Difference between revisions of "Template:Building Specifications"

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(nl)
(Added info for individual wrench hits)
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  | pt-br = Os tempos presumem que o bônus da chave inglesa está em efeito constante. Como o construtor não pode atacar com sua chave inglesa até que o atraso de troca de arma acabe, esses valores serão significativamente menores na prática. Cada Engineer adicional adiciona seu próprio bônus de chave inglesa à fórmula.
 
  | pt-br = Os tempos presumem que o bônus da chave inglesa está em efeito constante. Como o construtor não pode atacar com sua chave inglesa até que o atraso de troca de arma acabe, esses valores serão significativamente menores na prática. Cada Engineer adicional adiciona seu próprio bônus de chave inglesa à fórmula.
 
  | ru = Замерами времени показано, что значения ускорения возведения построек фиксированы. Так как игрок не сможет размахивать гаечным ключом до тех пор, пока не истечет задержка времени между переключением оружия, на практике значения будут немного больше вышеописанных. При наличии нескольких инженеров каждый из них прибавляет ускорение к формуле от ударов своими гаечными ключами.
 
  | ru = Замерами времени показано, что значения ускорения возведения построек фиксированы. Так как игрок не сможет размахивать гаечным ключом до тех пор, пока не истечет задержка времени между переключением оружия, на практике значения будут немного больше вышеописанных. При наличии нескольких инженеров каждый из них прибавляет ускорение к формуле от ударов своими гаечными ключами.
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| en = Individual wrench hits will speed up construction differently: For sentry guns, the first hit will save 1.5 seconds, the second one will save more 0.5 seconds and all others will save one second. For dispensers and teleporters, the first hit will save 1 seconds, and all other hits will save more one second.
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| pt-br = Batidas com a chave inglesa individuais irão acelerar a construção diferentemente: Para sentinelas, a primeira batida economizará 1,5 segundos, o segundo vai economizar mais 0,5 segundos e todos os outros economizarão um segundo. Para fornecedores e teleportadores, a primeira batida economizará 2 segundos e as outras economizarão um segundo.
 
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Revision as of 20:54, 7 August 2019

Building type Cost in metal Health points Scrap Metal
when destroyed
Build Upgrade Level 1 Level 2 Level 3
Sentry Gun Stock 130 200 150 (441) 180 (212) (529) 216 (270) (635) 15 x 4 (60)
Combat Mini-Sentry Gun 100 N/A 100 (294) N/A 0 x 4 (0)
Dispenser 100 200 150 180 216 10 x 5 (50)
Teleporters 50 200 150 180 216 6.25 x 4 (25) Entry
6.25 x 4 (25) Exit


Building type Build time (seconds)
Initial construction Initial construction + boosted by
WrenchGunslingerSouthern Hospitality
Initial construction + boosted by
Jag
Initial construction + boosted by
Eureka Effect
Redeployed Redeployed + boosted by
WrenchGunslingerSouthern Hospitality
Redeployed + boosted by
Jag
Redeployed + boosted by
Eureka Effect
Upgrade
Sentry Gun Stock 10.5 4.2 3.75 6.0 3.5 2.333 2.1875 2.8 1.6
Combat Mini-Sentry Gun 4.2 2.625 2.442 3.231 2.333 1.75 1.667 2.0 N/A
Dispenser 21.0 8.4 7.5 12.0 5.25 3.818 3.621 4.421 1.6
Teleporters 21.0 8.4 7.5 12.0 5.25 3.818 3.621 4.421 1.6

Building construction speed = Default construction speed / (1 + sum of all boosts)

  • Default construction speed (Sentry Guns): 10.5
  • Default construction speed (Dispensers and Teleporters): Sentry Gun speed x 2 = 21.0
  • Redeployment boost (Sentry Guns): 2.0
  • Redeployment boost (Dispensers and Teleporters): 3.0
  • Mini-Sentry boost: 1.5
  • Stock wrench boost: 1.5
  • Jag boost: 1.5 + 0.3 = 1.8
  • Eureka Effect boost: 1.5 / 2 = 0.75

Times assume wrench boosting is in constant effect. As the builder cannot swing their wrench until their weapon switch delay wears off, these values will be slightly slower in practice. Each additional Engineer adds their own personal wrench boost to the formula.

Individual wrench hits will speed up construction differently: For sentry guns, the first hit will save 1.5 seconds, the second one will save more 0.5 seconds and all others will save one second. For dispensers and teleporters, the first hit will save 1 seconds, and all other hits will save more one second.