Difference between revisions of "Team Fortress 2 Beta"

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m (Previous changes: Fixed missing grey)
(Previous changes: Moved unused Equalizer and Tomislav nerfs here)
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| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 
|-
 
|-
! rowspan=11 | {{Class link|Soldier}}
+
! rowspan=12 | {{Class link|Soldier}}
 
! rowspan=2 | {{item icon|Direct Hit|link=Beta Pocket Rocket Launcher|100px}} <br /> '''[[Beta Pocket Rocket Launcher]]'''
 
! rowspan=2 | {{item icon|Direct Hit|link=Beta Pocket Rocket Launcher|100px}} <br /> '''[[Beta Pocket Rocket Launcher]]'''
 
| {{info|New weapon}}
 
| {{info|New weapon}}
Line 154: Line 154:
 
| align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(11/9/2011)</small>
 
| align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(11/9/2011)</small>
 
|-
 
|-
! {{table icon|Equalizer}}
+
! rowspan=2 | {{table icon|Equalizer}}
 
| {{grey|Original damage formula}}
 
| {{grey|Original damage formula}}
 
{{grey|Soldiers carrying the Equalizer can call for Medics}}
 
{{grey|Soldiers carrying the Equalizer can call for Medics}}
Line 161: Line 161:
 
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 
|-
 
|-
! {{item icon|Equalizer|link=Beta Split Equalizer|100px}} <br /> '''[[Beta Split Equalizer 1]]'''
+
| {{grey|Move speed increases as the user becomes injured}}
 +
{{grey|Blocks healing while in use}}
 +
| {{nerf|Move speed no longer increases as the user becomes injured}}
 +
{{note|No longer blocks healing}}
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(7/6/2012)</small>
 +
|-
 +
! {{item icon|Escape Plan|link=Beta Split Equalizer|100px}} <br /> '''[[Beta Split Equalizer 1]]'''
 
| {{info|New weapon}}
 
| {{info|New weapon}}
 
| {{buff|Move speed increases as the user becomes injured}}
 
| {{buff|Move speed increases as the user becomes injured}}
Line 167: Line 173:
 
| align="center" | {{Check}} <br /> '''Implemented'''<sup>7</sup> <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small>
 
| align="center" | {{Check}} <br /> '''Implemented'''<sup>7</sup> <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small>
 
|-
 
|-
! {{item icon|Equalizer|link=Beta Split Equalizer|100px}} <br /> '''[[Beta Split Equalizer 2]]'''
+
! {{item icon|Escape Plan|link=Beta Split Equalizer|100px}} <br /> '''[[Beta Split Equalizer 2]]'''
 
| {{info|New weapon}}
 
| {{info|New weapon}}
 
| {{buff|Damage increases as the user becomes injured}}
 
| {{buff|Damage increases as the user becomes injured}}
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| align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small>
 
| align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small>
 
|-
 
|-
! rowspan=8 | {{Class link|Heavy}}   
+
! rowspan=9 | {{Class link|Heavy}}   
 
! {{table icon|Natascha}}  
 
! {{table icon|Natascha}}  
 
| {{grey|Slowdown-on-hit effect does not fall off over distance}}
 
| {{grey|Slowdown-on-hit effect does not fall off over distance}}
Line 330: Line 336:
 
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/06/2011)</small>
 
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/06/2011)</small>
 
|-
 
|-
! {{Table icon|Tomislav}}
+
! rowspan = 2| {{Table icon|Tomislav}}
 
| {{grey|No health penalty}}
 
| {{grey|No health penalty}}
 
| {{nerf|-50 max health on wearer}}
 
| {{nerf|-50 max health on wearer}}
| align="center" |  {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/26/2012)</small>
+
| align="center" |  {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/26/201)</small>
 +
|-
 +
| {{grey|+40% faster spin up time}}
 +
| {{nerf|Stock spin up time}}
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(7/6/2012)</small>
 
|-
 
|-
 
! {{table icon|Dalokohs Bar}}  
 
! {{table icon|Dalokohs Bar}}  
Line 520: Line 530:
 
<sup>2</sup>This Vita-Saw change was originally included in the Hatless Update patch notes, but never went live, and was later removed from the notes. <br />
 
<sup>2</sup>This Vita-Saw change was originally included in the Hatless Update patch notes, but never went live, and was later removed from the notes. <br />
 
<sup>3</sup>The Detonator went live as a part of the [[Über Update]], but had its self-damage increased to +25% and its maximum flare jump height reduced. <br />
 
<sup>3</sup>The Detonator went live as a part of the [[Über Update]], but had its self-damage increased to +25% and its maximum flare jump height reduced. <br />
<sup>4</sup>Implemented as the [[Bazaar Bargain]] in the Über Update. This beta variation continues to exist as a separate weapon with its pre-release stats, but has been removed from players' backpacks as of the [[November 9, 2011 Patch (Beta)|November 9, 2011]] beta patch. <br />
+
<sup>4</sup>Mechanics reworked into those of the [[Bazaar Bargain]] and implemented in the Über Update. This beta variation continues to exist as a separate weapon with its pre-release stats, but has been removed from players' backpacks as of the [[November 9, 2011 Patch (Beta)|November 9, 2011]] beta patch. <br />
 
<sup>5</sup>Implemented as the [[Shahanshah]]. Beta variation still exists with identical stats, but is not active. <br />
 
<sup>5</sup>Implemented as the [[Shahanshah]]. Beta variation still exists with identical stats, but is not active. <br />
 
<sup>6</sup>Base damage based on buffed [[Flame Thrower]] stats. <br />
 
<sup>6</sup>Base damage based on buffed [[Flame Thrower]] stats. <br />

Revision as of 08:15, 8 July 2012

TF2 Beta logo.png

Team Fortress 2 Beta is a separate Template:W version of the game and open to all premium players. Released on December 2, 2010, this is the second period of public beta testing – the first one occurring before the official release of the game. The current beta is used for purposes including, but not limited to:

  • Testing and tuning various class, item, and weapon changes.
  • Testing map changes and variants.
  • Running higher level, game-wide experiments (like doubling player health).
  • Testing new technologies without the risk of breaking the game.

New players receive any weapons that are currently undergoing testing, certain promotional items that their Steam account is entitled to, and other items that may be given out for testing occasionally. Random drops and crafting are currently enabled, however trading and the Mann Co. Store are not available. Time spent playing Team Fortress 2 Beta will also count towards gaining item drops in the regular version of Team Fortress 2.

The current Team Fortress 2 Beta differs from the first beta that was released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.

Changes currently undergoing testing

New weapons

Class Ammo
loaded
Ammo
carried
Damage range Notes/Special abilities
Leaderboard class medic.png Medic Medi Gun
Beta Quick-Fix
N/A N/A N/A

Pictogram comment.png ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects
Pictogram plus.png +40% heal rate
Pictogram plus.png +40% UberCharge rate
Pictogram comment.png Can't overheal.
Pictogram comment.png Move at the speed of any faster heal target.

This weapon was added to TF2 as the Quick-Fix in the Über Update. This beta variation still exists as a separate weapon with its pre-release stats, but is no longer given to new TF2 Beta players.

Changed weapons

Class Item Old New
Leaderboard class soldier.png Soldier Equalizer
Equalizer
Blocks healing while in use

Move speed increases as the user becomes injured

Pictogram comment.png No longer blocks healing

Pictogram minus.png Move speed no longer increases as the user becomes injured

Leaderboard class heavy.png Heavy Tomislav
Tomislav
+40% faster spin up time
Pictogram minus.png No faster spin up time

Other changes

  • The public IP is now displayed in the console when creating a local server, and the output for the exec command has been altered.
  • Added an option for dedicated servers to enforce Steam user blocking. This is a feature which allows a player or Steam Community group to prevent other players that they have blocked from joining their games. [1][2]
  • Fixed a pipe overflow problem affecting dedicated servers running on FreeBSD.

Bugs

  • The Equalizer still suppresses Medic calls when held, despite the fact that Soldiers carrying it can now be healed.
  • The fix for dedicated servers running on FreeBSD doesn't work. [3]

Previous changes

Patches

Main article: Patches (Beta)

See also

External Links

References