Difference between revisions of "Team Fortress Wiki talk:Weapon Demonstration"

From Team Fortress Wiki
Jump to: navigation, search
({{icon item|Scorch Shot|16px}} Scorch Shot)
Line 135: Line 135:
 
:::that medic always go so far when i shot him :l http://www.youtube.com/watch?v=UoRM1Jxeh1w [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 2:48  ,  1 July 2012 (PDT)
 
:::that medic always go so far when i shot him :l http://www.youtube.com/watch?v=UoRM1Jxeh1w [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 2:48  ,  1 July 2012 (PDT)
 
::::It's ok if he goes away, but this video still doesn't demonstrate the 3 ways of dying (all 3 deaths are on hit; need to show afterburn and splash damage death). Also, having both tauntkills in the same clip as described above would be good, because having the two tauntkills in separate clips is a bit awkward. Tauntkills were always done in the first clip, let's not break this tradition if we can help it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:33, 1 July 2012 (PDT)
 
::::It's ok if he goes away, but this video still doesn't demonstrate the 3 ways of dying (all 3 deaths are on hit; need to show afterburn and splash damage death). Also, having both tauntkills in the same clip as described above would be good, because having the two tauntkills in separate clips is a bit awkward. Tauntkills were always done in the first clip, let's not break this tradition if we can help it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:33, 1 July 2012 (PDT)
 +
::::: For whatever reason the SS can also destroy stickies in a pretty respectable blast radius, so that needs to be shown (doesn't seem to be a bug) [[User:Balladofwindfishes|Balladofwindfishes]] 13:41, 2 July 2012 (PDT)
  
 
= Need to be redone=
 
= Need to be redone=

Revision as of 20:41, 2 July 2012


Needed

Baby Face's Blaster Baby Face's Blaster

Pictogram comment.png Reserved by Ragnar Homsar

Gimme a bit, I'll write up a plan for the Blaster video. User RagnarHomsar Userlink.png RagnarHomsar 08:32, 30 June 2012 (PDT)

Beggar's Bazooka Beggar's Bazooka

Cleaner's Carbine Cleaner's Carbine

Pictogram comment.png Reserved by Armisael

after the weapon released let me try on it. User Karmacharger Charger 2.png Karmacharger 06:46 , 27 June 2012 (PDT)
Because this will be a recent weapon, the reservation may be ignored if you take too long (more than 9 hours or so), to ensure that a demo for this weapon can be uploaded as fast as possible — Wind 17:30, 27 June 2012 (PDT)



I tried making a weapon demonstration for the Cleaner's Carbine. Here's the link to the unlisted video: http://www.youtube.com/watch?v=YvZlBDfX3Fg Daniel 04:09, 29 June 2012 (PDT)

  • Unfortunately, your video can't be used because of wrong resolution. Xeoxer 09:05, 29 June 2012 (PDT)

Ok, here's the reupload with the right resolution: http://www.youtube.com/watch?v=l6aV4r7abnI Daniel 10:24, 29 June 2012 (PDT)

Quite a few things wrong unfortunately. Xeoxer only listed the resolution, but...
  • Uses DirectX 8 (only 9 is allowed). This is also very important here because the crit glow doesn't show, while it would under DirectX 9.
  • Poor framerate
  • Tooltip is transparent in backpack view
  • Missing required HudDamageAccount.res as described on the project page
  • Forgot to reload at end of clip
  • Custom crosshair and custom crosshair color
  • Desynchronized audio on the first sniper shot
  • HUD elements look off
  • Some audio glitches near the kills and weapon switches

So, good effort but still a lot to do :3 — Wind 19:03, 29 June 2012 (PDT)

http://youtu.be/S3_POivFlrAArmisael (T | C) 12:58, 29 June 2012 (PDT)

Is good, please upload~ — Wind 19:03, 29 June 2012 (PDT)

Escape Plan Escape Plan

I'll take this one on Gemini.exe 19:45, 27 June 2012 (PDT)

I wouldn't do this one yet, the backpack icon for the weapon is different to the material used in game (backpack's is the old equalizer, in-game is the new texture) - it could be updated soon. Pigophone 00:54, 28 June 2012 (PDT)
But it's the Equalizer who received the new texture. Why would it matter? 10:48, 28 June 2012 (PDT)
Pig's right, it uses the old Equalizer Backpack icon, but uses the new Equalizer Model for the Blue team, and the old Model for the Red team. It also doesn't have the Kamikaze taunt, should it have it, nor blocks the Medic call like the Equalizer does. I'll hold off a little while on this, see if any updates change it, and if not I'll record the demos I've made Gemini.exe 20:28, 28 June 2012 (PDT)

Hitman's Heatmaker Hitman's Heatmaker

Pictogram comment.png Reserved by Dogspajamas

I think I'll do this one after it's released. Dogspajamas 09:28, 27 June 2012 (PDT)
See above — Wind 17:30, 27 June 2012 (PDT)
This means about 9 hours after the update, correct? Dogspajamas 20:28, 27 June 2012 (PDT)
It's not a hard limit, what I really mean is "If it's not done by next time I review things but someone else has made a demonstration by then, then too bad for you" — Wind 20:48, 27 June 2012 (PDT)
Here it is. http://youtu.be/WHJHqq9eqPs Dogspajamas 18:39, 29 June 2012 (PDT)

A few things~

  • Volume balance is off (game volume too low compared to music). Watch other demonstrations for the correct volume
  • While you do have to shoot at the target at the back for the demonstration, try not to make it be the same shot as the one you get "Focus" on, because it makes it look like that target is special. Shoot the ground or something instead, and then at some point later shoot the target
  • Show if the crit glow stays on other weapons
  • Second clip doesn't make much sense without being able to see the Focus meters. Bring them in the visible area of the HUD
  • Why zoom in on an object so close? It looks really crappy, you can see the texture's pixels :( And again it makes it look like it's a special spot because it's a wooden target's head
  • Random scout corpse on the ground in third clip
  • Random sniper corpse on the ground in fourth clip
  • That clip could also be merged into the first one, just add more bots
  • Third and fourth clip have the ammo count at the wrong location of the screen

That's all I can find~ Video quality is good. — Wind 19:03, 29 June 2012 (PDT)

Lollichop Lollichop

Pictogram comment.png Reserved by Armisael

http://youtu.be/1hRSqIJoirUArmisael (T | C) 14:35, 29 June 2012 (PDT)
That's a fine way to demonstrate it I think. Please upload~ — Wind 19:03, 29 June 2012 (PDT)

Pretty Boy's Pocket Pistol Pretty Boy's Pocket Pistol

Pictogram comment.png Reserved by Akuago220

I'll take a crack at this. --Akuago220, The Jungle Expeditioner 16:58, 27 June 2012 (PDT)
See above — Wind 17:30, 27 June 2012 (PDT)
And there we have it. Download it here. --Akuago220, The Jungle Expeditioner 12:37, 29 June 2012 (PDT)
Is good, but should also show whether the crits stay on if you switch weapons, much like the Cleaner's Carbine — Wind 19:03, 29 June 2012 (PDT)
Wind, the Pocket Pistol does NOT have that 3-second kill attribute the Carbine does. That crit portion was to fill the whole ""Wait 2 seconds, still staring at the Medic but this time with your weapon glowing, then kill the medic, still holding ⇧ Shift" criteria (unless you can point me where in those instructions, I now have to switch weapons after crit-killing the Medic). --Akuago220, The Jungle Expeditioner 19:45, 29 June 2012 (PDT)
Derp, that's what I get for checking the Carbine's attributes and then looking at the next one and assuming it's a clone of it but for the Scout. But those crit instructions are for melee weapons only (that's why they are under the "Melee makeover" section under the list that says "The procedure is slightly different" :3 For non-melee weapons, just use the regular procedure, no crits or extra staring periods or anything — Wind 19:53, 29 June 2012 (PDT)
There we go, fixed. Download it here. --Akuago220, The Jungle Expeditioner 06:17, 30 June 2012 (PDT)
Looks to me like there are some random crits (although the damage doesn't change, and those should be disabled using the cfg, weird) Pigophone 06:33, 30 June 2012 (PDT)
It's a common glitch in SrcDemo, and as far as I'm aware of, there's no way around it. --Akuago220, The Jungle Expeditioner 07:18, 30 June 2012 (PDT)
You probably mean source recorder, as all srcdemo2 does is record data from that. Can you try re-recording and see if it still happens? If it does, can you upload the .dem file? Does it happen during demo playback or demo rendering? Otherwise, you could replace the crit sounds in the game files to make them disappear — Wind 13:19, 30 June 2012 (PDT)
When I play it back, there are no crit sounds emitting. After I render it, then I hear crit sounds in the wav file. Render this yourself and see what I mean. --Akuago220, The Jungle Expeditioner 14:50, 30 June 2012 (PDT)
Then use fraps to record the audio and overlay that onto the srcdemo2 clip. — Armisael (T | C) 14:51, 30 June 2012 (PDT)
It didn't do crit sounds for me when rendering. Try clearing your sound cache maybe, by typing snd_rebuildaudiocache in the console. Or you can use Armisael's workaround too — Wind 15:13, 30 June 2012 (PDT)
They didn't occur when rendering, they were heard after they rendered. In any case, using that snd command fixed it up after all. Download it here. --Akuago220, The Jungle Expeditioner 19:07, 30 June 2012 (PDT)
Yes, that's what I meant, since the game has no sound when it's rendering. Anyway, video is good, thanks~ — Wind 22:52, 30 June 2012 (PDT)

Pyrovision Goggles Pyrovision Goggles

Perhaps this misc. item could use a demonstration to show the changes it makes to map textures, voices, gibs, pickups, and the ability to see the Rainblower and Lollichop. -- ReadyAimFire 07:37, 2 July 2012 (PDT)

Is possible — Wind 11:48, 2 July 2012 (PDT)

Rainblower Rainblower

Pictogram comment.png Reserved by Ben10508

I got this!


http://www.youtube.com/watch?v=2dR3dNVsoUk Any comments (beside the no afterburn kill)? — Armisael (T | C) 17:53, 1 July 2012 (PDT)

Besides the no afterburn:
  • Since the actual range of the weapon is very off from how it looks like to the player, you should demonstrate the range better by going far away just out of range from the pyro, then walking a little closer to be just in range, and then close in progressively, bursting a few bubbles at every step to show how the damage values change as you get closer. This will show exactly what the range is. Also, wait a little longer before getting killed in the first split-screen clip. Also, need to demonstrate the fact that the range is not unidirectional (do like in the Equalizer demo with many enemies around you or something). The pyroland/nonpyroland taunt comparison would be clearer if seen from outside of the wooden area too, so that you can see the floor where most of the flames are. Better yet, do it in the middle of the map instead of by the spawning area. Is all~ — Wind 19:14, 1 July 2012 (PDT)
If it's not to much of a bother, you should probably not make the sparkly sound audible in the loadout screen. Consider it. Darkid (Item icon Magistrate's Mullet.png|Item icon Stereoscopic Shades.png) 19:23, 1 July 2012 (PDT)
Why not? It's part of equipping the weapon — Wind 19:24, 1 July 2012 (PDT)
I don't know... it just seemed odd. (Ignore me, then) Armisael: Don't worry, you're allowed to go to sleep. I doubt there's really much time pressure on this. Darkid (Item icon Magistrate's Mullet.png|Item icon Stereoscopic Shades.png) 19:27, 1 July 2012 (PDT)

Scorch Shot Scorch Shot

Pictogram comment.png Reserved by Lolpeste

I'm gonna do it! --Lolpeste, The Best in Town 23:10, 27 June 2012 (PDT)

Pictogram comment.png Note This flare gun works very, very differently than the other three. To repeat what I said on the talk page of the gun: ...The flare it's self, while lighting the target on hit for 15 damage, and knocking them back, the flare isn't destroyed, it bounces off of the player, falls to the ground, and explodes. So the explosion / light others on fire is not from the point of impact with a player, but from wherever the tumbling flare ends up. What needs to be tested is if the flare will bounce between players indeffently before exploding, or if on contact with a 2nd player it detonates then. Anyway the result of it is you can double hit someone if they are near a wall, 15 from the contact, and another 15 from the resulting explosion as they wouldn't be knocked back far enough. --Org 01:39, 28 June 2012 (PDT)

Okay, here it is! http://www.youtube.com/watch?v=Vi9IZaAMNso&feature=youtu.be The preceding unsigned comment was added by Lolpeste (talk) • (contribs)

I suggest killing the pyro by getting it up against that back area, then just killing it as same. Soldier should die to burn damage, and the medic should die to a ricochet. Try to keep the soldier and medic in view when they die. Since the taunt seems to be somewhat interesting, demonstrate in place first, then kill the spy? Don't reload via console commands. If you had not tried to kill both with impact damage, you would have enough ammo.

Will do! The preceding unsigned comment was added by Lolpeste (talk) • (contribs)

Also, try using the normal crosshair instead of a custom one. JhonnyKiller45 15:58, 28 June 2012 (PDT)

Some important notes~
  • Wrong resolution (has black bars on the left and right sides of the video)
  • No background music
  • Frame rate is way below 30 frames per second
  • Custom crosshair and crosshair color
  • Show a death from burning
  • Indeed, use natural sources for ammo (fallen weapons or prespawned crates) or try not to run out of ammo
  • Don't taunt twice

I agree that you have to go out of the routine here for the first clip because of the massive knockback. The way and order you showed things is good~ But the video cannot be accepted until all the above can be corrected :( Good luck~ — Wind 18:15, 28 June 2012 (PDT)

it's mine version http://www.youtube.com/watch?v=E11wg5J94YI User Karmacharger Charger 2.png Karmacharger 12:23 , 1 July 2012 (PDT)
Sadly the Spy is visible before everyone dies. Either don't look at him when you go kill the Medic, or (preferably) try not to make the Medic bounce so far that he is not reachable anymore. Also, try showing all ways to kill with this weapon: On hit, on splash damage, and on afterburn.
Also, the Scorch Shot's taunt is not lethal at long range but is lethal at short range, so you need to show both. I guess the best way to do this would be:
  • Spawn another Spy somewhere else on the map that is hidden from the initial wooden place
  • Do the demo normally until you kil lthe medic (making sure not to look at either spy)
  • Go up close to one spy and tauntkill him in one shot
  • Go at range to another spy and taunt, then watch until the afterburn ends
Lastly, if you only need one ammo crate, then only spawn one ammo crate (not 2). That's all~ — Wind 22:52, 30 June 2012 (PDT)
that medic always go so far when i shot him :l http://www.youtube.com/watch?v=UoRM1Jxeh1w User Karmacharger Charger 2.png Karmacharger 2:48 , 1 July 2012 (PDT)
It's ok if he goes away, but this video still doesn't demonstrate the 3 ways of dying (all 3 deaths are on hit; need to show afterburn and splash damage death). Also, having both tauntkills in the same clip as described above would be good, because having the two tauntkills in separate clips is a bit awkward. Tauntkills were always done in the first clip, let's not break this tradition if we can help it~ — Wind 12:33, 1 July 2012 (PDT)
For whatever reason the SS can also destroy stickies in a pretty respectable blast radius, so that needs to be shown (doesn't seem to be a bug) Balladofwindfishes 13:41, 2 July 2012 (PDT)

Need to be redone

Backburner Backburner

Pictogram comment.png Reserved by Armisael

It might be prudent to start putting out videos before reserving 3 weapons. People will stop respecting your reservations if you have a bunch and aren't doing anything with them. — Armisael (T | C) 05:40, 28 June 2012 (PDT)
alas, you are right. I'll finish the flame thrower before doing the others. Pigophone 06:20, 30 June 2012 (PDT)


http://youtu.be/5Sn9hNhGSRIArmisael (T | C) 05:36, 1 July 2012 (PDT)

Little problem with the flame during the very first burst (the flame comes back towards you, most likely because of the wooden thing). Get rid of that by moving or something. It does kind of the same on the Soldier too. Rest is good~ — Wind 12:33, 1 July 2012 (PDT)
http://youtu.be/cOkZv26ygbsArmisael (T | C) 14:09, 1 July 2012 (PDT)
Clip #4 (Invisible spy) seems to be lighter than the others... don't know why. Do you want to show an afterburn death? Darkid (Item icon Buckaroos Hat.png|Item icon Merc Medal.png) 16:14, 1 July 2012 (PDT)
Indeed, color balance is off in that clip. And yes, afterburn death too, I should have caught that one — Wind 17:35, 1 July 2012 (PDT)
http://youtu.be/2UX1a9jA4JQArmisael (T | C) 19:58, 1 July 2012 (PDT)
The "demonstration ending" slidey-thing-rolling-back sound can be heard between 0:42 and 0:45. Please fix this and upload fixed version directly~ — Wind 20:02, 1 July 2012 (PDT)

Bonk! Atomic Punch Bonk! Atomic Punch

Pictogram comment.png Reserved by KarmaCharger

The Srcdemo2 won't let me click the activate button for no reason.. http://www.youtube.com/watch?v=52Q0QwZxoD4 User Karmacharger Charger 2.png Karmacharger 03:30 , 28 June 2012 (PDT)
The reason it won't let you click is always written just underneath the Activate button. Demonstration is good~ Try to get it to render in SrcDemo2 with the .dem's you have recorded, and if you can't then tell me what it says under the Activate button or take a screenshot of it or something — Wind 18:15, 28 June 2012 (PDT)
Screenshot Here. User Karmacharger Charger 2.png Karmacharger 10:26 , 29 June 2012 (PDT)
You're trying to write to a folder that doesn't exist. — Armisael (T | C) 19:28, 28 June 2012 (PDT)
Try deleting that folder (it should be empty) and recreating it, and then restarting SrcDemo2. It happens when your computer crashes while SrcDemo2 was active; then the folder turns into a limbo state where it's not really a folder anymore. Deleting it and recreating it solves the problem. — Wind 20:33, 28 June 2012 (PDT)
i already try it before you told me this , again and again it's still same :'( User Karmacharger Charger 2.png Karmacharger 12:40 , 29 June 2012 (PDT)
would you accept it without using srcdemo2? if yes then .dem file needed? User Karmacharger Charger 2.png Karmacharger 12:52 , 29 June 2012 (PDT)
Yes I would, but yes .dem files needed anyway. However, the good thing about .dem's is that other people can render it for you. So if you upload your .dem, then someone else can render it to a video file and upload that~ However, they'd still need the backpack clip (or they'd record it themselves). Upload the .dem's first and then let's see who can render it — Wind 19:03, 29 June 2012 (PDT)
aww S*** i lost the bonk's .dem files , i re-recorded new ones but content is same , Uploaded. User Karmacharger Charger 2.png Karmacharger 2:25 , 30 June 2012 (PDT)
Could you upload the video file? Also, have you tried using an older version of srcdemo2? — Armisael (T | C) 16:50, 30 June 2012 (PDT)
Sorry for longer , was little busy. Heres the video file. User Karmacharger Charger 2.png Karmacharger 2:23 , 2 July 2012 (PDT)
Thanks~ — Wind 11:48, 2 July 2012 (PDT)

Concheror Concheror

Pictogram comment.png Reserved by Armisael

http://youtu.be/3MRyYUc4RgQArmisael (T | C) 16:28, 28 June 2012 (PDT)
Missing horn sound during first clip, and missing model during the taunt for some reason >: — Wind 18:15, 28 June 2012 (PDT)
http://youtu.be/naMjSJf1_u4 Valve dun borked the taunt model, so I'm afraid that won't show up no matter how many different ways I try to record it. — Armisael (T | C) 19:25, 28 June 2012 (PDT)
Is good, please upload~ (But don't be surprised if you have to remake it soon if they fix it...) — Wind 20:33, 28 June 2012 (PDT)
There are unique red/blue sound files for this weapon. Should we show that? Darkid 19:27, 28 June 2012 (PDT)
No, just like we don't show red/blu skins — Wind 20:33, 28 June 2012 (PDT)
I believe it should be shown that you can heal yourself with the shotgun and the melee weapon as well. --Hawk18727 02:11, 29 June 2012 (PDT)
Shotgun, are you sure about that? And no, if it shows that you can heal yourself with the Rocket Launcher then that means you can heal yourself with a weapon that is not the Concheror, so that should be enough — Wind 19:03, 29 June 2012 (PDT)
Just chiming in on the sounds, it doesn't have a unique sound for teams, but game_sounds_weapons defines two sounds for some reason (even though they reference the same .wav) Balladofwindfishes 14:40, 29 June 2012 (PDT)

Cozy Camper Cozy Camper

Crit-a-Cola Crit-a-Cola

Pictogram comment.png Reserved by KarmaCharger

http://www.youtube.com/watch?v=DQkD3T08rHU User Karmacharger Charger 2.png Karmacharger 12:57 , 29 June 2012 (PDT)
srcdemo2 would be nice, but otherwise is good, please upload~ — Wind 19:03, 29 June 2012 (PDT)
i would like to render with srcdemo2 :( but it's still won't work... see if it's works again as soon i will use that :3 There you go uploaded .dem too. User Karmacharger Charger 2.png Karmacharger 2:05 , 30 June 2012 (PDT)

Crusader's Crossbow Crusader's Crossbow

Pictogram comment.png Reserved by K1LL

Why does this need to be redone?
Increased reload rate. Darkid 13:15, 28 June 2012 (PDT)
I got this. kill 11:39, 29 June 2012 (PDT)
First part of the video is done. Now I just need to set the config file to make the Pyro airblasting and damaging/healing demonstrations. kill 14:08, 29 June 2012 (PDT)
For the healing demonstration, I think that the demonstration should demonstrate how reflected bolts not only heal friendlies but also the Pyro himself, just like in the Black Box demonstration. The current video does not demonstrate that. -- ReadyAimFire 19:08, 29 June 2012 (PDT)
Nerd Question: How to heal with reflect crossbow when I reflected it? User Hinaomi Hinaomi-sig.png Hinaomi 23:08, 29 June 2012 (PDT)
Watch the Black Box demonstration - you'll understand it then. Pigophone 09:16, 30 June 2012 (PDT)
The pyro cannot heal himself with a reflect arrow (because he can't hit himself with an arrow). The black box uses a different healing mechanic, so it is possible in that case. — Armisael (T | C) 09:18, 30 June 2012 (PDT)
Yeah, you're right. Got mixed up with those mechanics so forget about my suggestion. -- ReadyAimFire 12:27, 30 June 2012 (PDT)
Done. Watch it here. kill 13:04, 30 June 2012 (PDT)
Very good, very close to the original too. Please upload~ — Wind 13:19, 30 June 2012 (PDT)
I have a problem with a few things. The pyro feels a bit rushed (I know its a fast reload), but it doesn't hurt to start a bit slow. Spawning bots into the game isn't great either, and there should probably be a divider in there. For the ranged healing, 3 separate clips of already-damaged heavies (1 HP to start each) would be seemingly ideal. For the last clip, simply spawn the heavy with reduced health, don't shoot him. Darkid (Item icon Buckaroos Hat.png|Item icon Merc Medal.png) 14:09, 30 June 2012 (PDT)
Thanks for the feedback. The Pyro is fine to me, since you're supposed to shoot him once, wait a bit and then finish him off, meaning only the first 2 or 3 shots should be "slow". The Heavy one is a good idea and I'll definetly do that in a few minutes meaning I'll have to re-do the first part anyway, so I'll try to be slower with the Pyro. Shooting the Heavy in my opinion is better because it shows the whole getting damaged and healed thing, kind of representing something you can do in the game. Would be nice to get more feedback so I don't do that and end up wasting my time. kill 14:45, 30 June 2012 (PDT)
I don't mind either way, but I slightly prefer damaging the Heavy on screen because it becomes clear that he is damaged before the reflect-arrow-heals arrive (which is something that would otherwise have to be detected by the viewer by looking at the heavy's HUD, which is kind of confusing in a picture-in-picture like this) — Wind 14:53, 30 June 2012 (PDT)
Here, uploaded a better one. kill 18:19, 30 June 2012 (PDT)
Is good, please upload~ — Wind 22:52, 30 June 2012 (PDT)
Uploaded, click to download. kill 23:18, 30 June 2012 (PDT)
The file is currently set to private. — Armisael (T | C) 04:25, 1 July 2012 (PDT)
Stupid me, it's public now. kill 09:19, 1 July 2012 (PDT)

Degreaser Degreaser

Pictogram comment.png Reserved by Armisael

http://youtu.be/q5VnbUUzlTs Any comments (beside the no afterburn kill)? — Armisael (T | C) 17:53, 1 July 2012 (PDT)
Is good besides no afterburn~ — Wind 19:14, 1 July 2012 (PDT)

Equalizer Equalizer

I'm on it. Just know I'm recording it with Xfire. --Boynedmaster 10:13, 28 June 2012 (PDT)

Are you sure you can use that to record a video that meets the video quality requirements? — Wind 18:15, 28 June 2012 (PDT)

Flamethrower Flamethrower

Pictogram comment.png Reserved by Armisael

http://youtu.be/C6NedJO0GNgArmisael (T | C) 15:04, 1 July 2012 (PDT)
Show an afterburn death — Wind 17:35, 1 July 2012 (PDT)
http://youtu.be/9aPxFmi30jAArmisael (T | C) 18:44, 1 July 2012 (PDT)
Is good, please upload~ — Wind 19:14, 1 July 2012 (PDT)

Gloves of Running Urgently Gloves of Running Urgently

I wish to help make this. Nemesis RED.pngRocket Sticky Jumper Talk 05:58, 30 June 2012 (PDT)

Manmelter Manmelter

Pictogram comment.png Reserved by Armisael

http://youtu.be/eX49Nb5krpIArmisael (T | C) 08:45, 30 June 2012 (PDT)
I keep hearing the "Machina no-scope" sound. Why is this? Darkid (Item icon Buckaroos Hat.png|Item icon Merc Medal.png) 08:59, 30 June 2012 (PDT)
It's the 'ready to fire' sound. It doesn't play when you're firing at max speed, though, which is why you don't always hear it. — Armisael (T | C) 09:03, 30 June 2012 (PDT)
That sound feels out of place but if it's there then I guess that's the way it is. Please upload~ — Wind 13:19, 30 June 2012 (PDT)

Phlogistinator Phlogistinator

Pictogram comment.png Reserved by Armisael

http://youtu.be/7UrVJx8AtL8Armisael (T | C) 18:07, 28 June 2012 (PDT)
Is good, please upload~ — Wind 18:15, 28 June 2012 (PDT)
I just realized that this demo doesn't show burning cloaked/disguised spies or lighting up huntsman arrows, like every one flamethrower. So once more, with feeling. — Armisael (T | C) 17:35, 30 June 2012 (PDT)
http://youtu.be/L_YCX8ayQ3AArmisael (T | C) 20:27, 30 June 2012 (PDT)
Is good, please (re-)upload~ — Wind 22:52, 30 June 2012 (PDT)

Rocket Jumper Rocket Jumper

Pictogram comment.png Reserved by Armisael

http://youtu.be/0y-BNEpZ7NMArmisael (T | C) 19:43, 27 June 2012 (PDT)
Can't really hear a difference. Does the Sticky Jumper do the same? — Wind 20:25, 27 June 2012 (PDT)
Apparently not. Sigh. — Armisael (T | C) 20:40, 27 June 2012 (PDT)
Turns out that I messed things up when I rerendered this, and then didn't test the situation that triggers the sound (though it does exist in the video). In other words, this one's back on the table. — Armisael (T | C) 11:26, 30 June 2012 (PDT)
http://youtu.be/8gfInCpWG0AArmisael (T | C) 16:00, 30 June 2012 (PDT)
*cough* — Armisael (T | C) 05:36, 1 July 2012 (PDT)
There is some extra "woosh" now in the second jump, I see. But what is the point of 0:27 - 0:29? — Wind 12:33, 1 July 2012 (PDT)

Short Circuit Short Circuit

whats the reason to redone this? User Karmacharger Charger 2.png Karmacharger 09:16 , 21 June 2012 (PDT)

I believe that Magnum thought it should show that the SC doesn't function against flares. — Armisael (T | C) 11:40, 21 June 2012 (PDT)
I don't think that's reason enough to redo it... It's a non-stock weapon,and documenting every little odd exception would mean possibly redoing this demo whenever they add a projectile weapon — Wind 16:10, 21 June 2012 (PDT)

Sticky Jumper Sticky Jumper

Pictogram comment.png Reserved by Armisael

No sound, ignore this. — Armisael (T | C) 20:40, 27 June 2012 (PDT)
I was wrong; this is correctly placed. My apologies. — Armisael (T | C) 08:26, 30 June 2012 (PDT)
http://youtu.be/DNsgxhmGHH8Armisael (T | C) 16:00, 30 June 2012 (PDT)
*cough* — Armisael (T | C) 05:36, 1 July 2012 (PDT)
Is good, please upload~ — Wind 12:33, 1 July 2012 (PDT)

SMG SMG

Uses c_models now, so a slightly different view model. Probably needs a new video. Balladofwindfishes 16:21, 29 June 2012 (PDT)

Pictogram comment.png Reserved by Ben10508

SMG can't be that hard, I'll do it

http://www.youtube.com/watch?v=JuPJrdKlz0gBen10508 (T | C) 11:39, 30 June 2012 (PDT)

Just two things~
  • There are (very small, but they're there) black bars on the left and right side of the video
  • Backpack view is a bit too short (wait an extra second or two)

That should do it~ — Wind 13:19, 30 June 2012 (PDT)

Revised VersionBen10508 (T | C) 14:42, 30 June 2012 (PDT)

I tried to get rid of the small black bars on the sides. I made them smaller. This is the best I can do and it's better than nothing. There is really nothing that I can do about those black bars on the sides. Sorry about that.

But why are they there in the first place? — Wind 14:53, 30 June 2012 (PDT)

You see, the software that I use forces me to have the black bars there so I can't do anything about it. It should be fine though, it's barely visible too. — Ben10508 (T | C) 14:57, 30 June 2012 (PDT)

Well you may want to use another piece of software for next demos, but I guess this is indeed barely noticeable so I'll let it slide for now~ Please upload the original video and .dem files — Wind 15:13, 30 June 2012 (PDT)

Don't I need a password from you to upload the .dem files? — Ben10508 (T | C) 11:53, 1 July 2012 (PDT)

Yes, you need to email me as described on the project page — Wind 12:33, 1 July 2012 (PDT)

http://www.mediafire.com/?95w6zw4dbks4t67Ben10508 (T | C) 17:49, 1 July 2012 (PDT)

Thanks~ — Wind 19:14, 1 July 2012 (PDT)

Tomislav Tomislav

Pictogram comment.png Reserved by KarmaCharger

http://www.youtube.com/watch?v=e_3UYlHnhfY User Karmacharger Charger 2.png Karmacharger 1:59 , 29 June 2012 (PDT)
This has the muzzleflash bug that plagues all minigun demos. You need to move forward as close as possible to the pyro, while staying inside the wooden thing, so that the wooden barrier doesn't overlap with the muzzleflash. Otherwise, is good~ — Wind 19:03, 29 June 2012 (PDT)
Watch it. User Karmacharger Charger 2.png Karmacharger 11:59 , 30 June 2012 (PDT)
Is good, please upload~ — Wind 13:19, 30 June 2012 (PDT)
There u Go and .dem file too. User Karmacharger Charger 2.png Karmacharger 10:19 , 1 July 2012 (PDT)
Thanks~ — Wind 22:52, 30 June 2012 (PDT)

Unarmed Combat Unarmed Combat

Quick-Fix Quick-Fix

Why does this need to be redone?

You move with a rocket/sticky jump (If i'm interpreting the notes correctly). Darkid 13:16, 28 June 2012 (PDT)


http://youtu.be/QEN0AUi-Ph4Armisael (T | C) 15:54, 29 June 2012 (PDT)

Show it with sticky jumps too, not only because it's pretty cool to watch but also because it shows that it's not just rocket jumps, but explosive jumps in general :3 Rest is good~ — Wind 19:03, 29 June 2012 (PDT)
That view in the loadout screen didn't show the picture... That might be nice to see. In the clip around 2:20, didn't you already show "no heal without target"? And yes, sticky jumping would be awesome :D Darkid (Item icon Buckaroos Hat.png|Item icon Merc Medal.png) 19:16, 29 June 2012 (PDT)
http://youtu.be/GHB5Upmqdk4Armisael (T | C) 08:45, 30 June 2012 (PDT)
Apparently my concerns aren't important enough to be fixed :'( Darkid (Item icon Buckaroos Hat.png|Item icon Merc Medal.png) 09:04, 30 June 2012 (PDT)
You're right; I forgot to use the new backpack shot. I'll get that uploaded shortly. — Armisael (T | C) 09:06, 30 June 2012 (PDT)
http://youtu.be/L78zMBV8uccArmisael (T | C) 10:04, 30 June 2012 (PDT)
Thanks. I'd ask again, though, what is the point of the 2:18 clip? Self-heal is already demonstrated in the first clip. Darkid (Item icon Buckaroos Hat.png|Item icon Merc Medal.png) 10:18, 30 June 2012 (PDT)
Is good, please upload~ I agree that that clip is kind of redundant, although it does show that the person you are healing doesn't need to be hurt in order to get self-heal — Wind 13:19, 30 June 2012 (PDT)

Scout Melee makeovers

Atomizer Atomizer

Pictogram comment.png Reserved by KarmaCharger (Former), Mr. Vinderack

http://www.youtube.com/watch?v=c_Q8fspnNA4 User Karmacharger Charger 2.png Karmacharger 11:21 , 17 june 2012 (PST)

Crowd cheer sound is cut at 0:32 >: — Wind 09:35, 17 June 2012 (PDT)
http://www.youtube.com/watch?v=qmWjregFQt0 User Karmacharger Charger 2.png Karmacharger 06:48 , 17 June 2012 (PDT)
I think this is the same video file... The sound is still cut at the same point — Wind 16:22, 17 June 2012 (PDT)
http://www.youtube.com/watch?v=mGaxtfCrXOM My bad sorry. User Karmacharger Charger 2.png Karmacharger 01:32 , 18 June 2012 (PDT)
Is good, please upload video and .dem's — Wind 18:41, 18 June 2012 (PDT)
every clips is re-recorded with srcdemo so i have these .dem as you want. http://www.youtube.com/watch?v=5_5BikRkfTE User Karmacharger Charger 2.png Karmacharger 05:11 , 17 June 2012 (PDT)
Is good~ By the way, you can still use Fraps to make videos, as long as you have .dem files with the video. And if you didn't record the .dem files because you didn't see the clause I added on the project page, then it's okay, just don't forget to record the .dem files next time. You don't need to re-record everything just for these files >: (but I still appreciate it if you do) — Wind 05:04, 19 June 2012 (PDT)
http://www.mediafire.com/?z2amxdcglmj00e2 .dem files is uploaded. User Karmacharger Charger 2.png Karmacharger 09:24 , 19 June 2012 (PDT
Thanks~ — Wind 17:47, 19 June 2012 (PDT)
I don't even know if this is the correct way to reply (I apologize if not), but what about the slower speed of the Atomizer? In the old video, it was demonstrated, but in this it is missing. In no way am I insulting the creator, but I have a clip of this myself (I actually did the entire weapon demonstration, but Karma beat me to uploading it by like an hour). Mr. Vinderack 21:20, 19 June 2012 (PDT)
It's demonstrated inconsistently. The current Atomizer demo doesn't show it, but weapons like Scottish Resistance do. Not sure if it's worth showing, but in any case I just realized that this demonstration is up for redo as well since it doesn't show that the damage penalty doesn't apply against building like the current demonstration does — Wind 21:55, 19 June 2012 (PDT)
Oh, great, I forgot to mention I also recorded that. So, can I reserve this weapon demonstration? Or is it up for anyone to do? I have the entire thing finished, I just didn't upload it because I saw it was too late, so I would greatly appreciate if I could reserve this demonstration. Lastly, it is also fine if we can combine clips or something similar, but I also have a full weapon demonstration that meets the criteria. Mr. Vinderack 22:18, 19 June 2012 (PDT)
Just post it~ Yes it is fine if you combine clips — Wind 05:33, 20 June 2012 (PDT)
Here it is: http://www.youtube.com/watch?v=NUY0zD-6xY4 Mr. Vinderack 11:09, 20 June 2012 (PDT)
Is definitely not bad for a first video, but not perfect~
  • Frame rate looks stutter-y, pretty sure this isn't constant 30fps
  • Backpack slot tooltip is transluscent (happens when you change the game resolution after launching it)
  • Clips are separate; that means you have to start in a reasonably fresh setting (no blood splattered everywhere, no weapons/corpses lying around, etc) in all clips (This includes the first clip)
  • Taunt should be demonstrated at the end of the first clip, not at the end
  • Jump comparison would benefit from a better trajectory (see the other Atomizer videos above). The perceived advantage from jumping a little farther on to ground is not the same as the one to be able to jump from way-high-up to way-high-up (if that made sense)
  • The Dispenser damager thing is meant to show that the damage reduction of the Atomizer doesn't apply to hitting buildings. If you swing both bats at their maximum speeds (which are different), then the viewer cannot easily see that the damage reduction doesn't apply. If you swing both bats at the same speed, then the buildings are destroyed at the same time, which means that you dealt the same amount of damage to both
  • What is the clip at 1:14 for, as opposed to the one that follows?
  • 1:45 clip uses split-screen HUD for a full-screen video

That should be it :3 — Wind 17:13, 20 June 2012 (PDT)

Okay, I'll get that done. However, I was wondering: The translucent thing for the tooltip, well... By default, my computer is 1680 x 1050, but it can handle 1920 x 1080. For some reason, though, I can't change the resolution via launch properties, and when I change the resolution in-game, either what shows up in the video happens, or the bottom of the tooltip goes offscreen, making the item set information not visible. Do you have any suggestions? I was pretty stumped as to what to do. Mr. Vinderack 18:20, 20 June 2012 (PDT)
"my computer is 1680 x 1050, but it can handle 1920 x 1080": Then your monitor's native resolution is 1920 x 1080, so you should just have your desktop run at that resolution, and then the game should launch with that resolution as well — Wind 20:05, 20 June 2012 (PDT)
Okay, will do. I'll have the demonstration done soon. Mr. Vinderack 20:20, 20 June 2012 (PDT)
Done! http://www.youtube.com/watch?v=IWjPmWyg_Vc I put a lot of effort into this (I also used Source Recorder opposed to Fraps, so it should be at 30-33 fps), so I really hope it satisfies! Mr. Vinderack 10:08, 22 June 2012 (PDT)
Is better, is better. But...
  • The backpack view was recorded with Fraps I assume, which causes the color balance to be really off between that part of the video and the rest of it. Stare at the scout in the backpack view for a while, then skip ahead and look at the red color of the Soldier's uniform and you will see what I mean; it is sort of jarring once you notice it. However, in your video's case I can't really tell if it's Fraps being too contrasty or the game not being enough. I think it's a bit of both. In Fraps, make sure you enable lossless RGB capture. In your video editor's encoding settings, make sure your color profile doesn't clamp the color (it's quite common for it to happen when you export for formats like "DVD movie" or h264-encoded videos in general).
  • I very rarely say this; in fact, I say too often the opposite, but... this is sort of too slow. The backpack view is kind of long, the pauses between hitting the players, etc. This isn't a terrible thing, and since most videos err on the fast side it's a refreshing change to see a slow-paced video; but this one is still too slow-paced. Remember that this goes on YouTube in the end, where attention span is what you can guess it is. Watch some published demonstrations to get an idea of how fast it should be. If in doubt, slower is better, but not too slow.
  • Similarly, fades are a bit slow; half a second of fade is usually enough.
  • Custom crosshair/custom crosshair color? Make sure you use the default cursor (which should change according to the weapon you're holding), and the default color.
  • Shaky camera work during the taunt. Pick a camera angle early on in the taunt and stick to it. It is easier to watch, easier to understand, and the lesser screen video movement means better quality and less video artifacts.
  • The jump clip starts too late, in the middle of the jump. Each clip needs intro and outro time, and this one is lacking intro time.
  • Dispenser destruction clip still doesn't have exactly the same rhythm. If you have difficulty hitting at the same rhythm, have a song playing in the background and whack at the same rhythm, or you could enable the wait command and make an alias to do the whacking for you.
  • If you're going to use Source Recorder, may I do some shameless self-advertisement and advise you to use SrcDemo2 to be more gentle on your hard drive and yet record at framerates in the hundreds? However, if you've never used it before, I suggest not using it until you have a final set of .dem's ready and approved for publishing, then take the time to figure out how to use it and render a higher-quality video.

Thanks for the effort and keep it up :3 The first video is always the hardest, so good luck~ — Wind 19:35, 22 June 2012 (PDT)

Thanks for all your patience, and sorry I have not been doing too well. I really am trying hard though. On a side note, I use Sony Vegas to edit these videos, but it doesn't accept a lot of codecs, including the H.264 .mp4s produced by Source Recorder when using h264. Since SrcDemo2 saves frames as .pngs, what do I use to combine them? VirtualDub? And also, what is it recommended I save the finished product as? Vegas is somewhat limited with that... Mr. Vinderack 20:37, 22 June 2012 (PDT)
What I do is keep everything uncompressed, until the final encode - Export the frames as png, encode uncompressed with virtualdub, edit with Vegas or other programs, export from that program again uncompressed, then encode with x264vfw as per the official recommendations using virtualdub. Tedious, but it produces a good result. Pigophone 20:50, 22 June 2012 (PDT)
There you have it; if you use Source Recorder's h264 codec, it does that color clamping that kills the quality. I suggest you use x264vfw as recommended on the weapon demonstration project page. It appears as a codec in Vegas's codec list. Vegas can also be used to turn series of PNGs into a video, just import the first PNG and check the checkbox at the bottom that says that this PNG is part of a sequence. Pigophone also makes a good point: always keep your work lossless until the final rendered file that you will upload. h264 is lossy (besides the unofficial and seldom-used lossless variant), so if you render that with Source Recorder and then import that into Vegas and render again, you've lost quality. To do lossless renders in Source Recoder, either use TGA's (which is Source Recorder's default format, and also what SrcDemo2 expects) or the vfw ("avi") mode and selecting a lossless codec from the list. — Wind 22:15, 22 June 2012 (PDT)
Sorry, I've been a bit busy lately. I'll have this done by tomorrow. :) Mr. Vinderack 10:03, 30 June 2012 (PDT)

Boston Basher Boston Basher

Pictogram comment.png Reserved by KarmaCharger

http://www.youtube.com/watch?v=_GN_1bPr4c8 User Karmacharger Charger 2.png Karmacharger 11:23 , 17 june 2012 (PST)

Show the Bleeding kill icon. Double jump the first time with the bat, and swing appropriately, for a better comparison. User:Darkid/Sig 09:27, 17 June 2012 (PDT)
A few things~
  • Short frame freeze between 0:00 ~ 0:01
  • Does not demonstrate death by bleeding like the current demo does (it's hard to see it but it does show a bleeding death on the Medic). In this case it should be done on the Soldier if possible, otherwise add another bot
  • Unless this changed, you can jump a lot higher than that if you time the jump properly (hit yourself at the same time as you jump)

Wind 09:35, 17 June 2012 (PDT)

http://www.youtube.com/watch?v=2DA4Ip8QOqA User Karmacharger Charger 2.png Karmacharger 11:47 , 18 June 2012 (PDT)
Is good, please upload video and .dem's — Wind 18:32, 18 June 2012 (PDT)
same re-recorded. before this i don't have the .dem because i used fraps to do all of that. so now i have these .dem http://www.youtube.com/watch?v=sGZCcQ_XCnQ User Karmacharger Charger 2.png Karmacharger 06:43 , 19 June 2012 (PDT)
Is good, please upload~ — Wind 05:04, 19 June 2012 (PDT)
http://www.mediafire.com/?tlbxlubw01b1pej User Karmacharger Charger 2.png Karmacharger 09:30 , 19 june 2012 (PST)
Thanks too~ — Wind 17:47, 19 June 2012 (PDT)

Candy Cane Candy Cane

Pictogram comment.png Reserved by KarmaCharger

http://www.youtube.com/watch?v=vQK-hJJD7mg User Karmacharger Charger 2.png Karmacharger 04:11 , 17 june 2012 (PST)
Where's the crit demonstration? That was the point of redoing these. Pigophone 01:59, 17 June 2012 (PDT)
I think you need 1 more bot to show the crit animation (Becuase soldier and medic were used to show Candy Cane mechanic) User Hinaomi Hinaomi-sig.png Hinaomi 02:20, 17 June 2012 (PDT)
http://www.youtube.com/watch?v=me1I8IKwGYQ User Karmacharger Charger 2.png Karmacharger 11:25 , 17 june 2012 (PST)
Please demonstrate the crit on the Medic (use the Sniper for the Pistol shots). That's all~ — Wind 09:35, 17 June 2012 (PDT)
http://www.youtube.com/watch?v=48bzcXiu8tk User Karmacharger Charger 2.png Karmacharger 11:49 , 18 June 2012 (PDT)
Is good too, please upload video and .dem's — Wind 18:32, 18 June 2012 (PDT)
http://www.mediafire.com/?8ijq1zoc1gc2ggl uploaded .dem too. User Karmacharger Charger 2.png Karmacharger 09:45 , 98 June 2012 (PDT)
Thanks #3 — Wind 17:47, 19 June 2012 (PDT)

Fan O'War Fan O'War

Pictogram comment.png Reserved by Armisael

http://youtu.be/_NhN91ZnkmsArmisael (T | C) 06:22, 17 June 2012 (PDT)
Is good. Please upload~ — Wind 09:35, 17 June 2012 (PDT)

Holy Mackerel Holy Mackerel

Pictogram comment.png Reserved by KarmaCharger

http://www.youtube.com/watch?v=GSIQjbn47cE User Karmacharger Charger 2.png Karmacharger 04:00 , 17 june 2012 (PST)
Again, no crit Pigophone 02:03, 17 June 2012 (PDT)
http://www.youtube.com/watch?v=D_1zwe2pyOQ User Karmacharger Charger 2.png Karmacharger 11:24 , 17 june 2012 (PST)
Is good, please upload~ — Wind 09:35, 17 June 2012 (PDT)
http://www.mediafire.com/?3pp0boyb952y1oe Karmacharger 06:15 , 18 june 2012 (PST)
Please upload your .dem's first~ You'll need to email me to get your upload password — Wind 16:22, 17 June 2012 (PDT)
dem file? i was using fraps to record everythings. User Karmacharger Charger 2.png Karmacharger 11:25 , 18 june 2012 (PST)
http://www.mediafire.com/?os9it2aa2i63s96 User Karmacharger Charger 2.png Karmacharger 10:05 , 19 june 2012 (PST)
Thanks again~ — Wind 17:47, 19 June 2012 (PDT)

Three-Rune Blade Three-Rune Blade

Pictogram comment.png Reserved by Akuago220

Well, here's my retake. Download it here. --Akuago220, The Jungle Expeditioner 15:55, 18 June 2012 (PDT)
I'd suggest mimicking the Boston Basher video. It seems to be pretty good. User:Darkid/Sig 17:22, 18 June 2012 (PDT)
Indeed, would be nice to show a bleed death~ Also, I think the health pack at 0:44 is unecessary — Wind 18:32, 18 June 2012 (PDT)
Hopefully this will be more suitable. Download here. --Akuago220, The Jungle Expeditioner 11:40, 19 June 2012 (PDT)
Again, what was wrong with the format the Boston Basher one did? Bleed out the soldier, kill the pyro by default. User:Darkid/Sig 12:05, 19 June 2012 (PDT)
It still doesn't show a bleeding death >: — Wind 17:47, 19 June 2012 (PDT)
Hopefully this should suit everyone's needs this time. Though if I may suggest one piece of advice. For future melee weapon groups for this makeover, list out what you want differently for the demonstration (aside from the obvious). Keep in mind some of these demonstrations are months to nearly a year old and if nothing is said, the original creator or the replacement will possibly use the older format. /proposal Download it here. --Akuago220, The Jungle Expeditioner 11:21, 20 June 2012 (PDT)
Bleed kills have always been part of this demo. — Armisael (T | C) 15:05, 20 June 2012 (PDT)
Well I did ask for a bleeding death after the first revision...
Showing bleeding deaths was also part of the currently public demonstration, although it is very hard to see (which would be another reason to update that demo)
It is true that a lot of these were made a long time ago with different standards, especially melee weapons because they tend to be easy so they were generally done early. So yes, I will try to watch out for such things before publishing the weapon list of each class. Anyway, this demonstration is all good, please upload~ — Wind 17:13, 20 June 2012 (PDT)

Sandman Sandman

Pictogram comment.png Reserved by Armisael

http://youtu.be/E2ilri5D8NEArmisael (T | C) 13:41, 17 June 2012 (PDT)
Spy visible at 0:26 (yes, yes), and you twitched a little bit at 0:29 (crit glow blinking). Also, make sure to turn off the crit glow before you turn to the Spy. Is all~ — Wind 14:51, 17 June 2012 (PDT)
http://youtu.be/Iacw8DnASmwArmisael (T | C) 18:37, 17 June 2012 (PDT)
Is good, please upload~ — Wind 18:45, 17 June 2012 (PDT)

Sun-on-a-Stick Sun-on-a-Stick

Pictogram comment.png Reserved by Armisael

http://youtu.be/bYLg43MVm-wArmisael (T | C) 15:52, 16 June 2012 (PDT)
The weapon can crit, so you should show this on the Medic. Put the BLU Pyro by the Soldier to show the 100%-crit-on-hitting-burned-player thing. Also y so slow while hitting the Pyro, go faster after a few hits — Wind 16:51, 16 June 2012 (PDT)
http://youtu.be/utiQ9gWw1N0Armisael (T | C) 18:03, 16 June 2012 (PDT)
Is good but the end is a little awkward (no voice line, I know this happens in-game normally but was never sure if that's intended behavior or not) and cuts a bit too soon — Wind 18:23, 16 June 2012 (PDT)
http://youtu.be/XuyIeKWJIYIArmisael (T | C) 19:17, 16 June 2012 (PDT)
"This video is a duplicate of a previously uploaded video. Sorry about that." >: — Wind 19:19, 16 June 2012 (PDT)
http://youtu.be/UbzwY4HhnmQArmisael (T | C) 19:25, 16 June 2012 (PDT)
Is good, please upload~ — Wind 19:27, 16 June 2012 (PDT)

Unarmed Combat Unarmed Combat

Ballad just got an email from Jeep confirming that a fix for the teamcolors on this will be coming in in the next or next next update, so it may be wise to skip this one until then. — Armisael (T | C) 07:05, 19 June 2012 (PDT)

agree , it's should have a taunt i wish they could add a taunt for it. User Karmacharger Charger 2.png Karmacharger 10:10 , 19 June 2012 (PDT)
I can give you the fix they're going to use if you want to get a head start. Balladofwindfishes 07:13, 19 June 2012 (PDT)
Jeep sent me another reply saying they're also switching the team colors, so RED will use BLU and BLU will use RED. Balladofwindfishes 08:36, 19 June 2012 (PDT)
In that case we can record as is, because it'll be a blu player holding a red arm. Carry on. — Armisael (T | C) 09:32, 19 June 2012 (PDT)
Unless they add a taunt — Wind 17:47, 19 June 2012 (PDT)
Is this being officially being skipped until the patch hits? — Armisael (T | C) 17:40, 22 June 2012 (PDT)
OK. — Wind 19:35, 22 June 2012 (PDT)

http://www.youtube.com/watch?v=CcluFY3ySTY it's my first time for the srcdemo2 fps 30 , motion blur 20. is anyone can tell me which is the best setting? User Karmacharger Charger 2.png Karmacharger 07:12 , 24 June 2012 (PDT)

Personally I blend at 30 frames/frame, but your settings look fine. The only problem is that you've chosen to start on one of the few weapons that can't be filmed with srcdemo2. The unarmed combat has jigglebones, and recording with srcdemo2 inevitably trips cl_jiggle_bone_framerate_cutoff, deactivating the jigglebones. Note that in your video the weapon doesn't twitch at all. As far as I'm aware, the only solution is to use fraps or source recorded (with no frame blending). — Armisael (T | C) 05:08, 24 June 2012 (PDT)
true , jigglebones always lags if i use fraps or other recorder , that's no way i can get it perfect. User Karmacharger Charger 2.png Karmacharger 09:47 , 24 June 2012 (PDT)
Indeed, this weapon is one of the only weapons that you cannot record with a high framerate because of the jigglebones. The reason why Fraps is still allowed is because some things cannot be done easily using Source Recorder. So I suggest you use Fraps for this. Sorry :3 But at least it means that now you know how to use it, so it's good for training. And your settings for blurring look fine. Also I'd still wait after Monday before doing this weapon demonstration if I were you~ — Wind 09:47, 24 June 2012 (PDT)
done with fraps as for jigglebones that's still a little lags http://www.youtube.com/watch?v=y55RfcTfGh4 User Karmacharger Charger 2.png Karmacharger 03:13 , 26 June 2012 (PDT)
Sorry but that indeed looks worse :( Guess we'll need to wait for someone to be lucky and have jigglebones working properly one day for some reason — Wind 18:47, 26 June 2012 (PDT)

Wrap Assassin Wrap Assassin

Pictogram comment.png Reserved by Armisael

http://youtu.be/-opzg8EnE40Armisael (T | C) 17:34, 16 June 2012 (PDT)
Is good, please upload~ — Wind 18:23, 16 June 2012 (PDT)

Soldier Melee makeovers

Shovel Shovel

Pictogram comment.png No special changesWind 10:02, 24 June 2012 (PDT)

Pictogram comment.png Reserved by KarmaCharger
http://www.youtube.com/watch?v=pD-96dxt8yQ User Karmacharger Charger 2.png Karmacharger 02:57 , 25 June 2012 (PDT)
Audio is a bit out of sync (late) with the video. Watch the taunt for example and listen to the "bonk bonk bonk" sounds; they don't match the moments that the shovel hits the helmet. No need to re-record, just move the audio about 0.3 seconds to the left and it'll be all good~ — Wind 10:40, 25 June 2012 (PDT)
http://www.youtube.com/watch?v=jPXdQbstA44 User Karmacharger Charger 2.png Karmacharger 07:05 , 26 June 2012 (PDT)
Is good, please upload~ — Wind 16:46, 25 June 2012 (PDT)
http://www.mediafire.com/?psg9i2o80e1dwqe User Karmacharger Charger 2.png Karmacharger 02:39 , 26 June 2012 (PDT)
Thanks :3 Also, next time, please upload the .dem of the main clip under the "Main clip" file, not the "Extra clip 1" file~ — Wind 18:47, 26 June 2012 (PDT)

Equalizer Equalizer

Pictogram comment.png Extensive changes:

  • First clip should be regular format (no self-damage-taking (unlike the current demonstration), no looking at the Spy until the end (unlike the current demonstration), tauntkill the Spy at the end (unlike the current demonstration))
  • Extra clip for multi-tauntkill to show splash damage
  • Clip for the Lumbricus Lid stays; that sound effect has been made exclusively for the Equalizer taunt, so it deserves demonstration. May want to reuse the same setting (same position, same enemies) as the multi-tauntkill clip
  • Speed comparison clip could also include damage comparison: Add an enemy at the far end of the track, and in all clips, kill it at the same time (which is kinda hard to do). Alternatively, do another split-screen clip for damage comparison.
  • Don't forget to reload, unlike the current demonstration

Wind 10:02, 24 June 2012 (PDT)

The Lumbricus Lid shot: I can equip and record it fine, but everytime I play it back, the grenades/hat disappear - the sound and kill icon work fine, just the model is gone. Try for yourself: http://www.mediafire.com/?tqnxv1g6633ghbr (lumbricuslid.dem) Pigophone 00:37, 25 June 2012 (PDT)
And out of itemtest? — Wind 10:50, 25 June 2012 (PDT)
Same thing. Pigophone 06:03, 30 June 2012 (PDT)
Well then do that one in Fraps I suppose (and make sure to equalizer (har har har) the color balance and audio volume) — Wind 13:19, 30 June 2012 (PDT)

Disciplinary Action Disciplinary Action

Pictogram comment.png No special changesWind 10:02, 24 June 2012 (PDT)

Pictogram comment.png Reserved by Armisael

http://youtu.be/NU8SqlPAlJ8Armisael (T | C) 10:48, 24 June 2012 (PDT)

At 0:33, it is not very clear what you are doing or that you are hitting anything, because the engineer is half cut. Have the engineer straight in front of you (and optionally step aside after being hit). Also, lack of HUD elements in that clip, and same for all the clips after that (the last one being important because it makes the kill notice show up at the wrong place on the screen) — Wind 13:05, 24 June 2012 (PDT)
I haven't shown HUD elements in previous splitscreens when that information wasn't relevant. Has that policy changed? — Armisael (T | C) 14:57, 24 June 2012 (PDT)
http://youtu.be/4vVrSWkzqAAArmisael (T | C) 19:20, 24 June 2012 (PDT)
Is good, please upload~ — Wind 10:50, 25 June 2012 (PDT)

Half-Zatoichi Half-Zatoichi

Pictogram comment.png Reserved by KarmaCharger

This is a soldier melee... and it's not done to new standards. Why isn't it in this list? Darkid 04:09, 26 June 2012 (PDT)

Ditto for the Pain Train and Frying Pan.

As stated in the melee makeover guidelines, multiclass weapons are being redone at the end of the project, and thus are not open for reservations at this time. Otherwise the friying pan, the objector, and the saxxy would've been done along with the scout weapons. — Armisael (T | C) 04:29, 26 June 2012 (PDT)
  1. Facepalm. Whoops, sorry, didn't see that bit. I assumed 2-class was different from all-class. Darkid 05:19, 26 June 2012 (PDT)
It is, that's why it also says "multi-class" — Wind 18:53, 26 June 2012 (PDT)

Questions and Proposals

Demonstration Music 10 minutes version

http://www.youtube.com/watch?v=XpWDUHdm13s for these people who neeeded this. User Karmacharger Charger 2.png Karmacharger 04:26 , 16 june 2012 (PST)

I think an uploaded, lossless version would be nice to have for the project page, for each of the songs — Wind 10:24, 16 June 2012 (PDT)

Crits Boosted Glow

I worried about it but I need to ask for sure. If weapon that doesn't glow when crits was fixed, it's worth to redo or not? User Hinaomi Hinaomi-sig.png Hinaomi 07:47, 17 June 2012 (PDT)
Glow/no-glow doesn't matter, what matters is that it crits or not — Wind 09:35, 17 June 2012 (PDT)

Are there any other video recorders besides Wegame or Fraps?

Wegames isn't working for me, as it won't record properly, and I can't spend money on Fraps. Any other alternatives? --Enthers. (I find this work intriguing. How about yourself, sir?) 21:33, 17 June 2012 (PDT)

dxtory maybe, but it's not free and haven't tried it. I used to use Taksi years ago (very very long ago), it probably doesn't work with recent games though. Otherwise, this is the Internet, so I'm sure you can find ways around barriers — Wind 22:09, 17 June 2012 (PDT)
But if I use any other video recorder, is that allowed? Do I need to use the full version of fraps? --Enthers. (I find this work intriguing. How about yourself, sir?) 22:35, 17 June 2012 (PDT)
you can find the cracked version of fraps , search on youtube make sure many peoples commented it's work. i'm also using the cracked version. User Karmacharger Charger 2.png Karmacharger 06:48 , 17 June 2012 (PDT)
The only reason the full version of fraps is required is that it includes a watermark at the top of the video, which is unacceptable. Any screen recorder can be used, as long as no traits are left. The preceding unsigned comment was added by Pigophone (talk) • (contribs) 07:23, 18 June 2012

How to give yourself an item?

I heard that giving yourself an item doesn't work anymore even if you check "read only" in your game files. Is there a way to actually give yourself an item (without using the "itemtest" menu or map)? Xeoxer 09:54, 20 June 2012 (PDT)

Team_Fortress_Wiki:Weapon_Demonstration#Making_items_game.txt_actually_workArmisael (T | C) 10:04, 20 June 2012 (PDT)
Incidentally, do we have a policy on this? Given that the demos generated using this technique aren't particularly useful for uploads. — Armisael (T | C) 06:29, 27 June 2012 (PDT)
Not sure, I guess they would be useful if you did the same items_game.txt replacements, but then that process may take longer than just redoing the clip from scratch — Wind 17:31, 27 June 2012 (PDT)