Difference between revisions of "Team Fortress Wiki talk:Weapon Demonstration"

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m ({{icon item|Sharp Dresser|16px}} Sharp Dresser)
({{icon item|Escape Plan|16px}} Escape Plan)
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= Need to be redone=
 
= Need to be redone=
  
== {{icon item|Escape Plan|16px}} [[Escape Plan]] ==
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== {{icon item|Escape Plan|16px}} [[Escape Plan]] and {{icon item|Equalizer|16px}} [[Equalizer]]==
  
 
The current video don't show that Lumbricious Lid will make the Halleluja sound. It is shown on the Equalizer, so it need to be redone. --[[User:InstantMan|InstantMan]] 15:37, 24 September 2012 (PDT)
 
The current video don't show that Lumbricious Lid will make the Halleluja sound. It is shown on the Equalizer, so it need to be redone. --[[User:InstantMan|InstantMan]] 15:37, 24 September 2012 (PDT)
 
:my bad i forget to show that , but if you guys don't mind let me take care of it anyway I was the previous demonstrator i would like to redo it myself. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:03  ,  9/25/2012 (PDT)
 
:my bad i forget to show that , but if you guys don't mind let me take care of it anyway I was the previous demonstrator i would like to redo it myself. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:03  ,  9/25/2012 (PDT)
 +
::Don't forget to do this with the Equalizer aswell. Changing the name accordingly. [[User:OrangeJuicePanda|OrangeJuicePanda]] 13:36, 24 September 2012 (PDT)
  
 
@ Karmacharger, you can borrow my Lumbricus Lid if you need it [[User:Ben10508|Ben10508]] 12:44, 24 September 2012 (PDT)
 
@ Karmacharger, you can borrow my Lumbricus Lid if you need it [[User:Ben10508|Ben10508]] 12:44, 24 September 2012 (PDT)

Revision as of 20:36, 24 September 2012


Needed

Robo-Sandvich Robo-Sandvich

Pictogram wait.png This demonstration has been reserved: -- Ragnar Homsar - (Talk) 16:16, 21 September 2012 (PDT)

http://www.youtube.com/watch?v=oK4AismubQg -- Ragnar Homsar - (Talk) 22:25, 22 September 2012 (PDT)
Please watch what you pick up; this includes the health kit at 0:59, and the two sandwiches in the last two clips. Also, you have some pretty clear audio clipping issues that need to be addressed, it makes the rocket hits sound pretty bad — Wind 14:46, 23 September 2012 (PDT)
http://www.youtube.com/watch?v=a0mQF4gXhPI Added in the suggestions and made sure there's no audio clipping. -- Ragnar Homsar - (Talk) 23:09, 23 September 2012 (PDT)
I wasn't clear enough; by "watch what you pick up", I mean stop and take a good look at it before picking it up (the same as what is done on the Sandvich demo) — Wind 23:54, 23 September 2012 (PDT)


Need to be redone

Escape Plan Escape Plan and Equalizer Equalizer

The current video don't show that Lumbricious Lid will make the Halleluja sound. It is shown on the Equalizer, so it need to be redone. --InstantMan 15:37, 24 September 2012 (PDT)

my bad i forget to show that , but if you guys don't mind let me take care of it anyway I was the previous demonstrator i would like to redo it myself. User Karmacharger Charger 2.png Karmacharger 12:03 , 9/25/2012 (PDT)
Don't forget to do this with the Equalizer aswell. Changing the name accordingly. OrangeJuicePanda 13:36, 24 September 2012 (PDT)

@ Karmacharger, you can borrow my Lumbricus Lid if you need it Ben10508 12:44, 24 September 2012 (PDT)

Eureka Effect Eureka Effect

Pictogram comment.png No special considerations

Pictogram wait.png This demonstration has been reserved: Ben10508 17:29, 31 August 2012 (PDT)

http://www.youtube.com/watch?v=WbDjTMz8-KQ Ben10508 17:21, 7 September 2012 (PDT)

Couple of things here:
  • Please put the building-dispenser-with-wrench clip on the right for consistency with the other wrench videos
  • "+200" metal visible at the beginnng of some clips
  • Repair clip starts too soon (Soldier fires a rocket before the fade is even over)
  • Metal counter is screwy in that clip (it's a pain to get that to render properly in demos)
  • In the clip at 1:36, the HUD ammo counter is not blinking. It is stuck in the purple-ish tone
  • The metal counter has the same glitch in that clip
  • Spy sapper clip starts too soon as well
  • Audio at the end is cut off

Wind 01:30, 9 September 2012 (PDT)

How do I get rid of all that stuff? I tried rendering over and over and it keeps happening Ben10508 17:13, 9 September 2012 (PDT)

You can't get rid of things like the +200 metal. You just have to make sure that during the first few seconds of the demo, you do nothing, so that you can cut them later in the video editor. It is always a good idea to spend a nice 5 or 10 seconds doing nothing at the beginning of the video (and at the end), for the reason just mentioned and also because of things like "the clip starts too soon", because then you can just cut the clip a little less to make it longer, without having to re-record. The HUD "low ammo" blinking thing happens sometimes when you start recording after you run out of ammo. To fix it, start recording, then shoot stuff (away from where you will be looking in the real video) until you are low on ammo, and then do the rest of the demonstration. In post, cut the first part at the beginning during which you are shooting. — Wind 21:28, 9 September 2012 (PDT)

Is there a certain console command that I can put in so that I get my ammo down a lot faster? Ben10508 18:17, 13 September 2012 (PDT)

No, but you can start with as few ammo as possible that doesn't make the counter go red — Wind 12:46, 15 September 2012 (PDT)

Ben10508 you have to re-record the clip , once you started record wait for 4 secounds do noting then start your moment. User Karmacharger Charger 2.png Karmacharger 1:09 , 9/16/2012 (PDT)

@Wind, this is what I do. I have full ammo and metal, make a sentry, resupply, make a dispenser then destroy, then I do it again so that I have no metal. But once I resupply after making the sentry, it also refills my ammo too Ben10508 13:24, 15 September 2012 (PDT)

http://youtu.be/YBo7mh7AY6M Although ben's reservation is expired, I'm not reserving this - I just want to move on from the engineer weapons and couldn't care less who the eventual demonstrator is. Gotta move that gear up. — Armisael (T · C) 09:17, 16 September 2012 (PDT)

http://www.youtube.com/watch?v=uDh4788-1a0 Ben10508 10:47, 16 September 2012 (PDT)

Is good Ben10508, please upload~ (Armisael's one doesn't demonstrate the resplenish-health effect from teleporting and has skull icons) — Wind 18:43, 16 September 2012 (PDT)
Strike that, Ben10508's video has inconsistent kill icons (See 2:18) because the kill icon broke. It's unfortunate. Still, Armisael's one can't be accepted either in its current state. — Wind 18:45, 16 September 2012 (PDT)
The kill icon is broken and the game shows the skull instead, so it's going to be tough to do this demo. Opening Medic melee in the meantime so that this doesn't block everything else. If someone figures out how to replace the kill icon to make it look good again then it's alright. Otherwise, we should wait until it is fixed, after which Ben10508 should get a 3-days reservation in compensation. *smacks gavel of justice* — Wind 18:59, 16 September 2012 (PDT)

I don't really understand. Is my current one good or do I have to fix the skull icons? Ben10508 19:31, 16 September 2012 (PDT)

You have to fix the skull kill icon. You'll do that either by simply waiting for valve to fix it (which will hopefully happen reasonably soon), or edit the kill icon to replace the skull with the eureka effect icon. — Armisael (T · C) 19:33, 16 September 2012 (PDT)
Your sapper clip is wrong as well; you need to show that the sapper can be removed in 2 hits, then demo the chain-sap. Darkid (talk|contribs) 19:37, 16 September 2012 (PDT)

How can I edit the kill icon? I've read that in somewhere in materials/HUD but I don't have the HUD folder. Anyone help? Ben10508 13:03, 17 September 2012 (PDT)

I don't exactly know myself, but for the materials/HUD folder you can just create the folders starting from your tf folder and mimicking the gcf file structure. Any file in tf/ will override the corresponding file in the gcf — Wind 20:59, 18 September 2012 (PDT)

Also, since the skull icon is the default one, shouldn't we keep it like that for the sake off being default although I know that this is a bug. Ben10508 13:17, 17 September 2012 (PDT)

We could but Valve is probably going to patch it soon, which would make this video be redone again >: — Wind 20:59, 18 September 2012 (PDT)

Then I'll just use the one that I have, I'll upload soon Ben10508 02:45, 19 September 2012 (PDT)

http://www.mediafire.com/?0buq9j1kuzkkaeq Ben10508 13:35, 19 September 2012 (PDT)

Are you going to take this one? Ben10508 14:37, 22 September 2012 (PDT)

Like I said, they're probably going to fix it soon >: If they don't for a week more or two, then yes we'll upload the skull-icon'd one — Wind 14:39, 22 September 2012 (PDT)

Kritzkrieg Kritzkrieg

Pictogram wait.png This demonstration has been reserved: -- Ragnar Homsar - (Talk) 15:51, 23 September 2012 (PDT)

The other two Medigun videos shows the longer a target has been hurt, the faster the heal rate. This one doesn't.--Uknownada 19:26, 17 September 2012 (PDT)

Power Up Canteen Power Up Canteen

Uploaded video has some minor mistakes.

 · The video has to show, that you can attack while being Ubercharged. This part of a video makes a feeling, that you can't.
 · You can show, that it is available for all classes, but the demonstration itself could be made by Engineer only to short the time.
 · Video didn't show that Crits bottle increases Sentry's shooting speed. One more point for Engineer demonstration.
 · Video didn't show Medic's ability to share the effect.
What do you think about it? Limie Pie Painted Sign of the Wolf's School 32CD32.png 00:12, 24 September 2012 (PDT)

All important points - especially the Sentry firing speed one, as that isn't explained very well in-game. » Cooper Kid (blether) • (contreebs) 04:34, 24 September 2012 (PDT)
And it needs to be shown that "Building Upgrade" can do that building that is under the constructing can go to level 3 and don't have to construct no more. --InstantMan 16:40, 24 September 2012 (PDT)
@Cooper Kid, I think it really need to show because it'll appear when equipped Canteen with Crits, even it isn't explained very well. User Hinaomi Hinaomi-sig.png Hinaomi (talk) • (contributions) 07:49, 24 September 2012 (PDT)

Cosmetics

Hat of Undeniable Wealth And Respect Hat of Undeniable Wealth And Respect

Pictogram comment.png Pyroland assists

Pictogram wait.png This demonstration has been reserved: User Karmacharger Charger 2.png Karmacharger 1:23 , 9/24/2012 (PDT)


HOUWAR currently has a note asking for an official video showing the animations on this hat (it writhes around). Could this possibly be folded into this video? I dunno - I'm not real big on cosmetic demonstrations. Thoughts from everyone? — Armisael (T · C) 15:41, 10 September 2012 (PDT)

Yes — Wind 23:09, 12 September 2012 (PDT)

Fine let me finish this faster. User Karmacharger Charger 2.png Karmacharger 10:30 , 9/21/2012 (PDT)

something wrong here , i don't own the hat but i replaced everything of this hat into alien swarm. in pyroland once i killed someone the kill tag say "Hat of Undeniable Wealth And Re + Karma Charger" Stopped at "Re" of the last word , any fix? User Karmacharger Charger 2.png Karmacharger 11:28 , 9/21/2012 (PDT)
Someone told me that's character limit is that true? User Karmacharger Charger 2.png Karmacharger 1:01 , 9/22/2012 (PDT)
Possibly. Try changing your name to something longer and check if it cuts the word at the same letter, that way you can find out — Wind 14:20, 22 September 2012 (PDT)

Scrap Pack Scrap Pack

Pictogram comment.png Pyroland assists

Pictogram wait.png This demonstration has been reserved: Ben10508 02:43, 13 September 2012 (PDT)

http://www.youtube.com/watch?v=jxICm8Ydf1U

The tone of the video is a bit darker than my usual ones because I rendered it to make the video size smaller. The original video was a few gigs, I dunno why. But I rendered it to about 60 mbs Ben10508 12:36, 20 September 2012 (PDT)

Please don't use the codec and encoding settings you used here; it suffers from discoloration (as you noted) and some pretty bad interlacing problems (look at pyro's shotgun when she reloads it or fires it). For best results, I recommend x264vfw (as linked on the project page) with a quantizer-based pass somewhere between 8 and 16. The clips themselves are all good though~ The audio looping is a little off though, you may want to use Karmacarger's clips — Wind 22:38, 20 September 2012 (PDT)

http://www.youtube.com/watch?v=UkLSKgrqsHA Ben10508 15:17, 22 September 2012 (PDT)

Still interlaced >: It should be in your video editor's rendering settings. If anywhere it says "interlaced" or "use interlacing" or "1080i" (as opposed to "1080p"), uncheck it. Like I said, you can tell if it's interlaced by looking at the pyro's shotgun (or anywhere where there's a clear edge in motion against a plain background). You'll see interlacing marks. — Wind 14:46, 23 September 2012 (PDT)

Hopefully this is good enough Ben10508 18:39, 23 September 2012 (PDT)

All good, please upload~ — Wind 18:46, 23 September 2012 (PDT)

http://www.mediafire.com/?mlb29b8203r9wi1 Ben10508 12:55, 24 September 2012 (PDT)

Actual Spy Melee Makeover

Alright, here's how it's going to work:

  • Make sure to turn crits ON (requirement for all spy melee demonstrations, so that the backstab animation plays correctly)
  • During the first clip, poke the Pyro from the front for two hits, then go on the left and poke the Pyro from the side until she dies (do not backstab, and make sure the knife raising animation doesn't happen)
  • Go behind Soldier (make sure not to look in the direction where the spy-that-will-be-tauntkilled is while you do this)
  • Looking straight at Soldier's back, take a few steps forward and backward to show the knife raising animation 2 or 3 times. Wait a second before changing direction, don't just mash the forward/backward keys sequentially
  • Once you're in backstab range the third time, backstab the Soldier
  • Wait until the Soldier death animation finishes and that the ragdoll is still on the ground before moving to the Medic
  • Do the same thing to the Medic as is shown in the current versions of the videos (show the full extent of the backstab angle etc) and backstab the Medic at the same extreme angle, still making sure you don't see the spy-that-will-be-tauntkilled while you do this
  • Taunt(kill) as usual
  • Add a clip to the video, which goes as follows:
    • Start in regular wooden barrier thing, with an enemy Spy and a friendly Heavy in front of you (with the enemy Spy on your left, the friendly Heavy on your right)
    • Stare at them for a few seconds, then have the enemy Spy disguise as a friendly Heavy
    • Stare at them again for a few seconds more, then go behind the friendly Heavy
    • Go back and forth through the friendly Heavy (go completely through) 3 times to show that you can walk through as if nothing was there
    • Go behind the enemy Spy and do as if you wanted to go through him, the same way you did for the friendly Heavy. This shows the knife raising animation on top of showing the "solid-ness" of the enemy Spy
    • Once you are in backstab range for the third time, go in front of the enemy Spy but from a few steps away, and look at him
    • Have the enemy Spy cloak
    • Go back behind the enemy Spy and do the same motion as you just did, showing the knife raising animation, the "solid-ness" of the enemy Spy, and the cloak blinking effect when you touch him
    • Once you are in backstab range for the third time, take a few steps back
    • By now, cloak may have run out already. If it hasn't, manually uncloak the enemy Spy back into a friendly Heavy disguise
    • Backstab him a few seconds after the uncloak is complete
    • End clip

Knife Knife

Pictogram comment.png No special considerations
Pictogram wait.png This demonstration has been reserved:Armisael (T · C) 19:31, 23 September 2012 (PDT)

http://youtu.be/Bh7IPtPkO2QArmisael (T · C) 23:02, 23 September 2012 (PDT)
Doesn't exactly match the above but close enough. Please upload~ — Wind 23:54, 23 September 2012 (PDT)

Sharp Dresser Sharp Dresser

Pictogram comment.png Special considerations: No crafting number this time

Pictogram wait.png This demonstration has been reserved: Ben10508 19:34, 23 September 2012 (PDT)

I like how you said "until SHE dies" Ben10508 20:03, 23 September 2012 (PDT)

:3 — Wind 23:54, 23 September 2012 (PDT)

I've read on the project page that you can make a Spy bot disguise, but for some reason, I still don't get how you can do that without you having to disguise as well. Someone tell me how, or just simply join my private game and play as the Spy for me Ben10508 13:12, 24 September 2012 (PDT)

Black Rose Black Rose

Pictogram comment.png No special considerations

Pictogram wait.png This demonstration has been reserved: Akuago220, The Jungle Expeditioner 20:26, 23 September 2012 (PDT)

Your Eternal Reward Your Eternal Reward

Pictogram comment.png No special considerations

Wanga Prick Wanga Prick

Pictogram comment.png No special considerations

Conniver's Kunai Conniver's Kunai

Pictogram comment.png No special considerations
Pictogram wait.png This demonstration has been reserved:Armisael (T · C) 19:31, 23 September 2012 (PDT)

Big Earner Big Earner

Pictogram comment.png Special considerations: Put all the cloak-charging-related stuff into its own clip. Do not cloak during the first clip; do whatever you want in the second clip that shows cloak recharge

Pictogram wait.png This demonstration has been reserved: User Karmacharger Charger 2.png Karmacharger 1:01 , 9/24/2012 (PDT)

Spy-cicle Spy-cicle

Pictogram comment.png Special considerations: Wait longer at the end of the last clip


Questions and Proposals

is anyone looking for longer version of each demonstration music?

5 minutes version of each songs , it is for these people who needed this. ending sound is another file so don't worry. User Karmacharger Charger 2.png Karmacharger 09:12 , 5 July 2012 (PDT)

http://www.mediafire.com/?3o4xsap1s51k253. Here is a 10 minute version of it if anyone needs this Ben10508 09:22, 24 August 2012 (PDT)

Are there any other video recorders besides Wegame or Fraps?

Wegames isn't working for me, as it won't record properly, and I can't spend money on Fraps. Any other alternatives? --Enthers. (I find this work intriguing. How about yourself, sir?) 21:33, 17 June 2012 (PDT)

dxtory maybe, but it's not free and haven't tried it. I used to use Taksi years ago (very very long ago), it probably doesn't work with recent games though. Otherwise, this is the Internet, so I'm sure you can find ways around barriers — Wind 22:09, 17 June 2012 (PDT)
But if I use any other video recorder, is that allowed? Do I need to use the full version of fraps? --Enthers. (I find this work intriguing. How about yourself, sir?) 22:35, 17 June 2012 (PDT)
you can find the cracked version of fraps , search on youtube make sure many peoples commented it's work. i'm also using the cracked version. User Karmacharger Charger 2.png Karmacharger 06:48 , 17 June 2012 (PDT)
The only reason the full version of fraps is required is that it includes a watermark at the top of the video, which is unacceptable. Any screen recorder can be used, as long as no traits are left. The preceding unsigned comment was added by Pigophone (talk) • (contribs) 07:23, 18 June 2012
I use Bandicam myself, works well. --Org 22:40, 12 July 2012 (PDT)

You could try Unregistered Hypercam2. That always works fantastically.--Uknownada 20:51, 8 September 2012 (PDT)

Doesn't it put that annoying watermark I see on a lot of youtube videos? — Wind 01:30, 9 September 2012 (PDT)

Kill-Assist Video Demonstration Request

I have no idea what should be shown, but at the moment there is only this:
Assist demo.png
, and that is not really a "fluent" Demonstration. So let's talk about that, shall we? TheDoctor 19:09, 26 July 2012 (PDT)

Pictogram plus.png Support This image is not from official map. We should do at least image or video. 08:40, 27 July 2012 (PDT)
Pictogram plus.png Support But not as part of the weapon demonstration project. Do your own video and maybe pass it by me if you want a QA check but use th article's talk page or PM me — Wind 17:10, 1 August 2012 (PDT)

Strange Weapons

Just an idea I had, but would it be a good idea to demonstrate how strange weapons accumulate ranks? --Dattix 16:38, 1 August 2012 (PDT)

Again not as part of the weapon demonstration project (although it is closely related). Feel free to use this talk page for that though because I'm not sure where else it'd be put — Wind 17:10, 1 August 2012 (PDT)
This would best be done as, say, the scattergun only. On the strange page. I don't know what you'd do, though. Show arbitrary ranks... show killcams... show the rank up...? Darkid (talk|contribs) 20:45, 31 August 2012 (PDT)

Mann vs Machine stats

Should something be added, or a separate set of videos be made, to display the different effects that different sappers have on the robots in MvM mode? I'm not sure how it would be done, but it's just a thought. Onyyx 05:18, 27 August 2012 (PDT)

Someone talked about this before~~~~. User Hinaomi Hinaomi-sig.png Hinaomi (talk) - (contributions) 05:32, 27 August 2012 (PDT)
It's an entirely valid point - I should've moved that discussion here when I archived anyways. I've changed the title to a more general topic - should we demonstrate MvM stats for weapons, and if so, how? Part of the normal video? A new series? — Armisael (T | C) 06:21, 27 August 2012 (PDT)

IF we do start a new series with MVM, would we have to show upgrades and stuff? Ben10508 13:15, 27 August 2012 (PDT)

To avoid redoing massive amounts of work, I think it shouldn't be in the regular videos. Perhaps a single video per class about MvM, or per class+slot (Scout primary, Scout secondary, etc.) Anyway, let's not worry about that until the main demos are done — Wind 16:56, 27 August 2012 (PDT)

Melee crit sounds

Often when I make a clip for a melee weapon demonstration, I hear the crit sound . How can I make that not happen? Ben10508 16:29, 3 September 2012 (PDT)

Try this tf_weapon_criticals 0 User Karmacharger Charger 2.png Karmacharger 4:24 , 9/4/2012 (PDT)

Spy Melee Makeover

Regarding the Spy's melee weapons, there seems to be some inconsistency in the demonstrations. Particularly in the clip showing the backstab range on the Medic, the player may or may not approach the back of the Medic or simply demonstrates "side-stabs". For consistency, I feel that it would be better if the player demonstrates the full 180 range of the backstab and end with the the side-stab rather than randomly approaching the back or entering from the side.

Additionally, since the Flamethrowers demonstrate the ability to detect cloaked or disguised Spies, it might be a good idea to demonstrate that the Spy will automatically raise his knife behind a disguised or cloaked enemy Spy. User Upgrade Signature.png 03:04, 6 September 2012 (PDT)

Pictogram plus.png Support Spies detecting other spies is something that I do agree on, and in the current demos, the backstab shot gives the wrong impression. Pigophone 03:29, 6 September 2012 (PDT)
Pictogram plus.png Support Both good points, but perhaps should have made them in two separate topics — Wind 21:32, 6 September 2012 (PDT)
Pictogram neutral.png Neutral Showing the full backstab angle would force us to show the spy before the tauntkill, and wind usually hisses and spits when I do that. Also, the only knife which doesn't approach from the back is the wanga prick - not exactly a widespread problem. — Armisael (T · C) 21:48, 6 September 2012 (PDT)
You could bind a key to teleport the Spy when needed, just before his spot is in sight~ — Wind 01:30, 9 September 2012 (PDT)
Videos could be made like any other stock melee before showing the full backstab mechanic: kill Pyro, Soldier and Medic with normal slashes, tauntkill the Spy then make a full backstab demonstration on a single enemy in the center of the room.--Kid Of The Century 01:05, 7 September 2012 (PDT)
Pictogram plus.png Support I agree considering the angle is pretty wide and somewhat confusing: depending on the class model on one side you can almost facestab your victim, on the other you may fail the stab even if is shown part of his back.--Kid Of The Century 01:05, 7 September 2012 (PDT)
Pictogram plus.png Support on the disguise and cloak spy backstab because bleeding weapons and ignitable weapon show that, so why don't knives?
And Pictogram neutral.png Neutral on show backstab angle because Armisael's reason. User Hinaomi Hinaomi-sig.png Hinaomi (talk) • (contributions) 02:50, 7 September 2012 (PDT)

Implemented (see section above)

Melee Makeover for Weapons that don't Randomly Crit?

I've noticed that the Melee Makeover only calls for remakes of videos that only do random crits. Shouldn't we demonstrate weapons that don't do random crits by using the Medic's Kritzkreig Uber? Just a thought. Bruss48 13:11, 14 September 2012 (PDT)