Difference between revisions of "Team Fortress 2 Beta"

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* [http://forums.steampowered.com/forums/forumdisplay.php?f=1038 Official TF2 Beta Forum]
 
* [http://forums.steampowered.com/forums/forumdisplay.php?f=1038 Official TF2 Beta Forum]
 
* [http://tf2.com/post.php?id=4721&p=1 TF2 Beta Blog Post]
 
* [http://tf2.com/post.php?id=4721&p=1 TF2 Beta Blog Post]
* [http://www.pcgamer.com/2010/08/19/interview-valve-on-the-future-of-team-fortress-2/ PC Gamer: Valve on the future of Team Fortress 2]
 
* [[KritzKast]] [http://www.kritzkast.com/?p=727 discuss the upcoming Open Beta]
 
 
* [http://forums.steampowered.com/forums/showthread.php?t=1629850 TF2 Beta Update history]
 
* [http://forums.steampowered.com/forums/showthread.php?t=1629850 TF2 Beta Update history]
 
  
 
[[Category:Development]]
 
[[Category:Development]]
 
[[Category:Team Fortress 2 Beta| ]]
 
[[Category:Team Fortress 2 Beta| ]]

Revision as of 02:57, 4 December 2010

TF2 Beta logo.png

The Team Fortress 2 Beta is a beta version of the game open to all TF2 owners, released on December 2, 2010. This is the second period of public beta testing, the first one occurring before official release of the game. The beta is used for, but not limited to:

  • Testing and tuning various class, item, and weapon changes
  • Testing map changes and variants
  • Running higher level, game-wide experiments (like doubling player health)
  • Testing new technologies without the risk of breaking the game

Players receive all achievement-related items, all promotional items their account is entitled to, and the complete Saharan Spy pack. In addition, there are no random drops, trading is disabled, and the Mann Co. Store is disabled. Crafting, however, is still available, and the items given to every player upon starting the beta can be crafted, meaning hats and other weapons are still obtainable. The current Team Fortress 2 beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.

Changes

Weapons

Class Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Leaderboard class heavy.png
Heavy
Item icon Natascha.png Natascha 200 N/A Base:
340 / sec.
Crit:
720 / sec.

Pictogram plus.png  On Hit: 100% chance to slow target
Pictogram minus.png  Slowdown-on-hit effect falls off over distance
Pictogram minus.png  -25% damage
Pictogram minus.png  30% slower spin-up time

Item icon Natascha.png Natascha Variant 1 200 N/A Base:
312 / sec.
Crit:
648 / sec.

Pictogram plus.png  On Hit: 100% chance to slow target
Pictogram minus.png  Slowdown-on-hit effect falls off over distance
Pictogram minus.png  -40% damage

Item icon Natascha.png Natascha Variant 2 200 N/A Base:
340 / sec.
Crit:
720 / sec.

Pictogram plus.png  On Hit: 100% chance to slow target
Pictogram minus.png  Slowdown-on-hit effect falls off over distance
Pictogram minus.png  -25% damage
Pictogram minus.png  -25% health

Maps

Balance

Class Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Leaderboard class medic.png
Medic
Item icon Medi Gun.png
Stock
Medi Gun N/A N/A

Pictogram info.png ÜberCharge grants Medic and patient 8 seconds of guaranteed invulnerability.
Pictogram info.png Players being healed are immune to movement-impairing effects generated by hit-scan weapons.

Item icon Kritzkrieg.png
Unlock
Kritzkrieg N/A N/A

Pictogram info.png ÜberCharge grants patient 8 seconds of guaranteed critical damage.
Pictogram info.png Players being healed are immune to movement-impairing effects generated by hit-scan weapons.
Pictogram plus.png Has 25% faster charge rate.

Bugs

  • The names of the Poker Night variant items come up as their item reference title.
  • The Iron Curtain shows up on the left hand side of the screen instead of the normal right hand side.

See also

External Links