fortress”。在这个模组团队被收购到Valve后,《军团要塞2》的制作水平得到了质的飞跃,并被开发成了一款独立产品。由于所受粉丝关注之广与所需开发历程之长,Valve于1999年率先推出了“金源移植版”的《军团要塞》,即《军团要塞:经典》,并将其作为《半衰期》的免费模组发布,毕竟当时很多急不可待的粉丝都购买了《半衰期》以期免费获取《军团要塞2》。值得一提的是,《军团要塞:经典》完全是采用公开的“金源SDK”开发的,它的面世有力地向玩家社区与游戏产业展示了“金源SDK”的灵活性。

在入职Valve后,Walker与Cook两人在他们为期三个月的开发合同中受到了重大影响,并全身心地投入到游戏的设计之中,而《军团要塞2》的开发也由此进入高速蜕变的阶段。最初的《军团要塞2》原本是一款现代战争风格的游戏,其中包括许多非常富有创造性的设计,如体系完整的指挥链、能够俯瞰战场局势的指挥官、可以空降到敌方领土中的伞兵部队、无线电通讯网络等。

1999年E3

最早拟真风格的军团要塞2

全新设计的《军团要塞2》在1999的“第三届电子娱乐展览会”(即“E3”)中得以公开,并在当时揽获诸多奖项,其中包括“最佳多人游戏奖”和“最佳动作游戏奖”。此时的《军团要塞2》还新增了一个副标题,得名“军团要塞2:兄弟连(Team Fortress 2: Brotherhood of Arms)”,而Walker与Cook两人在Valve的开发成果也得到了更多披露。此外,这款游戏还展示了数项当时前所未有的全新技术: 如参数化动画,更加流畅的无缝衔接动画与更加逼真的动作,以及英特尔智能多分辨率网格技术——这项技术能够动态减少屏幕呈现的细节,以此大大优化游戏的性能(由于内存成本的降低,这项技术已经被淘汰了。今天的游戏使用一种名为“细节层次(level of detail)”的优化方案,所占用的内存更多,而所需的CPU处理能力更低)。不过,游戏的发售日期并没有在E3上公开。

在2000年的年中,Valve宣布《军团要塞2》的开发第二次延期。公开的消息表示这是由于后续的开发需要换用一款Valve自行研制的游戏引擎——也就是今天人们所熟知的起源引擎。在此之后,《军团要塞2》便成为了人们口中的一大“雾件”,相关的新闻资讯随之进入了长达六年的“空窗期”,直到2006年7月13日的到来才打破这片沉寂。在此期间,Walker与Cook两人陆续投入到了Valve开展的多个项目中——Walker负责牵头《半衰期2:第一章》的开发,而Cook则投入到Steam平台的开发等多项事务中——这一切不免产生了许多疑虑,让人们怀疑《军团要塞2》的开发是否仍在推进之中。

“入侵”设计

另见: 军团要塞:入侵
外星突击兵
人类突击兵,详见概念设计

2003年年底发生了臭名昭著的《半衰期2》源代码泄露事件,而可编译的两个《军团要塞2》模型与游戏相关的源代码也随之泄露,其中包括一名外星战士模型与一个风格另类的人类士兵模型。尽管当时粉丝认为那些泄露代码的内容是同《半衰期》的背景故事相关的,但这两个模型并不符合任何一款《半衰期》系列作品的风格,因此许多玩家开始认为这些模型是为《军团要塞2》制作的。

随《半衰期2》源代码一同公开的起源SDK也有一些内容指向了《军团要塞2》。其中的一些资料确实证实了某些玩家的猜想,而还有部分内容则披露出了关于这款游戏的全新消息:多人游戏中会有出现NPC,游戏背景可能设计在《半衰期2》的世界观中,此外还有关于固定的等离子大炮与导弹发射器等内容的信息。

不过这些泄露的消息似乎没有对现今的游戏产生任何影响。Gabe Newell在2007年8月接受 GameTrailers 的采访中首次表明了这一点,后来他在2010年9月接受 PC Gamer 的采访中再次提及这一点,并表示“入侵”是《军团要塞2》由Valve开发出的第二大版本。

最终设计

在2004年《半衰期2》即将发行之际,有关《军团要塞2》的又一大“重磅”消息得以公开:Valve的市场营销总监Doug Lombardi声称《军团要塞2》仍在开发中,且相关消息将在《半衰期2》发布后公布。后来Lombardi在有关《半衰期2:第一章》的早期采访中也发表过类似的言论,但这些承诺终究没有兑现。在《第一章》的发售日临近的时候,Gabe Newell表示他们即将披露关于《军团要塞2》的消息——而Valve这次没有食言。一个月后,《军团要塞2》在2006年7月的“EA夏季展览会”上再次亮相。

Walker曾在2007年3月披露,在最终设计尘埃落定之前,Valve实际上已经不为人知地开发出了“三到四款完全不同的游戏”。由于开发周期实在太长,当时有许多人将《军团要塞2》和另一款游戏《永远的毁灭公爵》拿出来一同议论——在最终问世之前,两者同样经过了历时多年的开发与游戏引擎的更替。

早期测试版本的《军团要塞2》包含6张多人游戏地图,其中三张包含开发人员对游戏设计、地图设计和角色设计的解说,并进一步提供了多年开发历程中的幕后消息。

相较于《半衰期2》、《胜利之日:起源》与《反恐精英:起源》这类Valve采用起源引擎打造的其它游戏,《军团要塞2》的一大特点在于其视觉设计并没有采用写实风格,而是选择了一种别具一格的卡通化风格,且“深受20世纪早期商业插图艺术影响”。这种视觉效果是通过Valve自研的渲染与光照技术实现的,并且其中大量运用了“补色渲染(Phong shading)”方法。在开发者解说中,Valve还透露了采用卡通化风格的一大原因——以写实的风格来看,TF2的地图与角色这类元素难以得到解释,而放弃写实的设定能够回避这些问题。《军团要塞2》与《半衰期2:第一章》的共同亮相,还展现出了起源引擎全新的动态光照技术、阴影技术、软粒子技术等多项此前未曾公开的全新功能。此外,《军团要塞2》也是第一款运用了起源引擎新打造的“第3代面部动画”功能的游戏。

《军团要塞2》的艺术设计风格受到了艺术家J. C. Leyendecker、Dean Cornwell与Norman Rockwell作品的影响。这种轮廓鲜明和突出阴影的独特风格可以将玩家的注意力聚焦在特定的细节上,使得模型看上去具有较高的识别度,从而帮助玩家轻松地识别出角色的队伍、兵种与所用武器等信息。在这种轮廓与动画的设计下,即使是身在远处的敌人也很容易被玩家发现,而聚焦于角色胸部的配色方案则能够帮助玩家得心应手地使用手中的武器瞄准敌人。

在地图布局上,《军团要塞2》大体采用了“基地坐落两端,战区置于中央”的方案。而这些基地普遍采用了“谍报据点风”的构建模式,其外表多为看上去人畜无害的普通建筑,因此即使将它们置于附近的其它设施间也不会令人产生违和感。另外,TF2的地图都减少了视觉上的琐碎元素,并采用了一定的风格化设计,使得各种物件模型在总体上都呈现出“印象派”的特点,以方便玩家更轻松地锁定敌人。这种“印象派”的设计也影响到了模型纹理上,它们普遍都是基于应用了滤镜并经过手动优化的图片素材而制作的,由此看上去易于玩家识别,并进而打造出了《军团要塞2》独特的视觉风格。这些设计的基础在于能够让玩家不假思索地感知到自己身处的位置。最后,红方的基地设施普遍为采用天然材料建设的暖色调建筑,多用有棱有角的多边结构,而蓝方的基地设施普遍为采用工业材料建设的冷色调建筑,多用方方正正的矩形结构。

最终定型的《军团要塞2》艺术风格采用了风格化的“复古”设计

发布

在2006年六月的EA发布会上,Valve透露《军团要塞2》将作为《半衰期2:第二章》的多人游戏部分发布。发布会上公开的预告片展现了游戏全新的图像风格,并展示了所有原版《军团要塞》的职业,不过其视觉风格已经脱离了当初那种古板暗淡的硬核军事风,而蜕变为更加轻松愉快甚至有些异想天开的卡通风。加布·纽维尔在会上表示,他们的宗旨在于打造“一款图像最佳,玩法最棒,基于职业而设计的多人游戏”。

《军团要塞2》的测试版后于2007年9月17日在Steam平台上发布,它最初开放给预购了“橙盒”的玩家,以及使用“ATI HD 2900XT”显卡的附赠礼物券“黑匣子”(Black Box)兑换资格的用户。除此之外,当时安装了“Steam for Cafe”系统的局域网游戏厅也将自动安装游戏并可供游玩。

后来《军团要塞2》于2007年10月10日在Steam上作为独立产品发布,同时也作为“橙盒”游戏包的一部分发布——这个游戏包可以通过各游戏平台的标准价格购得,其中还包含《半衰期2》、《半衰期2:第一章》、《半衰期2:第二章》与《传送门》另外四部作品。在当年10月10日前预购了“橙盒”的玩家可以享受5美元的折扣,同时还可以获取《军团要塞2》的最终测试资格。后来《军团要塞2》在一段时期内陆续得到了周期性的免费更新,这些更新为游戏添加了许多新内容与新功能,并修复了各种游戏漏洞。

从2011年6月23日开始,《军团要塞2》可在Steam上免费游玩。

重要评价(Critical reception)

军团要塞2发布以来受到游戏评论家与玩家消费者们的普遍好评。IGN 的 Charles Onyett 对军团要塞2的评分为8.9/10,他赞扬军团要塞2的奇特图像与有趣氛围,但批判游戏中部分额外内容的缺失,比如机器人玩家系统的缺陷(仅在少数地图支持)以及作为经典军团要塞重要内容的职业手雷的移除。恰恰相反的是,PC Gamer UK 肯定了军团要塞2移除手雷这一选择,并赞扬Valve对于每个游戏角色独特的个性塑造。抛开对于游戏地图指示系统与医生职业的温和批评,PC Gamer UK 最终给了军团要塞2 94%的评分。X-Play 对 Orange Box 打出了它的历史最高分数(5/5),并对军团要塞2作出了全面肯定。综合评论网站 Metacritic 将军团要塞2评为“普遍好评”(universal acclaim)游戏,它基于12家游戏评论网站的反馈而打出了92%的平均分数,并基于玩家的反馈打出了9.6/10的最终评分。截至2018年1月21日,Orange Box 在 Xbox 360 平台上得到了96.2%的游戏分数,与排名最高的游戏并驾齐驱,而在PC平台上的分数也为96.2%。

评分 杂志 / 网站 观点
100 AceGamez The marriage of highly stylised retro-spy presentation, fresh, high octane action, deep and varied classes and the underlying twinkle of humour in its metaphorical eye make Team Fortress 2 far more than just your average fragfest. Long after the novelty of the graphics wears thin, we are left with a refined and accessible multiplayer game that simultaneously cultivates new players whilst retaining enough depth to accommodate even the hardiest of veterans - as such, this is going to be a firm favourite with shooter fans everywhere for months if not years to come.

别具特色的复古间谍风格的呈现,令人心潮澎湃的动作成分,深入人心而变化多端的职业,与暗藏着的幽默因素的完美结合使军团要塞2远超你心目中对精彩游戏的定义,藏于新颖的外表画面下的是精美且对新手来说极易上手的多人游戏,同时又保留了硬核玩家所需的游戏深度,正因如此,该游戏势必在几年内成为全球各地射击游戏爱好者的最爱。

100 GameSpy At this point, it's a leading contender for our Multiplayer Game of the Year, and whether you pick it up as part of the Orange Box package or on its own via the Steam digital download service, it's worth every penny.

当下,这款游戏将会是我们的年度最佳多人游戏的主要竞争者,无论是作为橙盒的一部分购买还是通过Steam平台的数字版单独购买,他都对得起消费者的每一分钱。

100 Eurogamer
(复评) [2011年7月]
Team Fortress 2 is the purest embodiment of Valve's philosophy: listening to their audience, always updating, and forever over-delivering. It's also the best argument for Steam as a platform ever made: with an average of one update a fortnight it has expanded and changed so much, yet like its celebrated silhouettes, still stands out, utterly familiar.

军团要塞2是Valve的游戏运营哲学最为纯粹的体现:倾听玩家心声,保持游戏更新,以及永远的超额支付。它同时也是Steam作为一个游戏平台所达到成就的最佳论据:平均每两周更新一次的它已经扩展与改变了许多,但它如其著名的人物剪影一般,依旧与众不同而深入人心。

96 Cheat Code Central Team Fortress 2 is a must-buy. It's the most fun you'll have being shot at in a long time.

军团要塞2是一款必买游戏。它将给予你在很长一段时间内享受到的最棒乐趣。

96 PCGamer A brilliant, ever-evolving multiplayer shooter. three years on and Team Fortress 2 is better and cheaper than ever.

一款深入人心且不断发展的多人射击游戏。三年过去了,军团要塞2比以往任何时候都更好更便宜。

96 YouGamers When the biggest flaw of the game is that it gets a bit repetitive after the first hundred or so hours of play, you know you have something special.

当一款游戏的最大缺陷便在于它会在你100小时左右的时间后显得有些重复,你便知道你已收获了某些特别的东西。

94 PC Gamer UK Rich, gorgeous and endlessly fun.

丰富的,华丽的与无尽的乐趣。

93 Computer Games Online RO Watch out though, if you get the taste of it, eventually you might end up telling your boss, "Take it like a man, shorty!"

不过可得小心点,如果你中了它的毒,最终你可能会对你的老板来一句:“像个男人一样面对它,矮子。”(工程师台词)

93 PC Zone UK The perfect integration of classes, the character and level design, the visuals, and the level of accessibility. [2007年12月 p.64]

九大职业、角色与地图设计、视觉效果,以及上手层次的完美结合。

92 GameZone This game makes me laugh even when I'm losing … an impressive feat.

这款游戏即使是在我输掉时也令我开怀...一个深入人心的成就。

90 Eurogamer The game also does a lovely job of framing your relationship with other players and nurturing them.

这款游戏在为你构建与培养同其他玩家的关系这方面,同样也是可圈可点的。

90 GameDaily With a whacky, off-the-wall cartoon style, Team Fortress 2 provides excellent class based multiplayer action. TF2's classes are unique from each other and stand out to fulfill specific roles, but flexible enough to adapt to changing situations.

军团要塞2以一种荒诞离奇的卡通风格为我们提供了一款优秀的,基于职业的多人射击游戏。TF2的职业都各有特色,能够在团队中挺身而出发挥他们的特定功能,而同时又足够灵活以适应不断变化的情况。

90 Play (Poland) The ideal online shooter: average player can enter the fray and even hurt somebody, while pros will be grinding away milliseconds from the time to carry the suitcase on 2Forts. And all thanks to the fact that among the nine classes there is exactly zero useless ones. The only serious drawback is the disgracefully low number of maps: only six. [2007年12月]

理想的在线射击游戏:普通玩家都能参与到战场上互相伤害,而职业玩家也将在每局2Fort多磨掉几毫秒携带情报。而这一切都要归功于这样一个事实:那就是在这九个职业中,没有任何一个是无用的。唯一严重的缺点便是那少得可怜的地图数量:仅仅六个。

90 1UP I loved, loved TF2's cosmetic makeover. "Cartoon come to life" isn't compliment enough. Some cartoons are better animated, more distinctively stylized than others – and, by analogy, this is among the best.

我喜欢,喜欢TF2的饰品装饰。“栩栩如生的卡通”所称赞地还不够好。有些卡通的动画效果还更加出色,比其它的更别具一格–而且,通过对比,它就是最出类拔萃的。

90 PALGN Team Fortress 2 is, at heart, a gloriously simple game that's been created with style, panache and an undeniable love of gaming. It's the kind of game that you want to show to people who don't play games so that they understand and then either get involved or go away.
There is life before Team Fortress 2, and there is life after. After is better.

军团要塞2,本质上是一款以独特风格与潇洒气质加之无可否认的游戏之爱而打造出的,精美而简单的匠心之作。
它是那种,即使对那些根本不碰游戏的人,你也会想要推荐给他们的那种游戏,以此让他们“理解”后再做决定。
以前的TF2有着旺盛的生命力,今后也会有。而今后的它将会变得更好。

90 GamerNode The action is fast-paced and furious, the game's presentation is hilarious and exciting and the gameplay is very easily approachable. Experiment with a few classes or stick with one, but do anything to get your hands on TF2. It'll be an online experience you won't forget.

动作激烈快节奏,画面滑稽够刺激,游戏简单易上手。尝试几个职业或者专注于一个,总之要为了上手TF2而不择手段。这将会是你永不忘怀的一段线上体验。

89 IGN It's one hell of a game. With its powerful artistic style and blazingly quick, yet accessible gameplay, it's enough to melt the icy cynicism imprisoning the hearts of even the most jaded among us. That being said, it's not the most complex shooter out there.

这是个非常出色的游戏。它有着优秀的艺术风格与快节奏而易上手的游戏体验,足以融化你我间最为疲惫不堪之人的那颗冷若冰霜、愤世嫉俗、自我封闭的心灵。话虽如此,它还称不上是最为复杂的射击游戏呢。

85 The New York Times Team Fortress 2 is a beautifully designed game with a visual style reminiscent of old Warner Brothers cartoons, and battles that combine strategy with frenetic action. The only real flaw is the documentation, which is far too skimpy to be of any help at all in learning the intricacies of each soldier class.

军团要塞2是一款设计精美的游戏,它那视觉艺术风格令人怀念起华纳兄弟(Warner Brothers,一家影业公司)制作的老卡通片,同时还有着将游戏战术与疯狂动作相结合的战斗体验。唯一的瑕疵便在于游戏中的文档,它们对于精通每个兵种的帮助实在是九牛一毛。

85 GameSpot Team Fortress 2 sets a brilliant stage for its signature brand of class-based multiplayer mayhem.

军团要塞2为其标志性的以职业为基础的多人游戏盛宴创造了一个出色的舞台。

80 GameSpot
(复评) [2014年1月]
Staying relevant even a year after release is rare for a competitive shooter, and yet, here's Team Fortress 2, still lively after seven years in the business. At times it feels like the same game you could have played back then, and at other times it feels like no one will ever quite nail class-based shooter competition the way TF2 does. The experience has evolved over the years without compromising what made it so great in the first place, so though your free-to-play options may have increased considerably in the past few years, there are few that do it as well as Team Fortress 2.

对于一款射击竞技游戏来说,在发行一年以后仍然具有高热度的情况都算是罕见的,而这军团要塞2,在运营七年之后依然具有旺盛的生命力。尽管有时候,你感觉你还可以玩其它的同类游戏,但在其中好像也找不到一个像TF2那样优秀的以职业为基础的射击竞技游戏。军团要塞2的游戏体验也在未挫伤其精华的前提下于这些年不断发展着,因此尽管你的免费游戏选择可能已经在过去的几年中增加了,也很难在其中找到像TF2这样出类拔萃的作品。

奖项

军团要塞2自发布以来获得过诸多荣誉奖项。
于 IGN.com 的“2007年度最佳游戏奖”(Best of 2007)中,军团要塞2 荣获PC平台“最佳艺术设计奖”(Best Artistic Design)。
同年,军团要塞2还于 1UP.com 的“2007年度出版奖”(2007 editorial awards)中荣获“最佳多人游戏体验奖(PC)”(Best Multiplayer Experience (PC))与“最佳艺术指导奖(PC)”("Best Artistic Direction (PC)")。
此外,军团要塞2还于 GameSpy 的 “2007年度最佳游戏奖”(2007 Game of the Year awards)中荣获全平台“年度最佳多人游戏奖”(Best Multiplayer Game of the Year)与“最独特艺术风格奖”(Most Unique Art Style)。

宣传性活动

主条目: 宣传性活动

《军团要塞2》在多年来和各种游戏、公司乃至社区进行过合作,并为此推出了许多特殊的联动性内容,如某些武器和饰品。其中一些活动也将《军团要塞2》的内容带到了其它游戏中,如某些佣兵或地图的出场,抑或是其它形式。

外部链接

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