Difference between revisions of "Team Fortress Wiki:Tips Revision/Final"

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m (Added more tips (the CP ones are average), added sections for the other game modes. I have not added any tips from the relevant Wiki articles yet. Perhaps they should remain as additional resources?)
(Scout tips: rephrasing/revising/cutting, mostly to meet guidelines (someone using an unlock has already been provided with its description, so we should avoid repeating it in detail))
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== Scout tips ==
 
== Scout tips ==
  "Tip_1_Count" "25"
+
  "Tip_1_Count" "22"
  "Tip_1_1"    "As a Scout, you have the ability to double-jump. After jumping, jump again in mid-air in order to change direction and avoid enemy fire."
+
  "Tip_1_1"    "As a Scout, jump while in mid-air to change direction and avoid enemy fire."
  "Tip_1_2"    "As a Scout, you are able to capture control points twice as fast as other classes."
+
  "Tip_1_2"    "As a Scout, you capture control points and push payload carts twice as fast as other classes."
 
  "Tip_1_3"    "As a Scout, you're most effective when you stay moving and use your speed to your advantage."
 
  "Tip_1_3"    "As a Scout, you're most effective when you stay moving and use your speed to your advantage."
  "Tip_1_4"    "As a Scout, your Scattergun is lethal at point-blank range."
+
  "Tip_1_4"    "As a Scout, your Scattergun deals high damage at point-blank range."
 
  "Tip_1_5"    "As a Scout, your Pistol is great for picking off enemies at a distance."
 
  "Tip_1_5"    "As a Scout, your Pistol is great for picking off enemies at a distance."
 
  "Tip_1_6"    "As a Scout, your Scattergun can kill most classes with two hits."
 
  "Tip_1_6"    "As a Scout, your Scattergun can kill most classes with two hits."
  "Tip_1_7"    "As a Scout, you can use the Force-A-Nature to gain an extra boost while jumping."
+
  "Tip_1_7"    "As a Scout, firing the Force-A-Nature in mid-air will give you a boost upwards."
  "Tip_1_8"    "As a Scout, you are most dangerous when you attack from the side or behind. Use alternate routes in order to flank the enemy."
+
  "Tip_1_8"    "As a Scout, take advantage of alternative routes to flank enemies for surprise attacks."
  "Tip_1_9"    "As a Scout, when wielding the Sandman use %attack2% to launch a baseball and stun the enemy!"
+
  "Tip_1_9"    "As a Scout, when wielding the Sandman, use %attack2% to launch a baseball at distant enemies to disable them."
  "Tip_1_10"    "As a Scout, your bat provides 15 extra health compared to the Sandman. Use your bat if survival is a top priority."
+
  "Tip_1_10"    "As a Scout, equipping Sandman will reduce your max health. Stick with your bat if survival is a top priority."
  "Tip_1_11"    "As a Scout, the Force-A-Nature causes enemies at close range to be knocked back."
+
  "Tip_1_11"    "As a Scout, hitting nearby foes with the Force-A-Nature will push them away from you."
  "Tip_1_12"    "As a Scout, the Sandman's baseball will stun the enemy for longer the further it flies."
+
  "Tip_1_12"    "As a Scout, the further your Sandman baseball travels, the longer it will disable any enemy it hits."
  "Tip_1_13"    "As a Scout, the Sandman's baseball will render the target immobile if they are hit at maximum range."
+
  "Tip_1_13"    "As a Scout, the Sandman's baseball cannot disable foes at close range, but it will completely stun an enemy at max range."
"Tip_1_14"    "As a Scout, remember that the Sandman's baseball doesn't stun at close range, but still does slight damage to the target."
+
  "Tip_1_14"    "As a Scout, use the Bonk! Atomic Punch energy drink to traverse dangerous terrain and absorb Sentry Gun fire for teammates."
  "Tip_1_15"    "As a Scout, use the Bonk! Energy Drink to distract a Sentry Gun and allow other teammates to destroy it."
+
  "Tip_1_15"    "As a Scout, use Mad Milk to douse flames on yourself and on your teammates."
  "Tip_1_16"    "As a Scout, use the Bonk! Energy Drink to avoid Sentry Guns and other damage."
+
  "Tip_1_16"    "As a Scout, the Shortstop and Pistol share the same ammo reserve, so be mindful of your ammo while you have both equipped."
"Tip_1_17"    "As a Scout, use Mad Milk to douse flames on yourself and on your teammates."
+
  "Tip_1_17"    "As a Scout, if you have the Candy Cane equipped, your kills will always result in free health kits, regardless of which weapon you used."
  "Tip_1_18"    "As a Scout, your Shortstop and Pistol share the same ammo reserve, so be careful that your ammo doesn't become depleted when using them together."
+
  "Tip_1_18"    "As a Scout, be careful when using Crit-A-Cola. Saving it for surprise attacks and taking advantage of your speed can help you avoid taking mini-crit damage."
  "Tip_1_19"    "As a Scout, equipping the Candy Cane will always drop a small health pack when you kill an enemy, regardless of which weapon you use to kill them."
+
  "Tip_1_19"    "As a Scout, you and your allies regain lost health when hitting enemies drenched in Mad Milk. Initiate fights with it to improve your team's survivability."
  "Tip_1_20"    "As a Scout, use Crit-a-Cola in order to inflict mini-crits with all of your weapons. Beware that any damage taken will also be mini-crits, so use your speed to avoid being hit!"
+
  "Tip_1_20"    "As a Scout, the Boston Basher causes bleeding on hit foes, but misses cause self-inflicted bleeding. Bleeding can be quickly cured with health kits."
  "Tip_1_21"    "As a Scout, throw Mad Milk at enemies before you attack. Any damage you do to an enemy covered in milk will heal you, allowing you to take significantly more damage."
+
  "Tip_1_21"    "As a Scout, the Sun-on-a-Stick deals critical damage to burning foes, but is otherwise weaker than the Bat. Work with friendly Pyros to make full use of it."
  "Tip_1_22"    "As a Scout, the Boston Basher causes the enemy to bleed when they are hit. If you miss the enemy however, you will take damage instead and will start to bleed, so aim carefully!"
+
  "Tip_1_22"    "As a Scout, a Fan O'War hit turns subsequent attacks against the target into mini-crits. Use allies and other weapons to get the most from the damage boost."
  "Tip_1_23"    "As a Scout, your Sun-on-a-Stick inflicts critical hits on burning opponents. Use it in conjunction with a friendly Pyro in order to quickly eliminate the enemy."
 
  "Tip_1_24"    "As a Scout, the Fan O'War allows you to mark enemies for death! Any damage taken by a marked enemy will be mini-crits, which makes the Fan O'War an excellent support weapon."
 
"Tip_1_25"    "As a Scout, you can perform the deadly Home Run taunt when wielding the Sandman! Use the taunt on unaware enemies in order to kill them instantly!"
 
  
 
== Soldier tips ==
 
== Soldier tips ==

Revision as of 05:28, 12 May 2011

These are the English tips for the Tip Revision project. Please follow the guidelines provided on the project article.

Scout tips

"Tip_1_Count" "22"
"Tip_1_1"     "As a Scout, jump while in mid-air to change direction and avoid enemy fire."
"Tip_1_2"     "As a Scout, you capture control points and push payload carts twice as fast as other classes."
"Tip_1_3"     "As a Scout, you're most effective when you stay moving and use your speed to your advantage."
"Tip_1_4"     "As a Scout, your Scattergun deals high damage at point-blank range."
"Tip_1_5"     "As a Scout, your Pistol is great for picking off enemies at a distance."
"Tip_1_6"     "As a Scout, your Scattergun can kill most classes with two hits."
"Tip_1_7"     "As a Scout, firing the Force-A-Nature in mid-air will give you a boost upwards."
"Tip_1_8"     "As a Scout, take advantage of alternative routes to flank enemies for surprise attacks."
"Tip_1_9"     "As a Scout, when wielding the Sandman, use %attack2% to launch a baseball at distant enemies to disable them."
"Tip_1_10"    "As a Scout, equipping Sandman will reduce your max health. Stick with your bat if survival is a top priority."
"Tip_1_11"    "As a Scout, hitting nearby foes with the Force-A-Nature will push them away from you."
"Tip_1_12"    "As a Scout, the further your Sandman baseball travels, the longer it will disable any enemy it hits."
"Tip_1_13"    "As a Scout, the Sandman's baseball cannot disable foes at close range, but it will completely stun an enemy at max range."
"Tip_1_14"    "As a Scout, use the Bonk! Atomic Punch energy drink to traverse dangerous terrain and absorb Sentry Gun fire for teammates."
"Tip_1_15"    "As a Scout, use Mad Milk to douse flames on yourself and on your teammates."
"Tip_1_16"    "As a Scout, the Shortstop and Pistol share the same ammo reserve, so be mindful of your ammo while you have both equipped."
"Tip_1_17"    "As a Scout, if you have the Candy Cane equipped, your kills will always result in free health kits, regardless of which weapon you used."
"Tip_1_18"    "As a Scout, be careful when using Crit-A-Cola. Saving it for surprise attacks and taking advantage of your speed can help you avoid taking mini-crit damage."
"Tip_1_19"    "As a Scout, you and your allies regain lost health when hitting enemies drenched in Mad Milk. Initiate fights with it to improve your team's survivability."
"Tip_1_20"    "As a Scout, the Boston Basher causes bleeding on hit foes, but misses cause self-inflicted bleeding. Bleeding can be quickly cured with health kits."
"Tip_1_21"    "As a Scout, the Sun-on-a-Stick deals critical damage to burning foes, but is otherwise weaker than the Bat. Work with friendly Pyros to make full use of it."
"Tip_1_22"    "As a Scout, a Fan O'War hit turns subsequent attacks against the target into mini-crits. Use allies and other weapons to get the most from the damage boost."

Soldier tips

"Tip_3_Count" "21"
"Tip_3_1"     "As a Soldier, you can rocket jump to great heights by simultaneously jumping and firing a rocket at the ground."
"Tip_3_2"     "As a Soldier, aim rockets at an enemy's feet in order to ensure that they can't avoid the explosion damage."
"Tip_3_3"     "As a Soldier, make sure you keep your Rocket Launcher loaded. Hit %reload% to reload it at any time."
"Tip_3_4"     "As a Soldier, a crouch-jump will increase the height of your rocket jumps."
"Tip_3_5"     "As a Soldier, switch to your Shotgun when dealing with enemies at extremely close range in order to avoid damaging yourself with your own rockets."
"Tip_3_6"     "As a Soldier, if you're paired with a Medic take advantage of safe opportunities to damage yourself in order to build an ÜberCharge faster."
"Tip_3_7"     "As a Soldier, you can use your rockets to pop enemies into the air."
"Tip_3_8"     "As a Soldier, your Shotgun can be useful in combat if you need to reload your Rocket Launcher."
"Tip_3_9"     "As a Soldier, angle your rockets slightly behind you to propel yourself forward faster!"
"Tip_3_10"    "As a Soldier, the Direct Hit's rockets have a very small blast radius. Aim directly at your enemies in order to inflict maximum damage."
"Tip_3_11"    "As a Soldier, the Buff Banner's rage meter will reset if you die. Don't be afraid to use it yourself in order to make a push or escape!"
"Tip_3_12"    "As a Soldier, the Buff Banner, once charged and then activated, provides mini-crits for you and all teammates nearby."
"Tip_3_13"    "As a Soldier, the Equalizer provides a speed bonus when your health is low. Use it to quickly escape your enemies if you are outnumbered."
"Tip_3_14"    "As a Soldier, the Equalizer does a lot of damage when you are at very low health."
"Tip_3_15"    "As a Soldier, Medics cannot heal you or activate an ÜberCharge on you if you are currently wielding the Equalizer."
"Tip_3_16"    "As a Soldier, remember that a successful hit with Half-Zatoichi on any enemy wielding the same weapon will result in an instant kill."
"Tip_3_17"    "As a Soldier, the Black Box will heal you whenever you successfully damage an enemy with a rocket. Use it when there are no Medics or healthpacks available!"
"Tip_3_18"    "As a Soldier, the Gunboats will dramatically reduce the amount of damage taken when rocket jumping. Use them when you need to move quickly, or wish to ambush opponents."
"Tip_3_19"    "As a Soldier, when the Battalion's Backup is activated it will dramatically reduce the amount of damage taken by any teammate in the area of effect, and render them immune to critical hits. Use it when pushing forward or capturing a control point!"
"Tip_3_20"    "As a Soldier, when the Concheror is activated it will heal allies within the area of effect whenever they inflict damage upon the enemy. Use it when pushing forward or when there are no Medics available."
"Tip_3_21"    "As a Soldier, you can perform the deadly Kamikaze taunt when wielding the Equalizer! Use the taunt on unaware enemies in order to kill them instantly!"

Pyro tips

"Tip_7_Count" "29"
"Tip_7_1"     "As a Pyro, your Flamethrower does more damage the closer you are to the enemy."
"Tip_7_2"     "As a Pyro, ambush enemies in order to ensure that you engage them at close range so that your Flamethrower will inflict maximum damage. Use corners and alcoves to your advantage."
"Tip_7_3"     "As a Pyro, your Flamethrower chews up a lot of ammo. Pick up fallen weapons to refill your supply."
"Tip_7_4"     "As a Pyro, switch to your Shotgun or Flare Gun if enemies retreat beyond the short range of your Flamethrower."
"Tip_7_5"     "As a Pyro, you can often set enemies on fire and retreat, leaving them to die from the burning."
"Tip_7_6"     "As a Pyro, your Flamethrower can ignite an enemy Spy if he is cloaked, or is disguised as a member of your team. Spycheck teammates that look or act suspiciously!"
"Tip_7_7"     "As a Pyro, utilize the bonus damage on the Axtinguisher by igniting your foes before attacking."
"Tip_7_8"     "As a Pyro, help protect an Engineer's Sentry Gun by using the Flamethrower's compression blast (%attack2%) to reflect explosive projectiles and check for enemy Spies."
"Tip_7_9"     "As a Pyro, you can neutralize an ÜberCharge by pushing the Medic and his heal target away from each other by using the Flamethrower's compression blast (%attack2%)."
"Tip_7_10"    "As a Pyro, push enemies out of your way using the Flamethrower's compression blast with %attack2%."
"Tip_7_11"    "As a Pyro, the Flamethrower's compression blast (%attack2%) can extinguish burning teammates."
"Tip_7_12"    "As a Pyro, you cannot be ignited by fire-based weapons. Use your Shotgun or melee weapons against enemy Pyros in order to counter this."
"Tip_7_13"    "As a Pyro, the Backburner very effective when ambushing the enemy as it inflicts critical hits when attacking from behind."
"Tip_7_14"    "As a Pyro, the Flare Gun will always inflict a critical hit if it hits an enemy that is already on fire."
"Tip_7_15"    "As a Pyro, your Flamethrower or Flare Gun will not work underwater, so rely upon your Shotgun or melee weapon."
"Tip_7_16"    "As a Pyro, use %attack2% when using the Flamethrower in order to let out a blast of compressed air. Use it to reflect incoming projectiles, put out burning teammates, or push enemies back!"
"Tip_7_17"    "As a Pyro, use your Flamethrower on friendly Snipers in order to light their Huntsman arrows on fire. Flaming arrows can ignite the enemy and inflict additional damage."
"Tip_7_18"    "As a Pyro, use %attack2% to reflect projectiles back at the enemy team!  This includes rockets, grenades, Huntsman arrows, Jarate and more!"
"Tip_7_19"    "As a Pyro, remember that the Flamethrower's compression blast (%attack2%) can use up a lot of ammo. Use it only when you need to!"
"Tip_7_20"    "As a Pyro, utilize the Flamethrower's compression blast (%attack2%) to push Stickybombs out of the way. Help out your Engineers or clear a Control Point!"
"Tip_7_21"    "As a Pyro, the Homewrecker can be used to remove enemy Sappers from buildings."
"Tip_7_22"    "As a Pyro, your Sharpened Volcano Fragment sets enemies on fire upon a successful hit. Use in combination with the Flare Gun in order to inflict substantial damage!"
"Tip_7_23"    "As a Pyro, you can use the Back Scratcher in order to help a Medic build their ÜberCharge more quickly."
"Tip_7_24"    "As a Pyro, the Powerjack is able to overheal you if you make a kill at full health."
"Tip_7_25"    "As a Pyro, the Flamethrower's compression blast (%attack2%) is a very useful tool. Use it to push enemies, even invulnerable Medics and their buddies, off cliffs or into other environmental hazards."
"Tip_7_26"    "As a Pyro, the Degreaser inflicts less afterburn damage but allows you to switch weapons almost instantly. This allows you to more easily perform deadly combination attacks, such as setting the enemy on fire and then using the Axtinguisher in order to inflict a critical hit!"
"Tip_7_27"    "As a Pyro, the Backscratcher inflicts additional damage, but Medics and dispensers will heal you more slowly. Healthpacks will provide you with more health than normal however, so note their locations on the map!"
"Tip_7_28"    "As a Pyro, the Flamethrower's compression blast can be used to counter Demomen using the Chargin' Targe! Time your compression blast correctly, and you can push the Demoman back before he can strike and then counter-attack!"
"Tip_7_29"    "As a Pyro, you can perform the deadly Hadouken taunt when wielding the Shotgun or Flare Gun! Use the taunt on unaware enemies in order to kill them instantly!"

Demoman tips

"Tip_4_Count" "25"
"Tip_4_1"     "As a Demoman, when using the Stickybomb Launcher hit %attack% to fire Stickybombs and then use %attack2% to detonate them later."
"Tip_4_2"     "As a Demoman, when you use the Stickybomb Launcher or Scottish Resistance, note that the longer you hold down the fire button the further the shot will go."
"Tip_4_3"     "As a Demoman, set off Stickybombs beneath your feet in order jump to great heights!"
"Tip_4_4"     "As a Demoman, shoot Stickybombs onto walls and ceilings where they're hard to spot."
"Tip_4_5"     "As a Demoman, you can detonate Stickybombs with %attack2% at any time, regardless of which weapon you're currently using."
"Tip_4_6"     "As a Demoman, crouch when preparing for a Stickybomb jump in order to achieve maximum height."
"Tip_4_7"     "As a Demoman, Stickybomb jump at an angle in order to propel yourself in a certain direction rather than just up."
"Tip_4_8"     "As a Demoman, use your Grenade Launcher for direct combat. Grenades detonate upon impact with an enemy unless they touch the ground first."
"Tip_4_9"     "As a Demoman, your Bottle does the same amount of damage whether it is smashed open or not."
"Tip_4_10"    "As a Demoman, the Scottish Resistance is great for defense. Place multiple groups of Stickybombs in order to defend a lot of territory. Your Stickybombs can also destroy enemy Stickybombs!"
"Tip_4_11"    "As a Demoman, when using the Scottish Resistance keep a line of sight to your Stickybombs so you can detonate them when needed."
"Tip_4_12"    "As a Demoman, the Chargin' Targe's explosive and fire damage resistance in addition to its charge ability complement the Eyelander's lower max health and inability to cause random critical hits."
"Tip_4_13"    "As a Demoman, the Chargin' Targe's charge ability doesn't grant a critical hit until near the end of the charge. Your weapon will glow when the time is right!"
"Tip_4_14"    "As a Demoman, when using the Chargin' Targe you can't change direction during a charge. Try to line charges up with where an enemy will be rather than where an enemy is."
"Tip_4_15"    "As a Demoman, the Chargin' Targe's charge ability is also perfect for quick getaways!"
"Tip_4_16"    "As a Demoman, your Bottle has no negative attributes when compared to the health reduction penalty of the Eyelander. Use your Bottle if survival is a priority."
"Tip_4_17"    "As a Demoman, collect heads by killing enemies with the Eyelander.  Each head increases your maximum health and also gives you a speed boost!"
"Tip_4_18"    "As a Demoman, the Sticky Jumper prevents all forms of self-inflicted damage, even from the Grenade Launcher or Ullapool Caber."
"Tip_4_19"    "As a Demoman, when using the Scottish Resistance remember that you can see your Stickybombs through walls and floors and can detonate them from any range. Use this to your advantage."
"Tip_4_20"    "As a Demoman, remember that a successful hit with Half-Zatoichi on any enemy wielding the same weapon will result in an instant kill."
"Tip_4_21"    "As a Demoman, use the Loch-and-Load to inflict additional damage against slower moving classes and buildings. Aim carefully however! You only have two shots before you must reload, and you will only inflict damage on a direct hit."
"Tip_4_22"    "As a Demoman, use the Ullapool Caber when surrounded by enemies. The resulting explosion will inflict heavy damage on all nearby opponents."
"Tip_4_23"    "As a Demoman, use the Claidheamh Mòr to maximize the effectiveness of your Chargin' Targe. You won't inflict critical hits or collect heads, but the extra duration of your charge will allow you to cover more distance, or make a quick escape!"
"Tip_4_24"    "As a Demoman, if you're paired with a Medic take advantage of safe opportunities to damage yourself in order to build an ÜberCharge faster."
"Tip_4_25"    "As a Demoman, you can perform the deadly Decapitation taunt when wielding the Eyelander or Half-Zatoichi! Use the taunt on unaware enemies in order to kill them instantly!"

Heavy tips

"Tip_6_Count" "20"
"Tip_6_1"     "As a Heavy, hold %attack2% in order to keep your Minigun spinning, ready for approaching enemies."
"Tip_6_2"     "As a Heavy, you're a great Medic buddy. Keep a clear line of sight to your Medic to keep the Medi Gun on you."
"Tip_6_3"     "As a Heavy, your Minigun chews up a lot of ammo. Pick up fallen weapons to refill your supply."
"Tip_6_4"     "As a Heavy, your Sandvich can be a lifesaver. Try to find a safe place before eating your Sandvich or you may be rudely interrupted."
"Tip_6_5"     "As a Heavy, you have more health than any other class on your team. Use this to your advantage by drawing enemy fire and allowing the other classes to flank the enemy."
"Tip_6_6"     "As a Heavy, you don't lose momentum while spinning up your Minigun in the air. Use this to surprise enemies around corners!"
"Tip_6_7"     "As a Heavy, use your Sandvich to heal up! Use %attack2% to throw it on the ground for friendly players to pick up as health. Don't worry, it comes with a plate to keep it clean."
"Tip_6_8"     "As a Heavy, your fists swing 20%% faster than the Killing Gloves of Boxing. Equip them with the Sandvich in order to quickly dispatch lunchtime attackers."
"Tip_6_9"     "As a Heavy, the Sandvich can be dropped by hitting %attack2%. A dropped Sandvich can heal a teammate 50%% of their maximum health."
"Tip_6_10"    "As a Heavy, be sure to get another Sandvich if you drop yours. Sandviches can be replenished from health kits, but only if your current health is full."
"Tip_6_11"    "As a Heavy, your Minigun's spin-up time can waste the Killing Gloves of Boxing's five-second critical buff. Carry your Shotgun with the K.G.B. in order to maximize the critical boost!"
"Tip_6_12"    "As a Heavy, the Sandvich and the Buffalo Steak Sandvich can be dropped by hitting %attack2% and can extinguish burning teammates. Use this to save your Medic."
"Tip_6_13"    "As a Heavy, the Gloves of Running Urgently increase your speed dramatically but drain your health while in use. Use the speed bonus to quickly reach the frontlines or to ambush enemies."
"Tip_6_14"    "As a Heavy, the Brass Beast inflicts additional damage but decreases your mobility while in use. Use it when playing defensively, as you will find it more difficult to successfully pursue fleeing enemies."
"Tip_6_15"    "As a Heavy, the Dalokohs Bar will increase your health by 50 for 30 seconds when used. This can be a powerful advantage when facing multiple opponents!"
"Tip_6_16"    "As a Heavy, the Dalokohs Bar will increase your health by 50 for 30 seconds when used. Use it to offset the health drain caused by the Gloves of Running Urgently."
"Tip_6_17"    "As a Heavy, the Fists of Steel's ranged weapon damage reduction helps to counter the threat of enemy Snipers. Use them to protect yourself while moving through open areas!"
"Tip_6_18"    "As a Heavy, the Warrior's Spirit will inflict additional damage, which makes them very effective in combat. The penalty is a slight reduction in health however, which may affect your longevity."
"Tip_6_19"    "As a Heavy, the Fists of Steel will dramatically reduce the amount of damage taken from ranged sources while increasing the amount of damage from melee weapons. Use them to push through enemy lines or to close the distance with the enemy."
"Tip_6_20"    "As a Heavy, you can perform the deadly Showdown taunt when using your Fists! Use the taunt on unaware enemies in order to kill them instantly!"

Engineer tips

"Tip_9_Count" "28"
"Tip_9_1"     "As an Engineer, use the build tool to place Sentry Guns, Dispensers, and Teleporters."
"Tip_9_2"     "As an Engineer, you need metal to build, repair, and upgrade your buildings. Collect fallen weapons to replenish your supply."
"Tip_9_3"     "As an Engineer, hit your Sentry Gun with your Wrench in order to upgrade it with metal. Each level adds more health and firepower."
"Tip_9_4"     "As an Engineer, build Dispensers to provide your teammates with health and ammo. They also generate metal for you to use."
"Tip_9_5"     "As an Engineer, build Teleporters to help your team reach the frontlines faster."
"Tip_9_6"     "As an Engineer, keep an eye out for enemy Spies attaching Electro Sappers to your buildings. Use your Wrench to remove Sappers."
"Tip_9_7"     "As an Engineer, help your fellow Engineers! Your Wrench can upgrade or repair their buildings as well as your own."
"Tip_9_8"     "As an Engineer, hit your buildings with your Wrench while they are constructing in order to make them build faster."
"Tip_9_9"     "As an Engineer, it can be useful to move your buildings forward in order to support your team. Use %attack2% to pick up your buildings and carry them."
"Tip_9_10"    "As an Engineer, remember to upgrade your buildings. Level 3 Teleporters recharge much faster, allowing your team to keep the pressure on."
"Tip_9_11"    "As an Engineer, hit either the entrance or the exit of your Teleporter with your Wrench in order to repair and upgrade both sides."
"Tip_9_12"    "As an Engineer, hit %attack2% to rotate building blueprints before you hit %attack% to build. Use this in order to orient Teleporters away from walls."
"Tip_9_13"    "As an Engineer, you can do more than just maintain your buildings. Use your Shotgun and your Pistol to assist in fights and to defend your buildings."
"Tip_9_14"    "As an Engineer, Sentry Guns aren't restricted to just defensive measures. Deploy them quickly in hidden locations in order to aid in an offensive push."
"Tip_9_15"    "As an Engineer, remember that disguised enemy Spies can use your Teleporter. Try not to stand on top of your Teleporter exit, especially when upgrading or repairing it."
"Tip_9_16"    "As an Engineer, check for Spies with your weapons if someone suspicious approaches."
"Tip_9_17"    "As an Engineer, use your Shotgun and Pistol to destroy enemy Stickybombs placed near your buildings."
"Tip_9_18"    "As an Engineer, the Gunslinger's Combat Mini-Sentry Guns build much faster than normal Sentry Guns and require less ammo to build. This makes Combat Mini-Sentry Guns the perfect offensive tool."
"Tip_9_19"    "As an Engineer, your Wrangler can be used to greatly extend the range of your Sentry Gun."
"Tip_9_20"    "As an Engineer, keeping spare ammo can save your buildings later on."
"Tip_9_21"    "As an Engineer, the Southern Hospitality can be very useful for spychecking. If you hit an enemy and they start bleeding, you have discovered an enemy Spy."
"Tip_9_22"    "As an Engineer, the Jag allows you to construct buildings considerably faster if you hit them while they are under construction. Use the Jag when you need to construct buildings quickly in order to close a hole in your team's defensive line."
"Tip_9_23"    "As an Engineer, the Frontier Justice will gain revenge crits for every assist and every enemy killed by your Sentry Gun. Use it to quickly deal with enemies when your Sentry Gun has been destroyed."
"Tip_9_24"    "As an Engineer, if you perform three hits successive hits with the Gunslinger, the final blow will be an automatic critical hit. Use this technique to ambush and eliminate stronger classes when you lack support from your team or your Sentry Gun."
"Tip_9_25"    "As an Engineer, you can use %attack2% in order to pick up your buildings and carry them. Remember that you will move more slowly and be unable to attack when carrying a building however, so be careful!"
"Tip_9_26"    "As an Engineer, be aware that your building will be destroyed if you are killed while carrying it. Only move your buildings when you are guarded by your team, or it is safe to do so!"
"Tip_9_27"    "As an Engineer, you can perform the deadly Dischord taunt when wielding the Frontier Justice! Use the taunt on unaware enemies in order to kill them instantly!"
"Tip_9_28"    "As an Engineer, you can perform the deadly Organ Grinder taunt when wielding the Gunslinger! Use the taunt on unaware enemies in order to kill them instantly!"

Medic tips

"Tip_5_Count" "28"
"Tip_5_1"     "As a Medic, use your Medi Gun to heal teammates, and buff them up to 150%% of their normal health."
"Tip_5_2"     "As a Medic, fill your ÜberCharge by healing teammates and then hit %attack2% to become invulnerable for a short time."
"Tip_5_3"     "As a Medic, your ÜberCharge makes both you and your Medi Gun target invulnerable for a short time."
"Tip_5_4"     "As a Medic, you can fill your ÜberCharge faster by healing teammates who are more injured."
"Tip_5_5"     "As a Medic, keep alert for teammates calling for your help. Use the Medic arrows onscreen to find them."
"Tip_5_6"     "As a Medic, your ÜberCharge will build much faster during setup time."
"Tip_5_7"     "As a Medic, you cannot capture a Control Point or pick up the Intelligence while invulnerable."
"Tip_5_8"     "As a Medic, heal Soldiers and Demomen at the beginning of a round in order that they can use the extra health to rocket or sticky jump across the map."
"Tip_5_9"     "As a Medic, you can ÜberCharge without a heal target in order to save yourself in dire situations."
"Tip_5_10"    "As a Medic, it's better to use an ÜberCharge too early than lose it by being killed."
"Tip_5_11"    "As a Medic, fool the enemy by using the \"ÜberCharge ready!\" voice command in order to pretend you have an ÜberCharge prepared."
"Tip_5_12"    "As a Medic, you can keep multiple targets overhealed allowing them to absorb more damage."
"Tip_5_13"    "As a Medic, your Bonesaw swings 20%% faster than the Übersaw. Use the Bonesaw in defensive situations in which an ÜberCharge isn't as important."
"Tip_5_14"    "As a Medic, remember that syringes travel in arcs and have a travel time. Lead your targets, and aim higher in order to land successful hits."
"Tip_5_15"    "As a Medic, remember that critical hits have no effect on Sentry Guns. Use the Kritzkrieg in areas full of players instead."
"Tip_5_16"    "As a Medic, the Übersaw will still gain you ÜberCharge if the enemy being hit is a Scout phasing with Bonk! Atomic Punch."
"Tip_5_17"    "As a Medic, using ÜberCharge to be invulnerable to damage does not mean you are free from harm. Watch out for the Pyro's compression blast and explosive knock back."
"Tip_5_18"    "As a Medic, when attacking with an ÜberCharge try to get as close to Sentry Guns as possible so that your teammates can get close enough to destroy them."
"Tip_5_19"    "As a Medic, your default Syringe Gun automatically heals you over time by 3 health per second compared to the Blutsauger's 1 health per second. Use the Syringe Gun when playing defensively, as the passive healing rate will provide you with an advantage."
"Tip_5_20"    "As a Medic, the Übersaw will not gain you ÜberCharge if the enemy being hit is a disguised Spy."
"Tip_5_21"    "As a Medic, the Kritzkrieg's taunt heals 10 health. Use it when there are no health kits or other Medics nearby."
"Tip_5_22"    "As a Medic, pay attention to other Medics on your team. Keeping multiple Medics alive will help keep the rest of the team alive too."
"Tip_5_23"    "As a Medic, taunting with the Amputator will heal all nearby teammates."
"Tip_5_24"    "As a Medic, your Crusader's Crossbow does damage to enemies or heals teammates upon a successful hit."
"Tip_5_25"    "As a Medic, timing is everything. If it is safe to do so, withhold your ÜberCharge until just the right moment in order to maximize its effectiveness.
"Tip_5_26"    "As a Medic, a successful hit with the Blutsauger will restore three health as well as damage the enemy. Use it when injured, when retreating, when on fire or when playing offensively." 
"Tip_5_27"    "As a Medic, the Vita-Saw will retain up to 20% of your ÜberCharge meter if you die before activating it. This can be very useful when attempting to assault a strongly-fortified position with only a small amount of time remaining."
"Tip_5_28"    "As a Medic, you can perform the deadly Spinal Tap taunt when wielding the Ubersaw! Use the taunt on unaware enemies in order to kill them instantly!"

Sniper tips

"Tip_2_Count" "20"
"Tip_2_1"     "As a Sniper, the longer you spend zoomed while scoped, the more damage the shot will do."
"Tip_2_2"     "As a Sniper, aim for the head in order to inflict critical damage."
"Tip_2_3"     "As a Sniper, zoom with the Sniper Rifle by hitting %attack2%."
"Tip_2_4"     "As a Sniper, use your secondary Submachine Gun to deal with nearby enemies."
"Tip_2_5"     "As a Sniper, a fully charged Sniper Rifle head shot can kill most classes instantly."
"Tip_2_6"     "As a Sniper, your shot will usually miss if the Huntsman is pulled back longer than five seconds. Reset it by hitting %attack2%."
"Tip_2_7"     "As a Sniper, Jarate can reveal hidden Spies. Be wary, as Spies using the Dead Ringer won't be visible if they Cloak after being soaked."
"Tip_2_8"     "As a Sniper, the Razorback breaks after being stabbed. Grab a new one from a resupply locker."
"Tip_2_9"     "As a Sniper, your Razorback emits a loud electric sound when a Spy attempts to backstab you. Listen for it!"
"Tip_2_10"    "As a Sniper, use Jarate to douse flames on yourself and on teammates."
"Tip_2_11"    "As a Sniper, all hits on enemies who have been doused with Jarate are mini-crits."
"Tip_2_12"    "As a Sniper, the Tribalman's Shiv causes your target to bleed when hit. This can be useful for tracking down Spies."
"Tip_2_13"    "As a Sniper, the Sydney Sleeper only applies Jarate to enemies. Do not waste your ammo trying to extinguish burning teammates as you would with normal Jarate."
"Tip_2_14"    "As a Sniper, your Jarate and Bushwacka make the perfect combo. Soak the enemy in Jarate and hit them with the Bushwacka for an automatic critical hit."
"Tip_2_15"    "As a Sniper, the Sydney Sleeper can kill most classes in one shot at 100% charge."
"Tip_2_16"    "As a Sniper, Darwin's Danger Shield adds an additional 25 health. Use it when survival is a top priority."
"Tip_2_17"    "As a Sniper, the Huntsman is be very effective at short to medium range despite its inability to zoom in."
"Tip_2_18"    "As a Sniper, the Sydney Sleeper will apply a Jarate effect to an enemy even if the shot is not fatal. The Jarate effect is only applied if the shot has been charged to 50% or more however, so take your time when shooting."
"Tip_2_19"    "As a Sniper, the Sydney Sleeper can coat an enemy with Jarate upon a successful hit. This makes it an effective weapon when supporting your team from afar even if you do not kill the enemy with your first shot."
"Tip_2_20"    "As a Sniper, you can perform the deadly Skewer taunt when wielding the Huntsman! Use the taunt on unaware enemies in order to kill them instantly!"

Spy tips

"Tip_8_Count" "37"
"Tip_8_1"     "As a Spy, use your Knife to backstab enemies from behind, killing them instantly."
"Tip_8_2"     "As a Spy, disguise yourself as an enemy with your Disguise Kit. Beware, attacking will remove your disguise."
"Tip_8_3"     "As a Spy, hit %attack2% to Cloak and become fully invisible for a short period of time."
"Tip_8_4"     "As a Spy, use your Cloak to get behind enemy lines, and your disguise to move around amongst them."
"Tip_8_5"     "As a Spy, try to act like an enemy while disguised. Observe where enemy team members are, and disguise as one of them."
"Tip_8_6"     "As a Spy, place your Electro Sappers on enemy Sentry Guns in order to destroy them. Note that disguises aren't lost when placing Sappers."
"Tip_8_7"     "As a Spy, your Electro Sappers disable Sentry Guns before destroying them. Sap a Sentry Gun before attacking the Engineer."
"Tip_8_8"     "As a Spy, call for enemy Medics by hitting %voicemenu 0 0% while disguised."
"Tip_8_9"     "As a Spy, be careful when using voice commands while disguised. The enemy team will see them said in the text chat by whomever you're disguised as."
"Tip_8_10"    "As a Spy, the Ambassador does not inflict critical headshots when cooling down. Make each shot precise and timed in order to inflict maximum damage."
"Tip_8_11"    "As a Spy, try not to be hit by flames when arming the Dead Ringer, or else the flames may hit you again and reveal your location."
"Tip_8_12"    "As a Spy while cloaked with the Dead Ringer, your silhouette won't appear when colliding with enemies."
"Tip_8_13"    "As a Spy, pick up ammo and fallen weapons to recharge your Cloak when using the default Invisibility Watch or the Dead Ringer."
"Tip_8_14"    "As a Spy, the Cloak and Dagger will only drain if you are moving. Stand still or uncloak in order to regain lost charge."
"Tip_8_15"    "As a Spy, your silhouette can be seen if you move around while cloaked with the Cloak and Dagger for too long. Find a safe spot to sit and recharge."
"Tip_8_16"    "As a Spy, the Dead Ringer makes a very loud noise when uncloaking. Find a safe place away from enemies to uncloak."
"Tip_8_17"    "As a Spy, disguise as your own team by hitting the %disguiseteam% key. Use this in friendly areas or with the Dead Ringer in order to hide your presence from the enemy."
"Tip_8_18"    "As a Spy, hit %lastdisguise% while already disguised to change the weapon your disguise is holding."
"Tip_8_19"    "As a Spy, hit %lastdisguise% in order to automatically assume the last disguise you previously used."
"Tip_8_20"    "As a Spy, you can take enemy Teleporters. Surprise!"
"Tip_8_21"    "As a Spy, bumping into enemies while cloaked makes you slightly visible to everyone."
"Tip_8_22"    "As a Spy, if you're set on fire while cloaked, the enemy can see you and you cannot recloak!"
"Tip_8_23"    "As a Spy, use your Revolver to pick off targets that are low on health, or to deal with classes that are dangerous to get near, such as Pyros."
"Tip_8_24"    "As a Spy, if you are quick, you can stab an Engineer and then sap his Sentry Gun before it turns around and shoots you."
"Tip_8_25"    "As a Spy, the Dead Ringer significantly reduces the amount of damage taken from all attacks while you are invisible."
"Tip_8_26"    "As a Spy, avoid taking fall damage as it will give away your location!"
"Tip_8_27"    "As a Spy, your Electro Sappers sap both ends of a Teleporter. Try sapping the end that the Engineer isn't guarding."
"Tip_8_28"    "As a Spy, your Dead Ringer can be used to fake your own death. Try to use it when you're weak, otherwise it may be wasted or too obvious."
"Tip_8_29"    "As a Spy, reloading your Revolver will mimic the reload action of the weapon carried by your current disguise."
"Tip_8_30"    "As a Spy, if you're too slow to sap a Sentry Gun after backstabbing an Engineer, you can cloak or hide behind his Dispenser.
"Tip_8_31"    "As a Spy, Your Eternal Reward automatically disguises you as the person you most recently backstabbed. Be aware that you will lose your disguise upon death or when attacking, however."
"Tip_8_32"    "As a Spy, you can see enemies' health. Use this information to target weakened enemies with your Revolver."
"Tip_8_33"    "As a Spy, the L'Etranger adds to your cloak's battery when you successfully hit an enemy."
"Tip_8_34"    "As a Spy, your Electro Sappers disable Sentry Guns before destroying them. Communicate with your team, and sap a Sentry Gun just before your teammates attack. This will prevent the Sentry from firing, and also make it more difficult for an Engineer to repair it."
"Tip_8_35"    "As a Spy, the Conniver's Kunai allows you to absorb the current health of your victim upon a successful backstab! Be wary however, as your health will be drastically reduced when using this weapon, so be csure to remain undetected!"
"Tip_8_36"    "As a Spy, a good technique is to backstab enemies that are alone or are otherwise vulnerable. Always check your surroundings before backstabbing an enemy in order to ensure that you remain undetected."
"Tip_8_37"    "As a Spy, you can perform the deadly Fencing taunt when wielding the Knife, Your Eternal Reward or the Conniver's Kunai! Use the taunt on unaware enemies in order to kill them instantly!"

Arena tips

"Tip_arena_Count" "9"
"Tip_arena_1"     "Keep an eye on the player count at the top of the screen in order to tell if your team has an advantage."
"Tip_arena_2"     "With no healthkits present on the map, Medics are invaluable in Arena mode. Protect them at all costs."
"Tip_arena_3"     "The capture point in the middle of the map will become active after 60 seconds have elapsed once the round begins."
"Tip_arena_4"     "You don’t respawn in Arena, so don’t die!"
"Tip_arena_5"     "No single class is the most important in Arena. Focus on countering the other team's entire composition."
"Tip_arena_6"     "You can only change your class at the start of an Arena match before the gates open."
"Tip_arena_7"     "As an Engineer, make sure you’re building Dispensers in order to heal your teammates."
"Tip_arena_8"     "As a Medic, your ÜberCharge will not carry over between lives while using the Vita-Saw."
"Tip_arena_9"     "As a Pyro, spycheck teammates vigorously in order to prevent Spies from giving the other team a strategic advantage."

Capture the Flag tips

"Tip_ctf_Count" "7"
"Tip_ctf_1"     "Remember that you cannot pick up or carry the Intelligence when under the effects of a Medic's ÜberCharge, or are a Spy disguised as a member of the other team."
"Tip_ctf_2"     "If neither team is able to capture the Intelligence or the number of captures are equal when the round ends, you will enter Sudden Death mode. In Sudden Death mode, you cannot respawn and cannot change class after leaving the spawn point, similarly to Arena. Choose your class and tactics carefully!"
"Tip_ctf_3"     "In Capture the Flag matches, Engineers are critical to a successful defense. Help to defend them and their Sentry Guns in order to safeguard your Intelligence!"
"Tip_ctf_4"     "Remember that you can capture the enemy's Intelligence regardless of whether or not your own Intelligence is currently in the enemy's possession."
"Tip_ctf_5"     "When you capture the Intelligence, you and your team will be rewarded with a 100% chance of critical hits for a short time. Use this time to make a bold offensive push in order to capture the enemy's Intelligence again!"
"Tip_ctf_6"     "Because you and your team will be rewarded with a 100% chance of critical hits after capturing the Intelligence, it may not always be advantageous to capture the Intelligence immediately. Communicate with your team, and complete the capture when your teammates are in a position to make the most of the bonus critical chance."
"Tip_ctf_7"     "If you or a teammate are killed while carrying the Intelligence, it will remain on the ground for 60 seconds before returning the enemy's base. This should provide you with enough time to respawn and work with your team in order to pick it up and complete the capture!"

Control Point tips

"Tip_cp_Count" "2"
"Tip_cp_1"     "On maps with multiple control points, remember that each control point can be captured at different rate. Generally, the closer the control point is to one team's base, the faster you can capture it."
"Tip_cp_2"     "On maps with multiple control points, the final point is usually the most heavily defended. Consider using a cloaked Spy to evade the enemy team and quickly capture the point before they can respond!"

King of the Hill tips

"Tip_koth_Count" "1"
"Tip_koth_1"     "In King of the Hill, the only way to win the round is to capture the control point and retain control for three minutes. Due to this, a strong offensive team is required at the beginning of the match but, once the point has been captured, play defensively and prevent the team from taking the point!"

Payload tips

"Tip_payload_Count" "3"
"Tip_payload_1"     "Scouts, along with Soldiers and Demomen wielding the Pain Train, are able to move Payload carts twice as fast as the other classes. Use this to your advantage!"
"Tip_payload_2"     "Remember that the Payload cart will heal you and provide you with ammo while you are within close proximity. Use this to your advantage!"
"Tip_payload_3"     "Always keep an eye out for enemy Spies when you are pushing the Payload cart. Pushing the cart and repelling the enemy make the perfect distraction, and Spies will attempt to take full advantage of it."

Payload Race tips

"Tip_payloadrace_Count" "1"
"Tip_payloadrace_1"     "Because Payload Race maps require your team to capture your own Payload cart while preventing the enemy team from capturing theirs, a good balance between offense and defense is vital!"

Territorial Control tips

"Tip_tc_Count" "1"
"Tip_tc_1"     "In Territorial Control, stalemates will result in Sudden Death mode once the time has elapsed. In Sudden Death mode, you cannot respawn and cannot change class after leaving the spawn point, similarly to Arena. Choose your class and tactics carefully!"

Medieval Mode tips

"Tip_medieval_Count" "1"
"Tip_medieval_1"     "Because firearms are prohibited in Medieval Mode, the Pain Train has no negative attributes when compared to the Bottle or Shovel. Use the extra capturing speed to quickly capture the two control points and assault Degroot Keep!"

General tips

"Tip_general_Count" "5"
"Tip_general_1"   "Remember that you can perform taunts during humiliation. If you have the right weapon equipped, you may be able to kill a victorious enemy with a taunt before they kill you!"
"Tip_general_2"   "Hit %voicemenu 0 0% in order to call for a Medic if you are injured. Nearby Medics will be notified of your need."
"Tip_general 3"   "Stickybombs can be destroyed by shooting at them with any weapon that uses bullets, or striking them with a melee weapon. Explosions won't destroy them, but will knock them out of the way."
"Tip_general_4"   "Damaging yourself during Setup time does not increase your Medic's ÜberCharge rate."
"Tip_general_5"   "Scouts, along with Soldiers and Demomen wielding the Pain Train, are able to capture control points twice as fast as the other classes. Use this to your advantage!"