Team Fortress Wiki talk:Weapon Demonstration

From Team Fortress Wiki
Revision as of 00:51, 9 August 2012 by Balladofwindfishes (talk | contribs) ({{icon item|Neon Annihilator|16px}} Neon Annihilator)

Jump to: navigation, search


Flying Guillotine Flying Guillotine

Pictogram comment.png Reserved by OrangeJuicePanda

Pictogram info.png FYI: For whomever does this, stunning someone after they are hit with the Guillotine will cause the bleed damage to turn into critical bleeding damage. --Org 22:22, 2 August 2012 (PDT) OrangeJuicePanda 05:43, 3 August 2012 (PDT)
Redid it to show that it can be airblasted. OrangeJuicePanda 17:07, 3 August 2012 (PDT)
Where's the taunting and hit the Soldier at the fence to show hit yellow word? User Hinaomi Hinaomi-sig.png Hinaomi (talk) - (contributions) 11:57, 5 August 2012 (PDT)
I didn't think I needed to show that for this weapon and I did the taunt in my first take but forgot it in my second(While recording I probably was going to do it during the airblast but forgot). Thanks for the feedback and I will redo that tonight. OrangeJuicePanda 13:36, 5 August 2012 (PDT)
Finally finished, sorry it took so long I was having problems rendering. OrangeJuicePanda 19:58, 6 August 2012 (PDT)
Notice on somethings
  • Another bleeding weapon didn't show mini-crit, don't show that.
  • Reflect part, it can deal damage when reflect. Reflect to yourself in that part to show it can deal damage when reflect.
The rest is good... User Hinaomi Hinaomi-sig.png Hinaomi (talk) - (contributions) 13:28, 7 August 2012 (PDT)
Alright redoing it now. OrangeJuicePanda 13:57, 7 August 2012 (PDT)
If you're going to show that it mini-crits with the Soda Popper, shouldn't you show it would/wouldn't also do that with the Fan o' War? Combatjellyfish 15:32, 7 August 2012 (PDT)
The weapon minicrits on it's own. The soda popper isn't being demonstrated.
Check the most recent version. He demonstrates that it mini-crits in close distance with the Soda Popper. Combatjellyfish 15:55, 7 August 2012 (PDT)
Hmm. So you're right, I must;ve missed that. Yeah, there's no reason to show the soda popper in this demo. — Armisael (T | C) 15:33, 7 August 2012 (PDT)
The main reason I included that was because I didn't think that actually applied to bleed out so I felt it was noteworthy enough to be in the demonstration. OrangeJuicePanda 20:40, 7 August 2012 (PDT)
Here goes~
  • Since you have the non-stock Sandman equipped in the first clip, you should show it. It's invisible right now because it is covered up by the Flying Guillotine tooltip
  • Wait just a little more after stunning the soldier, to give players more time to realize that he is stunned
  • Very confusing animations when killing the medic. It doesn't look like you throw the knife, and then it looks like you swing the bat for no apparent reason
  • Don't crouch at 0:58 (??)
  • Fades are too long; half a second of fading is usually enough
  • Wait a little more before throwing the weapon at the medic at 1:15 (the fade is not even done at that point)
  • Make sure to always run wepaonref.cfg. It appears that you didn't do it in the clip at 1:35; you can tell by looking at Medic's coat, with the LOD changing as you get closer
  • Weapon thrown way too soon at 1:51 (give it some time)
  • Wait a little more before getting minicrits in that clip (try so that about 60% of the hits are non-mini-crits)
  • No need to kill the Medic in that clip, it can be ended after the minicrit-bleeding is done
  • YouTube cut out the ending clip (end the sound a little before the video does to prevent this)

Wind 17:00, 8 August 2012 (PDT)

Huo Long Heatmaker Huo Long Heatmaker

Pictogram comment.png Reserved by Akuago220

If akuago gave OJP permission to remove the reservation, then it should've been noted somewhere. Somehow, I doubt that he did. — Armisael (T | C) 03:50, 3 August 2012 (PDT)
I didn't even see that I did that. Thank you for putting that back I didn't even notice. OrangeJuicePanda 05:43, 3 August 2012 (PDT)

Moving pass the fact someone was tampering with my reservation, I chose to do a beta demonstration of this weapon. I know a few more scenes might be needed so I want to make sure that all bases will be covered in my foreseen redo of this weapon so that even those like Wind and Armisael approve, users like Karma or Mr. Vinderack won't say immediately or long after its approval a single or multiple little suggestions that will cause a revoked approval. --Akuago220, The Jungle Expeditioner 10:24, 4 August 2012 (PDT)

I think you should show how fast about consume ammo with normal minigun. User Hinaomi Hinaomi-sig.png Hinaomi (talk) - (contributions) 12:01, 5 August 2012 (PDT)
That I can manage. I'm also working on the Spy portion, but despite my efforts, I can't get him to disguise as a class without being a Spy myself. If anyone knows how this process is done, please let me know so I can progress with the demonstration. --Akuago220, The Jungle Expeditioner 23:03, 5 August 2012 (PDT)
Okay, here's my second take on the Huo Long Heatmaker. --Akuago220, The Jungle Expeditioner 12:23, 7 August 2012 (PDT)
It doesn't show that you can light arrows with it (I assuming that you can' if this isn't possible, ignore me, of course). — Armisael (T | C) 15:00, 7 August 2012 (PDT)
I'll check it out, if so, I'll need a server and a partner with a Huntsman to do this portion with me. --Akuago220, The Jungle Expeditioner 18:50, 7 August 2012 (PDT)
Just tested it out in a Turbine server, the Huntsman can NOT be ignited by the Huo Long Heatmaker. --Akuago220, The Jungle Expeditioner 10:35, 8 August 2012 (PDT)
May want to throw in a clip that shows how long you can stand from 200 ammo to running out of ammo. It would be kind of long but I think it would give a better idea of how much ammo it consumes when deployed. Maybe put that at the end so that it's not too boring. If you do, put clips in order so that the 3 last clips are: spy cloak/disguise detection clip, split-screen ammo consumption comparison with the minigun, and non-split-screen clip showing how long it takes to drai nout all the ammo by just standing. That way, the two last clips are related (ammo consumption) rather than having an unrelated clip in the middle (spy). That's all~ — Wind 17:00, 8 August 2012 (PDT)

Neon Annihilator Neon Annihilator

Pictogram comment.png Reserved by Armisael (T | C) 15:11, 3 August 2012 (PDT)
You should probably give some indication into how long the player is counted as wet after exiting water. - Limeaide 17:30, 4 August 2012 (PDT)
Jarare not shown, a reason for that? δ³Σx² 17:32, 4 August 2012 (PDT)
Because it functions identically to milk, and it has minicrits to confuse the matter. The length of time after exiting water is a good point, though. — Armisael (T | C) 17:32, 4 August 2012 (PDT) (T | C) 06:30, 5 August 2012 (PDT)
In accordance with the Melee Makeover, you should probably demonstrate a crit-boosted critical hit on the medic... unless this weapon doesn't crit-boost? Darkid (talk|contribs) 11:44, 5 August 2012 (PDT)
If the weapon doesn't get random crits, we don't do the critboost demonstration. It's why the axtinguisher wasn't remade. — Armisael (T | C) 11:58, 5 August 2012 (PDT)
This is all specified in the melee makeover rules thing
Here goes~
  • Maybe the water-duration-demonstration-clip should be a split-screen with the two snipers leaving the water at the same time, but hit at a different time. Or perhaps they would leave the water at different times and hit at the same time, kind of like the 3 heavies in the medigun demo that showd the different heal rates
  • Add a little more waiting time at the beginning of the last clip
  • Try not to get a voice line like "ah, piss" since it's not piss (I hope). Or you may want to use something else than a sniper for a change (up to you)

Wind 17:00, 8 August 2012 (PDT)

Psyke says this is getting a big cosmetic update tomorrow to change the texture slightly and make it smash on crit kill. Might be worth waiting a day to work on it. Balladofwindfishes 17:51, 8 August 2012 (PDT)

Red-Tape Recorder Red-Tape Recorder

Pictogram comment.png Reserved by KarmaCharger

i'm going to do it after the medigun , so please don't reject my reserve :( User Karmacharger Charger 2.png Karmacharger 7:23 , 8/3/2012 (PDT)
That's all i know it need to demonstration User Karmacharger Charger 2.png Karmacharger 12:03 , 8/7/2012 (PDT)
A few problems to my eye (since wind is largely not present):
  • Engineer is visible for a few seconds in the sentry comparison clip.
  • Always have the stock sapper on the left for comparison clips
  • When you're sapping a building, the building's targetid is covering parts of the building, so it's hard to get a good look at them.
  • You don't show the 'placing a sapper' animations for disguises.
Anyways, just my two cents. Feel free to ignore. — Armisael (T | C) 09:56, 6 August 2012 (PDT)
Here goes~
  • What Armisael said, especially the HUD box hiding the building. Try to position the mouse so that the building is clearly visible and not covered by the HUD. If you can do that and show the HUD box at the same time, then that's great; otherwise, then look slightly away so that the box doesn't show, since the health is still shown in the corner of the screen anyway.
  • In the first clip, hide the Engineer, then sap sentry (like you did), then sap Dispenser (without the engineering wrenching it), then sap the teleporters (like you did, with the revolver shots as well). Don't show the spam-sappers-on-dispenser in that clip.
  • Show a split-screen speed comparison of sapping a level 1 sentry and a level 2 sentry (insert them before the level 3 sentry split-screen clip)
  • Be consistent in left/right split-screens; always put the red tape on the right (you did that for the level 3 sentry but not for the dispenser and teleporter)
  • Add a clip at the end of the demonstrations, with a dispenser and an engineer that shows how long it takes to destroy a dispenser by spamming sappers

Wind 17:00, 8 August 2012 (PDT)

Need to be redone

Baby Face's Blaster Baby Face's Blaster

Pictogram comment.png Reserved by Armisael

The 40% more accurate attribute isn't demonstrated. --Org 17:17, 17 July 2012 (PDT)

Yes, but it's sort of hard to demonstrate. Not to be redone unless someone can think of a way to easily demonstrate it~ — Wind 18:52, 17 July 2012 (PDT)
Scouts shooting at an enemy that's at the very edge of the bullet cone for the BFB, so the BFB misses but the scattergun hits. — Armisael (T | C) 18:53, 17 July 2012 (PDT)
But how do you really show that the enemies are in the exact same position and everything in both clips? TO a viewer I think it would simply look as if you just didn't aim properly — Wind 18:57, 17 July 2012 (PDT) Obviously, console precision is required for a shot like this, but I think it can be done. — Armisael (T | C) 19:13, 17 July 2012 (PDT)
This is a great way to show it, indeed~ — Wind 20:42, 17 July 2012 (PDT)
May i take this one? User Karmacharger Charger 2.png Karmacharger 12:06 , 7/18/2012 (PDT)
Yes, if of course you use console precision to do this because there's probably no way you can do this without the console this time — Wind 12:12, 19 July 2012 (PDT)
Another way to demonstrate it may be firing into a wall and comparing the bullet holes. --Org 06:31, 18 July 2012 (PDT)
No, that's not really as clear — Wind 12:12, 19 July 2012 (PDT)
hmm.. wind i am sorry , i think i leave it for other person. User Karmacharger Charger 2.png Karmacharger 7:29 , 7/20/2012 (PDT) (T | C) 11:24, 21 July 2012 (PDT)

Can you do multiple shots? I know bullet spread is off but the viewer doesn't necessarily realize that. If you shoot multiple times then it becomes pretty clear that there's no coincidence or randomness here — Wind 23:07, 21 July 2012 (PDT) (T | C) 07:35, 22 July 2012 (PDT)
There is... no sound? — Wind 14:21, 26 July 2012 (PDT) (T | C) 14:42, 26 July 2012 (PDT)
Poor mixing at 2:09 - 2:11. Is all~ — Wind 17:10, 1 August 2012 (PDT)

It also doesn't show that taunt kills don't fill up the Boost bar. The preceding unsigned comment was added by Boynedmaster (talk) • (contribs)

Not really necessary — Wind 17:10, 1 August 2012 (PDT) (T | C) 17:36, 1 August 2012 (PDT)

While the video shows that the boost is reset when jumping, it doesn't demonstrate that the momentum is reset during the jump as well. TheChrisD RantsEdits 10:15, 3 August 2012 (PDT)

Fair point. It's also quite easy to demonstrate this: Instead of stopping before jumping, keep running. Should also do the same jump at the beginning of the clip when there is no boost, to show where the jump is going to happen in the next runs. Mixing is good~ — Wind 16:20, 8 August 2012 (PDT)

Escape Plan Escape Plan

Pictogram comment.png Reserved by KarmaCharger

Where's the CRITS? User Hinaomi Hinaomi-sig.png Hinaomi (talk) - (contributions) 05:05, 11 July 2012 (PDT)
Okey , i will redo it. User Karmacharger Charger 2.png Karmacharger 01:54 , 7/13/2012 (PDT) User Karmacharger Charger 2.png Karmacharger 5:03 , 7/18/2012 (PDT)
Go slower please~ At leasve leave enough time for everyone to die, don't move right on to the next target while they're still screaming >: Also, slight cut in the music at the end of the video — Wind 12:12, 19 July 2012 (PDT)
Did we really need to show the speed comparison with 1-health Soldier and Scout? The preceding unsigned comment was added by Boynedmaster (talk) • (contribs) User Karmacharger Charger 2.png Karmacharger 5:34 , 7/22/2012 (PDT)
Very bad music mixing at 0:31 - 0:34 and at 1:01 - 1:05 and at 1:30 - 1:34 :( Is all~ — Wind 14:21, 26 July 2012 (PDT)
Changed music , hope it's good now User Karmacharger Charger 2.png Karmacharger 6:53 , 7/27/2012 (PDT)
Still a very audible click at 1:31 >: — Wind 17:10, 1 August 2012 (PDT) User Karmacharger Charger 2.png Karmacharger 1:46 , 8/2/2012 (PDT)
Still kinda rough but it's ok. Please upload this version~ — Wind 16:20, 8 August 2012 (PDT)

Grenade Launcher Grenade Launcher

I don't know if these are valid reason but in the video, it shows that the sticky launcher is primary and on top and the grenade launcher is in the middle. Shouldn't it look like this Also in the comment section someone did point out that he killed a spy, I thought that the spy was only meant for taunt kills. I don't know if these are huge reason to re-do it, but I was just pointing it out. Painted Batter's Helmet C36C2D.pngMassacreJr 19:58, 28 July 2012 (PDT)

Nah. It's an old demo but not really big reasons to redo it. The Spy killing is pretty funny though. I guess it effectively demonstrates splash damage — Wind 17:10, 1 August 2012 (PDT)

Medi Gun Medi Gun

Pictogram comment.png Reserved by KarmaCharger The current weapon demonstration does not display that you cannot ubercharge someone carrying the intelligence. OrangeJuicePanda 15:29, 1 August 2012 (PDT)

True it's needed to show that , so let me try on it. User Karmacharger Charger 2.png Karmacharger 6:54 , 8/2/2012 (PDT)
Also don't forget to show that you also can't ubercharge yourself if you are carrying it.OrangeJuicePanda 21:18, 2 August 2012 (PDT)
Got it. User Karmacharger Charger 2.png Karmacharger 12:24 , 8/3/2012 (PDT) , at 3:05 i know the ubercharge HUD meter is not same as the current medigun video at 3:23. i tired each hud on the Weapon Demonstration Splitscreen HUDs_0 3 way splitscreen none of them is same as the current medigun video at 3:23. User Karmacharger Charger 2.png Karmacharger 1:45 , 8/5/2012 (PDT)
  • There is a frame of full black between the backpack view and the first game clip. It makes the screen blink
  • Are you using an srcdemo shutter angle of 360 or something? It looks very blurry. Please don't use more than 180 degrees. This applies to the other demonstrations too, except the Alien Swarm Parasite because it would take too long to re-render all of that
  • Please use 10-seconds intervals in the 3-way split-screen comparison, like the other medigun demos. This is important, as the heal numbers are very different as you can see by the numbers shown in this video (the same values, at the beginning)
  • In the ubercharge clip at 3:30, when the uber is at 50% or so, move in front of the heavy to show that you too are invincible
  • In the spy ubercharge clip, before ubering, have the spy change disguise to show if healing continues, then remove the disguise to show that healing stops, then re-disguise, re-heal, uber, then again change the disguise (in the middle of the uber) and break the disguise (still in the middle of the uber)
  • The can't-uber-someone-with-the-intel could be demonstrated better:
    • Have two BLU bots (heavy and a sniper or something), and one RED soldier aiming at the desk, with the intel intact on there, uber ready
    • Uber the heavy
    • Make the heavy pick up the intel (while being ubered) to show the uber drop
    • While the uber is still going on, switch between the heavy and the sniper to show that the uber still works on regular bots
    • While the uber is still going on, have the Soldier fire at the heavy to show that the uber does not work on him (do this at the same time as the previous step)
Not easy (you probably need a human to help you insted of bots) but I think it would be clearer that way. Maybe it won't be clear if the uber is too short and not all of this can be demonstrated properly because there is not enough time. If that is the case, then go for something simpler (uber heavy, heavy walks to pick up flag, uber dies).
  • If you're going to show ubercharge-intelligence interaction, you should also show cannot-cap-point-with-ubercharge-but-can-defend-it, and cannot-move-cart-with-ubercharge-but-can-block-it

That should do it~ — Wind 16:20, 8 August 2012 (PDT)

Original Original

On the project page, it says to use the unique or vintage quality for the weapon, in the current demonstration for The Original, it is in the genuine quality. Should we redo it? If so, I'll do it Ben10508 21:37, 29 July 2012 (PDT)

Nope. Genuine is also allow I believe. Painted Batter's Helmet C36C2D.pngMassacreJr 21:57, 29 July 2012 (PDT)

Telespin.png Teleporter

Pictogram comment.png Reserved by Armisael

New distinct building animation; sappers cannot be placed on a teleporter while it is building; teleporters cannot be wrenched while they are going through the building animation; teleporter exit now always faces entrance. User Upgrade Signature.png 02:41, 3 August 2012 (PDT) What'd I screw up? — Armisael (T | C) 21:51, 4 August 2012 (PDT)
At 0:08: "Hit '< not bound >' to Cancel." Very minor issue. I loved that you turned around for the telefrag bit so that we can't see you teleport the bots. Darkid (talk|contribs) 11:49, 5 August 2012 (PDT)
Unfortunate. At least it doesn't require me to re-record the demo, just re-render. — Armisael (T | C) 11:58, 5 August 2012 (PDT)
Could you:
  • Build the teleports on terrain where the little metal things on the floor don't clip with the teleport blueprint
  • Spawn the RED sniper bot not on the teleporter (same position as the BLU one before) and hame him walk and wait instead of just being there randomly
  • May as well use another class than a Sniper, for the only purpose of looking different than the BLU Sniper just before (that way it doesn't look liek the Sniper changed teams or something)
  • Wait-and-stare a little before picking things up (2:25)
  • Not put the Soldier there (it looks as if the medic is healing the heavy, and SUDDENLY: Soldier); put it next to the heavy or something (but not on the opposite side of the view, so that the heal beam doesn't go behind the heavy), making sure that both the soldier and the medic and the heavy are all visible at the same time (not easy but try it)
  • For funsies, may want to have the spy taunt after telefragging if you want to (up to you)

Wind 16:20, 8 August 2012 (PDT)

Unarmed Combat Unarmed Combat

Pictogram comment.png Reserved by Spam90675

Fraps still won't allow the jigglebone prefect :( , is there any other recorder with "No Lags?" User Karmacharger Charger 2.png Karmacharger 8:50 , 4 July 2012 (PDT)

There's the Source Recorder (records .TGAs that later have to be put togheter transformed into an .AVI file). You can check this post from '09 on SPUF. kill 20:32, 4 July 2012 (PDT)
That's what SrcDemo2 requires, so if he tried SrcDemo2 then he tried that too, by proxy. Also we have help pages on the wiki itself about thatWind 20:41, 4 July 2012 (PDT)
It's not fraps doing that, fraps doesn't communicate with the game in any way. The fact that jigglebones don't work is because at some point in the game, the frame rate dropped under a threshold that the source engine considers "too low", at which point it disables jigglebones because it thinks that it will increase framerate. No, I don't know of any good recorder, but you did manage to get them working when you did the Holy Mackerel demo recently. Do what you did in that video and that's it~ — Wind 20:41, 4 July 2012 (PDT)
The unarmed combat is significantly more finicky than the holy mackerel. Always has been. — Armisael (T | C) 20:45, 4 July 2012 (PDT)

I got this guys, finally get the full Fraps version. Spam90675 07:33, 12 July 2012 (PDT)

You paid for it? ...Uh...well, if you did pay for it (and didn't "bypass a barrier"), I sure hope you know your computer is fast enough to handle 30+ fps on Fraps, because otherwise all that money will have been spent for nothing, and you'll have to use Source Recorder and SrcDemo2. If you just "bypassed a barrier," then have fun testing. Remember to read the requirements and guidelines for uploading a video. Mr. Vinderack, not as sober as you...thin..yah... 07:43, 12 July 2012 (PDT)
I did, my laptop is brand new and top of te line, but I have one problem - Forced crits don't activate when I hold down Shift. I downloaded the right config, I checked multiple times, but it won't work. Someone mind explaining why? Spam90675 07:57, 12 July 2012 (PDT)
You paid for it or bypassed a barrier? And also, make sure you're holding down the left shift. Mr. Vinderack, not as sober as you...thin..yah... 07:59, 12 July 2012 (PDT)
I'd rather not get into it too much, as it isn't really your business, but I have the full version of Fraps. Also, I am making sure, it just doesn't work. EDIT: Turns out the commands "+critsplease" and "-critsplease" aren't recognized. Anybody know the reason why? Spam90675 08:01, 12 July 2012 (PDT)
If you look at the bottom of the page, you'll see all of us are completely fine with cracked. I'm just concerned if you paid for it, because there's a large possibility it won't even work for the weapon demonstration. Stating that you didn't pay for it is okay. Anyway, regarding the crits not working, is everything else from weaponref.cfg working (i.e. is sv_cheats on 1, tf_weapon_criticals on 0, etc.)? Mr. Vinderack, not as sober as you...thin..yah... 08:16, 12 July 2012 (PDT)

EDIT: The problem has been fixed via Steam chat. Also, Spam is going to be using Source Recorder and SrcDemo2, as jigglebones didn't work with Fraps for him either.

Jigglebones won't work in srcdemo2; I can guarantee you that. You need to use FRAPS (or some other screen capture program) and cl_jiggle_bone_framerate_cutoff 1. — Armisael (T | C) 09:21, 12 July 2012 (PDT)
Really? Jigglebones doesn't? That is unfortunate. Okay, I'll keep that in mind. Mr. Vinderack, not as sober as you...thin..yah... 10:05, 12 July 2012 (PDT) - Youtube link - just finished the video. If Jigglebones version is needed, please tell me. The preceding unsigned comment was added by Spam90675 (talk) • (contribs)

Few things:
  • Quality seems a bit on the low side for high definition.
  • Very fast-paced video. Slow it down a bit next time.
  • During the Soldier segment, try to attack at a consistent rate. Waiting before the second hit is generally used for the Pyro segment.
  • This might just be me, but if I am correct, as of the Pyromania Update, the Unarmed Combat should now have a taunt. If not, then disregard this.

Good for a first try! Mr. Vinderack, not as sober as you...thin..yah... 21:30, 12 July 2012 (PDT)

Actually, my first try was worse. However, since I uploaded that video, I made a new version, that includes jigglebones as well as the taunt. When the weapon turns inside out at the forced crits in this video, that's part of the actual weapon bug. Try it out yourself, if you'd like. Spam90675 22:36, 12 July 2012 (PDT)
I will check it out soon. A bit busy right now. Mr. Vinderack, not as sober as you...thin..yah... 23:03, 12 July 2012 (PDT)
This looks like upscaled-to-720p video. Are you sure you recorded at the right resolution and didn't set Fraps to record at half-size? Sound also sounds distorted. Perhaps you have some sort of audio driver program that modifies your sound to increase the bass or the treble or something, but this certainly doesn't sound like most demonstrations do. Also, jigglebones are .required, and this definitely won't do :( It's very hard to get them to work, but it is possible, or at least has been despite being hit-and-miss. Framerate looks a little pokey too — Wind 22:24, 13 July 2012 (PDT)
You watched the second version, right? The second version has jigglebones and (I think) fixed audio. Also, I have Fraps set to 60 FPS, full size, and loop uffer every 30 seconds. Anything I should change there? Spam90675 00:17, 14 July 2012 (PDT)
Yes, the second version has jigglebones but they're clearly not behaving correctly. Fraps isn't at fault for low framerate, Fraps just takes what it can get, and if it can't get enough frames, then... it can't get enough frames. So the framerate won't be 60 even if it's set to 60. 60 is just the maximum number of frames that fraps tries to take every second. — Wind 11:52, 14 July 2012 (PDT)
The bugs that are seen in the video are documented on the Wiki's page. Also, my laptop is top of the line, so if you're trying to imply that it'd my computer's fault, then you're wrong. Spam90675 05:32, 16 July 2012 (PDT)
I am saying that this video has insufficient video quality, low framerate, and distorted audio. Whether that's because of bad hardware or bad drivers or faulty game engine or wrong recording settings or wrong encoding settings or a combination of these things doesn't matter; what matters is the result of that on the video. As for the jigglebones, whether it's a documented bug or not, it's a bug, and the behavior that they show on that second version makes the demonstration not very presentable, as you can see — Wind 00:46, 17 July 2012 (PDT)

Wrangler Wrangler

The hand exhaust animation after firing for too long is not shown. I think it needs to be redone because of this. Xeoxer 08:30, 27 July 2012 (PDT)

My suggestion is let another guy reserved because this one is hard in Sentry Jump and Split-Screen carnage. User Hinaomi Hinaomi-sig.png Hinaomi (talk) - (contributions) 22:21, 31 July 2012 (PDT)
My suggestion would be that you wait until wind gets back from vacation and indicates whether this one is actually up for redo. Weapons that might be up for redos also go here while we decide. — Armisael (T | C) 03:50, 1 August 2012 (PDT)

Yeah... I'll let someone else do this one. BTW: when is Wind gonna be back? Ben10508 06:11, 1 August 2012 (PDT)

i did the current demonstration , i would like to redo this myself again. But i still have to wait for wind enjoyed his vacation. User Karmacharger Charger 2.png Karmacharger 9:17 , 8/1/2012 (PDT)
Not really worth redoing over just a cosmetic animation that doesn't affect gameplay — Wind 17:10, 1 August 2012 (PDT)
Melee makeover also just shows different swing animations that don't affect gameplay. Xeoxer 00:47, 7 August 2012 (PDT)
Nope, because it doesn't necessary (Purely Cosmetics) but melee makeover is affect in gameplay (Different swing animation to tell that attack is Critical hit).User Hinaomi Hinaomi-sig.png Hinaomi (talk) - (contributions) 02:16, 7 August 2012 (PDT)

Pyro melee makeover

Homewrecker Homewrecker

Pictogram comment.png No special changes.Wind 20:11, 10 July 2012 (PDT)

Pictogram comment.png Reserved by Mr. Vinderack

Done. Sorry if it's a bit fast. Mr. Vinderack, not as sober as you...thin..yah... 23:57, 12 July 2012 (PDT)

Try not to be so twitchy with the camera in the first clip; long and slow and (more importantly) constant-speed camera movements are better than twitchy camera swings followed by another one to correct for the twitchiness error of the former. Also put the Spy in better view in the sapper clip. Is all~ (Also you don't have to go back to the middle of the map to taunt) — Wind 22:24, 13 July 2012 (PDT)
Alright, I'll get these done. And yeah, I noticed the first clip was not very polished. Sorry. Mr. Vinderack, not as sober as you...thin..yah... 22:30, 13 July 2012 (PDT)
Regarding crosshair size and type, I chose the exact same settigs for the default crosshair as listed on a website that is apparently now offline (just tried to visit it again for the link), but I guess those were incorrect (come to think of it, my crosshair never changed when switching weapons). Can someone kindly present them here? I want the Homewreccker demonstration to use this improvement. Thanks. Mr. Vinderack, not as sober as you...thin..yah... 07:52, 18 July 2012 (PDT)
Add cl_crosshair_scale 32 and cl_crosshair_file "" to your weaponref.cfg. This should force your crosshair back to default every time you exec that, but check the multiplayer options menu once to make sure that those did take. — Armisael (T | C) 08:12, 18 July 2012 (PDT)

I'll have this done today or early tomorrow. Sorry for the long wait. Mr. Vinderack, not as sober as you...thin..yah... 09:06, 20 July 2012 (PDT)

This should do it. I realize I went back to the middle to taunt, but that was to be consistent with Akuago's...cosnistency. Anyway, hope it's good. (Used SrcDemo2). Mr. Vinderack, not as sober as you...thin..yah... 20:07, 22 July 2012 (PDT)
Please center the dispenser better. In the clip on the right during the first split-screen, it is clearly not centered. You can position them exactly by using getpos/setpos/bot_teleport. That's the only thing I see~ — Wind 14:21, 26 July 2012 (PDT)
Really? I used all of those... Odd, but I guess I'll redo it. It's strange, because I used setpos/setang for myself. I guess the engineer didn't teleport to the exact same place. Mr. Vinderack, not as sober as you...thin..yah... 14:52, 26 July 2012 (PDT)

Damn, super busy again. I'll have these done as soon as I can. Sorry. Mr. Vinderack, not as sober as you...thin..yah... 17:49, 30 July 2012 (PDT)

Sharpened Volcano Fragment Sharpened Volcano Fragment

Pictogram comment.png No special changes.Wind 20:11, 10 July I already got it Ben10508 20:44, 11 July 2012 (PDT)

...This is awkward. I mean no offense by this, but you're kind of...supposed to respect reservations. If you wanted the weapon that badly, you should have asked Mellotaku first. As for the video, it's a good layout and demonstration, but the quality is really choppy. Like I said, Source Recorder and SrcDemo2 are a must for these weapon demonstrations. Fraps just doesn't cut it most of the time. That is all. Mr. Vinderack, not as sober as you...thin..yah... 20:58, 11 July 2012 (PDT)
No, they are certainly preferred (because they tend to produce better results) but they are not requirements for any demonstration (except the Saxxy demonstration) and are sometimes necessary. I'm sure that's what you meant to say, but you said it in a way that made it look absolute, and that there was no question about it. — Wind 22:24, 13 July 2012 (PDT)

Ahh, sorry. I already had it done, why not, know know? *chuckles faintly* I sent Mellotaku an apology message on his talk page. Also, I don't really see what's wrong with the quality, I think it's fine Ben10508 21:15, 11 July 2012 (PDT)

Firstly and most importantly, thank you for understanding the reservation system. I am glad to not have to start an argument. As for the quality, watch a recent weapon demonstration (Scout and Soldier melee makeovers) to see what I mean. Your quality is definitely not bad, but I don't think it's 30 or more frames per second. I should probably also make it clear that by quality I mainly meant framerate. xD. Anyway, trust me, you will not regret using Source Recorder and SrcDemo2. I will definitely help as much as it takes, because those tools produce magical results (and by the way, Wind was the one who made SrcDemo2 :P). If you have any more questions, don't be afraid to ask. I'm friendly, and so is everyone else (hopefully). Mr. Vinderack, not as sober as you...thin..yah... 21:50, 11 July 2012 (PDT)

Thanks for your understanding. I'll take your word for using the other recording softwares. Didn't know Wind made SrcDemo2 :0. For now can we use this video? For my later one's, I'll use Source Recorder next time. Ben10508 21:58, 11 July 2012 (PDT)

You'll have to ask Wind. I try to help around a lot, but I'm not actually in charge of the project (I'm flattered you thought I was, though. Thanks! :) ). Also, I bet he's fine with it, but you might want to get Mellotaku's approval too, just in case. Mr. Vinderack, not as sober as you...thin..yah... 22:15, 11 July 2012 (PDT)

Ha, I already knew that Wind was like, God here xD. The preceding unsigned comment was added by Ben10508 (talk) • (contribs)

So you know Ben, the reservation system exists to help minor contributors like you. If no one respected reservations and multiple people submitted videos for the same weapon, the experienced, major contributors would make higher quality demos much faster than the new contributors, and the new people would never get a video in. Ignoring other peoples' reservations is a good way to get other people to ignore yours. — Armisael (T | C) 07:47, 12 July 2012 (PDT)
Indeed. Just so we're on the same page, don't take any of this harshly. Just think of it as a first-time experience, and keep it in mind if the situation ever comes up again. Mr. Vinderack, not as sober as you...thin..yah... 07:49, 12 July 2012 (PDT)

Well yeah this is my first time making this mistake. I'll try not to the this again. I'm still waiting for Mellotaku to reply to my apology. Thanks Ben10508 08:03, 12 July 2012 (PDT)

Framerate is indeed a little choppy but acceptable, but there's also:
  • First clip ends too soon (it's supposed to end after the camera finished zooming in)
  • At 0:48, you're a bit far from the heavy, to the extent that if the viewer has sound off he would think you just missed the Heavy. Also, for such clips, it is usually best to show the Spy disguising during the clip, not starting the clip while the Spy is already disguised, much like you did for the spy cloaking in the next clip (starting with the cloak already on would be awkward). Additionally, you started in a position where the weapon viewmodel completely covered up the Heavy on the left. This is bad because the first few seconds o pause at the beginning of a clip are there to help the viewer see where he is and what's where and what is happening, so having only half of the elements of the scene visible hinders this.
  • Since the Medic dies in one hit (how unfortunate) with crits, I guess you need another enemy with higher HP to show the afterburn on crit. Although I guess the fire on Medic's corpse partially demonstrates that... The preceding unsigned comment was added by Wind (talk) • (contribs) (T | C) 13:37, 18 July 2012 (PDT)

...This is awkward. I mean no offense by this, but you're kind of...supposed to respect reservations.
Does that ring any bells? Ben10508 18:46, 18 July 2012 (PDT)
There's a difference between submitting a video to a weapon that someone else reserved 24 hours prior and one that the previous person has not posted to in a week, especially when the previous person has been active elsewhere on the page. A reservation isn't a license to sit on a weapon and do nothing for extended periods of time. — Armisael (T | C) 19:02, 18 July 2012 (PDT)

I was working on it Ben10508 19:15, 18 July 2012 (PDT)

Armisael's video is good, but will wait a few days for Ben10508 — Wind 12:12, 19 July 2012 (PDT)

Quick question, I know how to get a Spy to disguise as someone, but I have to be a Spy to do it, as said on the project page. How do you make the Spy disguise like in Armisael's video? Ben10508 17:06, 20 July 2012 (PDT)

You'll probably need another person to come and help you out. If you need it, I'll help. Mr. Vinderack, not as sober as you...thin..yah... 17:52, 20 July 2012 (PDT)
Nope, you just need to force bot to change to the disguise kit and make that bot disguise to someone. User Hinaomi Hinaomi-sig.png Hinaomi (talk) - (contributions) 18:00, 20 July 2012 (PDT)
You could, but for the sake of easiness, I'll just help him out. Mr. Vinderack, not as sober as you...thin..yah... 18:30, 20 July 2012 (PDT) I added a Sniper to kinda replace the Medic. BTW, thanks Mr. Vinderack for helping me out Ben10508 15:42, 21 July 2012 (PDT)

You mean a heavy. Can you approach that heavy in such a way that the axe viewmodel is not in the middle of the minigun model when you stand close? Attack from slightly-sideways to avoid this. Thanks~ — Wind 23:07, 21 July 2012 (PDT)

Alright, but should I keep the Sniper? Ben10508 05:53, 22 July 2012 (PDT)

No, not really. He doesn't serve much purpose — Wind 14:21, 26 July 2012 (PDT) Ben10508 18:44, 26 July 2012 (PDT)

Is good, please upload~ — Wind 17:10, 1 August 2012 (PDT) Ben10508 18:14, 1 August 2012 (PDT)

It still has the blurry borders that the SMG demo does.
Armisael (T | C) 18:30, 1 August 2012 (PDT)

Wind already said it is good :3 Ben10508 18:35, 1 August 2012 (PDT)

Well, that doesn't necessarily mean you should disregard Armisael's input... Mr. Vinderack, not as sober as you...thin..yah... 18:36, 6 August 2012 (PDT)
It does indeed have the borders, but they're not really so critically bad that the video should be rejected for it. Still, you should really look into why they are there and try to fix it for future demos — Wind 16:20, 8 August 2012 (PDT)


Alien Swarm Parasite Alien Swarm Parasite

Pictogram comment.png Reserved by KarmaCharger

Don't mind me if i take this one. User Karmacharger Charger 2.png Karmacharger 4:32 , 7/18/2012 (PDT)
Render with srcdemo2 54 .dem file User Karmacharger Charger 2.png Karmacharger 1:02 , 7/31/2012 (PDT)
Man that must have been fun to record :3 But... It's not really worth showing every single thing for every single weapon slot. While it's consistent with the way other all-class demos have been done so far and I appreciate the effort to keep that up, onthis it feels more like padding; it doesn't really add any new facts for the viewer. The same could be argued for other all-class demos, but the time taken in those videos was not really that long so it didn't really matter. Here it does matter, so I think you can trim it.
tl;dr: Keep all the Scout clips as they are, but remove the secondary slot and melee slot clips of all other classes. Do keep the Sentry and sapper clips, these are important. Thanks~ That's a ton of work and must have taken a ton of time to render — Wind 17:10, 1 August 2012 (PDT)
That just took me 2 days for all of the clips , User Karmacharger Charger 2.png Karmacharger 1:22 , 8/2/2012 (PDT)
Eh, look at the pyro part again. You can't see the part when you kill the pyro with your flamethrower.
After render that video i was too tired so i didn't watch it , but now it's fine no more black screens User Karmacharger Charger 2.png Karmacharger 1:45 , 8/5/2012 (PDT)
In the Pyro and the Spy backpack view, when there is no goggles equipped, you didn't move the mouse to show it. Also, could you reorder the clips for each class a little so that it shows:
  • Backpack view without goggles
  • Third person game view without goggles
  • Backpack view with goggles
  • Third person game view with goggles
  • Kill notice comparison(s)

In short, reverse the order for the goggles/non-goggles clips. I think it's a little less confusing this way (but maybe I'm wrong?) — Wind 16:20, 8 August 2012 (PDT)

Balloonicorn Balloonicorn

Pictogram comment.png Reserved by Boynedmaster

I'm doing it. Boynedmaster 14:45, 19 July 2012 (PDT)

Bird-Man of Aberdeen Bird-Man of Aberdeen

Pictogram comment.png Reserved by Akuago220

For demonstrations for the following items: Alien Swarm Parasite, Triboniophorus Tyrannus, Teddy Roosebelt, Pocket Medic, Cremator's Conscience, Bird-Man of Aberdeen, and Balloonicorn, I recommend this format (NOTE: Pyrovisions goggles are needed for the demonstration):

  • Go into thirdperson, showing the item, then back to firstperson.
  • Kill the Pyro with the Melee Weapon
  • Kill the Soldier with the Secondary Weapon
  • Kill the Medic with the Primary weapon
  • (ENGINEER Only): Perhaps killing an enemy with sentries of all levels, including the mini-sentry.
  • Next clip, go to thridperson, still have the item, but no Pyrovision goggles. Kill an enemy, showing that it only works in Pyrovision.

Hopefully this format will be helpful to all demonstrators. --Akuago220, The Jungle Expeditioner 21:39, 7 July 2012 (PDT)

Doesn't Balloonicorn automatically activate Pyroland? I don't think it should follow this exactly. Mr. Vinderack, not as sober as you...thin..yah... 14:43, 19 July 2012 (PDT)

Cremator's Conscience Cremator's Conscience

Pictogram comment.png Reserved by Ben10508

Infernal Orchestrina Infernal Orchestrina

Pictogram comment.png Reserved by Boynedmaster

Let's do this! Boynedmaster 15:20, 19 July 2012 (PDT)
EDIT: Turns out when ever I try to record the dem, it NEVER showed the infernal orchestra. I'd like to give this to someone else now. Boynedmaster 13:07, 21 July 2012 (PDT)
EDIT: Actually, I'll take this back, seeing Ballonicorn doesn't work either. Any suggestions? Boynedmaster 13:18, 21 July 2012 (PDT)
To get it to show up in demos, you'll need to remove "loadondemand" "1" from the item's entry in items_game.txt — Armisael (T | C) 13:28, 21 July 2012 (PDT)
I'll try it. For now I'll reserve it. Boynedmaster 20:59, 21 July 2012 (PDT)
Anyone know of any good server hosters so that someone can play tr_target_weaponref_hdr with me?
You should try hosting it on your own computer, or get someone else to host it temporarily. I can put it on the wiki server but it's kind of hard to get a hold of me at the right time these days. — Wind 14:21, 26 July 2012 (PDT)
Okay. Right now I have the actual demo ready. Just not the "Not visible in Pyroland" yet. Let me go upload it to YouTube Boynedmaster 09:36, 27 July 2012 (PDT)
But first, read this:
1. I know the quality is horrible, so I need help improving that
2. I know that in the end there is black. This is because I am using Windows Movie Maker (Windows Vista) Because Windows Live Movie Maker isn't working. Boynedmaster 11:41, 27 July 2012 (PDT)
I think there's your problem. Windows Movie Maker will not cut it for these videos I'm afraid >: — Wind 17:10, 1 August 2012 (PDT)

Pocket Medic Pocket Medic

Pictogram comment.png Reserved by Ben10508 got it! Ben10508 21:20, 9 July 2012 (PDT)

Very nice! It's not really my job, but since I'm here, I'll point out a few things:
  • Quality could probably be upped a bit.
  • On the second phrase of the video, in which you show the Pocket Medic being used without the Pyrovision Goggles, I would recommend moving the mouse off the Pocket Medic briefly. The description covers up the slot where the Pyrovision Goggles would go, so although it can be inferred, it isn't exactly clear that you're not wearing Pyrovision Goggles from the loadout screen.

Much better than my first try. Good job! Mr. Vinderack, not as sober as you...thin..yah... 21:27, 9 July 2012 (PDT)

Thanks for the advice! I'll get right to it. Ben10508 21:48, 9 July 2012 (PDT)

Haha, no problem. :> I'd advise you to also wait for Wind to reply before finalizing, though. The preceding unsigned comment was added by Mr. Vinderack (talk) • (contribs)
The demonstration is kind of backwards, showing with goggles first and then without. It should show the common/default state first, and then show what happens with the goggles on. This does mean a longer demonstration since now both the nogoggles the goggles parts need to each have the usual 3 kills, but that's okay. Also do consider using Source Recorder to get a higher quality video and a more consistent framerate. More importantly, don't forget to reload according to the guidelines (ctrl+f reloading on project page). Fades to backpack view are a bit long, and the time you stay in the backpack view is a bit short. Is all, thanks~ — Wind 18:34, 10 July 2012 (PDT)

Hmm, well that's quite a lot of stuff to fix but I'll do it. I'm using Fraps to record my screen, usually it's smooth but I think it was just that time it lagged a bit and as you can see Wind, no more black bars :D Ben10508 09:42, 11 July 2012 (PDT)

That's normal to have to redo a lot of stuff. I had to make four demonstrations before I got accepted. Regarding Fraps, I actually doubt it was lag. I used Fraps for my very first demonstration, and it produced a similar video. Then, I switched to Source Recorder and eventually used SrcDemo2. That's how I got my quality to be pretty great, so I really do recommend using Source Recorder and SrcDemo2. If you need any help, I'll definitely be willing if you're going to do it. A quality demonstration is a good demonstration. Mr. Vinderack, not as sober as you...thin..yah... 10:19, 11 July 2012 (PDT) fixed Ben10508 20:29, 11 July 2012 (PDT)

Much better than the first one. However:
  • Though not a huge problem, the looping of the music is quite botched. I recommend using Karmacharger's version of the long demonstration video music (see near-bottom).

That's actually the only thing I see wrong. The quality could be a bit better, but I would say it's acceptable. Mr. Vinderack, not as sober as you...thin..yah... 08:20, 12 July 2012 (PDT)

Alrighty then Ben10508 08:54, 12 July 2012 (PDT)

Also, when I put the Pyrovision goggles on, it doesn't look like in what the demonstration for the Rainblower looks like. Someone help? Ben10508 12:41, 13 July 2012 (PDT)

Okay, clearly I didn't think this through when I said to show the default state first, because the viewer won't really know what to look for in that clip until afterwards in the second part. So, sorry about that but err... My bad. However, now that I think about it more, maybe it would best be demonstrated as a split-screen, with the default on the left and the pyrovision on the right. That way the killfeed difference is easier to notice, rather than having those elements spaced by a large time gap of a few dozen seconds where it's easy to forget what's different. So I'd say try doing that; put an enemy in front of you and kill him in both modes (with same starting positions, getpos/setpos/bot_teleport with the prmary weapon, and do that again (in other clips) for secondary and melee. Then do the same for the Heavy. I think that should make it much clearer~ (Make sure to use the split-screen HUD with the kill feed showing properly on a left/right split-screen).
Also yes, it should show pyrovision elements other than the balloons and the modified voice line choices. — Wind 22:24, 13 July 2012 (PDT)

I figured out to get the split screen to work but does both the screens have to have the same actions at the SAME EXACT time? I think that'll be a little hard to do that. Plus, how come when I put the Pyrovision Goggles on, it's not like what's it's supposed to be like? The preceding unsigned comment was added by Ben10508 (talk) • (contribs)

It's not as hard as you think. Just make the clips' content start at the same time and trim them to be the same length. The entire process only takes about 45 seconds for each clip, so it will take approximately two and a half minutes to synchronize all the clips. If you really need help or still do not understand, though, I will make a tutorial video on the concept (and maybe even the entire weapon demonstration process). Ask me if you need any more help or if you need the video. Mr. Vinderack, not as sober as you...thin..yah... 01:48, 14 July 2012 (PDT)

Well, I can make the lengths of both the videos the same, but say that I have two videos and they demonstration a weapon. I fire the weapon err gun whatever, I fire the gun at different times. Do you get what I'm trying to say? Ben10508 01:59, 14 July 2012 (PDT)

Yes, and I did when I responded. Apparently you didn't understand me though. I will make the video; expect it either later today or tomorrow. Mr. Vinderack, not as sober as you...thin..yah... 11:04, 14 July 2012 (PDT)
...This is awkward. I mean no offense by this, but you're kind of...supposed to respect reservations.
Does that ring any bells? — Armisael (T | C) 11:13, 14 July 2012 (PDT)
Read above. I'm making a tutorial, not the demo lol. Mr. Vinderack, not as sober as you...thin..yah... 11:36, 14 July 2012 (PDT)

Mr. Vinderack, you scared me, Armisael, you saved me, Mr. Vinderack, you saved me even more, lol Ben10508 18:31, 14 July 2012 (PDT)

If I do split screen for this, how will I show the backpack view? Ben10508 08:53, 15 July 2012 (PDT)

Do a full-screen backpack view with the item equipped, and then put labels on each side of the screen as done on the Mantreads demo (make sure to use the same font, same color, same size, but possible different location since the pyrovision frame thingy around the edge of the screen may make the label unreadable) — Wind 10:27, 15 July 2012 (PDT)

So how about this, I show a backpack view without the goggles, the go into third person with no bots. Then I do the same but with the goggles, then do a split screen thing? Oh and, whenever I put on the goggles, I never see the Pyrovision frame and everything else, just the balloons and the altered voice clips. Also, how do I get the Team Fortress 2 styled font? Ben10508 13:32, 15 July 2012 (PDT)

Yes, that beginning sequence would work. The fonts are already in the game files, in tf/resource as described on the Fonts article, which also has download links to those fonts. — Wind 13:52, 15 July 2012 (PDT)

Alright cool but what about the pyrovision thing? Ben10508 15:13, 15 July 2012 (PDT)

I don't know. I would help but my TF2 client just freezes when I try to load any map so it's kind of hard to see for myself. — Wind 00:46, 17 July 2012 (PDT)

Almost done! Ben10508 07:34, 24 July 2012 (PDT) Ben10508 20:41, 24 July 2012 (PDT)

Good try with the splitscreen Ben, but I think we still have a few things to clear up (HUD, using track motion effectively, resolution, etc.). I'll talk to you on Steam whenever. Mr. Vinderack, not as sober as you...thin..yah... 22:34, 24 July 2012 (PDT)
Bad music mixing at 0:28 - 0:31 and 0:53 - 0:58 etc. The kill notices (which are the most important thing to show in this particular demonstration) are not fully visible >: Split-screen is also not exactly 50%-50%, and look a bit stretched horizontally (?). Font is a bit big (again use Mantreads as reference). There also needs longer clip intro/outro times. Also, as it is clearly hard to synchronize all 3 kills in a single take across both split-screen clips (although this is a very nice attempt), you may want to do 3 separate clips for each weapon, or just one clip with only one kill. Is probably enough to show what needs to be shown, and simpler to do — Wind 14:21, 26 July 2012 (PDT)

Hmm, it seems a little complicated to do 3 separate clips for each weapon. Can I just stick with one clip with just one kill (similar to the Triboniophorus Tyrannus video)? I can still use split screen though Ben10508 17:40, 26 July 2012 (PDT)

Oh yeah, I forgot to ask, what size should the font be for the text? Ben10508 18:28, 26 July 2012 (PDT)

To Ben10508 , i think this is the best way on split screen Heres a tutorial show you how to see pyroland texture in any map you want if you equiped Pyrovision Goggles. User Karmacharger Charger 2.png Karmacharger 10:46 , 7/27/2012 (PDT)

Or I can follow the format in the Alien Swarm Parasite video. Ben10508 05:53, 31 July 2012 (PDT)

Teddy Roosebelt Teddy Roosebelt

Pictogram comment.png Reserved by Bruss48

I'll try to do this one, because now I have a working version of Fraps. The only problem is that when I run it the game runs very slow and when I save it, the audio's completely off. Does anyone know how to fix this? Bruss48 22:06, 17 July 2012 (PDT)

"…the audio's completely off…" - As in the audio is nonexistant, or not synchronized? Xyphink 10:47, 19 July 2012 (PDT)

I mean it's out of sync by a lot. I'm going to try to fondle with this a bit and see if I can work it. If it doesn't work out, I'll try to let you do it. Bruss48 23:17, 19 July 2012 (PDT) First version of it. Gonna need to do a lot of changes, I'm sure. Bruss48 12:05, 22 July 2012 (PDT)
The video is private, I cannot see it — Wind 14:21, 26 July 2012 (PDT)
Terribly sorry about that. The video is now just unlisted. Bruss48 19:57, 27 July 2012 (PDT)

Is it not true that items are supposed to not have "Crafted by" on them? Xyphink 11:58, 1 August 2012 (PDT)

Indeed, it's preferable not to have craft marks on items. You may be able to erase it from the video using your video editor. But other than that, and more importantly:
  • Video is not 720p
  • Framerate is too low
  • These sorts of demonstrations to show the kill feed are best done as split-screen. See the other sections about this — Wind 17:10, 1 August 2012 (PDT)

Triboniophorus Tyrannus Triboniophorus Tyrannus

Pictogram comment.png Reserved by BulletproofKevin

This is my first demonstration :D 23:40, 17 July 2012 (PDT) BulletproofKevin

It's not bad at all, but sadly we are discussing another format for these demonstrations in the "Pocket Medic" section of this page. You should probably wait until one such video is finished, and then use that as a template. Other than that the video is alright, except that the Spy is visible (he shouldn't unless it's tauntkill time), the volume is very very low (open this demonstration and an existing demonstration side by side with the same volume and compare), and the audio is low-fidelity (it sounds like a 64kbps MP3 or something. Use uncompressed PCM audio, it's not that large) — Wind 12:12, 19 July 2012 (PDT)
Okay, I'll wait until the Pocket Medic video is out. BulletproofKevin 15:03, 19 July 2012 (PDT)

Questions and Proposals


Guys a little edit of tr_target_weaponref_hdr map.

Tr target weaponref hdr v2.png
  • Added Lights in the dark room , right side where the soldier standing at.
  • Added Resupply Locker
  • Resupply Locker is for Red/Blu

Test the map here. after changed item you don't need to die or rejoin anymore just use the Resupply Locker. let me know if it's useful. User Karmacharger Charger 2.png Karmacharger 10:54 , 31 July 2012 (PDT)

it should replace the old map link because some glitch like Rocket not show when taunt with Buff Banner can fixed with resupply. And Ullapool Caber can use resupply locker to before explode. User Hinaomi Hinaomi-sig.png Hinaomi (talk) - (contributions) 08:15, 31 July 2012 (PDT)
I will see it when I have a computer that has TF2 on it and which can load maps, which isn't going to happen for a while. How exactly did you go about decompiling/recompiling the map? The lighting in tr_target_weaponref_hdr can only be achieved using some pretty arcane command-line switches which I don't know right now because it's on my desktop at home but make sure the lighting looks exactly the same (getpos/setpos at the same position in both versions the map, take two screenshots, and compare them to check if it looks the same) — Wind 17:10, 1 August 2012 (PDT)

is anyone looking for longer version of each demonstration music?

5 minutes version of each songs , it is for these people who needed this. ending sound is another file so don't worry. User Karmacharger Charger 2.png Karmacharger 09:12 , 5 July 2012 (PDT)

Are there any other video recorders besides Wegame or Fraps?

Wegames isn't working for me, as it won't record properly, and I can't spend money on Fraps. Any other alternatives? --Enthers. (I find this work intriguing. How about yourself, sir?) 21:33, 17 June 2012 (PDT)

dxtory maybe, but it's not free and haven't tried it. I used to use Taksi years ago (very very long ago), it probably doesn't work with recent games though. Otherwise, this is the Internet, so I'm sure you can find ways around barriers — Wind 22:09, 17 June 2012 (PDT)
But if I use any other video recorder, is that allowed? Do I need to use the full version of fraps? --Enthers. (I find this work intriguing. How about yourself, sir?) 22:35, 17 June 2012 (PDT)
you can find the cracked version of fraps , search on youtube make sure many peoples commented it's work. i'm also using the cracked version. User Karmacharger Charger 2.png Karmacharger 06:48 , 17 June 2012 (PDT)
The only reason the full version of fraps is required is that it includes a watermark at the top of the video, which is unacceptable. Any screen recorder can be used, as long as no traits are left. The preceding unsigned comment was added by Pigophone (talk) • (contribs) 07:23, 18 June 2012
I use Bandicam myself, works well. --Org 22:40, 12 July 2012 (PDT)

Kill-Assist Video Demonstration Request

I have no idea what should be shown, but at the moment there is only this:
Assist demo.png
, and that is not really a "fluent" Demonstration. So let's talk about that, shall we? TheDoctor 19:09, 26 July 2012 (PDT)

Pictogram plus.png Support This image is not from official map. We should do at least image or video. 08:40, 27 July 2012 (PDT)
Pictogram plus.png Support But not as part of the weapon demonstration project. Do your own video and maybe pass it by me if you want a QA check but use th article's talk page or PM me — Wind 17:10, 1 August 2012 (PDT)

Strange Weapons

Just an idea I had, but would it be a good idea to demonstrate how strange weapons accumulate ranks? --Dattix 16:38, 1 August 2012 (PDT)

Again not as part of the weapon demonstration project (although it is closely related). Feel free to use this talk page for that though because I'm not sure where else it'd be put — Wind 17:10, 1 August 2012 (PDT)

When is Wind gonna be back?

Yes as soon he will. User Karmacharger Charger 2.png Karmacharger 8:20 , 8/6/2012 (PDT)

In a week or so — Wind 04:06, 6 August 2012 (PDT)