Difference between revisions of "Team Fortress 2 Beta"

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Revision as of 00:38, 26 March 2011

TF2 Beta logo.png

The Team Fortress 2 Beta is a Template:W version of the game that is separate from Team Fortress 2 itself and is open to all owners of it. Released on December 2, 2010, this is the second period of public beta testing, the first one occurring before official release of the game. The current beta is used for purposes including, but not limited to:

  • testing and tuning various class, item, and weapon changes
  • testing map changes and variants
  • running higher level, game-wide experiments (like doubling player health)
  • testing new technologies without the risk of breaking the game

Players receive all achievement-related items, all promotional items their Steam account is entitled to, the complete Saharan Spy pack, the Gloves of Running Urgently, and any weapons that are currently under testing. Random drops, Trading, and Crafting are currently enabled. The Mann Co. Store, however, is not available. The current Team Fortress 2 Beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.

Changes currently under test

New weapons

Class Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Leaderboard class medic.png
Medic
Medi Gun
Quick-Fix
N/A N/A N/A Pictogram comment.png Über effect: Megaheal
Heal rate increased 3x on heal target and medic
Heal target and medic immune to stun and damage forces

Pictogram plus.png Heal rate increased 50%
Pictogram plus.png ÜberCharge rate increased 50%
Pictogram minus.png Not able to overheal (attempting to overheal will still build Übercharge)
Pictogram plus.png Match the speed of any faster heal target

Leaderboard class pyro.png
Pyro
Flare Gun
Detonator
1 16 Base: 30

Crit: 90

Afterburn:

6 / sec. × 10 secs.

Pictogram comment.png On hit, ignites enemy.
Pictogram comment.png Alt-fire detonates flare in flight. It creates a small explosion which ignites nearby players, but does less damage than a normal hit. Knockback can be used to flare jump.
Pictogram plus.png Guarantees Critical damage on burning targets, regardless of distance (only when flare is not detonated).
Pictogram minus.png 20% explosion damage vulnerability on wearer.

Changed weapons

Class Item Old New
Leaderboard class scout.png
Scout
Mad Milk
Mad Milk
Players heal 75% of the damage done to an enemy covered with milk.
Pictogram minus.png Players heal 60% of the damage done to an enemy covered with milk.
Sun-on-a-Stick
Sun-on-a-Stick
Minicrits against burning players

-15% damage done

Base damage: 30
Crit: 90
Pictogram plus.png Full crits against burning players

Pictogram minus.png -25% damage done

Base damage: 26
Crit: 79
Fan O'War
Fan O'War
Marked for death status lasts 10 seconds
Pictogram plus.png Marked for death status lasts 15 seconds
Shortstop
Shortstop
~ Pictogram minus.png 20% slower reload speed
Leaderboard class soldier.png
Soldier
Battalion's Backup
Battalion's Backup
Takes 175 damage to fully charge
Pictogram minus.png Takes 350 damage to fully charge
Concheror
Concheror
20% of damage done by teammates is returned as health during buff
Pictogram plus.png 35% of damage done by teammates is returned as health during buff
Equalizer
Equalizer
~ Pictogram minus.png Damage formula tweaked, no longer possible to one-hit-kill certain classes when at low health

Pictogram comment.png Automatic and manual Medic calls are supressed

Leaderboard class pyro.png
Pyro
Backburner
Backburner
No compression blast

+15% damage done

Pictogram plus.png Added compression blast, 50 ammo per blast

Pictogram minus.png +10% damage done

Flare Gun
Flare Gun
Mini-Crits against burning players at close range, full crits against burning players at long range
Pictogram plus.png Full crits against burning players regardless of range
Powerjack
Powerjack
+25% damage

No random critical hits

Pictogram minus.png No damage bonus

Pictogram plus.png Random critical hits enabled
Pictogram minus.png +20% damage from melee sources while active

Leaderboard class demoman.png
Demoman
Loch-n-Load
Loch-n-Load
+10% damage done
Pictogram plus.png +20% damage done
Eyelander
Eyelander
No random critical hits

No damage penalty

Base damage: 65
Crit: 195
Pictogram plus.png Random critical hits enabled

Pictogram minus.png -25% damage done

Base damage: 49
Crit: 146
Horseless Headless Horsemann's Headtaker
Horseless Headless Horsemann's Headtaker
No random critical hits

No damage penalty

Base damage: 65
Crit: 195
Pictogram plus.png Random critical hits

Pictogram minus.png -25% damage done

Base damage: 49
Crit: 146
Claidheamh Mòr
Claidheamh Mòr
No random critical hits

No damage penalty

Base damage: 65
Crit: 195
Pictogram plus.png Random critical hits enabled

Pictogram minus.png -25% damage done

Base damage: 49
Crit: 146
Ullapool Caber
Ullapool Caber
No random critical hits

No damage penalty

Base damage: 35 (149 explosion)
Crit: 149 (300 explosion)
Pictogram plus.png Random critical hits enabled

Pictogram minus.png -25% damage done

Base damage: 26 (149 explosion)
Crit: 79 (300 explosion)
Leaderboard class heavy.png
Heavy
Dalokohs Bar
Dalokohs Bar
25.7 second cooldown
Pictogram plus.png No cooldown
Fists of Steel
Fists of Steel
60% less damage from ranged sources while active
Pictogram minus.png 40% less damage from ranged sources while active

Pictogram minus.png 20% slower weapon switch

Leaderboard class engineer.png
Engineer
Gunslinger
Gunslinger
No random critical hits

No damage penalty

Base damage: 65
Crit: 195
Pictogram plus.png Random critical hits enabled

Pictogram minus.png -25% damage done

Base damage: 49
Crit: 146
Southern Hospitality
Southern Hospitality
No random critical hits

No damage penalty

Base damage: 65
Crit: 195
Pictogram plus.png Random critical hits enabled

Pictogram minus.png -25% damage done

Base damage: 49
Crit: 146
Leaderboard class medic.png
Medic
Vita-Saw
Vita-Saw
~ Pictogram plus.png Allows player to see the enemy's health
Leaderboard class sniper.png
Sniper
Sydney Sleeper
Sydney Sleeper
~ Pictogram plus.png 25% faster charge rate

Maps

Map name Notes
TF2 Well Map.jpg
cp_well
Made the 2nd point defender spawn door one-way.
Badlands2.png
koth_badlands
New map.
Goldrush.jpg
Goldrush (payload)
New map.

Other changes

  • Combat text now displays bonus points.
  • Starting position of combat text is now based on the player's distance from the target, making it easier to see when near the target.
  • Added an option (hud_combattext_healing) to display combat text for healing done on heal targets.
  • Medic overheal effect is now more noticeable.
  • Replay system (not currently available on Mac)
  • Coaching system
  • Voting system
  • Training for the Demoman, Spy and Engineer
  • Paint more integrated with lighting system
  • Paint supported on DX8

Inactive changes

Patches

Main article: Patches (Beta)

Bugs

See also

External Links