Difference between revisions of "Team Fortress Wiki talk:Weapon Demonstration"

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m ({{icon item|Axtinguisher|16px}} Axtinguisher)
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::It's 30fps, how is that "very low"? windpower was okay with 30fps before. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 23:37, 22 April 2019 (UTC)
 
::It's 30fps, how is that "very low"? windpower was okay with 30fps before. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 23:37, 22 April 2019 (UTC)
 
:::Well, maybe it's just me. - [[User:Thedop|Thedop]]  08:40, 23 April 2019 (UTC+1)
 
:::Well, maybe it's just me. - [[User:Thedop|Thedop]]  08:40, 23 April 2019 (UTC+1)
 +
::::I agree with [[User:Thedop|Thedop]]. The demonstration itself is very good, but the framerate is low which makes it look very choppy. That's my two cents at least [[User:Zeklyn|Zeklyn]] ([[User talk:Zeklyn|talk]]) 06:59, 23 April 2019 (UTC)
  
 
=={{icon item|B.A.S.E. Jumper|16px}} [[Base Jumper]]==
 
=={{icon item|B.A.S.E. Jumper|16px}} [[Base Jumper]]==

Revision as of 06:59, 23 April 2019


Needed

Boiling Point Boiling Point

I have a copy of this item and can do a demonstration for this one if it is needed. Smissmas 2016 did not include any taunt demo vids. Scoottehbesht (talk) 21:07, 11 September 2017 (PDT)

Yes please~ — Wind 14:39, 29 October 2017 (PDT)
So, the Table Tantrum has a video now. What about this one? Dogman15 (talk) 10:08, 26 February 2019 (UTC)
Very rare and expensive taunt, you need to buy a Joule sous-vide to obtaining one. - Thedop 14:04, 26 February 2019 (UTC+1)

Bucking Bronco Bucking Bronco

I will do this taunt demonstration. Pictogram wait.png This demonstration has been reserved: Monkey Squirts (talk) 12:06, 23 July 2017 (PDT)

I finished the demonstration. I edited the video, added music, and applied the thumbnail to the video. If any of the staff just wants me to upload the raw footage instead or wants me to make any changes, then let me know. Then I'll take this version down and change it or I'll upload the raw footage back up here. https://www.youtube.com/watch?v=XiUs6xtrbg4&feature=youtu.be Monkey Squirts (talk) 22:31, 23 July 2017 (PDT)

The video is fine, but the Engineer isn't saying any of the voice lines for some reason...? — Wind 09:24, 2 August 2017 (PDT)

I believe I accidentally made the music a little too loud. Should I edit it to make the engineer a little louder? (Sorry for late response) Monkey Squirts (talk) 00:42, 8 August 2017 (PDT)

As long the music isn't louder than the in-game volume. Take this demonstration video for example: https://www.youtube.com/watch?v=8HJnW0GLDVE User Karmacharger Charger 2.png Karmacharger 10:02 AM 8/18/2017 (PDT)
What matters is that neither of them clip, and that the relative volumes match the other videos. — Wind 14:39, 29 October 2017 (PDT)

Bunnyhopper Bunnyhopper

Didgeridrongo Didgeridrongo

Dueling Banjo Dueling Banjo

I'm pretty sure we need to add the Banjo, I haven't seen talk about it. I DID make a demonstration for it, but MrJohnson undid it saying it wasn't approved by Wind. (I apologize for that) Now that I clarified that, Can I have permission to publish the Banjo demo? Moodic (talk) 04:39, 5 August 2018 (UTC)

Official Channel already did the demo, no need to do it. User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 05:47, 5 August 2018 (UTC)

Wouldn't it be better to properly do it with Wiki demostration tho? or was this already done when MYM came around?

User MrJohnson Signature.png MrJohnson (talk) 14:29, 5 August 2018 (UTC)

Nah, official taunt demonstration video takes precedence. — Wind 01:56, 6 August 2018 (UTC)

Headcase Headcase

Jumping Jack Jumping Jack

Mannrobics Mannrobics

Whoever does this one, it would be really cool if you could get all nine classes to do the Mouse1 dance at the same time, in sync. Dogman15 (talk) 01:09, 14 July 2016 (PDT)

It's gonna takes forever just to get 9 players to do that, no for this. Since Valve officially made a video for this taunt, i don't think it's necessary for us to do so. User Karmacharger Charger 2.png Karmacharger 6:57 PM 8/26/2016 (PDT)
Alright — Wind 18:40, 4 September 2016 (PDT)

Runner's Rhythm Runner's Rhythm

Russian Arms Race Russian Arms Race

Soviet Strongarm Soviet Strongarm

Pictogram wait.png This demonstration has been reserved: Thedop (talk) 14:25, 6 March 2019 (UTC+1)

Video. - Thedop (talk) 14:25, 6 March 2019 (UTC+1)

Is good, please upload~ — Wind 02:16, 25 March 2019 (UTC)

Skating Scorcher Skating Scorcher

Trackman's Touchdown Trackman's Touchdown

Pictogram wait.png This demonstration has been reserved: Ben10508 (talk) 04:04, 8 November 2018 (UTC)

Video Ben10508 (talk) 20:44, 14 December 2018 (UTC)

All good, please upload~ — Wind 22:33, 16 December 2018 (UTC)
Wow I didn't realize that I never uploaded this... Here it is (finally) Ben10508 (talk) 02:45, 27 February 2019 (UTC)

Victory Lap Victory Lap

Pictogram wait.png This demonstration has been reserved: VasyaTheWizard (talk)

I have the video for this done, just waiting for someone to make the thumbnail so I can upload the video.

Got WikiPan to do the thumbnail, video is here: https://www.youtube.com/watch?v=RgqAbH6mErw& VasyaTheWizard (talk) 17:59, 6 June 2018 (UTC)

Same comment on bitrate. Video is fine but gets very blocky when the screen moves quickly, for example when characters move in/out of the bumper cart. — Wind 01:56, 6 August 2018 (UTC)
Same as what I said on the Luxury Lounge, will re-do when I get time. Killicon baleful beacon.pngVasyaTheWizard 19:04, 30 August 2018 (UTC)

Did Wiki Pan ever upload it to the Project Page? if not, i got another victory lap thumbnail prepared. User MrJohnson Signature.png MrJohnson (talk) 05:36, 2 August 2018 (UTC)

Thanks~ — Wind 01:56, 6 August 2018 (UTC)

Yeti Smash Yeti Smash

Zoomin' Broom Zoomin' Broom

Tools

Unusualifier Unusualifier

I found one of these in a crate so I thought I might as well do it if it's needed o: User Bojjob Userlink.png 02:52, 30 November 2017 (PST)

Can someone tell me how this looks? https://www.youtube.com/watch?v=uuDYBYtSIj4
Thanks :3 User Bojjob Userlink.png 02:03, 2 December 2017 (PST)
You've got black bars all around your video :( If you've still got the raw footage you might be able to edit it to get rid of those bars without losing too much quality.
Also, ideally it'd be nice to show the taunt in-game as well. — Wind 20:13, 5 December 2017 (PST)
Yeah, i've still got the raw footage haha
Unfourtunately i wont be able to show it in game coz i lost it to a scammer ;-; User Bojjob Userlink.png 04:07, 6 December 2017 (PST)

I had one lying around and since it hasnt been done yet here it is https://www.youtube.com/watch?v=45FF8JP5ZCA&feature=youtu.be quality will be better no worries but this is the rough thing Wynran (talk) 19:40, 2 March 2019 (UTC)

Is good content-wise, but needs background music. — Wind 02:16, 25 March 2019 (UTC)

Gift Wrap Gift Wrap

Does this still need to be done? I can do it. ~Hi5TBone 4:45 PM 6/12/2015 (CST)
No one seems to have touched it, so go ahead. User Obilisk Demo1.png Obilisk 05:11, 13 June 2015 (PDT)

Upgrade to Premium Gift Upgrade to Premium Gift

I'm not quite sure if this one is necessary User Karmacharger Charger 2.png Karmacharger 9:12 PM 8/24/2014 (PDT)
Nah, probably not unless someone just happens to run upon that item — Wind 19:59, 27 October 2014 (PDT)

Strange Count Transfer Tool Strange Count Transfer Tool

Pictogram wait.png This demonstration has been reserved: Scoot-teh-Destroyer (talk) 06:30, 12 January 2016 (PST)

With the release of the Tough Break Update, it would be a good idea to get this done ASAP. --User Dr. Scaphandre Golden Ghastly Gibus.png Dr. Scaphandre 11:17, 23 December 2015 (PST)

I'm down. Was thinking doing it once between a normal strange wep and a strange skin, and then doing the process again but in reverse. Scoot-teh-Destroyer (talk) 06:28, 12 January 2016 (PST)

OK. — Wind 18:11, 18 January 2016 (PST)

Gun Mettle and Tough Break Festivizer Gun Mettle and Tough Break Festivizer

Pictogram wait.png This demonstration has been reserved: Scoot-teh-Destroyer (talk) 20:22, 18 January 2016 (PST)

Do we need this? I'm totally down for doing it. Scoot-teh-Destroyer (talk) 06:34, 12 January 2016 (PST)
Yes. — Wind 18:11, 18 January 2016 (PST)
Very late update but I will work on this soon if we are still taking submissions. Scoottehbesht (talk) 21:08, 11 September 2017 (PDT)
I though it was a good occasion to use the inspect animation, Demonstration. - Thedop 17:27, 22 April 2019 (UTC+1)
Maybe the inspect should be in all videos. Naleksuh (talk) 23:37, 22 April 2019 (UTC)

Cosmetics

Aim Assistant Aim Assistant

Pictogram wait.png This demonstration has been reserved: Ben10508 (talk) 15:45, 26 October 2018 (UTC)

Pictogram comment.png Show assists in Pyroland

Video Ben10508 (talk) 04:58, 23 November 2018 (UTC)

Video link doesn't work. — Wind 04:37, 3 December 2018 (UTC)
It should work now. This is the download link if it's all good. Ben10508 (talk) 03:15, 27 February 2019 (UTC)

Boston Boom-Bringer Boston Boom-Bringer

Pictogram comment.png Demonstration of how the sound effect works

Pardon me if I'm putting in the wrong place, but I noticed that Infernal Orchestrina includes the demonstration. I know that was for a pyroland item, but what if the Boston Boom-Bringer had a demonstration video where it shows the sound effect that is played when taunting? Just like the Orchestrina had (albeit the Pyroland thing). There is several sound effects, though, so all of them has to be played. User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 21:32, 26 March 2015 (PDT)

Infernal Orchestrina was demonstrated because it turns pyroland vision on by itself, not because of the sound effect it adds. This item has no such dramatic change, so no need to demonstrate — Wind 15:08, 29 March 2015 (PDT)
Alright, thanks. User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 15:12, 29 March 2015 (PDT)

Catastrophic Companions Catastrophic Companions

Pictogram comment.png Show assists in Pyroland

Catcher's Companion Catcher's Companion

Pictogram comment.png Show assists in Pyroland

Croaking Hazard Croaking Hazard

Pictogram comment.png Show assists in Pyroland

Harry Harry

Pictogram comment.png Show assists in Pyroland

Pocket Santa Pocket Santa

Pictogram comment.png Show assists in Pyroland

Pocket Saxton Pocket Saxton

Pictogram comment.png Show assists in Pyroland

Pocket Villains Pocket Villains

Pictogram comment.png Show assists in Pyroland

Pocket Yeti Pocket Yeti

Pictogram comment.png Show assists in Pyroland

Quoth Quoth

Pictogram comment.png I'm not sure if this calls for a redo, but the current video only demonstrates the Soldier, when this is an all-class cosmetic. Ben10508 (talk) 19:42, 11 September 2018 (UTC)

I don't think that's a good enough reason on its own to warrant a redo for something this minor. — Wind 23:38, 16 September 2018 (UTC)

Sledder's Sidekick Sledder's Sidekick

Pictogram comment.png Show assists in Pyroland

Slithering Scarf Slithering Scarf

Pictogram comment.png Show assists in Pyroland

Space Hamster Hammy Space Hamster Hammy

Pictogram comment.png Show assists in Pyroland

Need to be redone

Axtinguisher Axtinguisher

Is this good? Let me know if you like it and i'll do it again for the postal pumeller. Upload link is here. Naleksuh (talk) 19:48, 15 April 2019 (UTC)

The framerate is very low, maybe try to reduce your video settings. - Thedop 17:27, 22 April 2019 (UTC+1)
It's 30fps, how is that "very low"? windpower was okay with 30fps before. Naleksuh (talk) 23:37, 22 April 2019 (UTC)
Well, maybe it's just me. - Thedop 08:40, 23 April 2019 (UTC+1)
I agree with Thedop. The demonstration itself is very good, but the framerate is low which makes it look very choppy. That's my two cents at least Zeklyn (talk) 06:59, 23 April 2019 (UTC)

B.A.S.E. Jumper Base Jumper

Pictogram comment.png Reduced amount of air control while deployed by 50%.

Pictogram comment.png Removed the ability to re-deploy the parachute once retracted until the player lands on the ground again.

Crusader's_Crossbow Crusader's Crossbow

Dalokohs Bar Dalokohs Bar

Pictogram comment.png The model now included the bite mark, the plate model added

As mentioned on the weapon's page, the overheal bug is still effective since JI and i'm not sure if it's temporary or not. - Thedop 19:11, 20 Obtober 2018 (UTC+1)

Dead Ringer Dead Ringer

Pictogram comment.png Ammo kits and Dispensers no longer refill the Spy's cloak meter.

Enforcer Enforcer

Note: Future redos won't have to do as many status effect clips as the previous video. - Thedop 19:11, 20 October 2018 (UTC+1)

Fishcake Fishcake

Pictogram comment.png The model now included the bite mark, the plate model added

See Dalokohs Bar. - Thedop 10:39, 12 October 2018 (UTC+1)

Jarate Jarate

Pictogram comment.png Extinguish an ally reduces the cooldown by 20% is in blue attribute

Not sure it's worth redo or not. User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 03:07, 18 September 2018 (UTC)
No, not really. — Wind 01:13, 1 October 2018 (UTC)

Mad Milk Mad Milk

Pictogram wait.png This demonstration has been reserved: Thedop (talk) - 17:32, 22 April 2019 (UTC +1)

Pictogram comment.png Updated description. (Also handy for putting out a fire)

Pictogram comment.png Extinguish an ally reduces the cooldown by 20%)

Pictogram wait.png This demonstration has been reserved: User Karmacharger Charger 2.png Karmacharger 5:44 PM 1/7/2016 (PDT)
The "Extinguish an ally reduces the cooldown by 20%" does nothing... i'm not sure why. i've reported it to Valve User Karmacharger Charger 2.png Karmacharger 5:45 PM 1/7/2016 (PDT)
This fixed for years. User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 03:07, 18 September 2018 (UTC)

Power Up Canteen Power Up Canteen

Pictogram comment.png Doesn't show Canteen Specialist upgrades like Battery Canteens demo does

Robo-Sandvich Robo-Sandvich

Pictogram comment.png The model now included the bite mark

As far as I know since I still have the Robo-Sandvich, Valve didn't update the description to include the note about its attributes like Sandvich. No need to be redone (for now). User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 16:33, 10 July 2015 (PDT)
Took them years to update it. Feel free to ask me if you need the Robo-Sandvich for doing demo. User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 02:30, 3 September 2018 (UTC)

Short CircuitShort Circuit

If someone redoes this, please make the first clip show an alt-fire without consuming a rocket, otherwise it's not clear whether it's the energy ball by itself doing the damage, or if it's the rocket being consumed by the ball and then thrown back at the soldier doing damage that way. (It's only clear from the clip with the dispenser later on in this video.) — Wind 01:56, 6 August 2018 (UTC)

Self-Aware Beauty Mark Self-Aware Beauty Mark

Pictogram wait.png This demonstration has been reserved: Thedop (talk) - 12:33, 4 October 2018 (UTC +1)

Pictogram comment.png Updated description. (Also handy for putting out a fire)

Pictogram comment.png Extinguish an ally reduces the cooldown by 20%)

A funny bug but i think i better waiting for Valve to fix it. - Thedop 10:35, 12 October 2018 (UTC+1)

Miniguns

Note: They all get changed from Jungle Inferno update.

Pictogram comment.png The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty would only be removed after 1 second of firing.

Pictogram comment.png Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun-up beyond one second, and fire in bursts, damage and accuracy will remain at 100%.

Huo-Long Heater Huo-Long Heater

I know this weapon just got a redo recently but it doesn't show the Jungle Inferno Update attributes. Ben10508 (talk) 04:39, 16 October 2018 (UTC)

Natascha Natascha

Video So, I've attempted my own take at the slowing attribute on this weapon. The current demonstration seems a bit unclear to me, but I'm not sure if mine would be any better. Also, my video editing software doesn't even have a way to move text around on a video so I couldn't put "Minigun" and "Natascha" on the split-screen clips. Ben10508 (talk) 04:58, 23 November 2018 (UTC)

I don't think it's better... At first I looked at those two clips and I was expecting one of them to have the first-person Heavy on the left to have the standard minigun and the other to have Natascha. (They're not super different). Then one of the heavies looks to the right and sees another Heavy; it's also not obvious that that Heavy is using Natascha (because, again, they're not super different).
One thing you could do to make it clearer is to use another class as first-person player so that it's more obvious that the Natascha-wearing Heavy is the one on the side. All other classes are prety squishy so perhaps by doing this from further away you can survive long enough to see the difference.
Or you can do what the existing demonstration did... It's not super clear either, but I don't think this clip is an improvement in clarity as currently demonstrated.
Rest of the video is good — Wind 04:37, 3 December 2018 (UTC)
Hm, I'm not quite sure I follow what your suggestion is exactly. I should use a different class other than the Heavy to show the speed difference? Ben10508 (talk) 20:44, 14 December 2018 (UTC)
Yes, that would be one way to solve the confusion. — Wind 22:33, 16 December 2018 (UTC)
I've been quite busy with other things so I'll remove my reservation. Anyone please feel free to take care of this video. Ben10508 (talk) 20:41, 25 February 2019 (UTC)

Questions and Proposals

Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the Need to be Redone section above and it will be dealt with.

So it appears that the weapon switch speed for every class has increased from 0.67 to 0.5 seconds. Are we going to have to redo all the demonstrations where weapon switching is present? User Obilisk Demo1.png Obilisk 23:00, 25 December 2015 (PST)

No, that's probably too much. — Wind 14:29, 27 December 2015 (PST)

Is there any particular reason we don't allow Collector's quality items to be used in demonstrations? Hail Fellow Well Met (talk) 23:38, 11 January 2016 (PST)

My assumption would be that Collector's quality is rather rare, and as such unrecognizable for most players, since Unique and Vintage have been around for ages all players by now should be able to recognize those. Although as far as I know we haven't talked about including Collector's quality in the suitable list for the Loadout screen, maybe now, being a year and a bit after the Collector's quality has been added, Wind may allow it. Let's see what he says. In my opinion the colour hurts my eyes haha. User Obilisk Demo1.png Obilisk 05:09, 12 January 2016 (PST)
It's definitely not the quality most people watching the video would have the item in. And if they do, then they would already know there's no difference between Collector and non-Collector. The reverse is not as likely.
I also don't think disallowing Collector's quality items prevents people from contributing to these videos. Surely if you manage to get a Collector's item you can also manage to get a non-Collector version of it.
More generally, the allowed qualities the "common" ones such that they are recognizable by most people and don't put up a barrier for contribution. It also prevents the temptation people may have to show off their rare item when they have a non-rare version of it. And having a small restricted set keeps videos consistent. — Wind 18:11, 18 January 2016 (PST)

I'm thinking of doing one of the weapons here, but my graphics card is confused as to whether or not it can record video. Could I record the demos and upload the demos for recording? weatherman115 08:11, 2 February 2016 (PST)

That's not the hard part of the work (the demo rendering/cutting/adding backpack view/music mixing/transitions/muxing/uploading to youtube/etc process is significant) and the review process would be pretty awkward if the responsibility is shared between two people, so I don't think that kind of system would work very well. — Wind 14:46, 6 February 2016 (PST)
I knew there was going to be a problem. I'll see if I can get my card to record video, although I'm afraid that it will break the card. But frankly, it's worked before, so it shouldn't be a problem.
...I would put my graphic card name here, but I'm away from my computer and I can't check from anywhere other than there. I do remember that it's an AMD. weatherman115 07:36, 8 February 2016 (PST)
Found it. It's a Radeon HD 5900 Series. weatherman115 15:09, 8 February 2016 (PST)
Can you find the precise number? 5900 is a wide series. I'm pretty sure they're all good enough to use Source Recorder at 7250p or higher though so I don't think you should have problem rendering as long as you have the correct drivers. — Wind 15:36, 27 February 2016 (PST)
I was actually thinking of using OBS, but that sounds good. Where can I download it?
Also, can I have a non-7zip file of the demonstration map? I don't want to download any more software, and I'm pretty sure Windows 10 can't unzip .7z files. weatherman115 06:28, 2 March 2016 (PST)
Here's the extracted map file: http://weaponref.wiki.tf/tr_target_weaponref_hdr.bspWind 18:08, 13 March 2016 (PDT)
Been way too long since I last checked my account, completely forgot about this. I'm on mobile right now, plus I've got life stuff to do, so I'll get to it as soon as I can. Thanks! weatherman115 13:17, 17 March 2016 (PDT)
For the demonstration config, how do I reset my settings after recording? I'm a very competitive player, so being able to restore my settings would be great. weatherman115 14:45, 17 March 2016 (PDT)
The Source engine configuration file language is very limited. It doesn't have any kind of state-keeping, so there is no way for a config file to be able to undo itself. The only way to have an easy "undo" is rather to have a config file that sets the options you want. Then you can alternate between the two config files in order to switch between one or the other. There's no way for the demonstration-specific config file to figure out what your previous configuration was, so it can't provide a way to undo itself either. Sorry :( — Wind 18:39, 20 March 2016 (PDT)

New Map and Musics For Demonstration

Glad you like the tr_karma map, it has everything, a swimming pool, a pit hole, trees, and birds. I assume you've played the map to see how it looks like. For new musics, i mixed the projector music with the official TF2 soundtrack, two examples: https://www.youtube.com/watch?v=sYIblqJNSDM and https://www.youtube.com/watch?v=xdC7L2o_1Y0 I think we definitely should use them too, the current ones are getting old and boring. If you like, i'll upload them here. Also for the config and bots spawning, do you still want the starting bots to be Pyro, Soldier, Medic, and Spy? in my videos, the bots are Demoman, Heavy, Sniper, and Scout. if you want the same setup for the bots, i'll change them, then upload the config file here. Oh yeah last thing, a halloween themed version for the tr_karma will be released soon, since Scream Fortress will be here soon, if there's any new weapons released, can i use that halloween tr_karma to demonstrate? User Karmacharger Charger 2.png Karmacharger 12:11 AM 10/5/2016 (PDT)

https://www.dropbox.com/s/lwfowqne4qsld0x/Tr_karma%20and%20night%20%28with%20config%29.rar?dl=0 tr_karma and tr_karma_night, also included config for bots, new bots setup and the old one. User Karmacharger Charger 2.png Karmacharger 4:02 PM 10/8/2016 (PDT)
Thanks for the maps. I'm getting some skybox issues with the night version.
Yes, the bots should be the same and spaced the same way such that videos using either maps stay comparable in terms of distance falloff and time-to-kill-each-bot.
For halloween: Yes, as long as it also has a halloween background music as well to complement it. I think this would mark a nice point to transition to the regular tr_karma for demos after that point too (meaning that we keep doing tr_target_weaponref_hdr demos until halloween, then make tr_karma_halloween demos, then make tr_karma demos). — Wind 23:54, 9 October 2016 (PDT)


Question about innacurate demonstration videos.

When the a demo video isn't accurate due to patch changes and such, should it still be displayed on the Item page? or should it be commented out until it is updated? Graysocks (talk) 23:06, 26 October 2017 (PDT)

It should be updated instantly, as I am trying to do above. But windpower is inactive and I can't get em uploaded. Naleksuh (talk) 16:08, 27 October 2017 (PDT)
Ideally it would be updated instantly, but like you said you can't upload them. In addition there are also other ones that are innacurate now, and making the videos will take some more time. So that's why I'm wondering what should be done while the videos are inaccurate. Graysocks (talk) 23:06, 27 October 2017 (PDT)
I'm not really sure. I was considering just replacing the links with my own videos, but I'm not sure how much windpower would like that. Am still waiting on a reply back from him. For now I guess, just leave it how it is. Better to have a partial demonstration than nothing--stats are shown at begin so they can tell if it's old or not. Naleksuh (talk) 10:11, 29 October 2017 (PDT)
Oh hi. I'm here and I try to check this page every weekend or so (sometimes I skip weeks but yeah...). When a video is inaccurate, typically the weapon still retains most of its previous behaviour, and also its appearance (3D model in the game), so the old video still has some value. The {{Weapon Demonstration}} template actually supports an "out of date" mode where it will display a disclaimer for outdated videos (see the last line of {{Weapon Demonstration}}, where it says "scattergun-outdate"). That will display an autotranslated "out-of-date" disclaimer on all pages including this video. — Wind 14:39, 29 October 2017 (PDT)
So I guess I will add that "out-of-date" disclaimed to the out of date videos that I find. Graysocks (talk) 00:50, 7 December 2017 (PST)
Well, I tried that out and it doesn't seem to work. I even looked in the history of the page to make sure I was doing it correctly. I'm not sure what the issue is. The out of date notice doesn't show up with the videos. Graysocks (talk) 05:49, 7 December 2017 (PST)
I checked again a day or so ago, and the out of date notice shows up now. It looks like it takes quite some time to appear. I'll go add it on the other out of date videos I find now. Graysocks (talk) 21:20, 22 December 2017 (PST)

IRC

Is everyone here emotionally attatched to IRC? because I lose all my messages upon restart and if wind wouldn't mind, I wish weapon demos could be discussed on alternative chat sites (Discord, slac, etc).
however, I am still relatively new here so I understand if the answer is "deal with it". Naleksuh (talk) 21:13, 9 November 2017 (PST)
The IRC channel dates back to 2010 or so. People are used to it being there. I would also not want to move it to a proprietary chat service like Slack or Discord.
You can use Riot.im to join channel #freenode_#tfwiki:matrix.org and it will join the #tfwiki Freenode IRC channel through matrix.org, which will keep your messages and will stay connected if you leave.
In the future I plan to set up a proper Matrix version of #tfwiki, which can then automatically bridge users from IRC, Slack, Discord, XMPP, and other protocols together into one virtual channel. I've already started setting it up for #pwiki (the Portal Wiki's IRC channel). — Wind 22:31, 9 November 2017 (PST)
Also, there is a web log of past messages in the channel at https://irc.biringa.com/channel/tfwiki (older logs are available using the top right button on that page). — Wind 22:35, 9 November 2017 (PST)
Yeah, that was kinda what I was expecting for #tfwiki, hence the preemptive "deal with it". however, that stuff cant log pms tho, and my concern is every time I get disconnected I have no idea what you said to me and lost all our record. is there an app for that too xdd The preceding unsigned comment was added by Naleksuh (talk) • (contribs)
riot.im will log PMs if you create an account. — Wind 00:20, 10 November 2017 (PST)

Call for YouTube channel management

Oh hi, video demonstrators. I've been lazy on doing reviews and on keeping the YouTube channel up-to-date with the approved demonstrations, and to fix this I'd like to quicken on the first part (quality-checking videos) and recruit people to do the latter part. If you've proven yourself by getting 5 or more videos approved for upload in the past (that means you, Thedop), please reply here to apply. Your responsibilities would be to upload approved videos (not just your own) to the YouTube channel, tagged properly, with the correct thumbnail, and updating the Wiki pages (the weapon page, the dictionary, and the Weapon Demonstration project page's list of demos to do) accordingly. In exchange, I will review your videos on-demand if messaged on IRC, or every weekend otherwise. I'm not pretending this is a fair trade of responsibilities, I just think it's the best thing to do for weapon demonstrations on the wiki as a whole in order to get quality videos out faster given my lack of time. Let me know what you think~ — Wind 01:56, 6 August 2018 (UTC)

Hello Wind, i'm all in to help with the wiki management, but i have some concerns about the upload part because my upload rate is quite "slow" (about 2H for a 6min video for example). I don't mean it is impossible but it would take load of time to uploading most of the current approved videos. I've also some additional questions :
1) What part of the dictionary needs to be updated?
2) All the approved videos must be uploaded at the same time and remain hidden until the last one is uploaded?
3) It is necessary then to upload on Mediafire the approved videos i worked on?
But apart for that, i can provide any help. - Thedop (talk) 19:48, 06 August 2018 (UTC+1)
There's also no rush in uploading past approved videos. Some of them have been pending for weeks before publication, so a few days extra isn't a big deal.
Re: #1: this dictionary: {{Dictionary/demonstrations}}
Additionally, pages which didn't have weapon demonstrations (in all languages) must be edited to add the {{Weapon Demonstration}} template so that they show up on the page.
Re: #2: No, there is no strict schedule. Historically they were released in batches but that's just because that's how I went over their descriptions and tags to make sure they're correct, and YouTube had no "publish this video at this time in the future" functionality before. Now it's possible to upload them hidden, make sure the description and tags etc. are all hidden, and then publish them slowly over time (like 1 a day). But that's not a requirement.
Re: #3: You would upload your own videos to your own channel for review, and once approved you can upload to the wiki channel directly. No MediaFire. — Wind 22:03, 12 August 2018 (UTC)
Understood. - Thedop (talk) 13:27, 13 August 2018 (UTC+1)
Alright. So, do you want to manage the YouTube account? If so, please send me a message on IRC or Steam so that I can give you the password. — Wind 00:35, 20 August 2018 (UTC)
Thedop, next time you are going to nullify me staying up until 4am making videos, can you tell me? <signature> 00:32, 25 <september> 2018 (UTC)

Split screen HUD

  • So I need to change my HUD layout for a demonstration video for 2 screen split-screen. I've downloaded the file that was on the project page called "HUDv2" and extracted it. After that, what do I do with the files? Please help, thanks! Ben10508 (talk) 01:30, 10 September 2018 (UTC)
    • The split-screen HUDs haven't been updated for the recent updates, personally i would recommend to stick with the demonstration.vpk file from weaponref.7z and changing your resolution directly from the game launch option with -width 960 -height 1080 -window to make your game run in a window at 960x1080 resolution. - Thedop (talk) 10:50, 10 September 2018 (UTC+1)
      • Works like a charm, thank you! Ben10508 (talk) 15:32, 10 September 2018 (UTC)


Third Degree Demostration

the Third Degree Demostration doesn't show if the Amputator Taunt links also. Shouldn't it be shown? User MrJohnson Signature.png MrJohnson (talk) 08:34, 13 September 2018 (UTC)

No, on the account that it's a) likely a bug, and b) we generally don't demonstrate interactions with non-stock weapons, unless they're explicitly-coded and important gameplay features (e.g. lighting huntsman arrows on fire) or they're about general properties of non-stock weapons rather than about specific non-stock weapons (e.g. damage bonus against burning players can come from non-flamethrower fire weapons). — Wind 23:38, 16 September 2018 (UTC)

Halloween Souls

Since it's time for Scream Fortress, for every bot I kill, I suck in their soul or whatever it is. Is there a way I could disable this for demonstration videos that I'm currently working on? Ben10508 (talk) 20:34, 20 October 2018 (UTC)

Try disconnecting from the internet and restarting game. If that doesn't work, I guess just wait until Scream fortress ends. Naleksuh (talk) 04:38, 21 October 2018 (UTC)
I've tried that and playing in offline mode. I've also tried tf_forced_holiday 0 but it still doesn't work. Ben10508 (talk) 16:09, 21 October 2018 (UTC)
Let's just wait it out. — Wind 21:35, 28 October 2018 (UTC)

WD Content Broken...again

A few days ago Valve removed the thing at the top of the screen that shows players classes and respawn time. But it's still in the WD and it breaks the HUD. File:Broken_wd.jpg I will try to see if I can fix it myself, maybe whoever made it originally can have a go as well. Naleksuh (talk) 20:34, 2 December 2018 (UTC)

Fix : Just type hud_reloadscheme into the console and it will fix :) Naleksuh (talk) 20:48, 2 December 2018 (UTC)

map consistency

I'm been think about redo axtinguisher/postal pumeller demonstrations, but I still dont like how there are 2 different maps for weapon demonstrations. Heck, even the axtinguisher and postal pumeller videos are recorded on different maps. I dont care which map is used, but i'd like if we could all just pick one map and stick with it. Also, i'm make axtinguisher and postal pumeller video once this map thing is settled. Naleksuh (talk) 08:34, 8 April 2019 (UTC)

Both maps are still acceptable. If you're not sure, pick tr_karma. I edited the main page to indicate the preference. — Wind 01:58, 15 April 2019 (UTC)
i'd prefer for only one map eventually, but i guess that's how it is now. Naleksuh (talk) 04:00, 15 April 2019 (UTC)

does anyone know how to edit the item_game.txt in tf2.

does anyone know how to edit the item_game.txt in tf2. i followed the instructions in the Weapon Demonstration and it still wont let me edit the file. Justyn (talk) 21:17, 11 April 2019 (UTC)

why do you want to edit it? there's usually no reason to do that, and probably a better workaround. i'm can tell you how Naleksuh (talk) 21:51, 11 April 2019 (UTC)
I want to experiment the "attach_to_hands" command in the item_game.txt and probably suggest valve on how to fix the viewmodel animations for unique weapons because every weapon uses "attach_to_hands" "1" and some weapons should have updated animations instead of using the stock weapons animations. Justyn (talk) 01:39, 12 April 2019 (UTC)
i think it's better to demonstrate the weapons how they actually are, rather than how they should be. Naleksuh (talk) 04:00, 15 April 2019 (UTC)
i just want to experiment the item_game.txt. I'm not really planning to use it in a weapon demonstrations. Justyn (talk) 00:48, 19 April 2019 (UTC)