Difference between revisions of "Team Fortress Wiki talk:Weapon Demonstration"

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m ({{icon item|Badpipes|16px}} Badpipes: Updating name link. Seems both "Badpipes" and "Bad Pipes" show the icon of the taunt, but only one gives the proper link to the page.)
({{Demo Header|Shahanshah}})
 
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= Needed =
 
= Needed =
=={{icon item|Bad_Pipes|16px}} [[Bad Pipes]]==
 
  
=={{icon item|Batsaber|16px}} [[Batsaber]]==
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= Tools =
{{Reservation|[[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] ([[User talk:Scoot-teh-Destroyer|talk]]) 22:32, 7 October 2015 (PDT)}}
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== {{Demo Header|Chemistry Set}} ==
:I've got a legit one, I'll give it a shot. :) [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] ([[User talk:Scoot-teh-Destroyer|talk]]) 22:32, 7 October 2015 (PDT)
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Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be
:: Good to hear! I'd suggest making sure the loadout view shows that the item is tradable, I think currently all of the new reskins are marked with a "untradable" tag. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 23:23, 7 October 2015 (PDT)
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What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2
::: Yeah, the Bat's currently untradeable since I got those crates from the Comm. Market. I'll deal with that part last. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] ([[User talk:Scoot-teh-Destroyer|talk]]) 04:06, 8 October 2015 (PDT)
 
::::Gonna do a test render soon. What should I do for the Bat's inspect animation? It's currently bugged but they'll eventually patch it of course. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] ([[User talk:Scoot-teh-Destroyer|talk]]) 21:08, 8 October 2015 (PDT)
 
:::::Trying to rediscover how to use Srcdemo2, but haven't been successful. [https://www.youtube.com/watch?v=ShEXK_5Cjwk&feature=youtu.be| Here's the rough test] for the video just to test the format. Will probably spend more time waiting for the vaporization animations to complete before moving onto the next target. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] ([[User talk:Scoot-teh-Destroyer|talk]]) 21:43, 8 October 2015 (PDT)
 
  
::::: So far it's looking pretty good. I'd suggest making the following changes:
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:Hi there,
::::* In your loadout, after you give time for the viewers to read the description of the item, move your mouse so they can see the Scout.
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: You now have to wait for [[User:WindPower|WindPower]] to respond. He usually does this every week on Sundays, though he's very busy nowadays.
::::* After you hit the Pyro with the first swing allow a tiny bit more time to stare at him before jumping over the barrier and continuing.
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: My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.
::::* Allow more time to watch the corpses disappear, also let at least most of the Scout's quote finish when you kill the Soldier before moving on to the Medic.
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: It also lacks editing.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 15:05, 3 June 2020 (UTC)
::::* After killing the medic wait for a tiny bit longer still showing the crits, then let them disappear and then taunt.
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:::> he's very busy nowadays
::::* Also, in the lower right of your screen while hitting the Medic a icon appears several times.
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:::You give me too much credit. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
::::* Also, VERY picky for me to say, but since you're re-recording the clip I'd suggest kicking the Spy from the server, as he's not needed for this clip.
 
  
::::Very good demonstration attempt dude, only a few small changes need to be made. If you haven't been already, watch the current [https://www.youtube.com/watch?v=Zoxjz2bN3kk Bat Demonstration] and use it as a reference, try mimic it as close as possible. (The delays, intervals of swings etc) and your clip will look much nicer. Also, regarding your first question, are you referring to the skin inspection animation? If so, they are not required for the wiki's demonstrations. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 03:26, 9 October 2015 (PDT)
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::Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be <br />
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::[[User:Fokuskii|Fokuskii]] ([[User talk:Fokuskii|talk]]) 23:53, 3 June 2020 (UTC)
  
I looked into it, and it appears that as default, at least with exec'ing weaponref the numbers stack. Place "hud_combattext_batching 0" into your console and it should fix the problem,
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:::The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:10, 4 June 2020 (UTC)
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:::The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
  
EDIT: Disregard what I said about the damage stacking, I'm just not used to it taking effect on the Scout's melee, since usually it doesn't stack on melee as they're not firing fast enough. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 05:13, 9 October 2015 (PDT)
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I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)
:All of what Obilisk said, plus:
 
* If you can set your recording program to show your mouse cursor, please do so in the loadout view. It's not a hard rule but most demonstrations have it visible. If you can't then no big deal.
 
* Hide the Spy; he's visible a few times in the clip. The most effective way to do that is to do what Obilisk said (kick the spy).
 
* The weapon selection HUD is visible for a split-second right after taunting.
 
Also if you need help with SrcDemo2 please ask~ Though your current recording setup and video quality is very nice as-is. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:13, 10 October 2015 (PDT)
 
  
:[https://www.youtube.com/watch?v=m9peUIsMcFs&feature=youtu.be Here's the latest test demo.] I'll be sure to do one more similar to this when the item is actually tradable. On another note, Nvidia Shadowplay seems to have no setting to show the mouse cursor, so I believe showing it on the loadout screen will be impossible. Seem to not be able to launch SrcDemo2 at all, not even the software will launch. I'll just stick with my current setup for now. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] ([[User talk:Scoot-teh-Destroyer|talk]]) 15:26, 11 October 2015 (PDT)
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Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 01:15, 16 February 2024 (UTC)
:: Clip is looking very good Scoot! My one suggestion to make the clip perfect would be to after killing the medic not release the crits instantly, rather wait a tiny bit then release. Very nit picky but it would make the clip great, though since it's not too noticable Wind may let it slide. My suggestion for the mouse cursor would either be manually edit the mouse cursor (Yes, a struggle :S) Or perhaps try recording with another software. Although I remember some old demonstrations in the past not having a cursor so you'd want to wait for Wind's reply on that. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 02:27, 12 October 2015 (PDT)
 
:::It's fine. Feel free to address both or either detail (mouse cursor and crit thing) if you want, or don't. Just needs music now~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:13, 18 October 2015 (PDT)
 
::::I'll probably have a final version ready later this week. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] ([[User talk:Scoot-teh-Destroyer|talk]]) 16:21, 19 October 2015 (PDT)
 
:::::Anybody have a link to the extended demonstration music and the reel sound effect that plays @ the end? Can't find em' anywhere. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] ([[User talk:Scoot-teh-Destroyer|talk]]) 10:06, 24 October 2015 (PDT)
 
::::::[http://www.mediafire.com/?7qt1g25vta7aw6q] Credit: [[User:Karmacharger]]. WindPower, please poot on main page (you forgot last time). [[User:Darkid|<span style="color:red">Darkid</span>]] ([[User talk:Darkid|<span style="color:blue">Talk</span>]] | [[Special:Contributions/Darkid|<span style="color:grey">Contribs</span>]]) 10:28, 24 October 2015 (PDT)
 
:::::::Don't use/put that one, it has bad musics mixing. Use/put this one instead: http://www.mediafire.com/download/y0gjm9yekjj6zzx/Demonstration+Music+v2.rar [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 2:46 AM 10/25/2015 (PDT)
 
::::::::{{c|Done}} — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:23, 25 October 2015 (PDT)
 
  
:Been dealing with hardware issues/school. Should have a version w/ music done by the end of this week hopefully. Apologies. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] ([[User talk:Scoot-teh-Destroyer|talk]]) 09:08, 9 November 2015 (PST)
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:It's still open, although a collector's kit may be too large as it would require showing all 100 items added.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:13, 16 February 2024 (UTC)
=={{icon item|Bucking_Bronco|16px}} [[Bucking Bronco]] ==
 
=={{icon item|Burstchester|16px}} [[Burstchester]] ==
 
{{reservation/sandbox}} <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 18:13, 31 December 2015 (PST)
 
  
=={{icon item|C.A.P.P.E.R|16px}} [[C.A.P.P.E.R]] ==
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::Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 03:41, 17 February 2024 (UTC)
{{Reservation| [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] ([[User talk:Scoot-teh-Destroyer|talk]]) 06:07, 9 October 2015 (PDT)}}
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:::Just pick a simpler, cheaper chemistry set like in the first video · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:15, 17 February 2024 (UTC)
:Guess I'll do this one too. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] ([[User talk:Scoot-teh-Destroyer|talk]]) 06:07, 9 October 2015 (PDT)
 
  
=={{icon item|Giger_Counter|16px}} [[Giger Counter]] ==
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== {{Demo Header|Upgrade to Premium Gift}} ==
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:I'm not quite sure if this one is necessary [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:12 PM 8/24/2014 (PDT)
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::Nah, probably not unless someone just happens to run upon that item — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:59, 27 October 2014 (PDT)
  
=={{icon item|Shooting_Star|16px}} [[Shooting Star]] ==
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Question: Do I need to show I, person giving the premium gift, receive the professor speks?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 11:04, 6 September 2019 (UTC)
{{Reservation|[[User:Punishment Fatal|Punishment Fatal]] ([[User talk:Punishment Fatal|talk]]) 03:28, 11 October 2015 (PDT)}}
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:Yes, that's part of the item's effects. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)
: I just traded up mine, so I guess I'll try it.
 
  
: Alright, another [https://youtu.be/ANBF6YtPONI rough edit]. Pre-SrcDemo2 and loadout screen. I think the Scout and Engi on top of each other might need to be fixed, but for some odd reason, a shoulder shot was considered by the game to be a "headshot", so I'm not quite sure about that one. [[User:Punishment Fatal|Punishment Fatal]] ([[User talk:Punishment Fatal|talk]]) 18:28, 18 October 2015 (PDT)
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I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)
:: Looks very good, but yeah I'd suggest moving the scout. Try aiming a bit lower, maybe around his chest area, as I believe killing the Scout and Engineer simultaneously in that part is meant to show penetrating targets without a headshot. Otherwise though, I'd say you should try srcdemo2 it! <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 03:56, 20 October 2015 (PDT)
 
:::Also aim lower on the Medic. Aim for the tummy, not the shoulders. Other than that, there's also the obvious (needs loadout screen, higher quality like Obilisk said etc.). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:23, 25 October 2015 (PDT)
 
  
=={{icon item|Kazotsky Kick|16px}} [[The Kazotsky Kick]]==
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== {{Demo Header|Something Special for Someone Special}} (Tool)==
:I think Valve beat our asses on this one. Not sure if we should still do it, because it'd be weird to have two videos on the same page. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:47, 26 September 2015 (PDT)
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Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.
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<br>Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.
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<br>It seems that the process is mostly the same as the [[Gift Wrap]], but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 19:26, 16 July 2019 (UTC)
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: Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 21:37, 18 July 2019 (UTC)
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::Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:01, 19 July 2019 (UTC)
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:::If you give it some time, I could save up to get it and try to make it. <br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 20:16, 19 July 2019 (UTC)
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:I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:00, 21 July 2019 (UTC)
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::Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the [https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c718b0c234a3f5ff5fc8f0b99c3f64f0de4ccefe_full.jpg Scout avatar] (184x184 version from Steam), while Miss Pauling can use [https://i.imgur.com/bBLbzuP.png this]. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?
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::Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 23:55, 21 July 2019 (UTC)
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::<br> well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-game[[User:Jomarcenter|Jomarcenter]] ([[User talk:Jomarcenter|talk]]) 14:27, 28 August 2019 (UTC)
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::::That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:17, 1 September 2019 (UTC)
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:::: I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two '''accounts''' would be okay to reuse right?) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 04:52, 4 September 2019 (UTC)
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:::::Yeah, sure, it would just be two separate videos — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)
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:::<br> I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.
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::: The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 01:06, 25 July 2019 (UTC)
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::::No need for roleplaying. It's cool if you want to do it but totally optional. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:26, 29 July 2019 (UTC)
  
=={{icon item|Grappling Hook|16px}} [[Grappling Hook]]==
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== [[File:Mannpower Powerup King.png|16px|link=Mannpower]] [[Mannpower]] powerups ==
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{{c|Demonstrate all powerups.}}
  
{{Reservation|- [[User:Uufje|Uufje]] 07:41, 30 November 2015 (PST)}}
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{{c|Show you can switch to the Grappling Hook under the effects of the Knockout powerup.}}
  
(I mean, if nothing else, it ''is'' able to kill players.) [[User:Dogman15|Dogman15]] ([[User talk:Dogman15|talk]]) 02:26, 24 December 2014 (PST)
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Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with [[Domination|dominations]]), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:51, 12 July 2022 (UTC)
: I don't know, but, Grappling Hook is having several changes each update, so every time an update releases, it would be need to re-made the entire video. In my opinion, I would wait until Mannpower to release it completely before doing a Weapon Demonstration video. [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 08:37, 16 March 2015 (PDT)
 
:: Yeah I agree with Gabrielwoj, otherwise we'd be constantly doing this demonstration :(  <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 13:32, 17 March 2015 (PDT)
 
:: Today's update says Mannpower is no longer in Beta. So would now be a good time to do this? [[User:Awesome144|Awesome144]] ([[User talk:Awesome144|talk]]) 18:12, 28 October 2015 (PDT)
 
:::Yes. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:48, 1 November 2015 (PST)
 
  
I should have this done soon; I've been sick for a week, so that's why it's taking longer than normal. - [[User:Uufje|Uufje]] 14:13, 19 December 2015 (PST)
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:This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:
  
=={{icon item|Mannrobics|16px}} [[Mannrobics]] ==
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* Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.
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* Start the demonstration in first-person mode.
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* Switch to third-person mode.
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* Kill enough enemies such that domination status appears.
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* Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.
  
==[[Image:Pumpkinbomb.png|16px]] [[Pumpkin bomb]]==
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Now you've established that "skull on HUD" = "having killed enough enemies".
:does it really need a video?  [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:52 AM 10/19/2014 (PDT)
 
::Not really. That or the other mechanics would need videos too (ghosts, halloween bosses, spells, etc) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:59, 27 October 2014 (PDT)
 
  
=={{icon item|Soldier's Requiem|16px}} [[Soldier's Requiem]]==
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Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.
  
{{Reservation/sandbox}} <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 17:29, 6 November 2015 (PST)
+
Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)
  
I did two seperate versions of this demonstration. One with the original demonstration music, and one with the Haunted Fortress 2 music. [https://www.youtube.com/watch?v=3PrK_2N7j5Q&feature=youtu.be Version 1] and [https://www.youtube.com/watch?v=YI98tJpGwRg&feature=youtu.be Version 2] Tell me which one you prefer, I just thought it could be cool having the Halloween music for a Halloween taunt, I tried the demonstration with the latest halloween music, but it sounded a bit too intense in my opinion, so I kept to just the 2010 Halloween music. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 17:56, 6 November 2015 (PST)
+
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
:The Halloween music is nice but unfortunately it doesn't really fit with a video fo this short duration. You're forced to cut the music rather abruptly. On this basis I'd prefer the non-halloween version for this, or maybe you could taunt a few more times if the voice lines keep being unique and it allows you to cut the music at a more appropriate point. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:11, 8 November 2015 (PST)
 
:: Ah alright. I don't think it'd be worth showing it over and over, as I don't believe it'd be neccessary for the viewers, and may be a bit boring. [https://www.mediafire.com/?9abu6mp7py3j7n1 Download with normal music.] It would be cool to put the music on the Zoomin' Broom taunt though! <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 21:39, 8 November 2015 (PST)
 
  
=={{icon item|Zoomin' Broom|16px}} [[Zoomin' Broom]]==
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:I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:56, 14 December 2023 (UTC)
{{Reservation/sandbox}} <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[User:Derpspy|<span style="text-decoration:">Derpspy</span>]]</span> 16:17, 15 December 2015 (GMT)
 
  
= Tools =
+
== {{Demo Header|Secret Saxton}} ==
 +
I don't think it's very needed, but since it seems very simple, I can do it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:13, 16 December 2023 (UTC)
 +
 
 +
:Won't you need another person since they are only delivered to players while playing on a server? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:18, 16 December 2023 (UTC)
 +
 
 +
::To add on, maybe have it filmed from the perspective of the gift being sent, and have the perspective of the recipient? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:19, 16 December 2023 (UTC)
 +
 
 +
:::I could help with this one, I can do most days after 22:00 CEST [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 15:29, 16 December 2023 (UTC)
 +
::::@Po1yb1ank we appreciate your enthusiasm, but before doing this, please complete the KGB video first. I can wait · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:45, 16 December 2023 (UTC)
 +
 
 +
:::::Sure thing, I've just been trying to edit it and the fist bump videos, expect them both in the coming days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 21:34, 16 December 2023 (UTC)
 +
 
 +
::::::I might delay doing the KGB taunt until the new year, I was going through the files and all of them have bots dropping the Smissmas presents, so expect the KGB to be completed later than expected. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:55, 20 December 2023 (UTC)
 +
 
 +
{{Outdent|6}} I'm still up for making this demonstration, I would need a lovely assistant to help out with it. [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 18:24, 21 January 2024 (UTC)
 +
 
 +
:IF you still need an assist I could help some time just let me know [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:43, 12 March 2024 (UTC)
 +
 
 +
::Yeah still need a hand with it, the only problem is getting a way to join one another because using create server won't make it joinable, I think there some other stuff you gotta do.<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 07:53, 15 March 2024 (UTC)
 +
 
 +
::: pretty sure You should be able to use https://na.serveme.tf/ to temporarily rent a server. That's what a lot of the competitive teams use for matches. If that doesn't work I could ask around and know a few people that might have their own servers we could borrow [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 08:49, 15 March 2024 (UTC)
 +
 
 +
= Action =
 +
== {{Demo Header|Spellbook Magazine}} ==
 +
{{c|Demonstrate all Magic spells with the Stock (Normal quality) version equipped.}}
 +
 
 +
{{c|Maybe include this one on the [[Magic spells]] page, other spellbook variants are not needed (Fancy and Diary).}}<br>
 +
Suggestion: Use {{cvar|tf_test_spellindex}} to always get a specific spell · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:19, 28 January 2024 (UTC)
  
=={{icon item|Gift Wrap|16px}} [[Gift Wrap]]==
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== {{Demo Header|Fancy Spellbook}} ==
:Does this still need to be done? I can do it. ~[[User:Hi5TBone|<span style="font-weight:bold;">Hi5TBone</span>]] 4:45 PM 6/12/2015 (CST)
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{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}
:: No one seems to have touched it, so go ahead. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 05:11, 13 June 2015 (PDT)
 
  
=={{icon item|Upgrade to Premium Gift|16px}} [[Upgrade to Premium Gift]]==
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== {{Demo Header|Fireproof Secret Diary}} ==
:I'm not quite sure if this one is necessary [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:12 PM 8/24/2014 (PDT)
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{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}
::Nah, probably not unless someone just happens to run upon that item — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:59, 27 October 2014 (PDT)
 
  
=={{icon item|Strange Count Transfer Tool|16px}} [[Strange Count Transfer Tool]]==
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== {{Demo Header|Kritz or Treat Canteen}} ==
  
With the release of the Tough Break Update, it would be a good idea to get this done ASAP. --[[File:User Dr. Scaphandre Golden Ghastly Gibus.png|50px|link=User talk:Dr. Scaphandre]] [[User:Dr. Scaphandre|<font color="FFDF00"><big>''Dr. Scaphandre''</big></font>]] 11:17, 23 December 2015 (PST)
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== [[File:Heavyhumiliation.png|16px|link=Match outcomes]] [[Match outcomes]] ==
 +
{{c|Current one does not show front, crouching, running, etc, at all angles.}}
  
= Cosmetics =
+
So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:
=={{icon item|Boston Boom-Bringer|16px}} [[Boston Boom-Bringer]] ==
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* Show a split screen with a player on RED team on one screen and player on BLU team on the other screen
 +
** The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose
 +
*** This part would repeat for each class
 +
* It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc
 +
* After this I would move on to the next class until all of them are done<br>
 +
However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles? <br>[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 22:47, 6 February 2023 (UTC)
  
{{c|Demonstration of how the sound effect works}}
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::How about just use the RED player to see the BLU humiliation animation. Like:
 +
::''RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video''
 +
::#BLU player stands beside the intel point
 +
::#RED player captures the intel and win the game
 +
::#BLU player enters humiliation
 +
::#RED player look at the BLU player
 +
::#BLU player moves around to show off the humiliation animation.
 +
::I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 03:19, 7 February 2023 (UTC)
  
Pardon me if I'm putting in the wrong place, but I noticed that [[Infernal Orchestrina]] includes the demonstration. I know that was for a pyroland item, but what if the Boston Boom-Bringer had a demonstration video where it shows the sound effect that is played when taunting? Just like the Orchestrina had (albeit the Pyroland thing). There is several sound effects, though, so all of them has to be played. [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 21:32, 26 March 2015 (PDT)
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:Simply using {{code|thirdperson_mayamode}} it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest [[Thunder Mountain]] and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using {{code|mp_bonusroundtime}} to extend the time at the end and just capping the first point).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:01, 7 February 2023 (UTC)
:Infernal Orchestrina was demonstrated because it turns pyroland vision on by itself, not because of the sound effect it adds. This item has no such dramatic change, so no need to demonstrate — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:08, 29 March 2015 (PDT)
 
::Alright, thanks. [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]]  15:12, 29 March 2015 (PDT)
 
  
= Need to be redone=
+
::I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:24, 7 February 2023 (UTC)
=={{icon item|Air_Strike|16px}} [[Air Strike]]==
 
{{c|Reduced blast radius by 20% when rocket jumping}}
 
  
=={{icon item|Amputator|16px}} [[Amputator]]==
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:::Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:33, 8 February 2023 (UTC)
  
{{c|Healing done with the taunt now grants small amounts of ÜberCharge}}
+
::::I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:15, 12 February 2023 (UTC)
  
=={{icon item|Axtinguisher|16px}} [[Axtinguisher]]==
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= Taunts =
  
{{c|33% Damage penalty}}
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== {{Demo Header|Fist Bump}} ==
 +
{{Reservation|[[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:47, 8 March 2024 (UTC)}}
 +
:[https://www.youtube.com/watch?v=nUcrw2Dpzh4 Demonstration video] [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 3:08, 20 December 2020 (CST)
 +
:There a few things wrong with the demonstration:
 +
:1. The demonstration does not show all class animations.
 +
:2. Overall it seems like the demonstration was very unorganised, it looks like you're running all over the place instead of having a plan of what you're doing.
 +
:3. It appears your quality settings are too low, as (even at 1080p) it looks quite low quality compared to other demonstrations (Specifically it looks a lot like AA is very low).
 +
:4. The HUD should not have "contracts available/inactive", and it should not have the top HUD element either.
 +
:5. The bot's name should use the consistent "Friendly [classname]" pattern (Unless it's an enemy).
 +
:6. It looks like there is blood on a box on the left, this is not there by default and should be removed using <code>r_cleardecals</code>.
 +
:7. It appears you're missing a texture/several textures, the windows are tinted purple (Which does not happen normally), the settings room at the top at ~0:39 shows this very clearly.
 +
:8. You're using minimised viewmodels, which is never used in demonstrations (Which is a consistency thing).
 +
:I've ordered these from most important to least important.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:15, 20 December 2020 (UTC)
 +
Is this good? (I'm getting to other classes but I just wanna make sure I dont mess up.) https://www.youtube.com/watch?v=CyQb_JRGogQ [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 21:51, 20 December 2020 (CST)
  
{{c|20% Slower attack speed}}
+
: 1. It's still with a low AA
 +
: 2. You should focus also the teammate and the enemy when taunting, only from the right
 +
: 3. You must wait a few seconds before start to moving
 +
: 4. The backpack scene is a bit long
 +
: 5. Between scenes, you need to wait a bit.
 +
: 6. As Grampaswood said, you need to organize what will you do. The "cannot taunt in these situations" scene is unorganized.
 +
: See the video demostrations from the other partner taunts, like [[High Five]]
 +
: And, please use the colons (":") when you write your reply · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:10, 21 December 2020 (UTC)
  
{{c|75% Slower switch-to speed}}
+
: Pretty much what Ashe said. Also do note that demonstration involve a lot of doing everything over and over again, and can be very tiring at times but you'll get there in the end.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:15, 21 December 2020 (UTC)
  
=={{icon item|Baby Face's Blaster|16px}} [[Baby Face's Blaster]]==
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:Hi there and thanks for the demonstration video. All of the above is good feedback. I'd add that the audio was a bit crackling in the first version (some voice lines seem to have a gap in their playback), seems fixed in the second version though. Not sure if you've changed anything, but if not, then it's probably a random occurence to watch out for in future versions. I agree with the approach of iterating with just one class until that version is perfect, then moving on to adding the other classes. Good luck :) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:33, 5 January 2021 (UTC)
{{c|Added Boost reduction on taking damage.}}
 
  
{{c|Increased amount of Boost lost on air jump}}
+
:3rd times the charm right? https://www.youtube.com/watch?v=FfNzFf6ptHA (P.S if there are any audio issues they're just rendering issues that I can fix later.)[[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 22:15, 21 March 2021 (UTC)
 +
:: 1. You forgot to disable the team status display. 2. The "cannot taunt in these situations" is a '''bit''' short. 2.1. Preferably, for the "You are too high for any..." scene, do it in the spawn spot under the red fan (those wooden tables with the red lights). Otherwise, is okay<br>And, please use colons ("''':'''") when you write your reply · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 22:48, 21 March 2021 (UTC)
  
{{Reservation|[[User:Jimbo Jones|Jimbo Jones]] ([[User talk:Jimbo Jones|talk]]) 09:27, 29 August 2015 (PDT)}} I'll do it. I've been noticing the demonstrations have been falling behind, we should get stuff done. [[User:Jimbo Jones|Jimbo Jones]] ([[User talk:Jimbo Jones|talk]]) 09:27, 29 August 2015 (PDT)
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: Same as usual, audio issues will be fixed later if any. https://www.youtube.com/watch?v=qqYmUOcarFE ·  [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 01:06, 25 March 2021 (UTC)
  
Alright, I got the first version of the demo here: http://youtu.be/MJAqQuEUVls. Sorry it looks a bit stretched, I selected to not maintain the aspect ratio while in Sony Vegas. Otherwise it would have gotten a 4:3 ratio. If you need demo files, I'll be happy to provide the downloads. [[User:Jimbo Jones|Jimbo Jones]] ([[User talk:Jimbo Jones|talk]]) 12:24, 31 August 2015 (PDT)
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: I suppose I'll do all the other classes. · [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 15:01, 28 March 2021 (UTC)
:Sorry, but the ratio requirement is there because it should be respected... Stretching the video doesn't help. Similarly:
+
::Looks good, just needs the other classes. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:50, 7 April 2021 (UTC)
* The video must run in DirectX 9+ mode or OpenGL (yours is running in DirectX 8 or 7 mode, you can tell by the lack of reflective cartoon-y shaders on the characters and the non-dynamic lighting of the map). You can change this by running the game with the <code>-dxlevel 95</code> flag.
 
* Framerate is choppy
 
* The video is cut on the sides (ammo HUD counter and kill notices are chopped off)
 
* Video and audio glitch while taunting at 0:57
 
Please see if you can get the video quality up to the requirements first before making large demonstration efforts. If you can't run TF2 at better settings than that then I'm afraid you can't really make demonstration videos :( — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:21, 9 September 2015 (PDT)
 
  
Don't worry, I got a new widescreen laptop with way more graphical capabilities. I'll be able to turn in the demonstration in much better quality and I won't have to stretch it.
+
[https://drive.google.com/file/d/18xggfcO_Ags6AS-uJdOf8EEamqfMIdcK/view?usp=sharing Download link]. It's been 2 years, I think it's safe to say that I can take this one over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:03, 13 November 2023 (UTC)
Now that I look at the video, I agree that it isn't demonstration quality. [[User:Jimbo Jones|Jimbo Jones]] ([[User talk:Jimbo Jones|talk]]) 20:45, 12 September 2015 (PDT)
+
:2 taunts per bot is too much. Please just do it once. If you want to showcase both sides of the taunt, use one bot per side, preferably right for the blu bot since it's the one with more space · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:15, 7 December 2023 (UTC)
  
DEMONSTRATION REQUEST:
+
[https://drive.google.com/file/d/1FiA8UxqnY5jqfTYNwRyL-0woxTqSNlNs/view?usp=sharing Video Download]. Sorry this has taken so long, I had to rerecord and re-edit it as I had accidently left on the "contracts available" hud option, I'm new to this so if there are any issues then please tell me and I can correct them at my earliest convenience, thanks :[[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 10:56, 22 December 2023 (UTC)
I've got a rough draft right here, of Baby Face post-Gun Mettle. Feedback welcome. Edited with Sony Vegas, 720p WMV. The video does not have the thumbnail, I'd expect that to be added in post. https://youtu.be/UuM1zwVTEwo [[User:PePeToads|PePeToads]] ([[User talk:PePeToads|talk]]) 03:01, 15 October 2015 (PDT)
 
  
Not a bad attempt PePeToads, however Jimbo Jones has reserved this demonstration, so only he should be working on it. Either way I have still watched your video and these are what I picked up on.
+
:The Loadout views appear to be missing the start of the taunt, make sure to start the Loadout section right when you equip the taunt. It also doesn't need to fade in, just starting as-is is fine. Your settings also don't appear to be the max, particularly the anti-aliasing and maybe the model settings too, be sure to turn everything up to max. Make sure to leave some time between clips, for example the end of the Soldier section to the start of the Pyro section, as well as the Pyro loadout view to the in-game view is very fast. These are not the only instances, though. When a clip starts, try just standing still for a bit, then start moving. When you finish doing the last taunt, simply stand still for a bit. Sometimes you also move immediately after the taunt with the friendly class, try standing still a little bit and then start moving. Try to also show the taunts from the best angle (usually from the side, looking down a bit).
  
* The loadout text popup has a white border. Try restarting your game, usually it fixes it.
+
:You can start the clips in front of the barrier if you want, IIRC the config I provided puts you in front of it already. The Spy section seems to miss voice lines too and the ending fade-out is a bit too fast.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 22:22, 22 December 2023 (UTC)
* Overall the loadout view seems a bit low quality, the Scout appears to be very pixel-y.
+
:: My settings are at max apart from anti-aliasing (thanks for pointing that out) and spy just didn't say his lines in the 3 minutes of footage I had recorded but I'll see to correcting the rest. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 22:25, 22 December 2023 (UTC)
* Please use the default TF2 crosshair.
+
:::@Po1yb1ank If you are going to upload a new link, don't replace the old one. Also, the video is private and I can't access it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:07, 2 January 2024 (UTC)
* A bit too long of a delay between the shots at the Pyro.
+
::::I'm editing the next one and I have reinstated the link. However I have more things to attend to personally at the moment so it will probably be a few days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 01:40, 3 January 2024 (UTC)
* You shouldn't reload until you have emptied your magazine in the first clip.
 
* After shooting the Medic you should shoot the wooden target at the back.
 
* Though the second clip is interesting, overall it'd be much more effective showing it how the [https://www.youtube.com/watch?v=Ry1XU_U-KuU current demonstration does. ]
 
* Music looping needs work, primarily noticeable at 1:00 and 2:00. It's also too loud, the gameplay should be louder than the music.
 
* The double jumping clip again, would be demonstrated better if it's more like the current demonstration. Also, if the bots don't have a purpose (Both the Medic and the Soldier don't appear to in this clip) I'd suggest kicking them from the server.
 
* The splitscreen should show more than just two. It'd be worth seeing the speed comparison when the Boost bar is at different levels. The current demonstration has a 6 way splitscreen, so I'd suggest going with that, and also, if doing a 2 way I'd suggest having them next to each other rather than on top.
 
* At the end of the demonstration I'd suggest having the fade out a bit faster.
 
* Just a side note, when uploading your preview to Youtube, please make them unlisted.
 
  
Overall not bad for an attempt at this demonstration. However, in the future keep an eye out for demonstrations that have been reserved. If you're unsure on how the discussion page works and whatnot, check the [https://wiki.teamfortress.com/wiki/Team_Fortress_Wiki:Weapon_Demonstration Project page] for the basic rules and guidelines. The suggestions I have made are mine though, and Wind may have a different opinion on a few of them. However, since this demonstration is reserved from another user, considering a video from someone else would not be considered unless the demonstration has been unreserved. Currently there are plenty of demonstrations that need to be done though, so feel free to take a stab at one that no one has touched. :) <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 04:10, 15 October 2015 (PDT)
+
:How about this one? Anything need changed? https://youtu.be/Xi_PSpJsL8k [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 02:46, 9 March 2024 (UTC)
 +
::At the start you can hear the equip sound from clicking the taunt from before the clip is even visible. Start in front of the class rather than behind the barrier, the crosshair can also stay visible. When showing off the animation, do a quick spin around it using the spin bind from the [[Team Fortress Wiki:Weapon Demonstration|main page]], rather than just looking at the side. Some more time between actions would also be nice, for example when doing the taunt with the enemy in the Scout clip, wait a bit before moving to the wall. Best to also re-record to immediately make the jump on the barrier.
 +
::The transition after jumping on the barrier could also be delayed more, as there's not enough time to read it all. In the Soldier loadout, might be best to let him do 2 loops because currently it cuts off quite abruptly. It's also not necessary to show off the "There is something in your way" and "You are too high up" messages twice. The BLU Pyro also teleports, it's fine if they teleport a little bit but this is a very large distance. The adjusting in front of the RED Pyro also looks very awkward. Make sure to keep the angles consistent (either from the right or left only, maybe do the BLU one from the left and the RED one from the right?). The Sniper and Spy intros aren't cut correctly and show part of the inventory (the Sniper clip also suffers from the big teleport). The sound of the actual clip should also fade out together with the ending noise reel as you can still hear the ambience at the end.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)
  
How would I go about looping the music better? I didn't want to just have the whole file played over and over, but I couldn't get the loop to be seamless [[User:PePeToads|PePeToads]] ([[User talk:PePeToads|talk]]) 08:12, 15 October 2015 (PDT)
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[https://drive.google.com/file/d/1kgIjlbZ3NnD5vopxbZpTefsrPkBIer7q/view?usp=drive_link Here's v2] <font color="ff66cc">[[User:Mediarch|'''Mediarch''']] [[File:User_Mediarch_Archimedes_PFP.png|25px|link=User:Mediarch]] [[User talk:Mediarch|'''Talk''']] [[Special:Contributions/Mediarch|'''My Edits''']]</font> 01:10, 19 March 2024 (UTC)
:: [http://www.mediafire.com/download/y0gjm9yekjj6zzx/Demonstration_Music_v2.rar Here] you can download the extended version. It's outrageous in length, so it should be able to fit any demonstration, no matter how long. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 01:16, 16 October 2015 (PDT)
 
:::Unfortunately I can't double-check this because the video has been deleted off youtube :( In the future please upload as unlisted and feel free to delete (or not delete) once all approved. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:13, 18 October 2015 (PDT)
 
  
Don't worry people, I haven't gone to sleep on this, I want to assure it's absolutely consistent for the wiki. [[User:Jimbo Jones|Jimbo Jones]] ([[User talk:Jimbo Jones|talk]]) 20:49, 27 October 2015 (PDT)
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:I think the music may be a bit too loud, as the noise from the reel is quite loud. For future demos: it's not necessary to cancel the taunt before making the other class taunt, simply spinning > taunting should be fine. You seem to look at the ground a lot too when starting, though you don't have to redo it for this reason imo, just note that in the future just looking straight ahead is best. Spies should also ideally hold the Revolver instead of the Knife.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:40, 7 April 2024 (UTC)
:Take your time — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:48, 1 November 2015 (PST)
 
  
I'm remade it: https://youtu.be/xxJNRqj2Bbw, it is good? This my first demonstration and sorry for my idiot skill in sony vegas. [[User:Evil PanCake|Evil PanCake]] ([[User talk:Evil PanCake|talk]]) 00:11, 22 November 2015 (PST)
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:: [https://drive.google.com/file/d/1S7GoLGtun5FEbjzbRhQKCTxF7B9qNjTV/view?usp=sharing I tried lowering the volume on the music a bit.] Also, I was following the High Five demonstration and that demonstration cancels the taunt before making the other class do it so that's why I did that. But I will definitely keep that in mind though for future demos. [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 21:33, 7 April 2024 (UTC)
:A few things:
+
== {{Demo Header|Head Doctor}} ==
* Please install the HUD override. The damage numbers are small and red in the video.
+
[[User:Decimate|Decimate]] created a demonstration for this [https://drive.google.com/file/d/1syN2LGwTdHWBNSE9jTiMbyd7M_-jYheW/view?usp=sharing here]. Seems like it was archived before being actually uploaded.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:44, 1 February 2024 (UTC)
* Transitions should be plain fades (here there's this brightening-to-white effect going on)
+
:I completely forgot lol. Thanks for the heads up · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:23, 17 February 2024 (UTC)
* Split-screen should have each clip be centered. You can use the split-screen HUD override to show the boost meter in the right place.
 
* The boost reduction is best shown by showing it by speed. For example, do a split-screen with both scouts at one end of the map and full boost. Add a level 1 sentry hidden on the side in one clip. Show its presence at the beginning of the clip. Then show both scouts running to the other end of the map. The scout will get hit so he will arrive later.
 
* The demonstration doesn't show how to acquire boost. It's just one shot at the very beginning that gives you full boost. Look at the [https://www.youtube.com/watch?v=Ry1XU_U-KuU existing demonstration] that cycles through all weapons to show the rate at which you can acquire boost.
 
* The speed comparison can be a 6-way split-screen (see existing demonstration)
 
* The ways to lose boost are defined more precisely in the existing demonstration (double-jumping from falling or rocket blast)
 
[[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:23, 22 November 2015 (PST)
 
  
=={{icon item|Beggar's_Bazooka|16px}} [[Beggar's Bazooka]]==
+
= Need to be redone=
{{c|Decreased blast radius by 20%}}
+
== {{Demo Header|Axtinguisher}}, {{Demo Header|Postal Pummeler}} ==
 +
{{c|Updated attribute (removed Sketchek references), also doesn't show minicrit on pyro}}
  
=={{icon item|Bushwacka|16px}} [[Bushwacka]]==
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{{reservation|[[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 19:21, 28 March 2024 (UTC)}}
{{c|Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active}}
 
  
{{Reservation|[[User:Akuago220|Akuago220, The Jungle Expeditioner]] ([[User talk:Akuago220|talk]]) 06:47, 3 July 2015 (PDT)}}
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[https://www.youtube.com/watch?v=3io0y4iiBsM Is this good?] Let me know if you like it and i'll do it again for the postal pumeller. Upload link is [https://mega.nz/#!NWghEarS!K1CqAOkKpGcc9yIcZGcfyQJQ9oYUbjsDH9yRvgNZtt4 here]. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:48, 15 April 2019 (UTC)
 +
:The framerate is very low, maybe try to reduce your video settings. - [[User:Thedop|Thedop]]  17:27, 22 April 2019 (UTC+1)
 +
::It's 30fps, how is that "very low"? windpower was okay with 30fps before. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 23:37, 22 April 2019 (UTC)
 +
:::Well, maybe it's just me. - [[User:Thedop|Thedop]]  08:40, 23 April 2019 (UTC+1)
 +
::::I agree with [[User:Thedop|Thedop]]. The demonstration itself is very good, but the framerate is low which makes it look very choppy. That's my two cents at least [[User:Zeklyn|Zeklyn]] ([[User talk:Zeklyn|talk]]) 06:59, 23 April 2019 (UTC)
 +
:::::i dont know if i have the raw video files anymore but i might try exporting in a higher fps [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 15:49, 23 April 2019 (UTC)
 +
::::::A video might be 30 frames per second, but what matters is the number of *distinct* frames per second. If a video has 30 frames per second and every set of 3 frames is identical, then it may be technically 30 frames per second, but to the eye it's actually just 10 frames per second.
 +
::::::This video is definitely in the "too low framerate" category; if you're not convinced of that, compare the Axtinguisher swing animation in 0.25x speed on your video vs [https://www.youtube.com/watch?v=EyxKPRuR2D8 the current video] and count the number of unique frames of the swing animation that you can see. You can actually count them in your video, which means it's too low framerate.
 +
::::::Also, the fade in/out of the 3-way split-screen has [https://i.imgur.com/Ve0qUTY.jpg overlapping clips], i.e. each clip is transparently bleeding into each other. One easy way to solve this is to render a separate video with the 3-way split-screen rendered with no fades at high quality, then import that video as a single clip into the main video, and add the fades there.
 +
::::::Lastly, please add a second or so after the 3-way split-screen clip, as it currently ends before the last damage number finishes scrolling off. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:37, 20 May 2019 (UTC)
  
=={{icon item|Chargin'_Targe|16px}} [[Chargin' Targe]]==
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I have a question before doing this one:
 +
Should I show off that even players immune to afterburn (Pyros/Danger Shield Sniper)? Like on a Pyro being actively burned can still get hit with the Mini-Crit (Its damage is based off of afterburn, if Pyros are immune to afterburn some people may think it means there is no damage bonus). If yes, can I do it with the Degreaser for faster switch speed or have a secondary Pyro ready?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 18:00, 28 February 2020 (UTC)
  
{{c|Reduced blast resistance from 40% to 30%}}
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:Sure, sounds useful to show. I think showing it on the Pyro is enough. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)
 +
::Video done, just have to edit it.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:33, 27 June 2020 (UTC)
  
{{c|Removed fire immunity}}
+
[https://drive.google.com/file/d/1fHLSZpRQ4ydyKYEQcxXbcVayxMKDX_PR/view?usp=sharing Here's the Axtinguisher] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 23:02, 28 March 2024 (UTC)
  
=={{icon item|Claidheamh Mor|16px}} [[Claidheamh Mór]]==
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:: [https://drive.google.com/file/d/1T9XlD8Jlf2Qocc4vEJlVJAuI1pAEFzG4/view?usp=drive_link here's v2 for the axe] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 17:25, 8 April 2024 (UTC)
  
{{c|Changed 25 charge on charge kill to 25 charge on melee kill}}
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[https://drive.google.com/file/d/1fIjjdKLHWE6rwlGiadLDvODI9EGRAv43/view?usp=sharing Here's the Mailbox] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 23:04, 28 March 2024 (UTC)
  
{{c|Removed charge duration bonus}}
+
:It seems like you left the combattext batching setting on, which makes it add up all the damage. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:40, 7 April 2024 (UTC)
  
{{c|Now restores 25 health on kill}}
+
:: [https://drive.google.com/file/d/1vuKMWPevqPXFQnTO-kvO1FpykW_3lc1o/view?usp=sharing Here's Version 2 for the Mailbox] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 17:21, 8 April 2024 (UTC)
  
{{c|Removed health penalty}}
+
== {{Demo Header|Crusader's Crossbow}} ==
  
{{c|Now increases damage taken while active by 15%}}
+
{{c|Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.}}  
  
=={{icon item|Cleaner's_Carbine|16px}} [[Cleaner's Carbine]]==
+
{{c|Does not show that if you try to heal up an enemy Spy, Über is not built.}}
  
{{c|Reduced firing rate penalty from 35% to 20%}}
+
{{c|Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.}}
  
{{c|Added 'CRIKEY' meter which is filled by dealing damage}}
+
I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. [https://youtu.be/Ssaodg-dl7g Video] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 14:44, 11 September 2019 (UTC)
 +
:The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)
 +
::[https://www.youtube.com/watch?v=g6asv69_x0o&feature=youtu.be Second try] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 06:45, 25 September 2019 (UTC)
 +
:::The Minigun is still hiding the medic when he's firing... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:07, 30 September 2019 (UTC)
 +
::::''*sigh*'' Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 06:43, 14 April 2022 (UTC)
 +
:::::Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)
 +
::::::Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 23:17, 16 June 2022 (UTC)
 +
::::::: Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:06, 25 June 2022 (UTC)
  
{{c|Mini-crits now activated when Crikey meter is full with alt-fire}}
+
== {{Demo Header|Dalokohs Bar}} ==
 +
{{Reservation|[[User:Wimmer|Wimmer]] 1 December 2023}}
  
=={{icon item|Cloak and Dagger|16px}} [[Cloak and Dagger]]==
+
{{c|The model now included the bite mark, the plate model added}}
{{c|Can now pick up ammo kits for cloak meter while visible.}}
 
  
{{c|While invisible, Spy receives 20% less damage from all damage sources}}
+
As mentioned on the weapon's page, the overheal bug is still effective since JI and i'm not sure if it's temporary or not.  - '''[[User:Thedop|Thedop]]''' 19:11, 20 Obtober 2018 (UTC+1)
 +
:Got this video finished, just need 1 more scene with Thedop.
 +
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)
  
{{c|While invisible, Spy has reduced timer on debuffs (fire, jarate, milk, bleed)}}
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::The video files are on a different PC now, so unlikely I'll ever bother to retrieve them. Someone else can do them at some point.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)
  
{{c| HUD now displays "Motion" rather than "Cloak"}}
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A demonstration of the Dalokohs bar https://www.youtube.com/watch?v=F8lOulgqmZ4
 +
'''[[User:Wimmer|Wimmer]]''' 23:01, 1 December 2023 (GMT+1)
  
=={{icon item|Concheror|16px}} [[Concheror]]==
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:Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)
  
{{c| Now gives +4 HP per second.}}
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::In the loadout scene the heavy is not holding the chocolate. You could also increase the volume by 50%. Everything else is good · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:31, 17 February 2024 (UTC)
  
{{c| Reneration rate is decreased if player has been recently damaged.}}
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== {{Demo Header|Enforcer}} ==
 +
Note: Future redos won't have to do as many status effect clips as the previous video. - '''[[User:Thedop|Thedop]]''' 19:11, 20 October 2018 (UTC+1)
  
=={{icon item|Cozy_Camper|16px}} [[Cozy Camper]]==
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== {{Demo Header|Fishcake}} ==
 +
{{Reservation|[[User:Wimmer|Wimmer]] 25 November 2023}}
  
{{c| Now gives +4 HP per second.}}
+
{{c|The model now included the bite mark, the plate model added}}
  
{{c| Reneration rate is decreased if player has been recently damaged.}}
+
See [[#Dalokohs Bar|Dalokohs Bar]]. - '''[[User:Thedop|Thedop]]''' 10:39, 12 October 2018 (UTC+1)
 +
:Got this video finished, just need 1 more scene with Thedop.
 +
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)
  
=={{icon item|Crusader's Crossbow|16px}} [[Crusader's Crossbow]]==
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Here is my version of the Fishcake weapon demonstration https://www.youtube.com/watch?v=ym8r-gSEm10 - '''[[User:Wimmer|Wimmer]]''' 4:46, 25 November 2023 (GMT+1)
{{c|Updated description to better detail the weapon's features.}}
 
  
{{c|Healing a player with an arrow now grants a small amount of ÜberCharge}}
+
:You don't need to spin the Heavy around in the Loadout menu, simply hover over the weapon then press escape once you feel like the viewer has had enough time to read the description. When the Soldier fires, you are also getting healed by the Medic at the same time. There is a command to only have bots with a specific weapon fire, not sure what the parameter for the Rocket Launcher is, but using that command bound to a key would be better as it wouldn't temporarily have you healed by the Medic. Alternatively, try to stand in a position where the Medic won't hit you when he heals.
  
Updated once again, needs a redo. [[User:InstantMan|InstantMan]] ([[User talk:InstantMan|talk]]) 17:31, 10 August 2015 (PDT)
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:It seems like the clip for dropping the Fishcake on the ground is missing, it's meant to demonstrate that picking it up yourself while injured doesn't heal you. It's also not necessary to use voice lines, no need to yell for Medic or say thanks. Although a nice touch, it makes the video feel more like a cartoonish animation video than a demonstration. When the clip with the Medic starts, ideally you would have an unbitten Fishcake, and when the clip of the Soldier starts ideally you'd have max ammo (so 4 loaded, 20 reserve). When killing the Heavy, make sure your hit/killsound is off and that you look at the ammo pack he drops before walking over it. Currently, it looks like walking over a dropped Fishcake gives you health. Also a minor nitpick, friendly classes should be called "Friendly Classname". So rather than "Medic", it should be "Friendly Medic".
 +
: I like the inspect after eating it, that's not smth that's been done before IIRC but it's a nice touch.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:12, 25 November 2023 (UTC)
  
=={{icon item|Dead Ringer|16px}} [[Dead Ringer]]==
+
::Thanks for the verifications, I'll make sure to fix all of these issues. And I do too think it's worth inspecting the item after eating it, especially with how the fishcake never had a bit model before.
{{c|Cloak mechanism has been overhauled (see patch notes)}}
+
::'''[[User:Wimmer|Wimmer]]''' 12:14, 28 November 2023 (GMT+1)
  
=={{icon item|Degreaser|16px}} [[Degreaser]]==
+
::Here is the new version of the Fishcake weapon demonstration with the suggested changes https://www.youtube.com/watch?v=Md1n6ei8Z1M
 +
::'''[[User:Wimmer|Wimmer]]''' 14:48, 28 November 2023 (GMT+1)
  
{{c|No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%.}}
+
:::In the loadout menu, your mouse should be over the Fishcake the entire time (this can be easily fixed, it only requires editing so no entire redo). The only thing that's missing is a clip of the Medic being on fire and being extinguished (you can skip the Medic walking over it, you can just make it so the Medic is on fire and then you throw it directly at him. Otherwise it requires 2 players). Other than that, it looks good to me, especially the transition between the first clip and the second clip. That must have taken a long time to set up, though do note that it's not entirely necessary if you do feel like it's too much effort, so don't worry about doing that each transition.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:04, 28 November 2023 (UTC)
  
{{c|Removed damage penalty}}
+
:::Here is the new version of the Fishcake weapon demonstration with the new changes https://www.youtube.com/watch?v=xFnrRS-ihbY
 +
:::'''[[User:Wimmer|Wimmer]]''' 21:22, 29 November 2023 (GMT+1)
  
{{c|Increased Airblast cost by 25%}}
+
::::Yeah looks good, although I swear in previous clips you were damaged when you picked up the Fishcake that was dropped on the floor. If you are going to re-record that, perhaps reload your Rocket Launcher beforehand to make sure it shows you get healed but no ammo. It also doesn't show off the Scout's 25 extra HP from dropped lunchbox items.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:39, 29 November 2023 (UTC)
  
{{c|Increased afterburn penalty to from 25% to 66%}}
+
::::Added the reload for Soldier and the scout scene https://www.youtube.com/watch?v=OKHJxhkDWxQ
 +
::::'''[[User:Wimmer|Wimmer]]''' 23:42, 29 November 2023 (GMT+1)
  
=={{icon item|Diamondback|16px}} [[Diamondback]]==
+
::::I just realised I forgot to disable the Killsound again, I’ll have to modify that
{{c|Spy no longer smacks himself in the face while reloading a revolver}}
+
::::'''[[User:Wimmer|Wimmer]]''' 12:12, 30 November 2023 (GMT+1)
  
Eh why not i'll go ahead and do one
+
::::New revision with no killsounds https://youtu.be/tOotHamBl2s
<small>— ''The preceding unsigned comment was added by'' '''[[User:Griffin|Griffin]]''' ([[User talk:Griffin|talk]]) • ([[Special:Contributions/Griffin|contribs]]) </small>
+
::::'''[[User:Wimmer|Wimmer]]''' 00:45, 1 December 2023 (GMT+1)
  
=={{icon item|Disguise Kit|16px}} [[Disguise Kit]]==
+
:::::Seems like you're not injured during the clips where you kill the Heavy, other than that I don't see any issues.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 00:37, 1 December 2023 (UTC)
{{c| Disguise kit menu appearance has been updated.}}
 
  
{{c|Changing to a new disguise while already under a disguise takes 0.5 seconds instead of the normal disguise time of 2 seconds}}
+
::::::Final edit of the Fishcake Demonstration video https://www.youtube.com/watch?v=kTVlybWCIf4
:Is this still needed? I didn't notice any significant changes from before(If any) [[User:JamesCatty|JamesCatty]] ([[User talk:JamesCatty|talk]]) 12:10, 30 October 2014 (PDT)
+
::::::'''[[User:Wimmer|Wimmer]]''' 22:06, 1 December 2023 (GMT+1)
: Yes, I believe so. "Modified the Disguise Kit menu. It now has a Spy Mask icon in the upper-left corner and a white line above the class portraits." - Quoted from the June 11th patch. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 18:01, 30 October 2014 (PDT)
 
:: Alrighty, I guess I will go ahead and do it when I get time (a few hours) [[User:JamesCatty|JamesCatty]] ([[User talk:JamesCatty|talk]]) 18:15, 30 October 2014 (PDT)
 
  
Would it be worth also showing that being undisguised and invisible won't let you use an enemy dispenser, but being disguised and invisible will?  <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 03:27, 10 February 2015 (PST)
+
{{Outdent|6}}Looks good to me.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)
:The cloak demonstrations already show this but it's not a bad idea to show it here too — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:24, 16 February 2015 (PST)
+
:Looks good. Send the link· [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:49, 17 February 2024 (UTC)
  
=={{icon item|Enthusiast's Timepiece|16px}} [[Enthusiast's Timepiece]]==
+
== {{Demo Header|Gloves of Running Urgently}} ==
{{c|While invisible, Spy receives 20% less damage from all damage sources}}
 
  
{{c|While invisible, Spy has reduced timer on debuffs (fire, jarate, milk, bleed)}}
+
{{c|Show the hidden (?) functionality with Dalakohs Bar/Fishcake.}}
  
=={{icon item|Eviction_Notice|16px}} [[Eviction Notice]]==
+
{{c|Have a section dedicated to see if it's faster to run with the GRU at a certain point + eating the Dalokhs vs. not using the GRU.}}
  
{{c|Now provides 15% move speed bonus}}
+
GRU has a hidden (?) functionality with the chocolate bar which can regenerate all the health lost upon eating. Not shown on the demonstration video, should it be? [https://www.youtube.com/watch?v=MvV_CnCpezo Video about the functionality]. I am also not sure if this should be a thing on the Daloks/Fishcake video or GRU (or both). [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 14:29, 14 August 2021 (UTC)
 +
:It's most likely a glitch and not intended. Yes, it's been out since forever, but so are other glitches out there, and these videos typically don't demonstrate these, in order to avoid a redo in case valve ever fixes them (lol, I know). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:03, 17 September 2021 (UTC)
  
{{c|Now increases damage taken by 20%}}
+
== {{Demo Header|Holiday Punch}} ==
 +
{{c|Does not demonstrate that disguised spies do not laugh from Holiday Punch.}}
  
=={{icon item|Fishcake|16px}} [[Fishcake]]==
+
{{c|Does not demonstrate interaction between cloaked spies and Holiday Punch crits.}}
  
{{Reservation|[[User:Kobias|kobias]] ([[User talk:Kobias|talk]]) 12:55, 16 September 2015 (PDT)}}
+
I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 08:11, 17 March 2020 (UTC)
 +
:Not very practical, but sure, if anyone's up for it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)
 +
::Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:
 +
::{{c|Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage}} (The map used for demonstrations does not have water, though)
 +
::{{c|Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage}}
 +
::{{c|Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled}}
 +
::* Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge
 +
::* Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)
 +
::{{c|Demonstrate that a Scout with the effects of Bonk! can be tickled}}
 +
::{{c|Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled}}
 +
:: A few other ones that I am unsure about:
 +
::{{c|Demonstrate that it's not possible to tickle robots and giant robots on MVM}} (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)
 +
::{{c|Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits}} [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 24 April 2022 (UTC)
 +
:::The <code>tr_karma_rc1</code> map has water (see [[Sydney Sleeper]] demonstration [https://youtu.be/95qD-3XF8ws?t=132 here]). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 09:23, 24 April 2022 (UTC)
 +
:::No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:49, 12 May 2022 (UTC)
  
 +
I have an idea on how the new video might be represented:
  
{{c|Now has 10 second cool down on use}}
+
'''Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)'''
 +
*Do the same actions as was done in the original video
  
{{c|Can now overheal up to 400hp}}
+
'''Part 2: Basic Interactions'''
 +
Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.
  
{{c|Can be thrown (alt-fire) as a small medkit for other players to use}}
+
'''Part 2a:'''
 +
# Approach friendly Kritzkrieg Medic, who has full charge
 +
# Get charged with the Kritzkrieg buff
 +
# Keep punching the enemy Soldier until the buff wears off
 +
# Punch again while the buff is off, and keep doing it until the Soldier dies
  
{{c|Updated description to note that this item can be thrown (alt-fire) to supply players with a medkit}}
+
'''Part 2b:'''
 +
# Approach friendly Sniper holding Jarate
 +
# Let the Sniper throw Jarate at the enemy Demoman
 +
# Attack the Demoman normally while he is Jarated
 +
# Attack the Demoman from behind while he is Jarated
 +
# Kill the Demoman normally again while he is Jarated
  
=={{icon item|Fists_of_Steel|16px}} [[Fists of Steel]]==
+
'''Part 2c:'''
 +
# '''(This is where the new stuff begins)''' Approach an enemy Medic who is healing a <s>friendly</s> enemy Scout with his Medi Gun
 +
# Attack the Scout from the front and behind
 +
# Enemy Medic activate Medi Gun invulnerability
 +
# Do the same as Step 2 onto Scout except while Übercharged
 +
# Do the same as Step 4 except on Medic
  
{{c|Removed deploy time penalty}}
+
'''Part 3: Versus Mittens Heavy'''
{{c|Added penalty of increased holster time by 100%}}
+
# Approach the enemy Mittens Heavy
 +
# Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.
 +
# Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.
 +
# Mittens Heavy will swap out Holiday Punch for Minigun.
 +
# Attack the Heavy with your Holiday Punch.
 +
# Swap your Holiday Punch for the Shotgun
 +
# Mittens Heavy will swap out Minigun for Holiday Punch
 +
# Let the Mittens Heavy attack you with his Holiday Punch.
 +
# '''(This is where the new stuff begins)''' Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.
 +
# Go behind the Mitten Heavy's back
 +
# Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.
  
=={{icon item|Force-A-Nature|16px}} [[Force-A-Nature]]==
+
'''Part 4: Spy Interactions'''
{{c|Updated description to better detail the weapon's features.}}
+
View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.
:{{Reservation|[[User:Punishment Fatal|Punishment Fatal]] ([[User talk:Punishment Fatal|talk]]) 23:18, 10 October 2015 (PDT)}}
+
# Approach the enemy Spy
::I'll try my hand at it. I've gotten most of the clips down. I just need to put the 2 demos together and get a screen recorder for the loadout.--[[User:Punishment Fatal|Punishment Fatal]] ([[User talk:Punishment Fatal|talk]]) 23:18, 10 October 2015 (PDT)
+
# Let the enemy Spy cloak
::Edit: I have the demos, but I'm having trouble compressing them. Quicktime doesn't want to let me work in h264 and the tga's have some sort of stop at certain frames when I didn't have in them in the game. How can I use a program that can smooth out the tga's or use a different format while recording a movie to extract the video and audio without stuttering or 1,000 files flooding my TF2?
+
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.
::: If you're talking about bringing the images together to form a clip, personally I use [http://virtualdub.sourceforge.net/ Virtualdub.] After you srcdemo2 and use Virtualdub you can delete all the images you used, as you will have the video. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 01:21, 11 October 2015 (PDT)
+
# Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)
:::: Yeah, I was using Virtualdub as well. It's just when I was watching the tgas compiled together, I noticed that at certain tgas the game completely halted and froze as if my game was stuttering though in the demo itself there was no visible sign of any framerate drop. [[User:Punishment Fatal|Punishment Fatal]] ([[User talk:Punishment Fatal|talk]]) 01:26, 11 October 2015 (PDT)
+
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.
:::: I've also seemed to have encountered another problem. Everytime I try to open SrcDemo2, it just loads and stops immediately even without opening a window to let me troubleshoot the problem. Do you know how to work around this? Also, should I use OBS for recording the loadout or do you recommend some other program? [[User:Punishment Fatal|Punishment Fatal]] ([[User talk:Punishment Fatal|talk]]) 03:47, 11 October 2015 (PDT)
 
::::: Throw me a friend request, I can help out. [http://www.steamcommunity.com/id/obilisk/ Add me.] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 05:48, 11 October 2015 (PDT)
 
:::::: Alright, I found the problem for Virtualdub. It stuttered since it wasn't an actual player and didn't load all the frames together. However, when I exported the frames, it reduced the quality quite a bit. Is there any way I can keep the quality while converting? [[User:Punishment Fatal|Punishment Fatal]] ([[User talk:Punishment Fatal|talk]]) 13:10, 11 October 2015 (PDT)
 
:::::: Edit: Nevermind, only Windows Media player was showing the quality as blocky. Windows Movie Maker shows it as normal. [[User:Punishment Fatal|Punishment Fatal]] ([[User talk:Punishment Fatal|talk]]) 13:36, 11 October 2015 (PDT)
 
::::::: Alright, here's the [https://youtu.be/SkybTkQ4YXM rough edit] for the Demonstration. I haven't added a loadout option yet or rendered it in SrcDemo2, but I want to hear your guys' critique. (Also thanks again to Obilisk for sending me the training vid music). [[User:Punishment Fatal|Punishment Fatal]] ([[User talk:Punishment Fatal|talk]]) 19:26, 12 October 2015 (PDT)
 
  
: Overall It's looking pretty good so far Punishment Fatal. My only suggestions would be to perhaps not fire two shots every time you intend to shoot. From the looks of your demonstration it seems compulsory to always fire both barrels. I'd say maybe just shoot one shot when you know the other won't be shooting at anything. ( An example is at 0:40 when you kill the medic, one of your shots go to waste. Try killing him with just the amount of bullets you need to, and again straight after, you should only shoot the backboard once.)  Also, the ending sound should merge with the original demonstration music, rather than cutting to no music then bringing it in. Otherwise, as I said, looking good! <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 04:16, 15 October 2015 (PDT)
+
'''Part 5: Taunts and Water'''
 +
# Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.
 +
# While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.
 +
# Repeat Steps 1 and 2 except attack him from the front.
 +
# The enemy Engineer runs to the water. Follow him into the water.
 +
# Attack him from behind with the Holiday Punch. There should be no laugh.
  
: Here's the [https://www.youtube.com/watch?v=G3x1uctWuBQ&feature=youtu.be fixed edit]. Again, it's pre SrcDemo2 and loadout since I'm still trying to get SrcDemo to work (Dokanlibrary doesn't want to work for me on Windows 8) and I'm trying to decide which program to use for the loadout screen (would OBS be the best option?).
+
'''Part 6: Robots'''
 +
# Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.
 +
# Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.
  
:: The clips you have provided are looking very nice. Though, not sure about the blurred transition, I'd say try avoid the blur and just have a transition if possible. Personally I use Fraps to record loadout views, can't say I've experienced much with other programs though I'm sure any one of them would do the trick. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 05:10, 18 October 2015 (PDT)
+
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:49, 8 June 2022 (UTC)</s> <s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:51, 8 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 10:08, 8 June 2022 (UTC)
 +
:Very detailed, nice. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:48, 19 June 2022 (UTC)
 +
::By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all [[Schadenfreude]] taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation.  [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 01:41, 22 June 2022 (UTC)
 +
:::Might be cool if only for the comedy of it all. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
 +
::::On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 03:19, 18 February 2023 (UTC)
 +
:::::Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:08, 18 February 2023 (UTC)
  
:What Obilisk said, plus:
 
* Audio and video appear desynced. Check the shot sounds vs video during the first clip at 0.5x speed.
 
* Make sure to reload at least once with only one shot fired to show both shells being thrown out. This can be done with the medic if you end on a single shell left, or otherwise after shooting the back board with a single shot.
 
* Don't twitch-jump (1:40). See [https://www.youtube.com/watch?v=HPFTBw7owko current demonstration]. You don't need to twitch, just need to be looking at the right angle while jumping.
 
* Framerate is choppy (SrcDemo2 would fix it, and if that doesn't work, plain Source Recorder still should)
 
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:13, 18 October 2015 (PDT)
 
  
=={{icon item|Frontier Justice|16px}} [[Frontier Justice]]==
 
  
{{c| Updated description}}
+
== {{Demo Header|Market Gardener}} ==
 +
{{c|Missing comparison of firing speed penalty}}<br>
 +
Pretty high priority as it doesn't show off essentially half of the stats that can be shown off on this weapon.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 22:41, 25 August 2023 (UTC)
  
=={{icon item|Gloves_of_Running_Urgently|16px}} [[Gloves of Running Urgently]]==
+
[https://drive.google.com/file/d/11yZlyToSY1hclTh6C4fXcyhbo60T1XHW/view?usp=sharing Here's] the video, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 22:32, 28 January 2024 (UTC)
  
{{c|Increased holster time penalty}}
+
:Loadout screen time could be shorter, seems to be a 30 FPS video too? In the clip with the Demo and Soldier you should probably jump higher for the Demo jump. For the Demo sticky jump I would recommend hitting him on the way down instead.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:41, 2 February 2024 (UTC)
  
=={{icon item|Golden Wrench|16px}} [[Golden Wrench]]==
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::As far as I'm aware Google Drive previews are in 30fps regardless of if you upload a 60fps video. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 23:47, 2 February 2024 (UTC)
{{c|Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)}}
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:::In the first scene, wait a bit more after killing the pyro, and when killing the medic, don't look up so abruptly and make a smaller jump (jump but don't crouch) · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:49, 17 February 2024 (UTC)
  
{{c|Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)}}
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::::Probably should have responded to this sooner, my bad but I unclaimed this one for the time being, I will give it another shot when the other demos are sorted. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:53, 22 February 2024 (UTC)
  
{{c|Building pick up speed penalty reduced from 25% to 10%}}
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:::::[https://drive.google.com/file/d/1t18Dvquo-LJHqYHsyn6-zC70GiC2mgm2/view?usp=sharing Here's] a new version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 19:01, 12 March 2024 (UTC)
  
{{c|Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)}}
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::::::I would leave a little bit more time between hitting the Soldier in the crit clip and actually going for the rocket jump, should probably swing a bit earlier with the Demoman part of that clip. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)
:The only way i can get the Golden Wrench, Golden Pan and Saxxy is to use a plugin called [TF2Items Giveweapon] for Sourcemod and install it in a Dedicated server. With that plugin you can give yourself any weapon. So the problem is, any recorded demos in a Dedicated server with plugins installed the movement will not be smooth, exactly what happened to my Mini-Sentry video, and the clips where the movement are not smoother was recorded in my Dedicated server. Well i don't know what causes the problem and i can't figure it out. I recorded a video of it: https://www.youtube.com/watch?v=AiWA7MdoRLk That would be really nice if Valve can actually borrow these just for recording demonstrations :> [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:09 AM 8/14/2015 (PDT)
 
::The demo doesn't look that bad to me. Another way you could do this is by playing on a custom server with that mode and with <code>host_timescale 0.1</code>. Record both the demo and fraps at the same time. Then speed up the video 10x with frameblending and you'll get something that's a bit like SrcDemo2 would give you (it's equivalent to 10 fpf and 360 shutter angle). Then you can play the demo at <code>demo_timescale 1.0</code> to get the audio out of it. Merge it into one video, add the backpack view, then add in the pre-echo'd versions of the Golden Wrench sound lines. It's not easy but can be done. This demonstration is a one-of-a-kind and it's hard to make, yes. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 16 August 2015 (PDT)
 
:::[https://www.youtube.com/watch?v=qIqjTOShnEg Wow, it actually worked!] It just a test, i used "Smart resample" for the clip, and speed it up x10. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:30 AM 9/26/2015 (PDT)
 
::::Video looks good but the audio is badly synced. The hit sound should start just a few frames before the hit happens. An easier way to sync is to look at the enemy's lips and do lipsyncing on their "ow" voice lines. Also (I know it's just a test but just putting it out there just in case), remember to add in all the golden wrench voice lines on each kill. 4 enemies, 4 lines. You can make this easier by overwriting the engineer .wav files with blank audio, that way he doesn't accidentally speak when killing. Then you can add the 4 golden wrench voice lines later. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 26 September 2015 (PDT)
 
  
=={{icon item|Golden Frying Pan|16px}} [[Golden Frying Pan]]==
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:::::::[https://drive.google.com/file/d/1p2xBM57qElJz_gp4VsUAt2nHOROKUEzH/view?usp=sharing Here's] a newer version!<br> [[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:09, 17 March 2024 (UTC)
{{c|Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)}}
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::::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:49, 2 April 2024 (UTC)
  
{{c|Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)}}
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== {{Demo Header|Original}} ==
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{{Reservation|[[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 18:23, 5 April 2024 (UTC)}}
  
{{c|Building pick up speed penalty reduced from 25% to 10%}}
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Old Reservation (5th January 2024)
  
{{c|Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)}}
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{{c|Missing new reload sound}}
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I'd say this is an incredibly low priority one, may not even be worth redoing.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:23, 17 January 2023 (UTC)
  
Yes, for the Engineer it functions as a Wrench, and all the Wrench things are demonstrated in this video. - [[User:Uufje|Uufje]] 01:40, 3 July 2015 (PDT)
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I hope I've done this correctly, I am just beginning to get to work setting up to film my demonstration — [[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 18:23, 5 April 2024 (UTC)
  
=={{icon item|Horseless Headless Horsemann's Headtaker|16px}} [[Horseless Headless Horsemann's Headtaker]]==
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[https://drive.google.com/file/d/1AFvw7WW2T2ND179t1MBsemdeGDrhApZV/view?usp=share_link Here is the link] to my finished demonstration, I noticed other users who uploaded to Google Drive being told by the Moderators that their videos were in 30FPS. This one is at 60FPS, it just doesn't play at 60FPS in the Google Drive embedded player, it must be downloaded. Awaiting feedback! — [[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 12:10, 6 April 2024 (UTC)
  
{{c|Updated description to better detail the weapon's features.}}
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== {{Demo Header|Power Up Canteen}} ==
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{{c|doesn't show Canteen Specialist upgrades like Battery Canteens demo does}}
  
=={{icon item|Half-Zatoichi|16px}} [[Half-Zatoichi]]==
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I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? [[User:Kaezle|Kaezle]] ([[User talk:Kaezle|talk]]) 04:21, 25 August 2019 (UTC)
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: If you right click on it you should be able to remove that. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 06:22, 25 August 2019 (UTC)
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::I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 14 August 2021 (UTC)
  
{{c|increased holster and deploy time and increased range}}
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== {{Demo Header|Sandvich}} ==
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{{c|Show that a dropped plate doesn't heal}}
  
{{c|Honorbound changed. Deals 50 self damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made.}}
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Hinaomi recommended this, so might as well try it. I would be up to make it if it's a valid reason [[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 12:02, 13 September 2019 (UTC)
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:Not sure I follow. You mean that picking up a dropped plate restocks the sandvich? That's already demonstrated... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)
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::Show that picking up a sandvich that's dropped via mouse2 doesn't heal.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 05:30, 16 September 2019 (UTC)
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:::Oh OK, yeah. Might replace the existing pickup from full health then, so that it doesn't make the clip longer. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:28, 23 September 2019 (UTC)
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::::Sure. Yes, please replace the existing pickup. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)
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:Just talked on the IRC channel today ([https://irc.biringa.com/channel/tfwiki/2022-04-18.html#07-53-57 log]) and GrampaSwood willingly relinquished the reservation for me. I am gonna focus on my reservations first, though. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:54, 18 April 2022 (UTC)
  
{{c|100% life restore on kill changed to 50% health gain on kill that can result in overheal}}
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== {{Demo Header|Hitman's Heatmaker}} ==
{{c|No random crits}}
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<div class="mw-collapsible mw-collapsed" style="width:100%">
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Old reservation (21 May 2021)
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<div class="mw-collapsible-content" style="width:100%; text-align:left">
  
=={{icon item|Huo-Long Heater|16px}} [[Huo-Long Heater]]==
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{{c|Focus meter does not need to be fully charged to activate}}
  
{{c|Updated description to better detail the weapon's features.}}
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{{c|SMG no longer has the tracers}}
  
=={{icon item|Jag|16px}} [[Jag]]==
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My submission (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps):
{{c|With the change to Base Construction boost, Jag bonus has improved.}}
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# ([https://youtu.be/Ekgu5vMF31Q?t=7 0:07]) Basics. I shot Pyro with unscoped shots and uncharged scoped shots, Soldier with fully charged shots, and Medic with half-charged shots while Focused (activated at 2/3 of the meter).
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# ([https://youtu.be/Ekgu5vMF31Q?t=61 1:01]) Bodyshot damage at 0% charge (40 damage), around 60% charge (80 damage), and 100% charge (120 damage). Getting 80 damage was so damn hard :(
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# ([https://youtu.be/Ekgu5vMF31Q?t=69 1:09]) Same as no. 2 above, but on headshot (150, 300, and 450 damage respectively).
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# ([https://youtu.be/Ekgu5vMF31Q?t=78 1:18]) Running speed when scoped and not scoped (as well as running immediately after firing a scoped shot).
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# ([https://youtu.be/Ekgu5vMF31Q?t=93 1:33]) Filling the "Focus" meter via kills. Can gain "Focus" with weapons other than the Hitman's Heatmaker and whether or not the "Focus" is active. Focus activated at 100% and filling the meter fully produces a laser-like sound.
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# ([https://youtu.be/Ekgu5vMF31Q?t=147 2:27]) Same as no. 5, but via assists.
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# ([https://youtu.be/Ekgu5vMF31Q?t=173 2:53]) -20% damage on bodyshot (and unscoped shots). Also, Focus does nothing but firing tracer rounds on unscoped shots.
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# ([https://youtu.be/Ekgu5vMF31Q?t=188 3:08]) Focus does not unscope when firing scoped shots (you can still unscope manually). Done at 0% charge and on bodyshot (-20% damage appplies).
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# ([https://youtu.be/Ekgu5vMF31Q?t=203 3:23]) Same as no. 8, but on headshot (no damage reduction). Sorry if the timing's a bit off, since the game doesn't allow quickscope headshots, so you can't just hold the primary fire button unless if you are Focused.
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# ([https://youtu.be/Ekgu5vMF31Q?t=216 3:36]) Same as no. 8, but at 100% charge, done 3 times.
  
{{c|Added +15% swing speed.}}
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Links:
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# https://youtu.be/Ekgu5vMF31Q
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# https://www.mediafire.com/file/d8d9zr7mlcw5ai9/Hitman%2527s_Heatmaker_Weapon_Demonstration_Video.mp4/file
  
{{c|Added 20% repair penalty. Repairs will give up to 80hp per swing instead 100hp per swing.}}
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[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 02:45, 25 May 2021 (UTC)
  
{{c|Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)}}
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:Ugh. Forgot damage against buildings (-20% damage on '' body''shot doesn't apply, and no focus gained on building destroyed)
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[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 16:29, 28 May 2021 (UTC)
  
{{c|Building pick up speed penalty reduced from 25% to 10%}}
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::Yes, please add that. Another cool clip to add might be one from a third-person perspective while the Sniper is in focus mode, to show the third-person reloading animation and the shooting beam. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)
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</div></div>
  
{{c|Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)}}
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{{c|Focus meter does not need to be fully charged to activate}}
  
{{c|Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper.)}}
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{{c|SMG no longer has the tracers}}
  
{{Reservation|[[User:Akuago220|Akuago220, The Jungle Expeditioner]] ([[User talk:Akuago220|talk]]) 06:47, 3 July 2015 (PDT)}}
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Holy heck. The thirdperson command does not ignore scope when scoped in (which always follows the first-person camera). I cannot do the third-person perspective thing (per Wind's request in the collapsed reservation). — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:58, 11 April 2022 (UTC)
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:Hm, perhaps record from a different player's perspective then? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)
  
=={{icon item|Jarate|16px}} [[Jarate]]==
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[https://drive.google.com/file/d/137XNta0jqdWovWiCAqAR6DnlMZ9uvPrr/view?usp=sharing Here's] the video, feedback needed!<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 14:18, 3 February 2024 (UTC)
  
{{c|Extinguishing an ally now reduces the cool down by 20%}}
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:Looks good. Perhaps include a clip that shows the damage penalty doesn't apply to buildings.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)
  
=={{icon item|Loose Cannon|16px}} [[Loose Cannon]]==
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::[https://drive.google.com/file/d/1I23X8zyySjTnYBnqvnpxmGJdWVDJmkyw/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:06, 7 February 2024 (UTC)
  
{{c|Updated description to better detail the weapon's features.}}
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:::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)
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::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:53, 20 March 2024 (UTC)
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::::Before uploading, please give your opinion on this: If you shot fast enough, a headshot won't have enough charge to be a crit, but it will be a headshot, and it will do 50 dmg instead of 40. This may be a bit niche, so, do you think you should add this to the demonstration? @Cheddar · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 00:04, 21 March 2024 (UTC)
  
{{c|Reduced projectile speed}}
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:::::Yeah I can include that, I can also put on the body shot comparison to stock as well while I'm at it <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 14:15, 21 March 2024 (UTC)
  
{{c|Reduced cannon impact damage from 60 to 50. Damage also scales with distance.}}
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{{Outdent}} [https://drive.google.com/file/d/1uaYO9mQBk0A7OiEaeoyO-Ws5XXNFLWsj/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 14:56, 21 March 2024 (UTC)
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:I think the procedure should be this: noscope to the body, noscope to the head, quickscope to the body, and quickscope to the head 2 times · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:54, 21 March 2024 (UTC)
  
{{c|Reduced knockback from cannon hit. Knockback strength is now similar to airblast.}}
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:: [https://drive.google.com/file/d/1yK-tfUaua8W0cqArVZKxWpe26-u2Mj3Z/view?usp=sharing Here's] a newer version <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:34, 21 March 2024 (UTC)
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:::The first portion isn't quite the "noscope to the body, noscope to the head, quickscope to the body". I believe the one for The Classic does a demonstration on how the first two steps operated against the introduction Pyro. For the Heavy with that bodyshot/headshot + noscope/scope demonstration, you had nailed that part. For the last scene, perhaps it could be tried again because that ammo pack just swung to the Sniper, which didn't make sense in the comparison because the right-hand Hitman's demonstration didn't show that ammo pack swinging into the Sniper to collect extra ammo whereas the left-hand Sniper Rifle demonstration did. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 05:30, 24 March 2024 (UTC)
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::::Yeah I agree with that · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:06, 26 March 2024 (UTC)
  
{{reservation/sandbox}} <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[User:Derpspy|<span style="text-decoration:">Derpspy</span>]]</span> 16:49, 15 December 2015 (GMT)
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:::::[https://drive.google.com/file/d/1vJAfugjyUnKU-ivtXrPE2S3D8EgXRfw0/view?usp=sharing Here's] a newer version <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 16:40, 26 March 2024 (UTC)
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::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:49, 2 April 2024 (UTC)
  
=={{icon item|Mad Milk|16px}} [[Mad Milk]]==
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== {{Demo Header|Self-Aware Beauty Mark}} ==
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{{Reservation|[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)}}
  
 
{{c|Updated description. (Also handy for putting out a fire)}}
 
{{c|Updated description. (Also handy for putting out a fire)}}
  
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{{c|Extinguish an ally reduces the cooldown by 20%}}
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[https://imgur.com/a/4bwI65r A funny bug] but i think i better waiting for Valve to fix it. - '''[[User:Thedop|Thedop]]''' 10:35, 12 October 2018 (UTC+1)
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Hey there, I decided I'd help out on this
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Hopefully around Jan 8-9 would be where I have everything for this demonstration. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)
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Alright I got it all right here.
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[https://www.youtube.com/watch?v=JM1TOt4zxiw Video]
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- [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 03:51, 10 January 2024 (UTC)
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:Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.
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:Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:48, 10 January 2024 (UTC)
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::Aight will get working on it, Thanks Grampa Swood  [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 11:52, 10 January 2024 (UTC)
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::Here's the newly updated video
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::[https://www.youtube.com/watch?v=9_3_hfEnpB4 Video]
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::[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 15:54, 12 January 2024 (UTC)
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:::The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.
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:::The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)
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== {{Demo Header|Winger}} ==
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Current video was recorded in halloween mode. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 07:29, 4 September 2019 (UTC)
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{{Reservation|[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 21:28, 30 January 2024 (UTC)}}
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<div class="mw-collapsible mw-collapsed" style="width:100%">
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Old reservation (5 May 2021)
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<div class="mw-collapsible-content" style="width:100%; text-align:left">
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{{c|Does not demonstrate increased damage and reduced clip size.}}
  
=={{icon item|Manmelter|16px}} [[Manmelter]]==
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<s>I did it (hopefully final).
 +
# https://youtu.be/yXBdkE_Sm7s
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# https://www.mediafire.com/file/ozl4ja1nr0jxvje/Winger_-_Weapon_Demonstration.mp4/file
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[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:03, 8 May 2021 (UTC)</s>
 +
: ... Unfortunately, forgot to reload just before taunting :( So close!
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: Also, while the resolution and in-game graphics look good, I can see [https://i.imgur.com/6mskZyo.png some video artifacts] in the video. Can you increase the bitrate (or reduce the quantizer, if you use that setting) in your video editing tool? I'd expect a good-video-quality demonstration of this duration to be more around 70 to 100 megabytes.
  
{{c|Updated description to better detail the weapon's features.}}
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I just uploaded the high quality version (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps).
 +
# ([https://youtu.be/XzQVkvE3nw8?t=7 0:07]) Basics (Pyro, Soldier, and Medic). Demonstrating its damage and its falloff, as well as inspect animation, reload animation, and its taunt.
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# ([https://youtu.be/XzQVkvE3nw8?t=51 0:51]) +15% damage bonus per shot. It took one less shot (compared to the stock [[Pistol]]) to kill the Demoman at close range.
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# ([https://youtu.be/XzQVkvE3nw8?t=61 1:01]) -60% clip size. I rapid fired this weapon on Heavy at long range and it took longer to kill compared to the stock [[Pistol]].
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# ([https://youtu.be/XzQVkvE3nw8?t=72 1:12]) +25% jump height when active. Compared to the stock [[Pistol]] and when holstered (equipping the [[Scattergun]]).
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# ([https://youtu.be/XzQVkvE3nw8?t=79 1:19]) Same as no. 4 above, but in regards to distance.
 +
Links:
 +
# https://youtu.be/XzQVkvE3nw8
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# https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file
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It uses 3D Player Model HUD and inspects the Winger on the first scene (both should be okay). The player name is just "Player" instead of "Scout" (so I won't name an enemy Scout "Enemy Scout") or my nickname, Exaskliri. Split screen scenes now use stereo audio. I also use stock pistol on "+25% jumping height" scenes.
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:Ugh. Nope. Forgot damage increase against buildings.
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[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 16:29, 28 May 2021 (UTC)
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::Video is now unavailable, presumably due to building damage addition in progress? I downloaded the version from MediaFire instead. All looks good besides that. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)
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</div></div>
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{{c|Does not demonstrate increased damage and reduced clip size.}}
  
{{c|Extinguishing an ally will now reduce the cooldown by 20%}}
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[https://youtu.be/ZvyZTLgW498 Video link]<br>
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[https://mega.nz/file/4vpwBJAK#FV-A3d-BDyE6xXt1RHnqf2uv0ki64v1e5Gm_1Sq2l9M Download link]<br>
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This is my first time doing a ''weapon'' demonstration video, so I might have gotten some parts wrong. I tried to replicate the previous video from Exaskliri but I changed 2 things. First thing I changed is that it's a split screen view instead of three screens for when comparing jumps, as I don't really see a reason for adding the Scattergun screen. The second thing is that I added building damage, as Wind said the previous video looked good besides the lack of building damage.<br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:08, 27 January 2023 (UTC)
  
=={{icon item|Market_Gardener|16px}} [[Market Gardener]]==
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:I can't find the original video, but I believe the third Scattergun screen would have been to demonstrate that the Winger needs to be active for this extra jump height. It's also missing the inspect animation at the start.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:20, 28 January 2023 (UTC)
  
{{c|20% Attack Speed penalty}}
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::The video by Exaskliri is found if you click expand at the top right of this section, download link for that video is [https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file here]. Also isn't the default pistol also a way to demonstrate that the Winger needs to be active for the extra jump height? Anyways, I also just realized I had kill sounds on and I didn't show off the inspect animation like you said, so I should have an improved version up soon. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 14:42, 28 January 2023 (UTC)
  
=={{icon item|Minigun|16px}} [[Minigun]]==
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:::The Pistol vs Winger shows off that you get extra jump height. The point of the Scattergun comparison is to have the Winger shown > switch to Scattergun, showing that it needs to be active.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 14:50, 28 January 2023 (UTC)
{{c|Viewmodel has been updated.}}
 
:{{Reservation|[[User:Luigifan656|Luigifan656]] ([[User talk:Luigifan656|talk]]) 15:43, 29 July 2015 (PDT)}}
 
Is this here good? https://youtu.be/GUFxZuTWU1o [[User:Luigifan656|Luigifan656]] ([[User talk:Luigifan656|talk]]) 06:31, 30 July 2015 (PDT)
 
:I personally noticed a few things:
 
* Quality I think could use some improvement, try increasing your bitrate or quantizer settings when rendering the final video.
 
* A minor thing, but usually the mouse pointer is already pointing at the backpack icon when the video starts.
 
* The splitscreen scene looks weird, doesn't look like you centered and cropped the clips well enough. I'm assuming you meant to make a three-way splitscreen, try fiddling around until you can make three equally wide clips next to each other.
 
* The music ends too soon, the "clack" ending sound should be at the very end.
 
This is not an official review, but it should give you something to work with before Wind returns. Good luck - [[User:Uufje|Uufje]] 07:52, 30 July 2015 (PDT)
 
  
I am nearly done now, but I can't seem to find a training video mp3 that is as long as my demonstration. [[User:Luigifan656|Luigifan656]] ([[User talk:Luigifan656|talk]]) 10:10, 30 July 2015 (PDT)
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::::'''1.''' The video lacks crossfade between clips. '''2.''' For the jump dem, i think you should do a split into 3 view where: 1. you jump with the pistol out, 2. you draw the winger and jump with the scattergun, 3. you jump with the winger out. Next. '''3.''' I don't think a building damage dem is necessary, because it isn't damage only against players. i found myself confused in that part. '''4.''' for the damage dem, a split into 2 view where: 1. you have a pistol with only 5 bullets in the magazine, 2. you have the winger. Then you shoot a scout. With the winger, you should be able to kill the scout · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:38, 28 January 2023 (UTC)
:You can find extended music here: http://www.mediafire.com/download/y0gjm9yekjj6zzx/Demonstration+Music+v2.rar - [[User:Uufje|Uufje]] 13:35, 30 July 2015 (PDT)
 
  
Is this here better? https://youtu.be/94Jt9uwb1uU [[User:Luigifan656|Luigifan656]] ([[User talk:Luigifan656|talk]]) 14:27, 30 July 2015 (PDT)
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:::::Thanks for the feedback, here's a new version: [https://youtu.be/e6enQaXLwj0 Video link] [https://mega.nz/file/Qz51lCKT#JrFFcg_GR_3q1bHTodJ4IH5mSMpANTSwICAWgpG55w0 Download link]. For the last section demonstrating damage, I had to use 7 bullets instead of 5, as 5 bullets with the Winger didn't kill the Scout. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:23, 29 January 2023 (UTC)
  
: Hi Luigifan656, first clip looks good to me, though the second clip needs some work.
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::::::Hi there. Great demonstration vid. For the damage comparison, though, I'd rather to sync all gunshots via scripting (maybe ask [[User:Ashe|Ashe]] for help; I don't play TF2 anymore). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 20:44, 17 February 2023 (UTC)
* Generally speaking, the hud needs to be present in all 3 splitscreens, two of yours appear to be cropped. However, with this specific splitscreen you don't even need the hud present at all, as the splitscreens are comparing the speed rather than the health or ammo.
 
* Please give more time for the transition.
 
* Start the splitscreen from a stationary potision, rather than having the heavies already running. (Basically try get the clip to be as identical as the [https://www.youtube.com/watch?t=47&v=_YF2L0vty3U original demonstration] )
 
* During the splitscreen there is no sound. I'd suggest having the shooting clip's sound play as well as the far left sound's play.
 
* You should swap the splitscreen order, having the shooting clip on the far right and the spinning clip in the middle.
 
* Don't end the splitscreen clip so suddenly, give some time then unspin the miniguns. (Again, try mimic the original demonstration.)
 
* Also, are you running a german version of the game? When you shoot the enemies they appear to spark. Not sure if this is an issue or not, but worth noting.
 
  
Overall, good attempt at your demonstration dude, the first clip looks spot on to me, though the splitscreens do need some work. I know it seems like a mouthful, splitscreens can be a pain, but most of them are a easy fix. - This is only my opinion, so it'd be worth waiting for Wind's response. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 19:54, 30 July 2015 (PDT)
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{{Outdent}}Both Winger's and Pistol have the same firing rate. Now, while usually damage demonstrations have a bot in the middle of the "pitch" (where the caution tapes are), for this demonstration it would be better that you place the bot right in front of you and fire 5 shots. The clips don't have to be in sync btw · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:27, 18 February 2023 (UTC)
:Yeah, the splitscreens don't seem to be centered. The middle clip is good, since the minigun is exactly in the middle, but the other two are still off. Try to fiddle around and make the right and left clips look like the middle one. - [[User:Uufje|Uufje]] 00:37, 31 July 2015 (PDT)
 
  
This is better I think: https://youtu.be/qDKNgbImsZ4 oh, and I am playing on the german version of the game. I hope that isn't bad. [[User:Luigifan656|Luigifan656]] ([[User talk:Luigifan656|talk]]) 07:37, 31 July 2015 (PDT)
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:Alrighty, here's a new version: [https://youtu.be/k2qOlrRueM0 Video link] [https://mega.nz/file/F7omCCJS#I3lc3GfNbPJGfe_cC8xCdvk2aP_hEU9N0g0y5lnBJkI Download link]. I also forgot to render the video at 60 FPS last time, so now that's fixed as well. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:50, 19 February 2023 (UTC)
: Hmmm what is it? http://prntscr.com/7z90rp <span style="background:#ffffff;border:1px solid #000000;padding:0em 0.5em;font-family:Arial Black; color:#000000">[[User:Radist|RADIST]]&nbsp;|&nbsp;[[User talk:Radist|T]]&nbsp;|&nbsp;[[Special:Contributions/Radist|C]]</span> 07:43, 31 July 2015 (PDT)
 
Oh, I think Sony Vegas corrupted the file. Weird that I didn't see it when I edited it.
 
  
This? https://www.youtube.com/watch?v=1zF0H-HOHHQ&feature=youtu.be [[User:Luigifan656|Luigifan656]] ([[User talk:Luigifan656|talk]]) 13:33, 31 July 2015 (PDT)
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::A bit late, but looks good! I don't see much wrong with it atm.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:25, 12 November 2023 (UTC)
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:::Looks good, but render the video at 60 FPS please · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:24, 28 January 2024 (UTC)
  
Still a few things you need to fix up Luigifan656,
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::::Here it is in 60 FPS, let me know if I need to make any changes. <br> [https://www.youtube.com/watch?v=C0CRe-sNW5Q Video link] [https://drive.google.com/file/d/1PiJEYzfw8a57wLYPMvD4Tqk576o-ISGe/view?usp=sharing Download link] <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:19, 31 January 2024 (UTC)
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:::::The video is not at 60 FPS. You can tell because in yt quality settings the video is only at 1080p, not 1080p60 · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:48, 1 February 2024 (UTC)
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::::::It appears at 1080p60 for me just fine ([https://media.discordapp.net/attachments/773915549927211048/1202467901496631326/IMG_1054.png?ex=65cd9080&is=65bb1b80&hm=581a95e946445206112f297ca60df4d098ae139e4400334f0a813cb94273c9c7& screenshot]). <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 04:21, 1 February 2024 (UTC)
  
* The splitscreen position and sizes are still a bit off. To get 3 splitscreens even, have the far left track motion as "-640", the middle clip as "0" and the far right as "640" You then want to crop each clip to the size of "640" Doing so will have all three perfectly even.
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{{Outdent|6}} I have 1080p60 here too.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:42, 1 February 2024 (UTC)
* The right clip is out of sync. It should sync perfectly with the middle clip. (Starting of the walk and ending of the walk should be perfeclty synced for the two.)
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:The video is not at 60 FPS. [https://www.youtube.com/watch?v=C0CRe-sNW5Q Check the video in yt and move frame by frame]. In the ingame section the frames don't interpolate unlike in 60 FPS · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:08, 2 February 2024 (UTC)
* The far left clip appears to lag/jolt at 0:48.
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::I think the problem is that I didn’t have Vsync on, I’ll remake it tomorrow with Vsync on to see if that changes anything. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 03:44, 2 February 2024 (UTC)
* There are bullet holes present in your clips all over the walls. To clear them simply type "r_cleardecals" in the console.
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::The problem wasn't Vsync, but Premiere Pro setting the Timebase to 30 FPS by default. I had only figured this out after I had recorded footage with Vysnc. So here is the actual 60 FPS version, I guess if this one is still off then I have the Vsync version, hah, hah, why must you do this Premiere... <br> [https://youtu.be/Lb1PGxS1h8U Video link] [https://drive.google.com/file/d/1LX3I1cX2X4yRWNpvzuxqlyQqcFukerNY/view?usp=sharing Download link] <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:35, 2 February 2024 (UTC)
* You should allow the miniguns to fully spin down before ending the demonstration. Also, the fade to black for each clip should be synced.
 
* Also, I don't think the transitions between the clips should fade completely to black, to make them easily merge simply just place one clip over the other with a 0:15 transition. It should look [http://s4.postimg.org/qp9invil9/example.png like this.] <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 00:54, 1 August 2015 (PDT)
 
  
Feel free to wait for Wind's responce, I'm not sure what his opinion is about the minigun spin ups, as he may want them to be walking then spin and walk (Like the original minigun demonstrations are currently) Again though, it's very close to looking nice. Keep it up! <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 00:54, 1 August 2015 (PDT)
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== {{Demo Header|Chargin' Targe}}, {{Demo Header|Tide Turner}}, and {{Demo Header|Splendid Screen}} ==
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Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:31, 25 June 2020 (UTC)
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:{{c|yes}}, the effects that should show are just some of them, not all
 +
:* Soaking, Jarate is preferable as it make the screen yellow tint.
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:* Fire, simple burn from Flamethrower.
 +
:* Bleeding, from Southern Hospitality?
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:* Mark for death, from Fan O'War
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:I think those are all. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 12:47, 25 June 2020 (UTC)
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::Yes, that would all be good. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
  
:Oh hi. Thanks for iterating pretty quickly on this demonstration. Here's my opinion:
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== {{Demo Header|Quick-Fix}} ==
* All of what Obilisk said applies (including spin and walk)
 
* For Minigun-like weapon demonstrations, it's customary to move a little bit forward in the spawning wooden box so that you are right up against the front wooden barrier during the first clip. This way, in this position, the minigun firing effect won't clip against the top wooden barrier. Do so before starting to record (don't move while recording).
 
* There is some lag (or perhaps just a jittery mouse) around 0:20-0:23
 
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:50, 2 August 2015 (PDT)
 
  
Sorry that it took so long, but I hope this is better now: https://youtu.be/OyQibzGLowA [[User:Luigifan656|Luigifan656]] ([[User talk:Luigifan656|talk]]) 15:43, 9 August 2015 (PDT)
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<div class="mw-collapsible mw-collapsed" style="width:100%">
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Old reservation (29 April 2021)
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<div class="mw-collapsible-content" style="width:100%; text-align:left">
  
:Hey Luigifan656,
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{{c|What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):}}
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# ([https://youtu.be/mWbjD7LjtVg?t=74 1:14]/[https://youtu.be/hj5FuFVFV2U?t=84 1:24]) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=129 2:09]/[https://youtu.be/hj5FuFVFV2U?t=159 2:39]) When demonstrating the Quick-Fix's heal rate in comparison to the stock [[Medi Gun]], while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and <code>r_cleardecals</code>, so it should look neat.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=137 2:17]/[https://youtu.be/hj5FuFVFV2U?t=181 3:01]) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=176 2:56]/[https://youtu.be/hj5FuFVFV2U?t=227 3:47]) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=206 3:26]/[https://youtu.be/hj5FuFVFV2U?t=257 4:17]) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=233 3:53]/[https://youtu.be/hj5FuFVFV2U?t=416 6:56]) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).
 +
# ([https://youtu.be/mWbjD7LjtVg?t=266 4:26]/[https://youtu.be/hj5FuFVFV2U?t=306 5:06]) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock [[Medi Gun]]'s overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=286 4:46]/[https://youtu.be/hj5FuFVFV2U?t=512 8:32]) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.
 +
{{c|The new ones (the timestamps refer to the new demonstration):}}
 +
# ([https://youtu.be/hj5FuFVFV2U?t=459 7:39]) Demonstrating stock [[Medi Gun]]'s Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.
 +
# ([https://youtu.be/hj5FuFVFV2U?t=478 7:58]) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.
 +
<br>
  
:Another good attempt at the demonstration, but there's still a few things:
+
:I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 04:27, 30 April 2021 (UTC)
 +
::Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:37, 30 April 2021 (UTC)
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:# I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 03:31, 3 May 2021 (UTC)
 +
:# Just finished the whole demonstration. I just need to attach the segments. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:15, 4 May 2021 (UTC)
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:# Just finished <s>uploading</s> re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.
 +
::# https://youtu.be/hj5FuFVFV2U
 +
::# https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file
 +
:::[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 08:08, 6 May 2021 (UTC)
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:::: I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:40, 5 May 2021 (UTC)
 +
: I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:39, 5 May 2021 (UTC)
 +
: Just uploaded the fixed version of the [[Quick-Fix]] demonstration video. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 13:01, 5 May 2021 (UTC)
 +
::This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:
 +
* Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.
 +
* There is an audio/video glitch at 9:56 - 9:57.
 +
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:46, 10 May 2021 (UTC)
 +
:::You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:12, 10 May 2021 (UTC)
 +
::::Alright. Can you upload the new version? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)
 +
</div></div>
  
:* In my opinion you spend just a little too long shooting the pyro. After the 4th or so 'burst' you can increase the fire rate a bit to finish him off, however this may be alright as it is.
+
== {{Demo Header|Killing Gloves of Boxing}} ==
:* Your splitscreen doesn't appear to be even nor centered, each of the clips should have the crosshair in the middle.
+
{{c|Doesn't show reduced attack speed compared to stock fists (no comparison between weapons).}}
:* Your far left splitscreen appears to have a black crosshair, try keep all the colours consistant throughout the demonstration.
 
:* The miniguns need to spin up completely in sync.
 
:* Again, try have the heavy's start in a stationary position, then move all at once and then spin up the miniguns. (Just like the original Minigun demonstration.)
 
  
 +
Comparison between stock Fists and the Killing Gloves of Boxing would be nice to have, like in other demonstrations. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 12:07, 26 October 2021 (UTC)
 +
:Seems reasonable. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:56, 19 November 2021 (UTC)
 +
::I'll see if I can attempt to do this, if I make any mistakes I'll amend them but I will follow the guide to as close as I can. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:18, 12 December 2023 (UTC)
 +
:::I think I'm going to do this in the new year, all the bots drop the little smissmas gifts and I cannot find a console command to prevent this, If anyone can just mention it here. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:53, 20 December 2023 (UTC)
  
:Overall, again VERY close Luigi, just a few things. Since you said you're using Sony Vegas I made you a quick video on how to get the clips perfectly placed for a 3 way splitscreen. Note this is on Sony Vegas 12.0 [https://www.youtube.com/watch?v=qGVBtgS3KCA&feature=youtu.be Watch here.] Ignore the glitches at the end, it's just Sony Vegas not liking to preview it properly. Wind hopefully will be checking the talk page within the next few days, so you should be able to get his opinion soon as well. Hang tight. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 05:35, 10 August 2015 (PDT)
+
::::Same happens during Halloween, souls will always come out of players regardless of {{code|tf_forced_holiday}} setting. Will simply have to wait until it's over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:08, 20 December 2023 (UTC)
::I don't have anything to add to what Obilisk said except that no need to worry about #1 (shooting the pyro too long). Nice Vegas tutorial :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 16 August 2015 (PDT)
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:::::I'll see if I can fix that via Vscript · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 01:07, 21 December 2023 (UTC)
 +
:::::For Halloween souls, we could use [https://gamebanana.com/mods/473055 this mod]. For crit pumpkins and smissmas gifts, there's this [https://tf2maps.net/downloads/no-crit-pumpkins.15892/ vscript]. It is only for crumpkins but i can change it to delete gifts too · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:42, 21 December 2023 (UTC)
 +
::::::Actually, you can disabled the smissmas gifts with {{code|mp_holiday_nogifts 1}} · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:01, 28 December 2023 (UTC)
  
=={{Icon item|Natascha|16px}} [[Natascha]]==
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{{Outdent|6}}[https://drive.google.com/file/d/1n87MO2ZNvwghqo3uTvxBdU23Cju3cnLt/view?usp=sharing Here's] the video, feedback needed!<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:02, 29 January 2024 (UTC)
  
{{Reservation|[[User:Dodosbirds|Dodosbirds]] ([[User talk:Dodosbirds|talk]]) 16:02, 5 December 2015 (PST)}}
+
:Looks good, although I'd take more time with the Minigun crits shooting part. Rather than killing all 3 at the same time, mimic the previous demonstration. Try to also be in a position where the cutout isn't hit, as the one on the ground also shows the 'HIT!' text.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:54, 2 February 2024 (UTC)
  
{{c|Added 20% damage resistance while spun up}}
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::[https://drive.google.com/file/d/17K93xmW_9oQF9bHhGKnrPgJrcvEGcm3N/view?usp=sharing Here's] a newer version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:59, 3 February 2024 (UTC)
  
{{c|Stun amount now has distance falloff. Decreases starting at 512hu down to zero stun at 1536Hu}}
+
:::Looks good to me, although a minor nitpick would be that the Pyro clip at the end is not in the same position. No need to change that, if you don't want to, though.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)
  
=={{icon item|Necro Smasher|16px}} [[Necro Smasher]]==
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::::I don't think a small thing like that is worth a redo, unless Ashe has a problem with it? <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:55, 7 February 2024 (UTC)
{{Reservation|[[User:HolyShift|HolyShift]] [[User talk:HolyShift|(talk)]] 11:38, 22 December 2015 (PST)}}<br/>
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:::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:24, 24 February 2024 (UTC)
{{c|Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)}}
 
  
{{c|Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)}}
+
== {{Demo Header|Blutsauger}} ==
+
: Update on this. Video seems to require multiple people. Wasn't able to find anyone else to help me. If you want to help me record this please ping me. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:53, 21 December 2021 (UTC)
{{c|Building pick up speed penalty reduced from 25% to 10%}}
 
  
{{c|Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)}}
+
== {{Demo Header|Wrap Assassin}} ==
 +
{{c|Doesn't show projectile being reflected.}}
  
Yes, for the Engineer it functions as a Wrench, and all the Wrench things are demonstrated in this video. - [[User:Uufje|Uufje]] 01:40, 3 July 2015 (PDT)
+
[https://drive.google.com/file/d/188TabRCbvuuPYsanV57gobaV_VxalEAZ/view?usp=sharing Here's] The first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:36, 26 January 2024 (UTC)
  
=={{icon item|Overdose|16px}} [[Overdose]]==
+
:Missing inspect animation in the first clip. [https://i.imgur.com/LV7BI45.png Cryptid can be left out of the demonstration]. I don't think walking to the resupply cabinet is necessary in the clip with the Engi and Sniper, seems like they were almost recharged by the time you got there. Looks fine otherwise, end of the video is a bit awkward with the music, try and see if you can start fading out halfway through the reel ending noise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:02, 28 January 2024 (UTC)
  
{{c|Updated description to better detail the weapon's features.}}
+
::The main reason for going to the cabinet was for the HP, Didn't think there was much point in showing self-damage when already injured.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:25, 28 January 2024 (UTC)
  
=={{icon item|Panic_Attack|16px}} [[Panic Attack]]==
+
:::[https://drive.google.com/file/d/1s-nPz3VPXOGQN0m6BUFRIpEoElg0beAM/view?usp=sharing Here's] an updated version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:41, 28 January 2024 (UTC)
  
{{c|No longer auto-fires when fully loaded. Shots can be held and released at will.}}
+
::::Missing a transition between the outside clip and the engi + sniper clip. May also be beneficial to show off that the +25% recharge rate is based on the Sandman, should probably show that off too in an extra clip. Splendid Screen has this too with the Chargin' Targe.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:47, 2 February 2024 (UTC)
  
=={{icon item|Persian Persuader|16px}} [[Persian Persuader]]==
+
:::::[https://drive.google.com/file/d/1zTNRegafya5G-hvqgN7017YwWPL3WXcj/view?usp=sharing Here's] a newer version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:38, 3 February 2024 (UTC)
  
{{c|Updated description to better detail the weapon's features.}}
+
::::::Looks good, maybe if the Sandman's ball recharges the bauble that could be shown off too now that I think about it. Otherwise, looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)
  
{{c|Removed ammo pickups granting health instead of ammo}}
+
{{Outdent|6}}The sandman ball does indeed seem to recharge the Wrap assassin though I'm not sure if its intended or not, not sure how I'd capture it as one person. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:55, 7 February 2024 (UTC)
  
{{c|Added penalties of reduced primary and secondary ammo}}
+
:Safe to assume it's intentional. You can have bots mirror your loadout, so just have one mirror your loadout with the Sandman.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)
 +
::The video seems to be missing the Disguised Spy bauble hit demonstration. Other than that, this video is much clearer and less waffly in content than the previous video. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:11, 26 February 2024 (UTC)
  
{{c|Ammo pickups now replenish charge}}
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:::[https://drive.google.com/file/d/1pWkYYePXoz2rNddfCAS6NI7BrS7v1NqU/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 19:34, 12 March 2024 (UTC)
  
{{c|Now gains charge meter on hit}}
+
::::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)
 +
:::::The outro has a glitch. Music can be heard at the last frame of the video · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 15:55, 26 March 2024 (UTC)
  
=={{icon item|Phlogistinator|16px}} [[Phlogistinator]]==
+
::::::[https://drive.google.com/file/d/1O1P4QFLUopaNT881cVcs0gvzGyN7mYCf/view?usp=sharing Here's] a new version. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 16:05, 26 March 2024 (UTC)
 +
:::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:38, 7 April 2024 (UTC)
  
{{c|Removed 10% damage penalty.}}
+
== {{Demo Header|Eyelander}}, {{Demo Header|Nessie's Nine Iron}}, {{Demo Header|Horseless Headless Horsemann's Headtaker}}, and {{Demo Header|Half-Zatoichi}} ==
  
{{c|When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects.}}
+
{{c|Show slower deploy and holster comparision.}}
  
I'd recommend no one reserving this demonstration yet. Seems like a weapon Valve should nerf... Hopefully soon. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 22:32, 25 December 2015 (PST)
+
The other swords shows the comparision except for the above ones. [[User:ThunderRunner|ThunderRunner]] ([[User talk:ThunderRunner|talk]]) 08:54, 18 December 2021 (UTC)
  
=={{icon item|Pomson 6000|16px}} [[Pomson 6000]]==
+
== {{Demo Header|Kritzkrieg}} ==
  
{{c|Über and Cloak drain decreases over distance from target.}}
+
{{c|Does not show that Kritz Über does not prevent capping or carrying the Intelligence.}}
  
=={{icon item|Power Up Canteen|16px}} [[Power Up Canteen]]==
+
{{c|Does not show health of patients, overheal is not shown properly.}}
{{c|doesn't show Canteen Specialist upgrades like Battery Canteens demo does}} [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] 10:04, 26 June 2014 (PDT)
 
  
=={{icon item|Pretty_Boy's_Pocket_Pistol|16px}} [[Pretty Boy's Pocket Pistol]]==
+
I think I'll take this one! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 20:51, 22 October 2022 (UTC)
  
{{c|Increased health recovered on hit from +3 to +5}}
+
:Please sign your comments using <nowiki>~~~~</nowiki>.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:56, 22 October 2022 (UTC)
  
=={{icon item|Quick-Fix|16px}} [[Quick-Fix]]==
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sorry! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 06:27, 23 October 2022 (UTC)
  
{{c|Updated description to better detail the weapon's features.}}
+
== {{Demo Header|Gunboats}} ==
 +
{{c|Has in-video text when comparing vs. stock Shotgun (can use third-person view instead).}}<br>
 +
[https://drive.google.com/file/d/14qxsvy-A-EvCovHFZAMpYnN6EcoYIze6/view?usp=sharing Here's] the first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 20:39, 28 January 2024 (UTC)
  
 +
:Instead of recording the whole thing in third person, I would either only showing off at the start of the clip ([[Splendid Screen]]'s demo, which compares it with the Targe at some point and only shows that in third person before returning to first person) or (preferably) switch to the Shotgun in the clip and then put it away again. Try to also get the exact same positions for the clip with the other Soldier.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:58, 2 February 2024 (UTC)
  
=={{icon item|Quickiebomb Launcher|16px}} [[Quickiebomb Launcher]]==
+
::[https://drive.google.com/file/d/1J-6b7lS-t8bhAW0OdJaeg-m4qe8tWi9y/view?usp=sharing Here's] an updated version.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 11:18, 3 February 2024 (UTC)
  
{{c|Damage is now increased based on charge amount when the bomb is fired}}
+
:::Time between clips is a bit long. I would not start with the Shotgun, but instead start with Rocket Launcher > wait the usual time between clips (~1-1.5 seconds I'd say) > switch to Shotgun > switch to Rocket Launcher > wait 0.5-1 second > perform action.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)
  
{{c|Fizzle time increased from 2 seconds to 4 seconds}}
+
::::[https://drive.google.com/file/d/1agzSdujpUzQQCVJZmSNw42UlcUhNTFUp/view?usp=sharing Here's] a newer version <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:51, 7 February 2024 (UTC)
  
=={{icon item|Rescue_Ranger|16px}} [[Rescue Ranger]]==
+
:::::Looks good, but I'd cut down the time it takes to get to the next clip by a bit.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)
  
{{c|Healing per bolt reduced from 75 to 60}}
+
::::::[https://drive.google.com/file/d/1noU7vp2KT2BqyHGF_bXKxHrFRAx1MTvy/view?usp=sharing Here's] a newer version!<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 10:37, 22 February 2024 (UTC)
  
=={{icon item|Reserve_Shooter|16px}} [[Reserve Shooter]]==
+
:::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:24, 24 February 2024 (UTC)
  
{{c|Now boosts switch-to speed by 20% and switch-from speed by 15%}}
+
== {{Demo Header|Tin Soldier}} ==
 +
{{C|Audio is out of sync}}
  
{{c|Now only mini-crits blastsjump, knockback airblast and grapple targets.}}
+
[https://drive.google.com/file/d/1Xaktgboj28xm7EfHIuUwjRkLMXeLlzq1/view?usp=sharing Here's] the first version, let me know what needs changing! [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:01, 24 January 2024 (UTC)
  
=={{icon item|Robo-Sandvich|16px}} [[Robo-Sandvich]]==
+
:The Shovel's taunt replacement sounds different than the rest. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:15, 24 January 2024 (UTC)
  
{{c|Updated description to note that this item can be thrown (alt-fire) to supply players with a medkit}}
+
::[https://drive.google.com/file/d/1NGv2NS6N8cJJzqKehO2PbjQBD0cQGIas/view?usp=sharing Here's] an updated version <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:48, 24 January 2024 (UTC)
:As far as I know since I still have the Robo-Sandvich, Valve didn't update the description to include the note about its attributes like Sandvich. No need to be redone (for now). [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 16:33, 10 July 2015 (PDT)
 
  
=={{icon item|Rocket Jumper|16px}} [[Rocket Jumper]]==
+
:::Maybe this could be a rare exception where re-enabling chat might be a good thing. Otherwise you can't really see which voice command is used. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 24 January 2024 (UTC)
  
{{c|Updated description to better detail the weapon's features.}}
+
:::: Unfortunately, unlike "Medic!", "Spy!" ETC. The battle cry does not appear in the text chat. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:57, 24 January 2024 (UTC)
 +
:::::That's true. Besides that, the music audio still plays when the video is fading to black, and the outro audio plays after the transition · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)
  
=={{icon item|Sandvich|16px}} [[Sandvich]]==
+
::::::[https://drive.google.com/file/d/1mZ7Vzh07Vd_9Hv6QBWxyuoWmvX_9xWVi/view?usp=sharing Here's] a new version with an updated outro.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 14:07, 25 January 2024 (UTC)
 +
:::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 20:15, 25 January 2024 (UTC)
  
{{c|Updated description to note that this item can be thrown (alt-fire) to supply players with a medkit}}
+
== {{Demo Header|Brundle Bundle}} ==
  
=={{icon item|Sapper|16px}} [[Sapper]]==
+
{{C|Audio is out of sync}}
{{c|Decreased the damage penalty on Sentries sapped by the Spy from -66% to -33%}}
 
  
=={{icon item|Saxxy|16px}} [[Saxxy]]==
+
I like the 1986 film The Fly starring Jeff Goldblum, Geena Davis and John Getz so I'll try and fixed the janky audio [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:46, 14 March 2024 (UTC)
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 2:05 PM 10/31/2015 (PDT)}}
+
: Here ya go https://www.youtube.com/watch?v=95SGpFldmu8 [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 01:24, 15 March 2024 (UTC)
{{c|Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)}}
 
  
{{c|Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)}}
+
::Use the keybind provided on the main page for slowly turning, it's a lot smoother than manual hand turning. Make sure the 2 clips don't overlap each other, just flick your mouse back to looking at the front rather than slowly moving it during the other clip. Just like the original video, make sure to take out the pistol only once you're going to do the taunt to avoid the clips overlapping. Make sure the clip's audio also fades out with the reel.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)
  
{{c|Building pick up speed penalty reduced from 25% to 10%}}
+
::: [https://drive.google.com/file/d/17a1rKLUbmyB-hnoj_by50bo6hDNOZBZb/view?usp=sharing Here's version 2], I can't use the camera turn bind in third person so I did my best. I just flipped through engies weapons to show that the outfit is only visible in third person [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:07, 17 March 2024 (UTC)
 +
::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:08, 21 March 2024 (UTC)
  
{{c|Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)}}
+
== Trading demonstration ==
 +
{{c|Doesn't show the "Requires Steam Guard verification" window}}
  
Yes, for the Engineer it functions as a Wrench, and all the Wrench things are demonstrated in this video. - [[User:Uufje|Uufje]] 01:40, 3 July 2015 (PDT)
+
We can make the same Medic and Heavy conversation joke.
:Sorry for not posting videos recently, it's about my Youtube channel again. I decided to take 1-2 months break from my channel, and focus on getting work done here. To be honest Wind, i never got a chance to say this, if it wasn't you kind enough to help me with my first Valve Rocket Launcher video, my channel would never reach that number of subscribers, it just totally changed my life. I will make you a promise, i will NEVER quit posting videos right here, i own that to you, maybe even more. Anyway, i wanna post more videos on my channel first before taking a break, hopefully 2-3 more weeks i will be back, no more videos delay this time. Thank you for making my life possible Wind. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:38 PM 12/15/2015 (PDT)
+
:Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:55, 27 February 2022 (UTC)
::Chill out and take your time :) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:59, 20 December 2015 (PST)
+
:I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)
  
=={{icon item|Scorch Shot|16px}} [[Scorch Shot]]==
+
== {{Demo Header|Ullapool Caber}} ==
{{c|Reduced damage penalty from -50% to -35%}}
+
*{{c|Does not demonstrate activation on cloaked enemy Spies}}
 +
*{{c|Does not demonstrate activation on disguised enemy Spies}}
  
{{c|Now has increased knock back on burning targets}}
+
This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.
  
{{c|Increased the blast radius from flares from 92Hu to 110Hu}}
+
'''Part 1: The Main Gang (Pyro, Soldier, Medic)'''
 +
#Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.
 +
#After landing, kill the Pyro with the now empty caber.
 +
#Kill the Soldier with consecutive hits of the empty caber.
 +
#Kill the Medic with consecutive hits of the empty caber.
 +
#Taunt
  
{{c|Hits and explosions always minicrit burning targets}}
+
'''Part 2: Blast Radius Tests + Caber Jumping'''
  
=={{icon item|Soda Popper|16px}} [[Soda Popper]]==
+
Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.
{{c|Updated description to better detail the weapon's features.}}
+
# Approach between an enemy Engineer and an enemy Sniper. '''[Note: Friendly Scout is moved to the next Act]'''
 +
# Look at both of them while standing still.
 +
# Look down at the ground and then swing the caber.
 +
# Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.
 +
# Look at the enemy players again.
 +
# Run to the Resupply room, look at the sign, and enter the room.
 +
# Touch the Resupply cabinet.
 +
# Repeat Step 4.
 +
# Run to the Resupply room and immediately go to the Resupply cabinet and out.
 +
# Approach a high location (in the current video, it is a bunch of crates)
 +
# Jump and strike the wall of the high location to get to the top of it.
  
=={{icon item|Short Circuit|16px}} [[Short Circuit]]==
+
'''Part 3: Player Interactions'''
{{c|Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire}}
 
  
{{c|Cannot pick up buildings when the Short Circuit is deployed}}
+
First part is a single enemy Spy.
  
=={{icon item|Southern Hospitality|16px}} [[Southern Hospitality]]==
+
'''Part 3a: Cloaked Spy'''
{{c|Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)}}
+
# Let the Spy cloak
 +
# Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.
 +
# Refresh the screen to the next scene...
  
{{c|Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)}}
+
There are two players on the side, a friendly Scout and an enemy Spy.
  
{{c|Building pick up speed penalty reduced from 25% to 10%}}
+
'''Part 3b: Disguised Spy'''
 +
# Let the Spy disguise as a friendly Scout.
 +
# Approach friendly Scout and attack with the full caber. Nothing should happen.
 +
# Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.
  
{{c|Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)}}
+
'''Part 4: Deployment and Holstering'''
 +
*Do the same set of actions as the current video, or in any appropriate method.
  
=={{icon item|Splendid Screen|16px}} [[Splendid Screen]]==
+
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:23, 22 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:31, 22 June 2022 (UTC)
  
{{c|Updated description to better detail the weapon's features.}}
+
:Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
  
{{c|Removed the ability to deal charge impact damage at any range}}
+
== {{Demo Header|Surgeon's Squeezebox}} ==
 +
{{C|October 9, 2023 Patch - Fixed missing outro sequence for the Taunt: Surgeon's Squeezebox.}}
 +
* After almost 6 years. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 16:45, 10 October 2023 (UTC)
  
{{c|Recharge rate increased by 50%}}
+
[https://youtu.be/QgKIcFonWyE Video], see [[#A group of taunts that needed fixing|this topic]] for download link. Only includes music up until the actual taunt music begins to play, I thought it's better this way than complete silence until then.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:44, 26 October 2023 (UTC)
  
{{c|Increased blast resistance from 15% to 20%}}
+
== [[File:RED Teleporter.png|16px|link=Teleporters]] [[Teleporters]] ==
 +
{{c|Needs to show the updated metal cost.}}
  
=={{icon item|Spy-cicle|16px}} [[Spy-cicle]]==
+
== {{Demo Header|Cleaner's Carbine}} ==
 +
{{Reservation|[[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 21:38, 18 April 2024 (UTC)}}
  
{{c| No longer displays Fire immunity shield when fire immunity is triggered}}
+
{{c|Needs a firing speed comparison to stock.}}
  
=={{icon item|Tide Turner|16px}} [[Tide Turner]]==
+
== {{Demo Header|Maul}}, {{Demo Header|Homewrecker}} ==
{{c|Self damage will no longer decrease charge when charging}}
+
{{c|Does not show damage against players vs stock}}
  
{{c|Fall damage will no longer decrease charge when charging}}
+
{{reservation|[[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 17:41, 26 March 2024 (UTC)}}
  
{{c|Amount of charge taken away on damage when charging reduced from 3 to 1 per point of damage}}
+
[https://drive.google.com/file/d/1RuotuJq4wrNwBO07H-bjgSrtHo1tyhkJ/view?usp=sharing Here's the Maul] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 00:19, 27 March 2024 (UTC)
  
{{c|Now grants mini-crit instead of full-crit on charge bash}}
+
: [https://drive.google.com/file/d/1ihbl2VE57Y-w-wt6Cu28KSL7cOYtDbGJ/view?usp=sharing Here's Maul v2] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 20:20, 8 April 2024 (UTC)
  
{{c|Reduced resistances to 15%}}
+
[https://drive.google.com/file/d/1YkPdQZhRUCRbBqNM13vzVrjDWE2oLJKL/view?usp=sharing Here's the Homewrecker] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 00:19, 27 March 2024 (UTC)
  
=={{icon item|Tomislav|16px}} [[Tomislav]]==
+
:It seems like the combattext batching was still on, as the damage numbers get added up. You don't have to be named "Friendly Engineer" for the Dispenser clip, it can just be your own name.
{{c|Now 20% more accurate (less spread)}}
+
:In the Homewrecker one specifically: Try not to rotate around a target too much when hitting them (this is mostly when hitting the Pyro at the start, where all 3 subsequent hits are from a different angle). Both look good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:40, 7 April 2024 (UTC)
  
{{c|Increased spin up bonus from 10% to 20%}}
+
:: [https://drive.google.com/file/d/1Ae8jB8jsbp3Q2oy-BCWPdFtm5R6niPvh/view?usp=sharing Here's Homewrecka v2] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 20:20, 8 April 2024 (UTC)
  
{{Reservation|[[User:Jimbo Jones|Jimbo Jones]] ([[User talk:Jimbo Jones|talk]]) 18:26, 31 August 2015 (PDT)}}
+
== {{Demo Header|Overdose}} ==
 +
{{c|Does not show damage against players vs stock}}
  
=={{icon item|Ullapool Caber|16px}} [[Ullapool Caber]]==
+
I'll take this one, I'll probably also make the speed demonstration bits three way (0%, 50%, and 100%) to show that the speed you gain isn't just when you have full uber [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 04:58, 13 March 2024 (UTC)
{{c|Reduced explosion base damage from 100 to 75}}
 
  
{{c|Reduced damage ramp up bonus for close range attacks. Now is the same as other explosive weapons.}}
+
https://youtu.be/BNgSl-Wc5hk here ya go let me know if you have any feedback/changes [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 22:03, 13 March 2024 (UTC)
  
{{c|Base melee damage increased from 35 to 55}}
+
:Medic should start facing the front rather than the side, or at least turn him a little bit so he faces slightly to your left rather than being a side view. Wait until the voice line finishes playing after killing someone, as to not make the sound overlap. The 3 Medi Gun clips should take out their Medi Gun at roughly the same time, the middle one lags behind. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)
  
{{c|Added 20% fire rate penalty}}
+
::[https://drive.google.com/file/d/1SchQY5hJ2crJUzZdfSfKwuXUS23prBR8/view?usp=sharing| Here's version 2] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 00:40, 17 March 2024 (UTC)
 +
:::Reduce the general volume by 20 %. In the minute 0:49, extend the time before deploying the overdose a few seconds so users can read the uber percentage of all the clips. Don't use fade to black in the minute 0:57 · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:57, 17 March 2024 (UTC)
 +
:::: [https://drive.google.com/file/d/1vRsxzBMra-spMTW_vPAQ9fxL6KdXLRGd/view?usp=drive_link Here's v3] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 18:05, 17 March 2024 (UTC)
 +
:::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:23, 18 March 2024 (UTC)
  
{{c|Added 100% switch-to time penalty}}
+
== {{Demo Header|Amputator}} ==
 +
{{c|Does not show damage against players vs stock}}
  
=={{icon item|Vaccinator|16px}} [[Vaccinator]]==
+
I recorded most of this but medic's health regen is completely random as far I can tell. I can't get the clips to line up so I can properly demonstrate the increased health regen so I'm removing my reservation for the time being. I might try again some other time to brute force it but it doesn't seem promising [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 18:34, 28 March 2024 (UTC)
{{c|Resistance and Über mechanism changed, see patch notes.}}
 
  
{{c|Removed 10% health regeneration on proper resist}}
+
:Not having them be synced up is fine as long as it's clear that the Amputator goes faster.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:55, 28 March 2024 (UTC)
  
{{c|Added slight ÜberCharge build on proper resist}}
+
:: That's not the issue I'm having. It's the part where you're showing that it only regenerates faster while you are actively holding the amputator itself. The original video has a 3-way splitscreen with the left side being Amputator, the middle having the Amputator equipped but switched to hold the medi gun, and the right holding the stock bonesaw. I can't the medi gun side and bonesaw side to sync up so it looks like one of them is slightly faster than the other. One of the two is always slightly faster or slower which makes it really difficult to properly demonstrate that part. Even the actual health you gain each tick is slightly variable from what I can tell. I had 6 different clips and synched them all up and they all finished at different times and would have different health values despite all other variables being equal. All 6 clips started at the same time but all 6 of them have different HP https://imgur.com/3NVTjSG. My only thought for a fix is I could try to cheat and essentially just crop the health bar from one of the clips and paste it onto the other so that way they are perfectly synced up. It'd have to be a seamless edit though which is pretty hard to do. [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 19:15, 28 March 2024 (UTC)
  
{{c|Increased ÜberCharge rate from +50% to +67%}}
+
== {{Demo Header|Tribalman's Shiv}} ==
 +
{{Reservation|[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 21:19, 16 March 2024 (UTC)}}<br>
 +
{{c|Does not show damage against players vs stock or the bleed effect on disguised spies}}
  
{{c|Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective.}}
+
[https://drive.google.com/file/d/1VL5EaPWCjEQNh9ffw5yZNp8AWlLz-4pv/view?usp=sharing Here] it is, feedback needed! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:54, 17 March 2024 (UTC)
  
=={{icon item|Warrior's_Spirit|16px}} [[Warrior's Spirit]]==
+
:The Spy starts with his Knife instead of Revolver, the Spy looks slightly down from 1 frame to the next during the Disguise clip which makes it look like 2 clips cut together. Looks fine otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:40, 7 April 2024 (UTC)
  
{{c|Now heals 50 health on kill}}
+
== {{Demo Header|Shahanshah}} ==
 +
{{c|Does not show damage against players vs stock}}
  
{{c|Damage received and dealt increased by 30%}}
+
{{reservation|[[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 00:49, 27 March 2024 (UTC)}}
  
{{c|Removed health penalty}}
+
[https://drive.google.com/file/d/1Q1Ep68Hna2UoeRFqC3eiJICGchye9ZDQ/view?usp=sharing Here's the Shahanshah demonstration] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 01:41, 27 March 2024 (UTC)
  
=={{icon item|Wrangler|16px}} [[Wrangler]]==
+
:Combattext batching seems to be on, as the numbers are adding up. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:40, 7 April 2024 (UTC)
{{c|Ammo and Repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active}}
 
  
=={{icon item|Wrap_Assassin|16px}} [[Wrap Assassin]]==
+
::[https://drive.google.com/file/d/1rLscStxSVOTMRZw-LbYZu4ih9Uah8LoB/view?usp=sharing here's version 2] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 00:07, 8 April 2024 (UTC)
 +
:::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 00:36, 19 April 2024 (UTC)
  
{{reservation/sandbox}} <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 01:41, 28 December 2015 (PST)
+
== {{Demo Header|Solemn Vow}} ==
 +
{{c|Needs a swing speed comparison to stock.}}
  
The festive presents players drop and lights around the maps make it so we may have to wait for the event to be over to retain the 'vanilla' TF2 look. I'll try find a workaround, but if not, for now we may have to wait until January to do these demonstrations. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 01:41, 28 December 2015 (PST)
+
Here ya go https://youtu.be/1RRn8TijKmM [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 22:57, 12 March 2024 (UTC)
 +
:Looks good. Next time for the health id alpha and location use the default ones (though since it's the solemn vow your settings are better in this ocassion). Send the link · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:41, 13 March 2024 (UTC)
 +
:: [https://drive.google.com/file/d/1GShNrEaaXLbPpPNywMOJ7cxeZIGrWIW1/view?usp=drive_link Here ya go], it's processing right now but there's the link. Let me know if you need anything else [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 00:21, 14 March 2024 (UTC)
 +
::: The video got uploaded so I gotta remove the reservation [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 18:52, 17 March 2024 (UTC)
  
{{c| Ornament now shatters on all impacts dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.}}
+
== {{Demo Header|Direct Hit}} ==
 +
{{c|Does not show splash damage size compared to stock. No damage comparison to stock. You can airshot a soldier that rocket jumps.}}
  
{{c|Ball recharge rate increased by 25%}}
+
== {{Demo Header|Pomson 6000}} ==
 +
{{c|October 21, 2016 Patch - Fixed the Pomson 6000 playing the Shotgun reload sound.}}
  
{{c|Damage penalty reduced from -70% to -65%}}
+
== {{Demo Header|Highland Hound}} ==
 +
{{c|Low quality video, missing fade out, and the taunt is shown from the back too much.}}
  
 +
[https://drive.google.com/file/d/1FWPzGdZ7ZoR7e_Qo3ppnaygcJbJS1zZk/view?usp=sharing Here ya go] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 19:31, 17 March 2024 (UTC)
  
So it turns out changing the date to like 2009 fixes the festive issue. [https://www.youtube.com/watch?v=3yDtiNTUZAA&feature=youtu.be How's this?] Do you think the clip with the Engineer and Sniper is too long? I just wanted to show the ball's damage to the player in detail. I could shorten it though if you like. Also, not sure if it's just me but I couldn't get the Pyro the reflect the ball. Maybe valve just forgot to add the reflect attribute back in, but for now it's been left out. If it gets put back in I can easily add the clip. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 18:04, 31 December 2015 (PST)
+
:The transition from the reel music to the ending reel noise could be smoother, it's very abrupt currently.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:37, 17 March 2024 (UTC)
  
=={{icon item|Wrench|16px}} [[Wrench]]==
+
::[https://drive.google.com/file/d/15cYktxAHLAeBnSi0O31qRcBiVML9NULj/view?usp=sharing outro should be smoother now] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 19:45, 17 March 2024 (UTC)
{{c|Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)}}
 
  
{{c|Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)}}
+
:::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:47, 17 March 2024 (UTC)
 +
::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:08, 21 March 2024 (UTC)
  
{{c|Building pick up speed penalty reduced from 25% to 10%}}
+
== {{Demo Header|Thermal Thruster}} ==
 +
{{c|Video doesn't show the increased knockback while using the item}}
 +
This video was created when the rule was just "at least 30 fps". Now, the knockback clips are a bit random and doesn't properly show the actual effect. Maybe the demonstrator can show it by placing a pyro aiming upwards and make it airblast them. The clips would be in badwater roof, the left clip without the thermal just falling off from it and the right clip, jumping with the thermal onto the pyro. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:18, 28 March 2024 (UTC)
  
{{c|Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)}}
+
= [[Main Page (Classic)|Team Fortress Classic]] =
 +
== [[File:TFC Crowbar.PNG|16px]] [[Crowbar (Classic)]] ==
 +
{{c|Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate}}
  
 
=Questions and Proposals=
 
=Questions and Proposals=
 
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''
 
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''
  
So it appears that the weapon switch speed for every class has increased from 0.67 to 0.5 seconds. Are we going to have to redo all the demonstrations where weapon switching is present? <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 23:00, 25 December 2015 (PST)
+
== [[File:Item icon Voodoo-Cursed Heavy Soul.png|20px|link=Zombie Infection]] [[Zombie Infection]] Zombies ==
:No, that's probably too much. [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:29, 27 December 2015 (PST)
+
{{c|Zombies have different abillities than normal players}}.
 +
 
 +
Hello, I am Slimyboi500.  I will be doing the demostrations for each zombie in Zombie Infection.
 +
 
 +
Why, you may ask?  Unlike normal gamemodes, the [[BLU]] team (or in this case, the zombies), have different [[Zombie_Infection#Zombie_abilities|abillities]] than normal:
 +
 
 +
*[[Scout]]: Speed Demon
 +
*[[Soldier]]: Pounce
 +
*[[Pyro]]: Hellspawn
 +
*[[Demoman]]: Blast Charge
 +
*[[Heavy]]: The Tank
 +
*[[Engineer]]: EMP Grenade
 +
*[[Medic]]: Heal
 +
*[[Sniper]]: Spit
 +
*[[Spy]]: Reveal
 +
 
 +
They also have different effects, like different amounts of [[health]] and [[speed]].  The zombies only can use melee attacks however, which makes it harder to kill.
 +
 
 +
Let me know if it's a good idea or not.
 +
----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 17:35, 27 October 2023 (UTC)
 +
 
 +
:If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:53, 27 October 2023 (UTC)
 +
 
 +
::The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities.  I feel like it would be a good idea.  Such as like there should be a demo for VSH.
 +
::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:12, 27 October 2023 (UTC)
 +
 
 +
:::It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:18, 27 October 2023 (UTC)
 +
 
 +
::::Yes, I think there should be one for each gamemode.
 +
::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 19:41, 27 October 2023 (UTC)
 +
 
 +
:::::Remember to also indent your signature and to keep your answers above the hidden comment.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 27 October 2023 (UTC)
 +
 
 +
::::::Still, is that a yes on the idea?
 +
::::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 20:28, 27 October 2023 (UTC)
 +
 
 +
{{Outdent|6}} I'm voting no, but other people might be in favour of it. [[User:Profiteer|Profiteer]] was, for example, so I'm waiting for more input.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:35, 27 October 2023 (UTC)
 +
 
 +
:I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 22:34, 27 October 2023 (UTC)
 +
 
 +
:: I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the [[#Need_to_be_redone|backlog]]...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 22:51, 27 October 2023 (UTC)
 +
 
 +
::: I will do the demo as soon as I get enough votes for it
 +
::: ----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:42, 15 November 2023 (UTC)
 +
 
 +
::::Voting yes for the demo, ZI and VSH seems stable...for now at least[[User:Profiteer|Profiteer(奸商)the tryhard]] ([[User talk:Profiteer|talk]]) 11:05, 21 November 2023 (UTC)
 +
<!-- ~~~~ FIRM here for edits that aren't questions -->
 +
 
 +
== Flippin' Awesome and Skullcracker in VSH ==
 +
When Saxton Hale used [[Flippin' Awesome]] or [[Skullcracker]], the other mercenary participating the taunt will be [[VS_Saxton_Hale_Mode#cite_ref-10|taunt killed]], is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 18:31, 22 July 2023 (UTC)
 +
 
 +
:I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:52, 22 July 2023 (UTC)
 +
 
 +
::Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:31, 22 July 2023 (UTC)
 +
 
 +
:::I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 08:33, 23 July 2023 (UTC)
 +
 
 +
== Configs for partner taunt demonstrations ==
 +
I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:56, 13 November 2023 (UTC)
 +
 
 +
== New tr_karma and requirements ==
 +
I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:
 +
* Increased lightmap quality in the interiors
 +
* Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes
 +
* Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)
 +
* Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once
 +
* Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience
 +
* Removed the mining cart prop in the rails due of a lighting issue
 +
* Repacked the map, reducing the map size from ~91 MB to ~18 MB
 +
The link to the download and new proposed guidelines are [[User:Ashe/Sandbox2|here]]. Check them out and give feedback · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:38, 13 December 2023 (UTC)
 +
 
 +
== Issues with tr_krama and tr_krama_event ==
 +
 
 +
When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.[[User:Profiteer|<font color="8470FF">Profiteer]] the tryhard ([[User talk:Profiteer|talk]]|[[Special:Contributions/Profiteer|contribute]])</font> 05:59, 10 March 2024 (UTC)
 +
 
 +
:It works fine on my end.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 10:11, 10 March 2024 (UTC)
 +
::Join the IRC to help you @Profiteer · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:33, 16 March 2024 (UTC)
 +
:::@Profiteer do you have HDR enabled? · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:50, 23 March 2024 (UTC)
 +
 
 +
== Question about 2D and 3D player models ==
 +
 
 +
A question I've had for a while about weapon demonstrations is, is there a specific reason that 2D player images in the HUD are standard rather than the 3D player model (be it for performance, consistency, or any other reason), also considering that 3D player models are enabled by default? The 3D model could also generally be more useful for certain cosmetics or demonstrations. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 16:47, 8 April 2024 (UTC)
 +
 
 +
: they're buggy, eat up frame rate on a lot of systems, and aren't really necessary. I don't think they really add anything of value to the videos so my vote would be to keep them disabled. [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 16:50, 8 April 2024 (UTC)
 +
 
 +
::As far as I know, there's no real reason that we prefer one over the other. 3D models are enabled by default, but it may have just been something that was done for a while and became the standard.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 16:57, 8 April 2024 (UTC)
 +
 
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:::Fair point, it would obviously be a massive hassle to redo every demonstration with a 2D player model. Also for some people I suppose keeping them off improves framerate. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 19:59, 8 April 2024 (UTC)
 +
 
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== Mastercomfig question ==
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 +
I am planning to make a demonstration, and the recommended requirements state that Mastercomfig High/Ultra is preferrable. However, I highly doubt my PC is able to run Mastercomfig High/Ultra properly and all the other high graphics settings. Is it acceptable if I use Mastercomfig Medium High and use average graphics settings? May look slightly lower quality than a typical reservation, but I don't think much will be affected. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 21:44, 18 April 2024 (UTC)
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:Ultra is preferable, but setting your game to all max settings should suffice.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:45, 18 April 2024 (UTC)
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::Well, I'll look through some configurations, and if I find one that looks high enough quality without sacrificing my computer's performance I will use it (my PC is not too high spec, to say the least). My demonstration is for the Cleaner's Carbine; once you review it tell me your thoughts. For me this is especially important because I will need to screen record this too. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 21:48, 18 April 2024 (UTC)

Latest revision as of 00:36, 19 April 2024

Contents


Needed

Tools

Chemistry Set Chemistry Set

Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2

Hi there,
You now have to wait for WindPower to respond. He usually does this every week on Sundays, though he's very busy nowadays.
My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.
It also lacks editing.
GrampaSwood (talk) 15:05, 3 June 2020 (UTC)
> he's very busy nowadays
You give me too much credit. — Wind 05:44, 8 July 2020 (UTC)
Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be
Fokuskii (talk) 23:53, 3 June 2020 (UTC)
The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)
GrampaSwood (talk) 13:10, 4 June 2020 (UTC)
The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — Wind 05:44, 8 July 2020 (UTC)

I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:36, 12 November 2023 (UTC)

Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. God'sWrath (talk) 01:15, 16 February 2024 (UTC)

It's still open, although a collector's kit may be too large as it would require showing all 100 items added.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 11:13, 16 February 2024 (UTC)
Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. God'sWrath (talk) 03:41, 17 February 2024 (UTC)
Just pick a simpler, cheaper chemistry set like in the first video · Ashe (talk) 05:15, 17 February 2024 (UTC)

Upgrade to Premium Gift Upgrade to Premium Gift

I'm not quite sure if this one is necessary User Karmacharger Charger 2.png Karmacharger 9:12 PM 8/24/2014 (PDT)
Nah, probably not unless someone just happens to run upon that item — Wind 19:59, 27 October 2014 (PDT)

Question: Do I need to show I, person giving the premium gift, receive the professor speks?
GrampaSwood (talk) 11:04, 6 September 2019 (UTC)

Yes, that's part of the item's effects. — Wind 23:39, 8 September 2019 (UTC)

I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:36, 12 November 2023 (UTC)

Something Special for Someone Special Something Special for Someone Special (Tool)

Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.
Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.
It seems that the process is mostly the same as the Gift Wrap, but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 19:26, 16 July 2019 (UTC)

Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. Naleksuh (talk) 21:37, 18 July 2019 (UTC)
Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 20:01, 19 July 2019 (UTC)
If you give it some time, I could save up to get it and try to make it.
GrampaSwood (talk) 20:16, 19 July 2019 (UTC)
I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — Wind 23:00, 21 July 2019 (UTC)
Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the Scout avatar (184x184 version from Steam), while Miss Pauling can use this. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?
Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 23:55, 21 July 2019 (UTC)

well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-gameJomarcenter (talk) 14:27, 28 August 2019 (UTC)
That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — Wind 22:17, 1 September 2019 (UTC)
I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two accounts would be okay to reuse right?) Naleksuh (talk) 04:52, 4 September 2019 (UTC)
Yeah, sure, it would just be two separate videos — Wind 23:39, 8 September 2019 (UTC)

I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.
The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) Naleksuh (talk) 01:06, 25 July 2019 (UTC)
No need for roleplaying. It's cool if you want to do it but totally optional. — Wind 06:26, 29 July 2019 (UTC)

Mannpower Powerup King.png Mannpower powerups

Pictogram comment.png Demonstrate all powerups.

Pictogram comment.png Show you can switch to the Grappling Hook under the effects of the Knockout powerup.

Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with dominations), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? Andrew360 Edit icon.png Taunt Rancho Relaxo.png 01:51, 12 July 2022 (UTC)

This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:
  • Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.
  • Start the demonstration in first-person mode.
  • Switch to third-person mode.
  • Kill enough enemies such that domination status appears.
  • Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.

Now you've established that "skull on HUD" = "having killed enough enemies".

Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.

Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)

Wind 21:39, 31 July 2022 (UTC)

I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. Po1yb1ank (talk) 23:56, 14 December 2023 (UTC)

Secret Saxton Secret Saxton

I don't think it's very needed, but since it seems very simple, I can do it · Ashe (talk) 05:13, 16 December 2023 (UTC)

Won't you need another person since they are only delivered to players while playing on a server? Cheddar (talk) 08:18, 16 December 2023 (UTC)
To add on, maybe have it filmed from the perspective of the gift being sent, and have the perspective of the recipient? Cheddar (talk) 08:19, 16 December 2023 (UTC)
I could help with this one, I can do most days after 22:00 CEST Po1yb1ank (talk) 15:29, 16 December 2023 (UTC)
@Po1yb1ank we appreciate your enthusiasm, but before doing this, please complete the KGB video first. I can wait · Ashe (talk) 17:45, 16 December 2023 (UTC)
Sure thing, I've just been trying to edit it and the fist bump videos, expect them both in the coming days. Po1yb1ank (talk) 21:34, 16 December 2023 (UTC)
I might delay doing the KGB taunt until the new year, I was going through the files and all of them have bots dropping the Smissmas presents, so expect the KGB to be completed later than expected. Po1yb1ank (talk) 13:55, 20 December 2023 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── I'm still up for making this demonstration, I would need a lovely assistant to help out with it. Cheddar (talk) 18:24, 21 January 2024 (UTC)

IF you still need an assist I could help some time just let me know Mediarch (talk) 23:43, 12 March 2024 (UTC)
Yeah still need a hand with it, the only problem is getting a way to join one another because using create server won't make it joinable, I think there some other stuff you gotta do.
CheddarTalk 07:53, 15 March 2024 (UTC)
pretty sure You should be able to use https://na.serveme.tf/ to temporarily rent a server. That's what a lot of the competitive teams use for matches. If that doesn't work I could ask around and know a few people that might have their own servers we could borrow Mediarch (talk) 08:49, 15 March 2024 (UTC)

Action

Spellbook Magazine Spellbook Magazine

Pictogram comment.png Demonstrate all Magic spells with the Stock (Normal quality) version equipped.

Pictogram comment.png Maybe include this one on the Magic spells page, other spellbook variants are not needed (Fancy and Diary).
Suggestion: Use tf_test_spellindex to always get a specific spell · Ashe (talk) 21:19, 28 January 2024 (UTC)

Fancy Spellbook Fancy Spellbook

Pictogram comment.png Same as above, with the exception that the particle effects that emit on the hand are different.

Fireproof Secret Diary Fireproof Secret Diary

Pictogram comment.png Same as above, with the exception that the particle effects that emit on the hand are different.

Kritz or Treat Canteen Kritz or Treat Canteen

Heavyhumiliation.png Match outcomes

Pictogram comment.png Current one does not show front, crouching, running, etc, at all angles.

So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:

  • Show a split screen with a player on RED team on one screen and player on BLU team on the other screen
    • The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose
      • This part would repeat for each class
  • It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc
  • After this I would move on to the next class until all of them are done

However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles?
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 22:47, 6 February 2023 (UTC)

How about just use the RED player to see the BLU humiliation animation. Like:
RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video
  1. BLU player stands beside the intel point
  2. RED player captures the intel and win the game
  3. BLU player enters humiliation
  4. RED player look at the BLU player
  5. BLU player moves around to show off the humiliation animation.
I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--AlexT 03:19, 7 February 2023 (UTC)
Simply using thirdperson_mayamode it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest Thunder Mountain and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using mp_bonusroundtime to extend the time at the end and just capping the first point).
GrampaSwood (talk) 11:01, 7 February 2023 (UTC)
I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead?
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 23:24, 7 February 2023 (UTC)
Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.
GrampaSwood (talk) 12:33, 8 February 2023 (UTC)
I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up.
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 01:15, 12 February 2023 (UTC)

Taunts

Fist Bump Fist Bump

Pictogram wait.png This demonstration has been reserved: Mediarch (talk) 23:47, 8 March 2024 (UTC)

Demonstration video Danimations (talk) 3:08, 20 December 2020 (CST)
There a few things wrong with the demonstration:
1. The demonstration does not show all class animations.
2. Overall it seems like the demonstration was very unorganised, it looks like you're running all over the place instead of having a plan of what you're doing.
3. It appears your quality settings are too low, as (even at 1080p) it looks quite low quality compared to other demonstrations (Specifically it looks a lot like AA is very low).
4. The HUD should not have "contracts available/inactive", and it should not have the top HUD element either.
5. The bot's name should use the consistent "Friendly [classname]" pattern (Unless it's an enemy).
6. It looks like there is blood on a box on the left, this is not there by default and should be removed using r_cleardecals.
7. It appears you're missing a texture/several textures, the windows are tinted purple (Which does not happen normally), the settings room at the top at ~0:39 shows this very clearly.
8. You're using minimised viewmodels, which is never used in demonstrations (Which is a consistency thing).
I've ordered these from most important to least important.
GrampaSwood (talk) 10:15, 20 December 2020 (UTC)

Is this good? (I'm getting to other classes but I just wanna make sure I dont mess up.) https://www.youtube.com/watch?v=CyQb_JRGogQ Danimations (talk) 21:51, 20 December 2020 (CST)

1. It's still with a low AA
2. You should focus also the teammate and the enemy when taunting, only from the right
3. You must wait a few seconds before start to moving
4. The backpack scene is a bit long
5. Between scenes, you need to wait a bit.
6. As Grampaswood said, you need to organize what will you do. The "cannot taunt in these situations" scene is unorganized.
See the video demostrations from the other partner taunts, like High Five
And, please use the colons (":") when you write your reply · Ashe (talk) 04:10, 21 December 2020 (UTC)
Pretty much what Ashe said. Also do note that demonstration involve a lot of doing everything over and over again, and can be very tiring at times but you'll get there in the end.
GrampaSwood (talk) 10:15, 21 December 2020 (UTC)
Hi there and thanks for the demonstration video. All of the above is good feedback. I'd add that the audio was a bit crackling in the first version (some voice lines seem to have a gap in their playback), seems fixed in the second version though. Not sure if you've changed anything, but if not, then it's probably a random occurence to watch out for in future versions. I agree with the approach of iterating with just one class until that version is perfect, then moving on to adding the other classes. Good luck :) — Wind 05:33, 5 January 2021 (UTC)
3rd times the charm right? https://www.youtube.com/watch?v=FfNzFf6ptHA (P.S if there are any audio issues they're just rendering issues that I can fix later.)Danimations (talk) 22:15, 21 March 2021 (UTC)
1. You forgot to disable the team status display. 2. The "cannot taunt in these situations" is a bit short. 2.1. Preferably, for the "You are too high for any..." scene, do it in the spawn spot under the red fan (those wooden tables with the red lights). Otherwise, is okay
And, please use colons (":") when you write your reply · Ashe (talk) 22:48, 21 March 2021 (UTC)
Same as usual, audio issues will be fixed later if any. https://www.youtube.com/watch?v=qqYmUOcarFE · Danimations (talk) 01:06, 25 March 2021 (UTC)
I suppose I'll do all the other classes. · Danimations (talk) 15:01, 28 March 2021 (UTC)
Looks good, just needs the other classes. — Wind 04:50, 7 April 2021 (UTC)

Download link. It's been 2 years, I think it's safe to say that I can take this one over.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:03, 13 November 2023 (UTC)

2 taunts per bot is too much. Please just do it once. If you want to showcase both sides of the taunt, use one bot per side, preferably right for the blu bot since it's the one with more space · Ashe (talk) 21:15, 7 December 2023 (UTC)

Video Download. Sorry this has taken so long, I had to rerecord and re-edit it as I had accidently left on the "contracts available" hud option, I'm new to this so if there are any issues then please tell me and I can correct them at my earliest convenience, thanks :D Po1yb1ank (talk) 10:56, 22 December 2023 (UTC)

The Loadout views appear to be missing the start of the taunt, make sure to start the Loadout section right when you equip the taunt. It also doesn't need to fade in, just starting as-is is fine. Your settings also don't appear to be the max, particularly the anti-aliasing and maybe the model settings too, be sure to turn everything up to max. Make sure to leave some time between clips, for example the end of the Soldier section to the start of the Pyro section, as well as the Pyro loadout view to the in-game view is very fast. These are not the only instances, though. When a clip starts, try just standing still for a bit, then start moving. When you finish doing the last taunt, simply stand still for a bit. Sometimes you also move immediately after the taunt with the friendly class, try standing still a little bit and then start moving. Try to also show the taunts from the best angle (usually from the side, looking down a bit).
You can start the clips in front of the barrier if you want, IIRC the config I provided puts you in front of it already. The Spy section seems to miss voice lines too and the ending fade-out is a bit too fast.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 22:22, 22 December 2023 (UTC)
My settings are at max apart from anti-aliasing (thanks for pointing that out) and spy just didn't say his lines in the 3 minutes of footage I had recorded but I'll see to correcting the rest. Po1yb1ank (talk) 22:25, 22 December 2023 (UTC)
@Po1yb1ank If you are going to upload a new link, don't replace the old one. Also, the video is private and I can't access it · Ashe (talk) 22:07, 2 January 2024 (UTC)
I'm editing the next one and I have reinstated the link. However I have more things to attend to personally at the moment so it will probably be a few days. Po1yb1ank (talk) 01:40, 3 January 2024 (UTC)
How about this one? Anything need changed? https://youtu.be/Xi_PSpJsL8k Mediarch (talk) 02:46, 9 March 2024 (UTC)
At the start you can hear the equip sound from clicking the taunt from before the clip is even visible. Start in front of the class rather than behind the barrier, the crosshair can also stay visible. When showing off the animation, do a quick spin around it using the spin bind from the main page, rather than just looking at the side. Some more time between actions would also be nice, for example when doing the taunt with the enemy in the Scout clip, wait a bit before moving to the wall. Best to also re-record to immediately make the jump on the barrier.
The transition after jumping on the barrier could also be delayed more, as there's not enough time to read it all. In the Soldier loadout, might be best to let him do 2 loops because currently it cuts off quite abruptly. It's also not necessary to show off the "There is something in your way" and "You are too high up" messages twice. The BLU Pyro also teleports, it's fine if they teleport a little bit but this is a very large distance. The adjusting in front of the RED Pyro also looks very awkward. Make sure to keep the angles consistent (either from the right or left only, maybe do the BLU one from the left and the RED one from the right?). The Sniper and Spy intros aren't cut correctly and show part of the inventory (the Sniper clip also suffers from the big teleport). The sound of the actual clip should also fade out together with the ending noise reel as you can still hear the ambience at the end.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:07, 16 March 2024 (UTC)

Here's v2 Mediarch 25pxTalkMy Edits 01:10, 19 March 2024 (UTC)

I think the music may be a bit too loud, as the noise from the reel is quite loud. For future demos: it's not necessary to cancel the taunt before making the other class taunt, simply spinning > taunting should be fine. You seem to look at the ground a lot too when starting, though you don't have to redo it for this reason imo, just note that in the future just looking straight ahead is best. Spies should also ideally hold the Revolver instead of the Knife.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:40, 7 April 2024 (UTC)
I tried lowering the volume on the music a bit. Also, I was following the High Five demonstration and that demonstration cancels the taunt before making the other class do it so that's why I did that. But I will definitely keep that in mind though for future demos. Mediarch User Mediarch PFP.pngTalkMy Edits 21:33, 7 April 2024 (UTC)

Head Doctor Head Doctor

Decimate created a demonstration for this here. Seems like it was archived before being actually uploaded.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 14:44, 1 February 2024 (UTC)

I completely forgot lol. Thanks for the heads up · Ashe (talk) 05:23, 17 February 2024 (UTC)

Need to be redone

Axtinguisher Axtinguisher, Postal Pummeler Postal Pummeler

Pictogram comment.png Updated attribute (removed Sketchek references), also doesn't show minicrit on pyro

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 19:21, 28 March 2024 (UTC)

Is this good? Let me know if you like it and i'll do it again for the postal pumeller. Upload link is here. Naleksuh (talk) 19:48, 15 April 2019 (UTC)

The framerate is very low, maybe try to reduce your video settings. - Thedop 17:27, 22 April 2019 (UTC+1)
It's 30fps, how is that "very low"? windpower was okay with 30fps before. Naleksuh (talk) 23:37, 22 April 2019 (UTC)
Well, maybe it's just me. - Thedop 08:40, 23 April 2019 (UTC+1)
I agree with Thedop. The demonstration itself is very good, but the framerate is low which makes it look very choppy. That's my two cents at least Zeklyn (talk) 06:59, 23 April 2019 (UTC)
i dont know if i have the raw video files anymore but i might try exporting in a higher fps Naleksuh (talk) 15:49, 23 April 2019 (UTC)
A video might be 30 frames per second, but what matters is the number of *distinct* frames per second. If a video has 30 frames per second and every set of 3 frames is identical, then it may be technically 30 frames per second, but to the eye it's actually just 10 frames per second.
This video is definitely in the "too low framerate" category; if you're not convinced of that, compare the Axtinguisher swing animation in 0.25x speed on your video vs the current video and count the number of unique frames of the swing animation that you can see. You can actually count them in your video, which means it's too low framerate.
Also, the fade in/out of the 3-way split-screen has overlapping clips, i.e. each clip is transparently bleeding into each other. One easy way to solve this is to render a separate video with the 3-way split-screen rendered with no fades at high quality, then import that video as a single clip into the main video, and add the fades there.
Lastly, please add a second or so after the 3-way split-screen clip, as it currently ends before the last damage number finishes scrolling off. — Wind 00:37, 20 May 2019 (UTC)

I have a question before doing this one: Should I show off that even players immune to afterburn (Pyros/Danger Shield Sniper)? Like on a Pyro being actively burned can still get hit with the Mini-Crit (Its damage is based off of afterburn, if Pyros are immune to afterburn some people may think it means there is no damage bonus). If yes, can I do it with the Degreaser for faster switch speed or have a secondary Pyro ready?
GrampaSwood (talk) 18:00, 28 February 2020 (UTC)

Sure, sounds useful to show. I think showing it on the Pyro is enough. — Wind 04:11, 24 April 2020 (UTC)
Video done, just have to edit it.
GrampaSwood (talk) 08:33, 27 June 2020 (UTC)

Here's the Axtinguisher Mediarch User Mediarch PFP.pngTalkMy Edits 23:02, 28 March 2024 (UTC)

here's v2 for the axe Mediarch User Mediarch PFP.pngTalkMy Edits 17:25, 8 April 2024 (UTC)

Here's the Mailbox Mediarch User Mediarch PFP.pngTalkMy Edits 23:04, 28 March 2024 (UTC)

It seems like you left the combattext batching setting on, which makes it add up all the damage. Looks good otherwise.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:40, 7 April 2024 (UTC)
Here's Version 2 for the Mailbox Mediarch User Mediarch PFP.pngTalkMy Edits 17:21, 8 April 2024 (UTC)

Crusader's Crossbow Crusader's Crossbow

Pictogram comment.png Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.

Pictogram comment.png Does not show that if you try to heal up an enemy Spy, Über is not built.

Pictogram comment.png Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.

I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. VideoThedop (talk) 14:44, 11 September 2019 (UTC)

The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — Wind 00:38, 16 September 2019 (UTC)
Second tryThedop (talk) 06:45, 25 September 2019 (UTC)
The Minigun is still hiding the medic when he's firing... — Wind 00:07, 30 September 2019 (UTC)
*sigh* Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — Exaskliri (they/them) (talk | contribs) 06:43, 14 April 2022 (UTC)
Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — Wind 00:33, 24 April 2022 (UTC)
Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). Qwertyxp2000 (talk) 23:17, 16 June 2022 (UTC)
Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. Qwertyxp2000 (talk) 21:06, 25 June 2022 (UTC)

Dalokohs Bar Dalokohs Bar

Pictogram wait.png This demonstration has been reserved: Wimmer 1 December 2023

Pictogram comment.png The model now included the bite mark, the plate model added

As mentioned on the weapon's page, the overheal bug is still effective since JI and i'm not sure if it's temporary or not. - Thedop 19:11, 20 Obtober 2018 (UTC+1)

Got this video finished, just need 1 more scene with Thedop.
Edit on 27/6/2020: Same thing applies
GrampaSwood (talk) 13:12, 9 February 2020 (UTC)
The video files are on a different PC now, so unlikely I'll ever bother to retrieve them. Someone else can do them at some point.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:36, 12 November 2023 (UTC)

A demonstration of the Dalokohs bar https://www.youtube.com/watch?v=F8lOulgqmZ4 Wimmer 23:01, 1 December 2023 (GMT+1)

Looks good.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 12:37, 2 December 2023 (UTC)
In the loadout scene the heavy is not holding the chocolate. You could also increase the volume by 50%. Everything else is good · Ashe (talk) 05:31, 17 February 2024 (UTC)

Enforcer Enforcer

Note: Future redos won't have to do as many status effect clips as the previous video. - Thedop 19:11, 20 October 2018 (UTC+1)

Fishcake Fishcake

Pictogram wait.png This demonstration has been reserved: Wimmer 25 November 2023

Pictogram comment.png The model now included the bite mark, the plate model added

See Dalokohs Bar. - Thedop 10:39, 12 October 2018 (UTC+1)

Got this video finished, just need 1 more scene with Thedop.
Edit on 27/6/2020: Same thing applies
GrampaSwood (talk) 13:12, 9 February 2020 (UTC)

Here is my version of the Fishcake weapon demonstration https://www.youtube.com/watch?v=ym8r-gSEm10 - Wimmer 4:46, 25 November 2023 (GMT+1)

You don't need to spin the Heavy around in the Loadout menu, simply hover over the weapon then press escape once you feel like the viewer has had enough time to read the description. When the Soldier fires, you are also getting healed by the Medic at the same time. There is a command to only have bots with a specific weapon fire, not sure what the parameter for the Rocket Launcher is, but using that command bound to a key would be better as it wouldn't temporarily have you healed by the Medic. Alternatively, try to stand in a position where the Medic won't hit you when he heals.
It seems like the clip for dropping the Fishcake on the ground is missing, it's meant to demonstrate that picking it up yourself while injured doesn't heal you. It's also not necessary to use voice lines, no need to yell for Medic or say thanks. Although a nice touch, it makes the video feel more like a cartoonish animation video than a demonstration. When the clip with the Medic starts, ideally you would have an unbitten Fishcake, and when the clip of the Soldier starts ideally you'd have max ammo (so 4 loaded, 20 reserve). When killing the Heavy, make sure your hit/killsound is off and that you look at the ammo pack he drops before walking over it. Currently, it looks like walking over a dropped Fishcake gives you health. Also a minor nitpick, friendly classes should be called "Friendly Classname". So rather than "Medic", it should be "Friendly Medic".
I like the inspect after eating it, that's not smth that's been done before IIRC but it's a nice touch.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 12:12, 25 November 2023 (UTC)
Thanks for the verifications, I'll make sure to fix all of these issues. And I do too think it's worth inspecting the item after eating it, especially with how the fishcake never had a bit model before.
Wimmer 12:14, 28 November 2023 (GMT+1)
Here is the new version of the Fishcake weapon demonstration with the suggested changes https://www.youtube.com/watch?v=Md1n6ei8Z1M
Wimmer 14:48, 28 November 2023 (GMT+1)
In the loadout menu, your mouse should be over the Fishcake the entire time (this can be easily fixed, it only requires editing so no entire redo). The only thing that's missing is a clip of the Medic being on fire and being extinguished (you can skip the Medic walking over it, you can just make it so the Medic is on fire and then you throw it directly at him. Otherwise it requires 2 players). Other than that, it looks good to me, especially the transition between the first clip and the second clip. That must have taken a long time to set up, though do note that it's not entirely necessary if you do feel like it's too much effort, so don't worry about doing that each transition.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 14:04, 28 November 2023 (UTC)
Here is the new version of the Fishcake weapon demonstration with the new changes https://www.youtube.com/watch?v=xFnrRS-ihbY
Wimmer 21:22, 29 November 2023 (GMT+1)
Yeah looks good, although I swear in previous clips you were damaged when you picked up the Fishcake that was dropped on the floor. If you are going to re-record that, perhaps reload your Rocket Launcher beforehand to make sure it shows you get healed but no ammo. It also doesn't show off the Scout's 25 extra HP from dropped lunchbox items.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:39, 29 November 2023 (UTC)
Added the reload for Soldier and the scout scene https://www.youtube.com/watch?v=OKHJxhkDWxQ
Wimmer 23:42, 29 November 2023 (GMT+1)
I just realised I forgot to disable the Killsound again, I’ll have to modify that
Wimmer 12:12, 30 November 2023 (GMT+1)
New revision with no killsounds https://youtu.be/tOotHamBl2s
Wimmer 00:45, 1 December 2023 (GMT+1)
Seems like you're not injured during the clips where you kill the Heavy, other than that I don't see any issues.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 00:37, 1 December 2023 (UTC)
Final edit of the Fishcake Demonstration video https://www.youtube.com/watch?v=kTVlybWCIf4
Wimmer 22:06, 1 December 2023 (GMT+1)

────────────────────────────────────────────────────────────────────────────────────────────────────Looks good to me.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 12:37, 2 December 2023 (UTC)

Looks good. Send the link· Ashe (talk) 17:49, 17 February 2024 (UTC)

Gloves of Running Urgently Gloves of Running Urgently

Pictogram comment.png Show the hidden (?) functionality with Dalakohs Bar/Fishcake.

Pictogram comment.png Have a section dedicated to see if it's faster to run with the GRU at a certain point + eating the Dalokhs vs. not using the GRU.

GRU has a hidden (?) functionality with the chocolate bar which can regenerate all the health lost upon eating. Not shown on the demonstration video, should it be? Video about the functionality. I am also not sure if this should be a thing on the Daloks/Fishcake video or GRU (or both). User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 14:29, 14 August 2021 (UTC)

It's most likely a glitch and not intended. Yes, it's been out since forever, but so are other glitches out there, and these videos typically don't demonstrate these, in order to avoid a redo in case valve ever fixes them (lol, I know). — Wind 05:03, 17 September 2021 (UTC)

Holiday Punch Holiday Punch

Pictogram comment.png Does not demonstrate that disguised spies do not laugh from Holiday Punch.

Pictogram comment.png Does not demonstrate interaction between cloaked spies and Holiday Punch crits.

I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. Qwertyxp2000 (talk) 08:11, 17 March 2020 (UTC)

Not very practical, but sure, if anyone's up for it — Wind 04:11, 24 April 2020 (UTC)
Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:
Pictogram comment.png Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage (The map used for demonstrations does not have water, though)
Pictogram comment.png Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage
Pictogram comment.png Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled
  • Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge
  • Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)
Pictogram comment.png Demonstrate that a Scout with the effects of Bonk! can be tickled
Pictogram comment.png Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled
A few other ones that I am unsure about:
Pictogram comment.png Demonstrate that it's not possible to tickle robots and giant robots on MVM (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)
Pictogram comment.png Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 04:23, 24 April 2022 (UTC)
The tr_karma_rc1 map has water (see Sydney Sleeper demonstration here). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — Exaskliri (they/them) (talk | contribs) 09:23, 24 April 2022 (UTC)
No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — Wind 04:49, 12 May 2022 (UTC)

I have an idea on how the new video might be represented:

Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)

  • Do the same actions as was done in the original video

Part 2: Basic Interactions Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.

Part 2a:

  1. Approach friendly Kritzkrieg Medic, who has full charge
  2. Get charged with the Kritzkrieg buff
  3. Keep punching the enemy Soldier until the buff wears off
  4. Punch again while the buff is off, and keep doing it until the Soldier dies

Part 2b:

  1. Approach friendly Sniper holding Jarate
  2. Let the Sniper throw Jarate at the enemy Demoman
  3. Attack the Demoman normally while he is Jarated
  4. Attack the Demoman from behind while he is Jarated
  5. Kill the Demoman normally again while he is Jarated

Part 2c:

  1. (This is where the new stuff begins) Approach an enemy Medic who is healing a friendly enemy Scout with his Medi Gun
  2. Attack the Scout from the front and behind
  3. Enemy Medic activate Medi Gun invulnerability
  4. Do the same as Step 2 onto Scout except while Übercharged
  5. Do the same as Step 4 except on Medic

Part 3: Versus Mittens Heavy

  1. Approach the enemy Mittens Heavy
  2. Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.
  3. Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.
  4. Mittens Heavy will swap out Holiday Punch for Minigun.
  5. Attack the Heavy with your Holiday Punch.
  6. Swap your Holiday Punch for the Shotgun
  7. Mittens Heavy will swap out Minigun for Holiday Punch
  8. Let the Mittens Heavy attack you with his Holiday Punch.
  9. (This is where the new stuff begins) Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.
  10. Go behind the Mitten Heavy's back
  11. Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.

Part 4: Spy Interactions View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.

  1. Approach the enemy Spy
  2. Let the enemy Spy cloak
  3. Attack the Spy with your Holiday Punch from behind. There should be no laugh.
  4. Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)
  5. Attack the Spy with your Holiday Punch from behind. There should be no laugh.

Part 5: Taunts and Water

  1. Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.
  2. While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.
  3. Repeat Steps 1 and 2 except attack him from the front.
  4. The enemy Engineer runs to the water. Follow him into the water.
  5. Attack him from behind with the Holiday Punch. There should be no laugh.

Part 6: Robots

  1. Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.
  2. Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.

Qwertyxp2000 (talk) 02:49, 8 June 2022 (UTC) Qwertyxp2000 (talk) 02:51, 8 June 2022 (UTC) Qwertyxp2000 (talk) 10:08, 8 June 2022 (UTC)

Very detailed, nice. — Wind 22:48, 19 June 2022 (UTC)
By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all Schadenfreude taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation. Qwertyxp2000 (talk) 01:41, 22 June 2022 (UTC)
Might be cool if only for the comedy of it all. — Wind 21:39, 31 July 2022 (UTC)
On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 03:19, 18 February 2023 (UTC)
Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 13:08, 18 February 2023 (UTC)


Market Gardener Market Gardener

Pictogram comment.png Missing comparison of firing speed penalty
Pretty high priority as it doesn't show off essentially half of the stats that can be shown off on this weapon.
BLU Wiki Cap.png | s | GrampaSwood (talk) 22:41, 25 August 2023 (UTC)

Here's the video, feedback needed!
Cheddar (talk) 22:32, 28 January 2024 (UTC)

Loadout screen time could be shorter, seems to be a 30 FPS video too? In the clip with the Demo and Soldier you should probably jump higher for the Demo jump. For the Demo sticky jump I would recommend hitting him on the way down instead.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:41, 2 February 2024 (UTC)
As far as I'm aware Google Drive previews are in 30fps regardless of if you upload a 60fps video.
Cheddar (talk) 23:47, 2 February 2024 (UTC)
In the first scene, wait a bit more after killing the pyro, and when killing the medic, don't look up so abruptly and make a smaller jump (jump but don't crouch) · Ashe (talk) 17:49, 17 February 2024 (UTC)
Probably should have responded to this sooner, my bad but I unclaimed this one for the time being, I will give it another shot when the other demos are sorted.
CheddarTalk 18:53, 22 February 2024 (UTC)
Here's a new version!
CheddarTalk 19:01, 12 March 2024 (UTC)
I would leave a little bit more time between hitting the Soldier in the crit clip and actually going for the rocket jump, should probably swing a bit earlier with the Demoman part of that clip. Looks good otherwise.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:07, 16 March 2024 (UTC)
Here's a newer version!
CheddarTalk 17:09, 17 March 2024 (UTC)
Looks good. Thanks · Ashe (talk) 17:49, 2 April 2024 (UTC)

Original Original

Pictogram wait.png This demonstration has been reserved: MudkipOnYT (talk) 18:23, 5 April 2024 (UTC)

Old Reservation (5th January 2024)

Pictogram comment.png Missing new reload sound I'd say this is an incredibly low priority one, may not even be worth redoing.
GrampaSwood (talk) 11:23, 17 January 2023 (UTC)

I hope I've done this correctly, I am just beginning to get to work setting up to film my demonstration — MudkipOnYT (talk) 18:23, 5 April 2024 (UTC)

Here is the link to my finished demonstration, I noticed other users who uploaded to Google Drive being told by the Moderators that their videos were in 30FPS. This one is at 60FPS, it just doesn't play at 60FPS in the Google Drive embedded player, it must be downloaded. Awaiting feedback! — MudkipOnYT (talk) 12:10, 6 April 2024 (UTC)

Power Up Canteen Power Up Canteen

Pictogram comment.png Doesn't show Canteen Specialist upgrades like Battery Canteens demo does

I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? Kaezle (talk) 04:21, 25 August 2019 (UTC)

If you right click on it you should be able to remove that. Naleksuh (talk) 06:22, 25 August 2019 (UTC)
I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 04:23, 14 August 2021 (UTC)

Sandvich Sandvich

Pictogram comment.png Show that a dropped plate doesn't heal

Hinaomi recommended this, so might as well try it. I would be up to make it if it's a valid reason GrampaSwood (talk) 12:02, 13 September 2019 (UTC)

Not sure I follow. You mean that picking up a dropped plate restocks the sandvich? That's already demonstrated... — Wind 00:38, 16 September 2019 (UTC)
Show that picking up a sandvich that's dropped via mouse2 doesn't heal.
GrampaSwood (talk) 05:30, 16 September 2019 (UTC)
Oh OK, yeah. Might replace the existing pickup from full health then, so that it doesn't make the clip longer. — Wind 04:28, 23 September 2019 (UTC)
Sure. Yes, please replace the existing pickup. — Wind 04:11, 24 April 2020 (UTC)
Just talked on the IRC channel today (log) and GrampaSwood willingly relinquished the reservation for me. I am gonna focus on my reservations first, though. — Exaskliri (they/them) (talk | contribs) 15:54, 18 April 2022 (UTC)

Hitman's Heatmaker Hitman's Heatmaker

Old reservation (21 May 2021)

Pictogram comment.png Focus meter does not need to be fully charged to activate

Pictogram comment.png SMG no longer has the tracers

My submission (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps):

  1. (0:07) Basics. I shot Pyro with unscoped shots and uncharged scoped shots, Soldier with fully charged shots, and Medic with half-charged shots while Focused (activated at 2/3 of the meter).
  2. (1:01) Bodyshot damage at 0% charge (40 damage), around 60% charge (80 damage), and 100% charge (120 damage). Getting 80 damage was so damn hard :(
  3. (1:09) Same as no. 2 above, but on headshot (150, 300, and 450 damage respectively).
  4. (1:18) Running speed when scoped and not scoped (as well as running immediately after firing a scoped shot).
  5. (1:33) Filling the "Focus" meter via kills. Can gain "Focus" with weapons other than the Hitman's Heatmaker and whether or not the "Focus" is active. Focus activated at 100% and filling the meter fully produces a laser-like sound.
  6. (2:27) Same as no. 5, but via assists.
  7. (2:53) -20% damage on bodyshot (and unscoped shots). Also, Focus does nothing but firing tracer rounds on unscoped shots.
  8. (3:08) Focus does not unscope when firing scoped shots (you can still unscope manually). Done at 0% charge and on bodyshot (-20% damage appplies).
  9. (3:23) Same as no. 8, but on headshot (no damage reduction). Sorry if the timing's a bit off, since the game doesn't allow quickscope headshots, so you can't just hold the primary fire button unless if you are Focused.
  10. (3:36) Same as no. 8, but at 100% charge, done 3 times.

Links:

  1. https://youtu.be/Ekgu5vMF31Q
  2. https://www.mediafire.com/file/d8d9zr7mlcw5ai9/Hitman%2527s_Heatmaker_Weapon_Demonstration_Video.mp4/file

Exaskliri (talk) 02:45, 25 May 2021 (UTC)

Ugh. Forgot damage against buildings (-20% damage on bodyshot doesn't apply, and no focus gained on building destroyed)

Exaskliri (talk) 16:29, 28 May 2021 (UTC)

Yes, please add that. Another cool clip to add might be one from a third-person perspective while the Sniper is in focus mode, to show the third-person reloading animation and the shooting beam. — Wind 04:40, 1 June 2021 (UTC)

Pictogram comment.png Focus meter does not need to be fully charged to activate

Pictogram comment.png SMG no longer has the tracers

Holy heck. The thirdperson command does not ignore scope when scoped in (which always follows the first-person camera). I cannot do the third-person perspective thing (per Wind's request in the collapsed reservation). — Exaskliri (they/them) (talk | contribs) 15:58, 11 April 2022 (UTC)

Hm, perhaps record from a different player's perspective then? — Wind 00:33, 24 April 2022 (UTC)

Here's the video, feedback needed!
Cheddar (talk) 14:18, 3 February 2024 (UTC)

Looks good. Perhaps include a clip that shows the damage penalty doesn't apply to buildings.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 17:31, 7 February 2024 (UTC)
Here's a newer version!
CheddarTalk 18:06, 7 February 2024 (UTC)
Looks good.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 17:12, 14 February 2024 (UTC)
Looks good. Thanks · Ashe (talk) 22:53, 20 March 2024 (UTC)
Before uploading, please give your opinion on this: If you shot fast enough, a headshot won't have enough charge to be a crit, but it will be a headshot, and it will do 50 dmg instead of 40. This may be a bit niche, so, do you think you should add this to the demonstration? @Cheddar · Ashe (talk) 00:04, 21 March 2024 (UTC)
Yeah I can include that, I can also put on the body shot comparison to stock as well while I'm at it
CheddarTalk 14:15, 21 March 2024 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── Here's a newer version!
CheddarTalk 14:56, 21 March 2024 (UTC)

I think the procedure should be this: noscope to the body, noscope to the head, quickscope to the body, and quickscope to the head 2 times · Ashe (talk) 16:54, 21 March 2024 (UTC)
Here's a newer version
CheddarTalk 17:34, 21 March 2024 (UTC)
The first portion isn't quite the "noscope to the body, noscope to the head, quickscope to the body". I believe the one for The Classic does a demonstration on how the first two steps operated against the introduction Pyro. For the Heavy with that bodyshot/headshot + noscope/scope demonstration, you had nailed that part. For the last scene, perhaps it could be tried again because that ammo pack just swung to the Sniper, which didn't make sense in the comparison because the right-hand Hitman's demonstration didn't show that ammo pack swinging into the Sniper to collect extra ammo whereas the left-hand Sniper Rifle demonstration did. Qwertyxp2000 (talk) 05:30, 24 March 2024 (UTC)
Yeah I agree with that · Ashe (talk) 16:06, 26 March 2024 (UTC)
Here's a newer version
CheddarTalk 16:40, 26 March 2024 (UTC)
Looks good. Thanks · Ashe (talk) 17:49, 2 April 2024 (UTC)

Self-Aware Beauty Mark Self-Aware Beauty Mark

Pictogram wait.png This demonstration has been reserved: KingK (talk) 04:16, 6 January 2024 (UTC)

Pictogram comment.png Updated description. (Also handy for putting out a fire)

Pictogram comment.png Extinguish an ally reduces the cooldown by 20%

A funny bug but i think i better waiting for Valve to fix it. - Thedop 10:35, 12 October 2018 (UTC+1)

Hey there, I decided I'd help out on this Hopefully around Jan 8-9 would be where I have everything for this demonstration. KingK (talk) 04:16, 6 January 2024 (UTC)

Alright I got it all right here.

Video - KingK (talk) 03:51, 10 January 2024 (UTC)

Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.
Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 11:48, 10 January 2024 (UTC)


Aight will get working on it, Thanks Grampa Swood KingK (talk) 11:52, 10 January 2024 (UTC)
Here's the newly updated video
Video
KingK (talk) 15:54, 12 January 2024 (UTC)
The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.
The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · Ashe (talk) 22:30, 24 January 2024 (UTC)

Winger Winger

Current video was recorded in halloween mode. Naleksuh (talk) 07:29, 4 September 2019 (UTC)

Pictogram wait.png This demonstration has been reserved: Andrew360 Edit icon.png Speech typing.png Photo Badge Decal Example.png 21:28, 30 January 2024 (UTC)

Old reservation (5 May 2021)

Pictogram comment.png Does not demonstrate increased damage and reduced clip size.

I did it (hopefully final).

  1. https://youtu.be/yXBdkE_Sm7s
  2. https://www.mediafire.com/file/ozl4ja1nr0jxvje/Winger_-_Weapon_Demonstration.mp4/file

Exaskliri (talk) 10:03, 8 May 2021 (UTC)

... Unfortunately, forgot to reload just before taunting :( So close!
Also, while the resolution and in-game graphics look good, I can see some video artifacts in the video. Can you increase the bitrate (or reduce the quantizer, if you use that setting) in your video editing tool? I'd expect a good-video-quality demonstration of this duration to be more around 70 to 100 megabytes.

I just uploaded the high quality version (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps).

  1. (0:07) Basics (Pyro, Soldier, and Medic). Demonstrating its damage and its falloff, as well as inspect animation, reload animation, and its taunt.
  2. (0:51) +15% damage bonus per shot. It took one less shot (compared to the stock Pistol) to kill the Demoman at close range.
  3. (1:01) -60% clip size. I rapid fired this weapon on Heavy at long range and it took longer to kill compared to the stock Pistol.
  4. (1:12) +25% jump height when active. Compared to the stock Pistol and when holstered (equipping the Scattergun).
  5. (1:19) Same as no. 4 above, but in regards to distance.

Links:

  1. https://youtu.be/XzQVkvE3nw8
  2. https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file

It uses 3D Player Model HUD and inspects the Winger on the first scene (both should be okay). The player name is just "Player" instead of "Scout" (so I won't name an enemy Scout "Enemy Scout") or my nickname, Exaskliri. Split screen scenes now use stereo audio. I also use stock pistol on "+25% jumping height" scenes.

Ugh. Nope. Forgot damage increase against buildings.

Exaskliri (talk) 16:29, 28 May 2021 (UTC)

Video is now unavailable, presumably due to building damage addition in progress? I downloaded the version from MediaFire instead. All looks good besides that. — Wind 04:40, 1 June 2021 (UTC)

Pictogram comment.png Does not demonstrate increased damage and reduced clip size.

Video link
Download link
This is my first time doing a weapon demonstration video, so I might have gotten some parts wrong. I tried to replicate the previous video from Exaskliri but I changed 2 things. First thing I changed is that it's a split screen view instead of three screens for when comparing jumps, as I don't really see a reason for adding the Scattergun screen. The second thing is that I added building damage, as Wind said the previous video looked good besides the lack of building damage.
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 23:08, 27 January 2023 (UTC)

I can't find the original video, but I believe the third Scattergun screen would have been to demonstrate that the Winger needs to be active for this extra jump height. It's also missing the inspect animation at the start.
GrampaSwood (talk) 11:20, 28 January 2023 (UTC)
The video by Exaskliri is found if you click expand at the top right of this section, download link for that video is here. Also isn't the default pistol also a way to demonstrate that the Winger needs to be active for the extra jump height? Anyways, I also just realized I had kill sounds on and I didn't show off the inspect animation like you said, so I should have an improved version up soon.
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 14:42, 28 January 2023 (UTC)
The Pistol vs Winger shows off that you get extra jump height. The point of the Scattergun comparison is to have the Winger shown > switch to Scattergun, showing that it needs to be active.
GrampaSwood (talk) 14:50, 28 January 2023 (UTC)
1. The video lacks crossfade between clips. 2. For the jump dem, i think you should do a split into 3 view where: 1. you jump with the pistol out, 2. you draw the winger and jump with the scattergun, 3. you jump with the winger out. Next. 3. I don't think a building damage dem is necessary, because it isn't damage only against players. i found myself confused in that part. 4. for the damage dem, a split into 2 view where: 1. you have a pistol with only 5 bullets in the magazine, 2. you have the winger. Then you shoot a scout. With the winger, you should be able to kill the scout · Ashe (talk) 22:38, 28 January 2023 (UTC)
Thanks for the feedback, here's a new version: Video link Download link. For the last section demonstrating damage, I had to use 7 bullets instead of 5, as 5 bullets with the Winger didn't kill the Scout.
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 16:23, 29 January 2023 (UTC)
Hi there. Great demonstration vid. For the damage comparison, though, I'd rather to sync all gunshots via scripting (maybe ask Ashe for help; I don't play TF2 anymore). — Exaskliri (they/them) (talk | contribs) 20:44, 17 February 2023 (UTC)

────────────────────────────────────────────────────────────────────────────────────────────────────Both Winger's and Pistol have the same firing rate. Now, while usually damage demonstrations have a bot in the middle of the "pitch" (where the caution tapes are), for this demonstration it would be better that you place the bot right in front of you and fire 5 shots. The clips don't have to be in sync btw · Ashe (talk) 02:27, 18 February 2023 (UTC)

Alrighty, here's a new version: Video link Download link. I also forgot to render the video at 60 FPS last time, so now that's fixed as well.
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 16:50, 19 February 2023 (UTC)
A bit late, but looks good! I don't see much wrong with it atm.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:25, 12 November 2023 (UTC)
Looks good, but render the video at 60 FPS please · Ashe (talk) 21:24, 28 January 2024 (UTC)
Here it is in 60 FPS, let me know if I need to make any changes.
Video link Download link
Andrew360 Edit icon.png Speech typing.png Photo Badge Decal Example.png 23:19, 31 January 2024 (UTC)
The video is not at 60 FPS. You can tell because in yt quality settings the video is only at 1080p, not 1080p60 · Ashe (talk) 03:48, 1 February 2024 (UTC)
It appears at 1080p60 for me just fine (screenshot).
Andrew360 Edit icon.png Speech typing.png Photo Badge Decal Example.png 04:21, 1 February 2024 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── I have 1080p60 here too.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 14:42, 1 February 2024 (UTC)

The video is not at 60 FPS. Check the video in yt and move frame by frame. In the ingame section the frames don't interpolate unlike in 60 FPS · Ashe (talk) 03:08, 2 February 2024 (UTC)
I think the problem is that I didn’t have Vsync on, I’ll remake it tomorrow with Vsync on to see if that changes anything.
Andrew360 Edit icon.png Speech typing.png Photo Badge Decal Example.png 03:44, 2 February 2024 (UTC)
The problem wasn't Vsync, but Premiere Pro setting the Timebase to 30 FPS by default. I had only figured this out after I had recorded footage with Vysnc. So here is the actual 60 FPS version, I guess if this one is still off then I have the Vsync version, hah, hah, why must you do this Premiere...
Video link Download link
Andrew360 Edit icon.png Speech typing.png Photo Badge Decal Example.png 23:35, 2 February 2024 (UTC)

Chargin' Targe Chargin' Targe, Tide Turner Tide Turner, and Splendid Screen Splendid Screen

Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?
GrampaSwood (talk) 08:31, 25 June 2020 (UTC)

Pictogram tick.png Yes, the effects that should show are just some of them, not all
  • Soaking, Jarate is preferable as it make the screen yellow tint.
  • Fire, simple burn from Flamethrower.
  • Bleeding, from Southern Hospitality?
  • Mark for death, from Fan O'War
I think those are all. User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 12:47, 25 June 2020 (UTC)
Yes, that would all be good. — Wind 05:44, 8 July 2020 (UTC)

Quick-Fix Quick-Fix

Old reservation (29 April 2021)

Pictogram comment.png What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):

  1. (1:14/1:24) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.
  2. (2:09/2:39) When demonstrating the Quick-Fix's heal rate in comparison to the stock Medi Gun, while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and r_cleardecals, so it should look neat.
  3. (2:17/3:01) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.
  4. (2:56/3:47) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.
  5. (3:26/4:17) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.
  6. (3:53/6:56) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).
  7. (4:26/5:06) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock Medi Gun's overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.
  8. (4:46/8:32) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.

Pictogram comment.png The new ones (the timestamps refer to the new demonstration):

  1. (7:39) Demonstrating stock Medi Gun's Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.
  2. (7:58) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.


I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU Exaskliri (talk) 04:27, 30 April 2021 (UTC)
Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.
GrampaSwood (talk) 10:37, 30 April 2021 (UTC)
  1. I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA Exaskliri (talk) 03:31, 3 May 2021 (UTC)
  2. Just finished the whole demonstration. I just need to attach the segments. Exaskliri (talk) 15:15, 4 May 2021 (UTC)
  3. Just finished uploading re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.
  1. https://youtu.be/hj5FuFVFV2U
  2. https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file
Exaskliri (talk) 08:08, 6 May 2021 (UTC)
I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · Ashe (talk) 04:40, 5 May 2021 (UTC)
I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. Exaskliri (talk) 10:39, 5 May 2021 (UTC)
Just uploaded the fixed version of the Quick-Fix demonstration video. Exaskliri (talk) 13:01, 5 May 2021 (UTC)
This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:
  • Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.
  • There is an audio/video glitch at 9:56 - 9:57.

Wind 05:46, 10 May 2021 (UTC)

You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. Exaskliri (talk) 15:12, 10 May 2021 (UTC)
Alright. Can you upload the new version? — Wind 04:40, 1 June 2021 (UTC)

Killing Gloves of Boxing Killing Gloves of Boxing

Pictogram comment.png Doesn't show reduced attack speed compared to stock fists (no comparison between weapons).

Comparison between stock Fists and the Killing Gloves of Boxing would be nice to have, like in other demonstrations. User Denied signature.jpg Denied (Talk) 12:07, 26 October 2021 (UTC)

Seems reasonable. — Wind 06:56, 19 November 2021 (UTC)
I'll see if I can attempt to do this, if I make any mistakes I'll amend them but I will follow the guide to as close as I can. Po1yb1ank (talk) 23:18, 12 December 2023 (UTC)
I think I'm going to do this in the new year, all the bots drop the little smissmas gifts and I cannot find a console command to prevent this, If anyone can just mention it here. Po1yb1ank (talk) 13:53, 20 December 2023 (UTC)
Same happens during Halloween, souls will always come out of players regardless of tf_forced_holiday setting. Will simply have to wait until it's over.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 14:08, 20 December 2023 (UTC)
I'll see if I can fix that via Vscript · Ashe (talk) 01:07, 21 December 2023 (UTC)
For Halloween souls, we could use this mod. For crit pumpkins and smissmas gifts, there's this vscript. It is only for crumpkins but i can change it to delete gifts too · Ashe (talk) 02:42, 21 December 2023 (UTC)
Actually, you can disabled the smissmas gifts with mp_holiday_nogifts 1 · Ashe (talk) 17:01, 28 December 2023 (UTC)

────────────────────────────────────────────────────────────────────────────────────────────────────Here's the video, feedback needed!
Cheddar (talk) 09:02, 29 January 2024 (UTC)

Looks good, although I'd take more time with the Minigun crits shooting part. Rather than killing all 3 at the same time, mimic the previous demonstration. Try to also be in a position where the cutout isn't hit, as the one on the ground also shows the 'HIT!' text.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:54, 2 February 2024 (UTC)
Here's a newer version.
Cheddar (talk) 09:59, 3 February 2024 (UTC)
Looks good to me, although a minor nitpick would be that the Pyro clip at the end is not in the same position. No need to change that, if you don't want to, though.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 17:31, 7 February 2024 (UTC)
I don't think a small thing like that is worth a redo, unless Ashe has a problem with it?
CheddarTalk 18:55, 7 February 2024 (UTC)
Looks good. Thanks · Ashe (talk) 22:24, 24 February 2024 (UTC)

Blutsauger Blutsauger

Update on this. Video seems to require multiple people. Wasn't able to find anyone else to help me. If you want to help me record this please ping me. Naleksuh (talk) 19:53, 21 December 2021 (UTC)

Wrap Assassin Wrap Assassin

Pictogram comment.png Doesn't show projectile being reflected.

Here's The first version, feedback needed!
Cheddar (talk) 17:36, 26 January 2024 (UTC)

Missing inspect animation in the first clip. Cryptid can be left out of the demonstration. I don't think walking to the resupply cabinet is necessary in the clip with the Engi and Sniper, seems like they were almost recharged by the time you got there. Looks fine otherwise, end of the video is a bit awkward with the music, try and see if you can start fading out halfway through the reel ending noise.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:02, 28 January 2024 (UTC)
The main reason for going to the cabinet was for the HP, Didn't think there was much point in showing self-damage when already injured.
Cheddar (talk) 21:25, 28 January 2024 (UTC)
Here's an updated version.
Cheddar (talk) 21:41, 28 January 2024 (UTC)
Missing a transition between the outside clip and the engi + sniper clip. May also be beneficial to show off that the +25% recharge rate is based on the Sandman, should probably show that off too in an extra clip. Splendid Screen has this too with the Chargin' Targe.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:47, 2 February 2024 (UTC)
Here's a newer version.
Cheddar (talk) 09:38, 3 February 2024 (UTC)
Looks good, maybe if the Sandman's ball recharges the bauble that could be shown off too now that I think about it. Otherwise, looks good.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 17:31, 7 February 2024 (UTC)

────────────────────────────────────────────────────────────────────────────────────────────────────The sandman ball does indeed seem to recharge the Wrap assassin though I'm not sure if its intended or not, not sure how I'd capture it as one person.
CheddarTalk 18:55, 7 February 2024 (UTC)

Safe to assume it's intentional. You can have bots mirror your loadout, so just have one mirror your loadout with the Sandman.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 17:12, 14 February 2024 (UTC)
The video seems to be missing the Disguised Spy bauble hit demonstration. Other than that, this video is much clearer and less waffly in content than the previous video. Qwertyxp2000 (talk) 21:11, 26 February 2024 (UTC)
Here's a newer version!
CheddarTalk 19:34, 12 March 2024 (UTC)
Looks good.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:07, 16 March 2024 (UTC)
The outro has a glitch. Music can be heard at the last frame of the video · Ashe (talk) 15:55, 26 March 2024 (UTC)
Here's a new version.
CheddarTalk 16:05, 26 March 2024 (UTC)
Looks good. Thanks · Ashe (talk) 17:38, 7 April 2024 (UTC)

Eyelander Eyelander, Nessie's Nine Iron Nessie's Nine Iron, Horseless Headless Horsemann's Headtaker Horseless Headless Horsemann's Headtaker, and Half-Zatoichi Half-Zatoichi

Pictogram comment.png Show slower deploy and holster comparision.

The other swords shows the comparision except for the above ones. ThunderRunner (talk) 08:54, 18 December 2021 (UTC)

Kritzkrieg Kritzkrieg

Pictogram comment.png Does not show that Kritz Über does not prevent capping or carrying the Intelligence.

Pictogram comment.png Does not show health of patients, overheal is not shown properly.

I think I'll take this one! Greenfox (talk) 20:51, 22 October 2022 (UTC)

Please sign your comments using ~~~~.
GrampaSwood (talk) 20:56, 22 October 2022 (UTC)

sorry! Greenfox (talk) 06:27, 23 October 2022 (UTC)

Gunboats Gunboats

Pictogram comment.png Has in-video text when comparing vs. stock Shotgun (can use third-person view instead).
Here's the first version, feedback needed!
Cheddar (talk) 20:39, 28 January 2024 (UTC)

Instead of recording the whole thing in third person, I would either only showing off at the start of the clip (Splendid Screen's demo, which compares it with the Targe at some point and only shows that in third person before returning to first person) or (preferably) switch to the Shotgun in the clip and then put it away again. Try to also get the exact same positions for the clip with the other Soldier.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:58, 2 February 2024 (UTC)
Here's an updated version.
Cheddar (talk) 11:18, 3 February 2024 (UTC)
Time between clips is a bit long. I would not start with the Shotgun, but instead start with Rocket Launcher > wait the usual time between clips (~1-1.5 seconds I'd say) > switch to Shotgun > switch to Rocket Launcher > wait 0.5-1 second > perform action.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 17:31, 7 February 2024 (UTC)
Here's a newer version
CheddarTalk 18:51, 7 February 2024 (UTC)
Looks good, but I'd cut down the time it takes to get to the next clip by a bit.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 17:12, 14 February 2024 (UTC)
Here's a newer version!
CheddarTalk 10:37, 22 February 2024 (UTC)
Looks good. Thanks · Ashe (talk) 22:24, 24 February 2024 (UTC)

Tin Soldier Tin Soldier

Pictogram comment.png Audio is out of sync

Here's the first version, let me know what needs changing! Cheddar (talk) 17:01, 24 January 2024 (UTC)

The Shovel's taunt replacement sounds different than the rest. Looks good otherwise.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:15, 24 January 2024 (UTC)
Here's an updated version
Cheddar (talk) 19:48, 24 January 2024 (UTC)
Maybe this could be a rare exception where re-enabling chat might be a good thing. Otherwise you can't really see which voice command is used. Looks good otherwise.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:51, 24 January 2024 (UTC)
Unfortunately, unlike "Medic!", "Spy!" ETC. The battle cry does not appear in the text chat.
Cheddar (talk) 19:57, 24 January 2024 (UTC)
That's true. Besides that, the music audio still plays when the video is fading to black, and the outro audio plays after the transition · Ashe (talk) 22:30, 24 January 2024 (UTC)
Here's a new version with an updated outro.
Cheddar (talk) 14:07, 25 January 2024 (UTC)
Looks good. Thanks · Ashe (talk) 20:15, 25 January 2024 (UTC)

Brundle Bundle Brundle Bundle

Pictogram comment.png Audio is out of sync

I like the 1986 film The Fly starring Jeff Goldblum, Geena Davis and John Getz so I'll try and fixed the janky audio Mediarch (talk) 23:46, 14 March 2024 (UTC)

Here ya go https://www.youtube.com/watch?v=95SGpFldmu8 Mediarch (talk) 01:24, 15 March 2024 (UTC)
Use the keybind provided on the main page for slowly turning, it's a lot smoother than manual hand turning. Make sure the 2 clips don't overlap each other, just flick your mouse back to looking at the front rather than slowly moving it during the other clip. Just like the original video, make sure to take out the pistol only once you're going to do the taunt to avoid the clips overlapping. Make sure the clip's audio also fades out with the reel.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:07, 16 March 2024 (UTC)
Here's version 2, I can't use the camera turn bind in third person so I did my best. I just flipped through engies weapons to show that the outfit is only visible in third person Mediarch (talk) 23:07, 17 March 2024 (UTC)
Looks good. Thanks · Ashe (talk) 17:08, 21 March 2024 (UTC)

Trading demonstration

Pictogram comment.png Doesn't show the "Requires Steam Guard verification" window

We can make the same Medic and Heavy conversation joke.

Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · Ashe (talk) 04:55, 27 February 2022 (UTC)
I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — Wind 00:33, 24 April 2022 (UTC)

Ullapool Caber Ullapool Caber

  • Pictogram comment.png Does not demonstrate activation on cloaked enemy Spies
  • Pictogram comment.png Does not demonstrate activation on disguised enemy Spies

This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.

Part 1: The Main Gang (Pyro, Soldier, Medic)

  1. Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.
  2. After landing, kill the Pyro with the now empty caber.
  3. Kill the Soldier with consecutive hits of the empty caber.
  4. Kill the Medic with consecutive hits of the empty caber.
  5. Taunt

Part 2: Blast Radius Tests + Caber Jumping

Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.

  1. Approach between an enemy Engineer and an enemy Sniper. [Note: Friendly Scout is moved to the next Act]
  2. Look at both of them while standing still.
  3. Look down at the ground and then swing the caber.
  4. Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.
  5. Look at the enemy players again.
  6. Run to the Resupply room, look at the sign, and enter the room.
  7. Touch the Resupply cabinet.
  8. Repeat Step 4.
  9. Run to the Resupply room and immediately go to the Resupply cabinet and out.
  10. Approach a high location (in the current video, it is a bunch of crates)
  11. Jump and strike the wall of the high location to get to the top of it.

Part 3: Player Interactions

First part is a single enemy Spy.

Part 3a: Cloaked Spy

  1. Let the Spy cloak
  2. Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.
  3. Refresh the screen to the next scene...

There are two players on the side, a friendly Scout and an enemy Spy.

Part 3b: Disguised Spy

  1. Let the Spy disguise as a friendly Scout.
  2. Approach friendly Scout and attack with the full caber. Nothing should happen.
  3. Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.

Part 4: Deployment and Holstering

  • Do the same set of actions as the current video, or in any appropriate method.

Qwertyxp2000 (talk) 02:23, 22 June 2022 (UTC) Qwertyxp2000 (talk) 02:31, 22 June 2022 (UTC)

Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — Wind 21:39, 31 July 2022 (UTC)

Surgeon's Squeezebox Surgeon's Squeezebox

Pictogram comment.png October 9, 2023 Patch - Fixed missing outro sequence for the Taunt: Surgeon's Squeezebox.

  • After almost 6 years. User Denied signature.jpg Denied (Talk) 16:45, 10 October 2023 (UTC)

Video, see this topic for download link. Only includes music up until the actual taunt music begins to play, I thought it's better this way than complete silence until then.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:44, 26 October 2023 (UTC)

RED Teleporter.png Teleporters

Pictogram comment.png Needs to show the updated metal cost.

Cleaner's Carbine Cleaner's Carbine

Pictogram wait.png This demonstration has been reserved: Scorchshotgaming (talk) 21:38, 18 April 2024 (UTC)

Pictogram comment.png Needs a firing speed comparison to stock.

Maul Maul, Homewrecker Homewrecker

Pictogram comment.png Does not show damage against players vs stock

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 17:41, 26 March 2024 (UTC)

Here's the Maul Mediarch User Mediarch PFP.pngTalkMy Edits 00:19, 27 March 2024 (UTC)

Here's Maul v2 Mediarch User Mediarch PFP.pngTalkMy Edits 20:20, 8 April 2024 (UTC)

Here's the Homewrecker Mediarch User Mediarch PFP.pngTalkMy Edits 00:19, 27 March 2024 (UTC)

It seems like the combattext batching was still on, as the damage numbers get added up. You don't have to be named "Friendly Engineer" for the Dispenser clip, it can just be your own name.
In the Homewrecker one specifically: Try not to rotate around a target too much when hitting them (this is mostly when hitting the Pyro at the start, where all 3 subsequent hits are from a different angle). Both look good otherwise.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:40, 7 April 2024 (UTC)
Here's Homewrecka v2 Mediarch User Mediarch PFP.pngTalkMy Edits 20:20, 8 April 2024 (UTC)

Overdose Overdose

Pictogram comment.png Does not show damage against players vs stock

I'll take this one, I'll probably also make the speed demonstration bits three way (0%, 50%, and 100%) to show that the speed you gain isn't just when you have full uber Mediarch (talk) 04:58, 13 March 2024 (UTC)

https://youtu.be/BNgSl-Wc5hk here ya go let me know if you have any feedback/changes Mediarch (talk) 22:03, 13 March 2024 (UTC)

Medic should start facing the front rather than the side, or at least turn him a little bit so he faces slightly to your left rather than being a side view. Wait until the voice line finishes playing after killing someone, as to not make the sound overlap. The 3 Medi Gun clips should take out their Medi Gun at roughly the same time, the middle one lags behind. Looks good otherwise.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:07, 16 March 2024 (UTC)
Here's version 2 Mediarch (talk) 00:40, 17 March 2024 (UTC)
Reduce the general volume by 20 %. In the minute 0:49, extend the time before deploying the overdose a few seconds so users can read the uber percentage of all the clips. Don't use fade to black in the minute 0:57 · Ashe (talk) 16:57, 17 March 2024 (UTC)
Here's v3 Mediarch (talk) 18:05, 17 March 2024 (UTC)
Looks good. Thanks · Ashe (talk) 17:23, 18 March 2024 (UTC)

Amputator Amputator

Pictogram comment.png Does not show damage against players vs stock

I recorded most of this but medic's health regen is completely random as far I can tell. I can't get the clips to line up so I can properly demonstrate the increased health regen so I'm removing my reservation for the time being. I might try again some other time to brute force it but it doesn't seem promising Mediarch User Mediarch PFP.pngTalkMy Edits 18:34, 28 March 2024 (UTC)

Not having them be synced up is fine as long as it's clear that the Amputator goes faster.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:55, 28 March 2024 (UTC)
That's not the issue I'm having. It's the part where you're showing that it only regenerates faster while you are actively holding the amputator itself. The original video has a 3-way splitscreen with the left side being Amputator, the middle having the Amputator equipped but switched to hold the medi gun, and the right holding the stock bonesaw. I can't the medi gun side and bonesaw side to sync up so it looks like one of them is slightly faster than the other. One of the two is always slightly faster or slower which makes it really difficult to properly demonstrate that part. Even the actual health you gain each tick is slightly variable from what I can tell. I had 6 different clips and synched them all up and they all finished at different times and would have different health values despite all other variables being equal. All 6 clips started at the same time but all 6 of them have different HP https://imgur.com/3NVTjSG. My only thought for a fix is I could try to cheat and essentially just crop the health bar from one of the clips and paste it onto the other so that way they are perfectly synced up. It'd have to be a seamless edit though which is pretty hard to do. Mediarch User Mediarch PFP.pngTalkMy Edits 19:15, 28 March 2024 (UTC)

Tribalman's Shiv Tribalman's Shiv

Pictogram wait.png This demonstration has been reserved: CheddarTalk 21:19, 16 March 2024 (UTC)
Pictogram comment.png Does not show damage against players vs stock or the bleed effect on disguised spies

Here it is, feedback needed!
CheddarTalk 17:54, 17 March 2024 (UTC)

The Spy starts with his Knife instead of Revolver, the Spy looks slightly down from 1 frame to the next during the Disguise clip which makes it look like 2 clips cut together. Looks fine otherwise.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:40, 7 April 2024 (UTC)

Shahanshah Shahanshah

Pictogram comment.png Does not show damage against players vs stock

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 00:49, 27 March 2024 (UTC)

Here's the Shahanshah demonstration Mediarch User Mediarch PFP.pngTalkMy Edits 01:41, 27 March 2024 (UTC)

Combattext batching seems to be on, as the numbers are adding up. Looks good otherwise.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:40, 7 April 2024 (UTC)
here's version 2 Mediarch User Mediarch PFP.pngTalkMy Edits 00:07, 8 April 2024 (UTC)
Looks good. Thanks · Ashe (talk) 00:36, 19 April 2024 (UTC)

Solemn Vow Solemn Vow

Pictogram comment.png Needs a swing speed comparison to stock.

Here ya go https://youtu.be/1RRn8TijKmM Mediarch (talk) 22:57, 12 March 2024 (UTC)

Looks good. Next time for the health id alpha and location use the default ones (though since it's the solemn vow your settings are better in this ocassion). Send the link · Ashe (talk) 21:41, 13 March 2024 (UTC)
Here ya go, it's processing right now but there's the link. Let me know if you need anything else Mediarch (talk) 00:21, 14 March 2024 (UTC)
The video got uploaded so I gotta remove the reservation Mediarch (talk) 18:52, 17 March 2024 (UTC)

Direct Hit Direct Hit

Pictogram comment.png Does not show splash damage size compared to stock. No damage comparison to stock. You can airshot a soldier that rocket jumps.

Pomson 6000 Pomson 6000

Pictogram comment.png October 21, 2016 Patch - Fixed the Pomson 6000 playing the Shotgun reload sound.

Highland Hound Highland Hound

Pictogram comment.png Low quality video, missing fade out, and the taunt is shown from the back too much.

Here ya go Mediarch (talk) 19:31, 17 March 2024 (UTC)

The transition from the reel music to the ending reel noise could be smoother, it's very abrupt currently.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:37, 17 March 2024 (UTC)
outro should be smoother now Mediarch (talk) 19:45, 17 March 2024 (UTC)
Looks good.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:47, 17 March 2024 (UTC)
Looks good. Thanks · Ashe (talk) 17:08, 21 March 2024 (UTC)

Thermal Thruster Thermal Thruster

Pictogram comment.png Video doesn't show the increased knockback while using the item This video was created when the rule was just "at least 30 fps". Now, the knockback clips are a bit random and doesn't properly show the actual effect. Maybe the demonstrator can show it by placing a pyro aiming upwards and make it airblast them. The clips would be in badwater roof, the left clip without the thermal just falling off from it and the right clip, jumping with the thermal onto the pyro. · Ashe (talk) 17:18, 28 March 2024 (UTC)

Team Fortress Classic

TFC Crowbar.PNG Crowbar (Classic)

Pictogram comment.png Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate

Questions and Proposals

Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the Need to be Redone section above and it will be dealt with.

Item icon Voodoo-Cursed Heavy Soul.png Zombie Infection Zombies

Pictogram comment.png Zombies have different abillities than normal players.

Hello, I am Slimyboi500. I will be doing the demostrations for each zombie in Zombie Infection.

Why, you may ask? Unlike normal gamemodes, the BLU team (or in this case, the zombies), have different abillities than normal:

They also have different effects, like different amounts of health and speed. The zombies only can use melee attacks however, which makes it harder to kill.

Let me know if it's a good idea or not.


Slimyboi500 (talk) User Slimyboi500 Profile.jpg 17:35, 27 October 2023 (UTC)

If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 17:53, 27 October 2023 (UTC)
The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities. I feel like it would be a good idea. Such as like there should be a demo for VSH.
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:12, 27 October 2023 (UTC)
It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:18, 27 October 2023 (UTC)
Yes, I think there should be one for each gamemode.
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 19:41, 27 October 2023 (UTC)
Remember to also indent your signature and to keep your answers above the hidden comment.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:51, 27 October 2023 (UTC)
Still, is that a yes on the idea?
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 20:28, 27 October 2023 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── I'm voting no, but other people might be in favour of it. Profiteer was, for example, so I'm waiting for more input.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:35, 27 October 2023 (UTC)

I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 22:34, 27 October 2023 (UTC)
I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the backlog...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — Tark 22:51, 27 October 2023 (UTC)
I will do the demo as soon as I get enough votes for it
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:42, 15 November 2023 (UTC)
Voting yes for the demo, ZI and VSH seems stable...for now at leastProfiteer(奸商)the tryhard (talk) 11:05, 21 November 2023 (UTC)

Flippin' Awesome and Skullcracker in VSH

When Saxton Hale used Flippin' Awesome or Skullcracker, the other mercenary participating the taunt will be taunt killed, is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --AlexT 18:31, 22 July 2023 (UTC)

I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.
BLU Wiki Cap.png | s | GrampaSwood (talk) 19:52, 22 July 2023 (UTC)
Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 20:31, 22 July 2023 (UTC)
I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.
BLU Wiki Cap.png | s | GrampaSwood (talk) 08:33, 23 July 2023 (UTC)

Configs for partner taunt demonstrations

I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:56, 13 November 2023 (UTC)

New tr_karma and requirements

I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:

  • Increased lightmap quality in the interiors
  • Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes
  • Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)
  • Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once
  • Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience
  • Removed the mining cart prop in the rails due of a lighting issue
  • Repacked the map, reducing the map size from ~91 MB to ~18 MB

The link to the download and new proposed guidelines are here. Check them out and give feedback · Ashe (talk) 16:38, 13 December 2023 (UTC)

Issues with tr_krama and tr_krama_event

When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.Profiteer the tryhard (talk|contribute) 05:59, 10 March 2024 (UTC)

It works fine on my end.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 10:11, 10 March 2024 (UTC)
Join the IRC to help you @Profiteer · Ashe (talk) 21:33, 16 March 2024 (UTC)
@Profiteer do you have HDR enabled? · Ashe (talk) 16:50, 23 March 2024 (UTC)

Question about 2D and 3D player models

A question I've had for a while about weapon demonstrations is, is there a specific reason that 2D player images in the HUD are standard rather than the 3D player model (be it for performance, consistency, or any other reason), also considering that 3D player models are enabled by default? The 3D model could also generally be more useful for certain cosmetics or demonstrations. Scorchshotgaming (talk) 16:47, 8 April 2024 (UTC)

they're buggy, eat up frame rate on a lot of systems, and aren't really necessary. I don't think they really add anything of value to the videos so my vote would be to keep them disabled. Mediarch User Mediarch PFP.pngTalkMy Edits 16:50, 8 April 2024 (UTC)
As far as I know, there's no real reason that we prefer one over the other. 3D models are enabled by default, but it may have just been something that was done for a while and became the standard.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 16:57, 8 April 2024 (UTC)
Fair point, it would obviously be a massive hassle to redo every demonstration with a 2D player model. Also for some people I suppose keeping them off improves framerate. Scorchshotgaming (talk) 19:59, 8 April 2024 (UTC)

Mastercomfig question

I am planning to make a demonstration, and the recommended requirements state that Mastercomfig High/Ultra is preferrable. However, I highly doubt my PC is able to run Mastercomfig High/Ultra properly and all the other high graphics settings. Is it acceptable if I use Mastercomfig Medium High and use average graphics settings? May look slightly lower quality than a typical reservation, but I don't think much will be affected. Scorchshotgaming (talk) 21:44, 18 April 2024 (UTC)

Ultra is preferable, but setting your game to all max settings should suffice.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:45, 18 April 2024 (UTC)
Well, I'll look through some configurations, and if I find one that looks high enough quality without sacrificing my computer's performance I will use it (my PC is not too high spec, to say the least). My demonstration is for the Cleaner's Carbine; once you review it tell me your thoughts. For me this is especially important because I will need to screen record this too. Scorchshotgaming (talk) 21:48, 18 April 2024 (UTC)