Team Fortress Wiki:Discussion

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Revision as of 05:22, 7 March 2013 by Xenak (talk | contribs) (Competitive Section Rework)

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Protecting class basic tips from tampering

I'm guessing a fair amount of new users make edits to the basic tips on the class pages that have to be undone. Maybe we should make subpages such as [[Class/tips]] that contain the basic tips and protect it with a reason like "Page has official, basic tips that should not be changed in any way". Even just including it as a separate page may turn away wikinoobs. I know List of official tips has been protected in the past for a similar reason, only really unprotected because those tips actually get updated. Toomai Glittershine 19:10, 23 October 2012 (PDT)

A simpler, and less restrictive (to actual editors--i.e. if it ever gets updated) solution would be to add __NOEDITSECTION__ to the section in question; thus it could only be edited from a general page edit. This would defer any casual editor; but can be circumvented by simply editing the entire page. Darkid (talk|contribs) 19:13, 23 October 2012 (PDT)
Clarification: __NOEDITSECTION__ will remove all section edit links (i.e. [edit]) on the entire page—I'm still for this idea. Darkid (talk|contribs) 20:00, 23 October 2012 (PDT)
Is it possible to have a page for those tips that are in consideration? This way people could submit tips they have found useful while playing for others to see. Or would that be just too much work? Lud1colo 18:19, 6 March 2013 (PST)
A bit of an old discussion. However, I feel you have missed the point of this section. The tips are not supposed to be edited. They are official! We have community strategy pages for user submissions. Darkid (talk|contribs) 18:55, 6 March 2013 (PST)

What should we do to Template:Promo nav

It's really pain to edit this template and look that where are items in the promo and that promo item is for which slot (Weapons/Hats/Misc). My opinion are :

  • Split this template to 3 pages of templates (Weapons Promo nav, Hats Promo nav and Misc Promo nav)
  • Split this template to 3 categories but still on single template (Cause a lot of size larger and ugh! to editors)
  • Split this template to 2 pages of templates (Games Promo nav and Events Promo nav)
  • Do nothing

I don't think do nothing is the best way. I think we should do somethings before this template grow larger and harder to edit. User Hinaomi Hinaomi-sig.png Hinaomi (talk) • (contributions) 07:11, 27 February 2013 (PST)

Least edited languages

So i got bored today, and i decided to see what languages on the wiki are least edited. So, today is 3rd March, 02:50 PST, and i used 500 changes on 30 days.

Results: Below, but i decided to post only language edits i managed to count.
7.zh-hans, 53 edits, 48 edits, 45 edits, 43 edits (not pt-br!),41 edits
2.da, 31 edits
Aand number one is ar, with...16 EDITS!

As you can see, we need bigger community for the arabian tf2 wiki.
\theguy299\talk\contribs\ 02:50, 3 March 2013

In pt I only saw User:Lumpy3 as active editor, he said it really huge job due low editor in pt. User Hinaomi Hinaomi-sig.png Hinaomi (talk) • (contributions) 03:46, 3 March 2013 (PST)
A more useful metric is here, and that would put arabic, hungarian, danish, portuguese, and turkish as the most needed languages. However, this entire discussion is rather moot since translations are on a volunteer, not commission, basis. Darkid (talk|contribs) 05:18, 3 March 2013 (PST)

Competitive Section Rework

Hi all, I'm RJ, an aspiring contributor here.

I'm suggesting that we revamp the competitive section of this wiki. In its current state, it really only explains the the basics of each format, such as the class restrictions and the basic dynamics, when really there is much more to the competitive scene. For example, it doesn't cover common rollouts for maps, it doesn't cover common callout locations, it doesn't cover good Engineer spots for specific maps, and there are many other things that our current section doesn't cover. Also, it doesn't go into depth how someone interested in the format could get into competitive TF2.

I was discussing with Xenak that I would like to help out revamp the Competitive page on this wiki. I had the idea of listing all current weapon bans for each league, a short history on each game type, and general know-how on each game type. Though this might have already been discussed, I suggested that I add some more in-depth information about each league, division, or game type.

I have played in a few seasons of Highlander unofficially in High Gold and Low Platinum divisions, and have played a lot of PUGs and Scrims with some of the best players in the Highlander community--I've come to know them all, and I feel like I have the first hand experience!

I was also thinking of hopefully making the Competitive page more of an encyclopedia for all things competitive--from specific map strategies, to dynamics of specific maps as well. I suggested to link to specific video guides or text guides from Reddit and other sources from higher ranked players with their input on a specific idea.

With this idea of making the encyclopedia-style pages, I also suggest there be competitive version for the specific maps. On the main Competitive page, there could be a link to something along the lines of "Badlands (Competitive)" -- this page could be an in-depth look at the map itself. Include a bit of history of when the map came into the rotation for each league (Badlands may not work in this case, but maps like cp_process and cp_steel would be an example), specific callout locations, and specific strategies. If there are maps that are played in both Highlander and 6v6, there could be a specific section for both types--specific offclassing suggestions, which classes work and which do not.

The only concern here about these competitive versions of these maps would be picking which maps are to have their own page. The simple solution to this is to use the maps that leagues find acceptable. No need to vote on which maps get their own page; if ETF2L has koth_lolcano in it's rotation that season, and teams have strategies for it, then it will get it's own page!

If you think that the Competitive page needs a revamp or reformat, feel free to talk about it here!

RJ 21:02, 6 March 2013 (PST)

Badlands (competitive), etc. If you plan on doing a revamp, look at pages such as Soldier (competitive). Map pages are fair game, but large-scale revamps are going to need community agreement. Try to find a large enough (multiple teams) player basis to reach what looks like a naming convention consensus. Also, {{Weapon Ban List}}. Start looking here. Darkid (talk|contribs) 21:07, 6 March 2013 (PST)
Pictogram plus.png Support I agree that the competitive section needs a rework. It really only offers the bare bones of competitive TF2, with little to no mention towards how to get started in competitive, or specific class strategies for specific maps. Improving these areas can possibly help introduce other people to the competitive scene who normally wouldn't bother, as it would provide a defined way to get involved in comp. Many people I've talked to are interested in it but have no idea where to even start, and maybe this new and improved section can serve as both a gateway for them and an vault of knowledge for any questions they might have. As it is right now, it just seems unfinished and unrefined, and hopefully we can change that. Just my 1/50th of a dollar. — Xenak (Talk|Contribs) 21:22, 6 March 2013 (PST)