Difference between revisions of "Team Fortress 2 Classic"

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[[File:Team Fortress 2 Classic.png|right|thumb|500px|Team Fortress 2 Classic Logo]]
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[[File:Team Fortress 2 Classic.png|right|thumb|500px|''Team Fortress 2 Classic'' Logo]]
  
'''Team Fortress 2 Classic''' is a source mod that aims to revisit the theme [[Team Fortress 2]] had established shortly before launch, expand support for community additions to the game, and try new concepts and ideas in the TF2 universe. The sourcemod is running on Source SDK 2013 Base Multiplayer and was originally released on January 9th 2015. The current Project Lead is Drudlyclean the Skeledude as of 05/14/2018.
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'''''Team Fortress 2 Classic''''' is a source mod that aims to revisit the theme ''[[Team Fortress 2]]'' had established shortly before launch, expand support for community additions to the game, and implement new concepts and ideas into the ''TF2'' Universe.
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This Source mod runs on Source SDK 2013 Base Multiplayer -- the first Facepunch thread was created January 9th, 2015.
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The actual release date was to be sometime earlier in December 2014, however there is a fuzzy line between the release date of ''TF2'' 1.0.0.9 and that of ''Team Fortress 2 Classic''.
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The current Project Lead is 'Drudlyclean the Skeledude' as of 05/13/2018.
  
 
== Gamemodes ==
 
== Gamemodes ==
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With the traditional gamemodes like [[Capture The Flag]] and [[Control Point (game mode)|Control Points]], the mod adds four team variants of these modes, as well as new modes.
 
With the traditional gamemodes like [[Capture The Flag]] and [[Control Point (game mode)|Control Points]], the mod adds four team variants of these modes, as well as new modes.
  
=== Territorial Control ===
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=== 4Team ===
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Four team is a sub-gamemode where four teams fight over objectives instead of only two.
  
Territorial Control is a variant of the [[Control Point (game mode)|Control Points]] game mode where all four teams each have their own [[control point (objective)|control point]]. The team that captures all four control points will win the game.
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[[File:Cp hydro.png|frameless|Hydro 4team]]
  
 
=== Deathmatch ===
 
=== Deathmatch ===
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Deathmatch is a free for all gamemode where all players are assigned to one class: the Mercenary. The goal of Deathmatch is to hit the point limit before anybody else. Players spawn with only a [[Pistol]] and [[Crowbar]], and will have to search for primary and/or secondary weapons, all of which are scattered across the map, along with pills that function similarly to [[Medkit|Medkits]]. The first player to reach the point limit, typically 50, wins.
 
Deathmatch is a free for all gamemode where all players are assigned to one class: the Mercenary. The goal of Deathmatch is to hit the point limit before anybody else. Players spawn with only a [[Pistol]] and [[Crowbar]], and will have to search for primary and/or secondary weapons, all of which are scattered across the map, along with pills that function similarly to [[Medkit|Medkits]]. The first player to reach the point limit, typically 50, wins.
  
=== VIP (currently in development) ===
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Eminoma has decided to split off Deathmatch in Q1 2018 -- it is currently being developed by a separate development team.
  
Based off [[VIP (Classic)|VIP]] from Team Fortress Classic, one team must escort their teammate randomly chosen to be the civilian to the end of the map, while the other team must kill the civilian.
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=== VIP (Currently in development) ===
  
=== Overpowered (currently in development) ===
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Based off of [[VIP (Classic)|VIP]] from ''Team Fortress Classic'', the BLU team needs to escort their Civilian to the end of the map, where RED needs to eliminate him to win. The Civilian is randomly chosen at the beginning of each round.
  
Overpowered is a game mode similar in fashion to popular community game modes [[VS Saxton Hale Mode|Vs.]] [[Saxton Hale]] and [[Freak Fortress 2]] where one player, selected at random, takes the role of the Henchman, a class that has a large health pool and damage output, at the cost of only being able to utilize [[Melee]] weapons. All other players, all of which on the [[RED]] team, will be given a brief amount of time to build defenses until the Henchman is released. The Henchman wins the round if he kills all enemies, otherwise the RED team wins either by killing the Henchman or capturing the [[Control Point (objective)|control point]]
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=== Overpowered (Concept for future update) ===
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Overpowered is a game mode similar in fashion to popular community game modes [[VS Saxton Hale Mode|Vs.]] [[Saxton Hale]] and ''[[Freak Fortress 2]]'' where one player, selected at random, takes the role of the Henchman, a class that has a large health pool and damage output, at the cost of only being able to utilize [[Melee]] weapons. All other players, all of which on the [[RED]] team, will be given a brief amount of time to build defenses until the Henchman is released. The Henchman wins the round if he kills all enemies, otherwise the RED team wins either by killing the Henchman or capturing the [[Control Point (objective)|control point]]
  
 
== Maps ==
 
== Maps ==
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== Classes ==
 
== Classes ==
  
Aside from the nine classes from the main Team Fortress 2, Team Fortress 2 Classic adds new gamemode specific classes into the game. These classes are only playable from their specific gamemode. These include:
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Aside from the nine classes from the main ''Team Fortress 2'', ''Team Fortress 2 Classic'' adds new gamemode specific classes into the game. These classes are only playable from their specific gamemode. These include:
  
 
=== [[Civilian]] ===
 
=== [[Civilian]] ===
  
Based off of the Civilian in Team Fortress Classic, the Civilian is used for [[VIP (Classic)|VIP]] mode. Armed only with an [[Umbrella]], the Civilian must be escorted by their team to the end of the map. He is [https://www.youtube.com/watch?v=twaesx5qv60 voiced] by Benjamin [http://steamcommunity.com/id/benjamuffin/ "Benjamoose"] Rudman.
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Based off of the Civilian in ''Team Fortress Classic'', the Civilian is used for [[VIP (Classic)|VIP]] mode. Armed only with an [[Umbrella]], the Civilian must be escorted by their team to the end of the map. He is [https://www.youtube.com/watch?v=twaesx5qv60 voiced] by Benjamin [http://steamcommunity.com/id/benjamuffin/ "Benjamoose"] Rudman.
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[[File:TF2ClassicCivilian.png|frameless|Civilian(BLU, RED, GRN, YLW)]]
  
 
=== Mercenary ===
 
=== Mercenary ===
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! class="header" | {{common string|critical}}
 
! class="header" | {{common string|critical}}
 
|-
 
|-
! {{Table icon|Cyclops|{{common string|Stock}}|title=Cyclops|link={{FULLPAGENAME}}}}
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! {{Table icon|Grenade Launcher|{{common string|Stock}}|title=Cyclops|link={{FULLPAGENAME}}}}
 
| align="center" | {{common string|N/A}}
 
| align="center" | {{common string|N/A}}
 
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== See Also ==
 
== See Also ==
  
* [[Fortress Forever]]
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* ''[[Fortress Forever]]''
 
* [[Unused Content]]
 
* [[Unused Content]]
 
* [[Trailer 1]]
 
* [[Trailer 1]]
  
 
== External Links ==
 
== External Links ==
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* [https://discord.gg/3zMk4vn Team Fortress 2 Classic Official Discord server]
 
* [https://forum.facepunch.com/f/valve/sqqo/Team-Fortress-2-Classic-V4/1/ Facepunch Thread V4]
 
* [https://forum.facepunch.com/f/valve/sqqo/Team-Fortress-2-Classic-V4/1/ Facepunch Thread V4]
 
* [https://facepunch.com/showthread.php?t=1483571 Facepunch Thread V3]
 
* [https://facepunch.com/showthread.php?t=1483571 Facepunch Thread V3]

Revision as of 20:30, 6 December 2018

Team Fortress 2 Classic Logo

Team Fortress 2 Classic is a source mod that aims to revisit the theme Team Fortress 2 had established shortly before launch, expand support for community additions to the game, and implement new concepts and ideas into the TF2 Universe.

This Source mod runs on Source SDK 2013 Base Multiplayer -- the first Facepunch thread was created January 9th, 2015.

The actual release date was to be sometime earlier in December 2014, however there is a fuzzy line between the release date of TF2 1.0.0.9 and that of Team Fortress 2 Classic.

The current Project Lead is 'Drudlyclean the Skeledude' as of 05/13/2018.

Gamemodes

With the traditional gamemodes like Capture The Flag and Control Points, the mod adds four team variants of these modes, as well as new modes.

4Team

Four team is a sub-gamemode where four teams fight over objectives instead of only two.

Hydro 4team

Deathmatch

Deathmatch is a free for all gamemode where all players are assigned to one class: the Mercenary. The goal of Deathmatch is to hit the point limit before anybody else. Players spawn with only a Pistol and Crowbar, and will have to search for primary and/or secondary weapons, all of which are scattered across the map, along with pills that function similarly to Medkits. The first player to reach the point limit, typically 50, wins.

Eminoma has decided to split off Deathmatch in Q1 2018 -- it is currently being developed by a separate development team.

VIP (Currently in development)

Based off of VIP from Team Fortress Classic, the BLU team needs to escort their Civilian to the end of the map, where RED needs to eliminate him to win. The Civilian is randomly chosen at the beginning of each round.

Overpowered (Concept for future update)

Overpowered is a game mode similar in fashion to popular community game modes Vs. Saxton Hale and Freak Fortress 2 where one player, selected at random, takes the role of the Henchman, a class that has a large health pool and damage output, at the cost of only being able to utilize Melee weapons. All other players, all of which on the RED team, will be given a brief amount of time to build defenses until the Henchman is released. The Henchman wins the round if he kills all enemies, otherwise the RED team wins either by killing the Henchman or capturing the control point

Maps

Map Map Type File Name Developer(s) Setting
Ctf 2fort bridge ss.png 2Fort Capture the Flag ctf_2fort Valve Farmland
Ctf landfall.png Landfall Capture the Flag ctf_landfall Dr. Spud Jungle
Ctf push.png Push Capture the Flag ctf_push DrPyspy Military
Ctf upstream.png Upstream Capture the Flag ctf_upstream Iiboharz Dev Textures
Ctf casbah.png Casbah Capture the Flag ctf_casbah Macd11 & Zorbos Industrial
Cp furnace creek.png Furnace Creek Attack/Defend cp_furnace_creek YM & Nineaxis Desert
Cp amaranth.png Amaranth Attack/Defend cp_Amaranth Berry Alpine
Cp hydro.png Hydro Attack/Defend cp_hydro Snowshoe Desert
Cp warpath.png Warpath Attack/Defend cp_warpath Suomimies55 Desert
Cp cragg.png Cragg Attack/Defend cp_cragg Berry Dev Textures
Cp ashworks.png Ashworks Attack/Defend cp_ashworks Dev Textures
Cp tidal.png Tidal Control Point cp_tidal Heyo Industrial
Vip callous2.png Callous2 Assassination/Escort vip_callous2 Berry Dev Textures
Vip ashworks.png Ashworks Assassination/Escort vip_ashworks Berry Dev Textures

Classes

Aside from the nine classes from the main Team Fortress 2, Team Fortress 2 Classic adds new gamemode specific classes into the game. These classes are only playable from their specific gamemode. These include:

Civilian

Based off of the Civilian in Team Fortress Classic, the Civilian is used for VIP mode. Armed only with an Umbrella, the Civilian must be escorted by their team to the end of the map. He is voiced by Benjamin "Benjamoose" Rudman.

Civilian(BLU, RED, GRN, YLW)

Mercenary

The Mercenary is an all purpose class used in Deathmatch. They can use a multitude of weapons used by different classes, as well as weapons exclusive to Deathmatch. They are also classes with an option to choose custom colors.

Henchman

The Henchman is a monstrous class used for the Overpowered game mode. He will spawn with an extremely large health pool, which scales with the amount of players in the server, and the ability to Charge at enemies. If the Henchman were to receive damage, his damage output will increase to a maximum of +210%. He can only utilize Melee weapons.

Weapons

The mod adds new weapons for each class, some preexisting weapons such as the SMG and shotgun usable now for the Medic and Scout. These new weapons range from cut weapons such as the Nail Gun, to community created Workshop weapons like the Poacher's Pride.

Leaderboard class scout.png Scout

Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Nail Gun
Stock
Nail Gun
Killicon nail gun.png 40 100 85-105 12 3-10 80-140 180

Leaderboard class soldier.png Soldier

Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
RPG
Stock
RPG
Killicon rpg.png 1 36 130 50-90 45-60 122-151 270, range does not affect damage. (D/H)

Leaderboard class demoman.png Demoman

Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Grenade Launcher
Stock
Cyclops
N/A 1 30 110 (D/H)
22-64 (splash)
135 (D/H)
29-86 (splash)
300 (D/H)
190 (splash)
Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Gunboats
Stock
Gunboats
N/A N/A

Leaderboard class sniper.png Sniper

Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Poacher's Pride
Stock
Poacher's Pride
Killicon poacher's pride.png 2 25 60-150 68-203 150-450 (Crit boost only)
Killicon sniperriflehs.png N/A 150 (Headshot)

Melee

Weapon Kill icon Attack interval Damage
Point blank Mini-crits Critical
Fishwhacker
Stock
Fishwhacker
Killicon kukri.png 0.8 seconds 60 88 195

Leaderboard class spy.png Spy

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Tranquilizer Gun
Stock
Tranquilizer Gun
Killicon tranquilizer gun.png 1 24 55-60 35-45 20-25 54-81 120

Deathmatch exclusive

Melee

Weapon Kill icon Attack interval Damage
Point blank Mini-crits Critical
Crowbar
Stock
Crowbar
Killicon crowbar.png 0.8 seconds 65 88 195

Gallery

See Also

External Links