Difference between revisions of "Template:Class health pack and overheal table"

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}}</small>
 
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{{Class health pack and overheal table/core|style=border-bottom:0;border-top:0|{{{1}}}|C=Demoman|M=Eyelander|H=4}}
 
{{Class health pack and overheal table/core|style=border-bottom:0;border-top:0|{{{1}}}|C=Demoman|M=Eyelander|H=4}}
{{!-}}
 
{{!}} style="border-bottom:0; border-top:0" {{!}} <small>{{lang
 
  | en = With the {{Item link|Claidheamh Mòr}} equipped
 
  | cs = Nesený {{Item link|Claidheamh Mòr}}
 
  | da = Udstyret med {{Item link|Claidheamh Mòr}}
 
  | de = Mit dem {{Item link|Claidheamh Mòr}} ausgerüstet
 
  | es = Con la {{Item link|Claidheamh Mòr}} equipada
 
  | fr = Avec la {{item link|Claidheamh Mòr}} équipée
 
  | hu = A {{Item link|Claidheamh Mòr}} viselve
 
  | it = Claidheamh Mòr equipaggiata
 
  | ja = {{Item link|Claidheamh Mòr}}装備時
 
  | ko = {{Item link|Claidheamh Mòr}}를 장착했을 때
 
  | nl = Uitgerust met de {{Item link|Claidheamh Mòr}}
 
  | pl = Z nałożonym {{Item link|Claidheamh Mòr}}
 
  | pt-br = Com o {{item link|Claidheamh Mòr}} equipado
 
  | ru = Если используется {{Item link|Claidheamh Mòr}}
 
  | tr = {{item link|Claidheamh Mòr}} kuşanıldığında
 
  | zh-hant = 裝備{{Item link|Claidheamh Mòr}}時
 
}}</small>
 
{{Class health pack and overheal table/core|style=border-bottom:0;border-top:0|{{{1}}}|C=Demoman|M=Claidheamh Mòr}}
 
 
{{!-}}
 
{{!-}}
 
{{!}} style="border-bottom:0; border-top:0" {{!}} <small>{{lang
 
{{!}} style="border-bottom:0; border-top:0" {{!}} <small>{{lang
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}}</small>
 
}}</small>
 
{{Class health pack and overheal table/core|style=border-bottom:0;border-top:0|{{{1}}}|C=Demoman|P=Bootlegger|M=Eyelander|H=4}}
 
{{Class health pack and overheal table/core|style=border-bottom:0;border-top:0|{{{1}}}|C=Demoman|P=Bootlegger|M=Eyelander|H=4}}
{{!-}}
 
{{!}} style="border-top:0" {{!}} <small>{{lang
 
  | en = With ''weapon slot boots'' and the Claidheamh Mòr equipped
 
  | cs = Ali Baba's Wee Booties a Claidheamh Mor
 
  | da = Udstyret med Ali Baba's Wee Booties og Claidheamh Mòr
 
  | de = Mit ''Waffenslot-Stiefeln'' und dem {{item name|Claidheamh Mòr}} ausgerüstet
 
  | es = Con las Babuchas de Alí Babá o el Patapalo y la Claidheamh Mór equipada
 
  | fr = Avec les {{item name|Ali Baba's Wee Booties}} ou le {{item name|Bootlegger}} et la {{item name|Claidheamh Mòr}} équipée
 
  | hu = Ali Baba Mesés Csizmáit vagy a Félfalábat és Claidheamh Mórt viselve
 
  | it = Babbucce Piccine di Alì Babà e Claidheamh Mòr equipaggiate
 
  | ja = {{Item name|Ali Baba's Wee Booties}}、{{Item name|Bootlegger}}いずれか + {{Item name|Claidheamh Mòr}}装備時
 
  | ko = ''무기 칸 신발''과 {{item name|Claidheamh Mòr}}를 장착했을 때
 
  | nl = Uitgerust met Ali Baba's Kleine Schoentjes of de Smokkelaar en de Claidheamh Mòr
 
  | pl = Z nałożonymi Malutkimi Butkami Ali Baby lub Kuternogą i Claidheamh Mòr
 
  | ru = Если используется ''особая обувь'' и Клеймор
 
  | tr = Bir ''silah yuvası botu'' ve {{item name|Claidheamh Mòr}} kuşanıldığında
 
  | zh-hant = 裝備尖頭靴或海盜靴,配上蓋爾巨劍時
 
}}</small>
 
{{Class health pack and overheal table/core|style=border-top:0|{{{1}}}|C=Demoman|P=Bootlegger|M=Claidheamh Mòr}}
 
}}{{#if:{{{heavy|}}}{{#if:{{{scout|}}}{{{soldier|}}}{{{pyro|}}}{{{demoman|}}}{{{engineer|}}}{{{medic|}}}{{{sniper|}}}{{{spy|}}}||true}}|<nowiki></nowiki>
 
 
{{!-}}
 
{{!-}}
 
{{!}} style="border-bottom:0" {{!}} {{Class link|Heavy}}
 
{{!}} style="border-bottom:0" {{!}} {{Class link|Heavy}}
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}}</small>
 
}}</small>
 
{{Class health pack and overheal table/core|style=border-bottom:0; border-top:0|{{{1}}}|C=Heavy|S=Fishcake}}
 
{{Class health pack and overheal table/core|style=border-bottom:0; border-top:0|{{{1}}}|C=Heavy|S=Fishcake}}
{{!-}}
 
{{!}} style="border-bottom:0; border-top:0" {{!}} <small>{{lang
 
  | en = With the {{Item link|Warrior's Spirit}} equipped
 
  | cs = Pokud nese {{Item link|Warrior's Spirit}}
 
  | da = Udstyret med {{Item link|Warrior's Spirit}} 
 
  | de = Mit dem {{Item link|Warrior's Spirit}} ausgerüstet
 
  | es = Con el {{Item link|Warrior's Spirit}} equipado
 
  | fr = Avec {{Item link|Warrior's Spirit}} équipé
 
  | hu = A {{Item link|Warrior's Spirit}}et viselve
 
  | it = {{Item link|Warrior's Spirit}} equipaggiato
 
  | ja = {{Item link|Warrior's Spirit}}装備時
 
  | ko = {{Item link|Warrior's Spirit}}을 장착했을 때
 
  | pl = Z {{Item link|Warrior's Spirit}}
 
  | pt-br = Com o {{item link|Warrior's Spirit}} equipado
 
  | ru = Если используется {{Item link|Warrior's Spirit}}
 
  | tr = {{item link|Warrior's Spirit}} kuşanıldığında
 
  | zh-hant = 裝備{{Item link|Warrior's Spirit}}時
 
}}
 
{{Class health pack and overheal table/core|style=border-bottom:0; border-top:0|{{{1}}}|C=Heavy|M=Warrior's Spirit}}
 
{{!-}}
 
{{!}} style="border-top:0" {{!}} <small>{{lang
 
  | en = With the Warrior's Spirit equipped and under the effects of the Dalokohs Bar or Fishcake
 
  | cs = S Warrior's Spirit po snědení Dalokohs Baru nebo Fishcaku
 
  | da = Udstyret med Krigerens Ånd og under effekten af Dalokohs Chokoladebar eller Fiskekagen
 
  | de = Mit ausgerüstetem Des Kriegers Geist und unter den Effekten des Dalokohs-Riegels oder dem Fischkuchen
 
  | es = Con el Espíritu del Guerrero equipado y bajo los efectos de la Chocolatina Dalokohs o la Barrita de Pescado
 
  | fr = Avec L'Esprit du Guerrier équipé et sous les effets de la Barre de Dalokohs et du Bâtonnet de Poisson
 
  | hu = A Harci Szellemet viselve és egyidejűleg a Dalokohs Szelet vagy Halpogácsa hatása alatt
 
  | it = Dopo aver consumato la Barretta Dalokohs o il Tortino di Pesce con lo Spirito del Guerriero equipaggiato
 
  | ja = {{Item name|Warrior's Spirit}}装備 + {{Item link|Dalokohs Bar}}、{{Item link|Fishcake}}効果
 
  | ko = {{Item name|Warrior's Spirit}}을 장착하고 {{Item name|Dalokohs Bar}}나 {{Item name|Fishcake}}의 효과를 받고 있을 때
 
  | pl = Po zjedzeniu Tabliczki Ladyczeko z Duszą Wojownika
 
  | pt-br = Após consumir a Dalokohs Bar com o Warrior's Spirit
 
  | ru = Если используется Воинский дух, находясь под действием эффекта Плитки «Далокош» или Рыбного батончика
 
  | tr = {{item name|Warrior's Spirit}} kuşanıldığında ve {{item name|Dalokohs Bar}} veya {{item name|Fishcake}} etkisi altında iken
 
  | zh-hant = 裝備{{Item link|Warrior's Spirit}}且處於{{Item link|Dalokohs Bar}}或{{Item link|Fishcake}}的效果下
 
}}</small>
 
{{Class health pack and overheal table/core|style=border-top:0|{{{1}}}|C=Heavy|S=Dalokohs Bar|M=Warrior's Spirit}}
 
}}{{#if:{{{engineer|}}}{{#if:{{{scout|}}}{{{soldier|}}}{{{pyro|}}}{{{demoman|}}}{{{heavy|}}}{{{medic|}}}{{{sniper|}}}{{{spy|}}}||true}}|<nowiki></nowiki>
 
 
{{!-}}
 
{{!-}}
 
{{!}} style="border-bottom:0" {{!}} {{Class link|Engineer}}
 
{{!}} style="border-bottom:0" {{!}} {{Class link|Engineer}}

Revision as of 09:05, 28 June 2016

Documentation for Class health pack and overheal table

Usage

Parameter 1 can be set to overheal to switch from the health pack table to the overheal table.
The parameters scout, soldier, pyro, demoman, heavy, engineer, medic, sniper, spy can be set to select which classes' info to display. Defining none of these parameters will default to displaying all classes. Formatting is done per-row, with the use of border-top:0 and border-bottom:0. These values are also passed into the core template.
Some exceptions (Shortstop, Back Scratcher, Dalokohs Bar, Conniver's Kunai) had to be hard-coded into the core template.
Some rows are only relevant to overheal or only relevant to health packs. These rows are wrapped in {{#ifeq:{{{1}}}|overheal|true|false}}.

Examples

{{Class health pack and overheal table|scout=yes|soldier=yes|demoman=yes|medic=yes}}
Class Smallhealth.png
Small
Mediumhealth.png
Medium
Largehealth.png
Large
Leaderboard class scout.png Scout 26 63 125
With the Sandman equipped 23 55 110
Leaderboard class soldier.png Soldier 41 100 200
With the Battalion's Backup equipped 45 110 220
Leaderboard class demoman.png Demoman 36 88 175
With weapon slot boots equipped 41 100 200
With a head-taking melee weapon equipped with 0 heads 31 75 150
With a head-taking melee weapon equipped with 1 head 34 83 165
With a head-taking melee weapon equipped with 2 heads 37 90 180
With a head-taking melee weapon equipped with 3 heads 40 98 195
With a head-taking melee weapon with 4 or more heads 43 105 210
With weapon slot boots and a head-taking melee weapon equipped with 0 heads 36 88 175
With weapon slot boots and a head-taking melee weapon equipped with 1 head 39 95 190
With weapon slot boots and a head-taking melee weapon equipped with 2 heads 42 103 205
With weapon slot boots and a head-taking melee weapon equipped with 3 heads 45 110 220
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads 48 118 235
Leaderboard class medic.png Medic 31 75 150
With the Vita-Saw equipped 29 70 140
{{Class health pack and overheal table|overheal|scout=yes|soldier=yes|demoman=yes|medic=yes}}
Class Health Overheal Quick-Fix Overheal
Leaderboard class scout.png Scout 125 185 158
With the Sandman equipped 110 165 139
Leaderboard class soldier.png Soldier 200 300 251
With the Battalion's Backup equipped 220 330 276
Leaderboard class demoman.png Demoman 175 260 220
With weapon slot boots equipped 200 300 251
With a head-taking melee weapon equipped with 0 heads 150 225 189
With a head-taking melee weapon equipped with 1 head 165 245 208
With a head-taking melee weapon equipped with 2 heads 180 270 226
With a head-taking melee weapon equipped with 3 heads 195 290 245
With a head-taking melee weapon with 4 or more heads 210 315 264
With weapon slot boots and a head-taking melee weapon equipped with 0 heads 175 260 220
With weapon slot boots and a head-taking melee weapon equipped with 1 head 190 285 239
With weapon slot boots and a head-taking melee weapon equipped with 2 heads 205 305 258
With weapon slot boots and a head-taking melee weapon equipped with 3 heads 220 330 276
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads 235 350 295
Leaderboard class medic.png Medic 150 225 189
With the Vita-Saw equipped 140 210 176
{{Class health pack and overheal table}}
Class Smallhealth.png
Small
Mediumhealth.png
Medium
Largehealth.png
Large
Leaderboard class scout.png Scout 26 63 125
With the Sandman equipped 23 55 110
Leaderboard class soldier.png Soldier 41 100 200
With the Battalion's Backup equipped 45 110 220
Leaderboard class pyro.png Pyro 36 88 175
With the Back Scratcher equipped 54 131 263
Leaderboard class demoman.png Demoman 36 88 175
With weapon slot boots equipped 41 100 200
With a head-taking melee weapon equipped with 0 heads 31 75 150
With a head-taking melee weapon equipped with 1 head 34 83 165
With a head-taking melee weapon equipped with 2 heads 37 90 180
With a head-taking melee weapon equipped with 3 heads 40 98 195
With a head-taking melee weapon with 4 or more heads 43 105 210
With weapon slot boots and a head-taking melee weapon equipped with 0 heads 36 88 175
With weapon slot boots and a head-taking melee weapon equipped with 1 head 39 95 190
With weapon slot boots and a head-taking melee weapon equipped with 2 heads 42 103 205
With weapon slot boots and a head-taking melee weapon equipped with 3 heads 45 110 220
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads 48 118 235
Leaderboard class heavy.png Heavy 62 150 300
Under the effects of the Dalokohs Bar or Fishcake 72 175 350
With the Fists of Steel equipped 62 150 300
With the Fists of Steel equipped and while under the effects of the Dalokohs Bar or Fishcake 72 175 350
Leaderboard class engineer.png Engineer 26 63 125
With the Gunslinger equipped 31 75 150
Leaderboard class medic.png Medic 31 75 150
With the Vita-Saw equipped 29 70 140
Leaderboard class sniper.png Sniper 26 63 125
Leaderboard class spy.png Spy 26 63 125
With the Big Earner equipped 21 50 100
With Conniver's Kunai equipped 14 35 70
Theoretical value. Heal received from pickups does not exceed the classes' maximum health.
{{Class health pack and overheal table|overheal}}
Class Health Overheal Quick-Fix Overheal
Leaderboard class scout.png Scout 125 185 158
With the Sandman equipped 110 165 139
Leaderboard class soldier.png Soldier 200 300 251
With the Battalion's Backup equipped 220 330 276
Leaderboard class pyro.png Pyro 175 260 220
Leaderboard class demoman.png Demoman 175 260 220
With weapon slot boots equipped 200 300 251
With a head-taking melee weapon equipped with 0 heads 150 225 189
With a head-taking melee weapon equipped with 1 head 165 245 208
With a head-taking melee weapon equipped with 2 heads 180 270 226
With a head-taking melee weapon equipped with 3 heads 195 290 245
With a head-taking melee weapon with 4 or more heads 210 315 264
With weapon slot boots and a head-taking melee weapon equipped with 0 heads 175 260 220
With weapon slot boots and a head-taking melee weapon equipped with 1 head 190 285 239
With weapon slot boots and a head-taking melee weapon equipped with 2 heads 205 305 258
With weapon slot boots and a head-taking melee weapon equipped with 3 heads 220 330 276
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads 235 350 295
Leaderboard class heavy.png Heavy 300 450 376
Under the effects of the Dalokohs Bar or Fishcake 350 500 426
With the Fists of Steel equipped 300 390 346
With the Fists of Steel equipped and while under the effects of the Dalokohs Bar or Fishcake 350 440 396
Leaderboard class engineer.png Engineer 125 185 158
With the Gunslinger equipped 150 225 189
Leaderboard class medic.png Medic 150 225 189
With the Vita-Saw equipped 140 210 176
Leaderboard class sniper.png Sniper 125 185 158
Leaderboard class spy.png Spy 125 185 158
With the Big Earner equipped 100 150 126
With Conniver's Kunai equipped 70 105 89
Maximum overheal from Conniver's Kunai backstabs N/A 210 N/A
Theoretical value. Overheal does not exceed 150% of the classes' maximum health.