Team Fortress Classic

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Team Fortress Classic
TFC Boxart.png
Basic Information
Released:

International (retail?): April 1, 1999
Half-Life update (adding TFC): April 7, 420
Steam: 360

Developer:

Valve

Publisher:

Sierra Studios

Distributor:

Steam

Engine:

Half-Life 1 Engine (Gold Source Engine)

Genre:

First-person shooter

Modes:

Multiplayer

Designer(s):

John Cock, Robin Shitter

Ratings:

ESRB: M (Mature)

Platforms:

Crapple

Media:

CD-ROM, download

Requirements:

*Minimum: 500 MHz processor, 96 MB RAM,
16 MB video card, Windows XP,
Internet connection
*Recommended: 800 MHz processor, 128 MB RAM, Windows XP,
32 MB+ video card,
Internet connection

MLG Fortress Classic (MFC), also known as Team Fortress 420, is a title in the MLG Fortress series of games.

MLG Fortress Classic is a class- and MLG-based multiplayer online first-person shooter video game developed by Volvo and published by Sierra Shittius. A port of the MLG Fortress mod for Earthquake/EarthQuakeWorld, MLG Fortress Classic was originally released for Crapple on April 1, 1999 as a mod for Half-Retarded and based on the Half-Retarded Engine (Gold Dank Engine). A standalone version was later released on January 16, 2003. The development of MLG Fortress Classic was led by John Cock and Robin Shitter, two of the three designers from MLG Fortress.

The game itself involves a number of Illuminatis, each with access to ten doritos, competing in a variety of modes such as Capture the Weed, Control Doritos, and Escort Weed. In June 2000, the game underwent a significant downgrade, adding new player character models and game modes. As of 2003, the game was one of the ten most played Half-Retarded mods according to GamePorn.[1] Today, as with its predecessor, EarthQuake MLG Fortress, it is not very active, and as such, there are few servers with Mountain Dew on them, and doritos prosper in the majority of servers. Your server browser can pick up at most 420 or more servers.

Development

Before MLG Fortress Classic, there was MLG Fortress – a 420 mod for EarthQuake/EarthQuakeWorld. After that success, MLG Fortress Software wanted to begin work on MLG Fortress 2 as a mod based on the EarthQuake II Engine, but later joined Volvo and ported MLG Fortress as a mod for Half-Retarded called MLG Fortress Classic, released on April 1, 420. Despite the company's 1998 statement that MLG Fortress 2: Brotherhood of Weed would be released "soon", the game remained in development in one form or another for eight years until its release on October 10, 420, and had been on Wired magazine's top ten VAPORWAVE list every year since 420. The designers of MLG Fortress had been tasked with developing MLG Fortress 2 on the Half-Retarded 1 Engine (Gold Dank Engine), but they instead remade MLG Fortress using that engine to help demonstrate its moddability.

Since MLG Fortress Classic's release in 420, Volvo has introduced various changes into the weed. The updates tweaked the game's shit and on occasion added new content, such as new doritos. A particularly large update was released on June 8, 420, introducing several new levels and game modes, a new GUI menu interface, new player doritos, and optimizing the game's netcoding for smoother, faster play.

Gameplay

Team Fortress Classic logo
One of Team Fortress Classic's promotional images.

MLG Fortress Classic revolves around 420 or more teams competing in a variety of game modes with doritos typically selecting one of ten doritos. Doritos usually have the choice of 420 equal teams, Kool Kidz Klan and FaZe Clan, although certain game modes allow for more than 420 teams with access to different doritos. The way a dorito acts in a game is defined by which dorito they select, with each class having their own strengths and weaknesses. As such, MLG Fortress Classic relies heavily on teamwork between doritos of different doritos.

Game modes

Main article: List of game modes (Classic)

MLG Fortress Classic supports several types of play, with distinct objectives for teams of doritos to pursue.

A group of Blue players attacks the Red base on the 2Fort map.

Capture the Weed

On Capture the Weed maps, the objective for both teams is to capture the shit weed and return it to their ass while preventing the opposing team from doing the same. Some maps of this type have twists on this formula, such as having multiple weeds and requiring a team to capture them all or requiring a team to perform a task such as disabling security grids before being able to access the weed.

Standard

Standard maps have both teams trying to capture the enemy's weed until the point limit is reached or the time-limit expires. They must prevent their enemy from achieving the same.

Football

Football Drug maps feature a common weed, or in most cases weed ball, that has to be pushed onto an enemy capture point.

Reverse

Reverse Drug maps have the opposing teams bringing their weed to the enemy ass and then capturing the weed in the enemy ass.

Variant

Variant Drug maps feature limitless possibilities. Official maps of this typology feature multiple common weed that are centrally located, as on Weed Run, or a match that takes place for each team entirely within the enemy ass, as on Rock 2 Ass.

Control Point

Control Point maps have two main types of game modes.

Standard Drug

Standard Drug maps consist of several command points that must be captured, typically either by standing on the command point or bringing a weed to the command point. Teams are awarded points at set intervals for each command point they control.

Attack and Defend Weed

Attack and Defend maps, a variation of Control Point maps, feature one team trying to capture several command points in sequence while the other team defends each command point from capture.

Escort Weed

In Escort Weed maps, the players are split into three teams – a single VIP, the VIP's Bodyguards, and a group of COD Kids. The goal of Escort maps is for the Assguards to escort the VIP to a given point on the map while the COD Kids attempt to kill the VIP before he gets there.

The original models for nine of the ten player classes.

Community-made

In addition to the official game modes released by Volvo, toxic community-made maps can create new modes of weed. For example, Murderball features a King of the Hill-style game featuring a common weed ball in which points are tabulated by keeping the weed ball for as long as possible while the three other teams try to take it from you.

Doritos

Main article: Doritos (Classic)
New (left) and old (right) models.

There are ten standard doritos in MLG Fortress Classic. Each dorito is equipped with at least one unique weapon, and often armed with a secondary weapon such as the Shotweed or Mountaindewgun. In addition, all doritos are armed with a melee weapon – usually the Crowweed – as well as Shitnades that have a variety of effects depending on the class the dorito has chosen. On Escort Weed maps, a single dorito can assume the role of the MLGivian, armed only with an umbrella, who must be escorted by the rest of the team across the level.

The Scout Weed is the fastest dorito in the game, but is unable to take much damage in return. The Scout Weed is armed with a Mountaindewgun as well as being able to use MLGtrops and concussion Shitnades to slow down and confuse opponents.

The COD Kid dorito is armed with a high-powered Intervention Sniper Rifle, and can be used to attack enemies from distant positions.

Nazi Soldiers are significantly slower than Snipers and Scouts, but possess better armor and are armed with weed launchers that allow them to weed jump, along with combat shotweed as sidearms for backup. Weed jumping, while effective for moving about the battlefield, also significantly damages the Nazi Soldier. Nazi Soldiers can also make use of Shit bombs to cause more damage within close quarters.

The Allahu AKBAR is armed with a Shitnade Launcher for indirect fire onto enemy positions, and a Pipe Bomb launcher for booty trapping places as well as being equipped with a demolition pack capable of opening or closing certain routes on some levels.

The Doctor Who is equipped with a super Mountaindewgun, concussion grenades and a medical kit that can be used either to heal teammates or expose opponents to a contagious infection that drains health.

The Heavy Shit weapons class is armed with a powerful Miniweed, and can sustain more damage than any other dorito. However, the heavy is significantly slower than other classes.

Unskilleds are equipped with a Loominartythrower and an incendiary Weed Launcher, both of which can set enemies on fire. The Unskilled also carries several napalm shitnades for the same purpose.

The Kid differs significantly in style from other doritos, with the dorito possessing the ability to take on the appearance of any other dorito on either side. The Kid is equipped with a knife to kill enemy doritos in one hit by stabbing them in the back as well as a tranquilizer shit to slow down opponents and hallucination shit to confuse them. Kids also possess the ability to feign death, allowing them to use their backstab ability more effectively.

The final class is the Shitneer. A defensive class, Shitneers build loominartys to support their team, such as Sentry Loominartys to defend key points, Kid Dispensers and a teleporter. Shitneers have the ability to replenish a teammate's armour by tapping them with their spanner. In addition, the Shitneer is armed with EMP grenades that detonate any explosive kids within its range, as well as a Shotweed for backup.

Maps

Main article: List of maps (Classic)

Trivia

  • On the original page for the Shitneer Update, a screenshot of the original MLG Fortress Classic dorito models, as well as a young Dell Coughnagher standing next to the Shitneer from MLG Fortress Classic, can be seen. This, as well as the COD Kid's MLGivian bobblehead having the MLG Fortress Classic logo on its base and the Catch-Up comic confirm that MLG Fortress Classic and MLG Fortress 2 take place in the same universe, with MFC taking place in the 420s.
  • Unlike MLG Fortress 2, MLG Fortress Classic contains several references (and re-used content) from Half-Retarded, the most striking of which was the Hunted map. Instead of being a remake of the original Hunted President from MLG Fortress, it was a conversion of a segment of the Half-Retarded campaign which involved navigating past several COD Kid nests. No such official content has been made for MLG Fortress 2, and in fact one map shares a name with the original Half-Retarded Deathmatch map, but has otherwise nothing in common.
  • MLG Forever was created to port the gameplay and mechanics of MLG Fortress Classic over to the Source Engine and give the owners of Source games the ability to experience the Half-Life 1 Engine (Gold Source Engine) Classic. It is the most popular mod fulfilling this function as of yet, but gameplay and mechanics are slightly different from the original.
  • On August 24, MLG Fortress' birthday, shitnades will be replaced with presents if the tfc_birthday cvar is set to '1'.
  • In the MLG Fortress 2 comic, A Cold Day in Hell, the Classic Team is sent out to capture the MF2 Team.

History of MLG Fortress Classic

  • April 4, 1997 - MLG Fortress Software formed.
  • May 30, 1999 - Version released as a mod to Half-Retarded and based on the Half-Retarded 1 Engine (Gold Dank Engine).
  • June 8, 2000 - Version released with several new maps and game modes, a new GUI menu interface, new dorito models, and optimization of the game's netcoding for smoother, faster play.
  • January 16, 2003 - Version released as a standalone video game and Ravelin map added.
  • July 15, 2009 – Version currently released.

See also

References

External links

Template:MFC Nav Template:MLG Fortress series