Difference between revisions of "Template:Class weapons table demoman primary"

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(Updated Loch-n-Load, Bootlegger/Ali Baba, and Iron Bomber stats.)
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{{Info}}Grenades have zero range falloff on a direct hit.<br />
 
{{Info}}Grenades have zero range falloff on a direct hit.<br />
 
{{Info}}Grenades explode only on contact with an enemy player or building.<br />
 
{{Info}}Grenades explode only on contact with an enemy player or building.<br />
{{Pro}}Deals 20% more damage.<br />
+
{{Pro}}Deals 20% more damage vs buildings.<br />
 
{{Pro}}Has 25% faster grenade travel speed.<br />
 
{{Pro}}Has 25% faster grenade travel speed.<br />
 
{{Con}}-25% less clip size.<br />
 
{{Con}}-25% less clip size.<br />
{{Con}}25% less explosion radius.<br />
+
{{Con}}-25% less explosion radius.<br />
 
{{Con}}Launched bombs shatter on surfaces.<br />
 
{{Con}}Launched bombs shatter on surfaces.<br />
 
   | cs =
 
   | cs =
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{{Pro}}Increases maximum health by 25.<br />
 
{{Pro}}Increases maximum health by 25.<br />
 
{{Pro}}Increases turning speed while charging by 200%.<br />
 
{{Pro}}Increases turning speed while charging by 200%.<br />
{{Pro}}Kills while charging refill 25% of your charge meter.<br />
+
{{Pro}}Melee kills refill 25% of your charge meter.<br />
 +
{{Pro}}+10% faster move speed on wearer.<br />
 
{{Info}}Grants its abilities passively, does not need to be selected.<br />
 
{{Info}}Grants its abilities passively, does not need to be selected.<br />
 
   | cs =
 
   | cs =
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{{Info}}Grenades do not bounce or roll much at all, leaving them to explode in mostly the same place where they first collided with an object.<br />
 
{{Info}}Grenades do not bounce or roll much at all, leaving them to explode in mostly the same place where they first collided with an object.<br />
 
{{Pro}}Grenades have very little bounce and roll.<br />
 
{{Pro}}Grenades have very little bounce and roll.<br />
{{Con}}-20% explosion radius.<br />
+
{{Con}}-15% explosion radius.<br />
{{Con}}-10% damage on grenades that explode on timer.<br />
 
 
   | de =
 
   | de =
 
{{Info}}Bei einem direkten Treffer nimmt der Schaden über [[Damage/de|längere Entfernungen]] nicht ab.<br />
 
{{Info}}Bei einem direkten Treffer nimmt der Schaden über [[Damage/de|längere Entfernungen]] nicht ab.<br />

Revision as of 06:29, 17 July 2015

Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Grenade Launcher
Stock
Grenade Launcher
Killicon grenade launcher.png 4 / 6 16 / 30 On direct hit:

Base: 100
Crit: 300


After bounce:

Base: 22–64
Crit: 190

Pictogram info.png Grenades have zero range falloff.

Pictogram info.png Grenades explode on contact with an enemy player or building, provided they have not bounced first.

Loch-n-Load
Craft
Loch-n-Load
Killicon loch-n-load.png 3 16 On direct hit:

Base: 117–123
Crit: 360

Pictogram info.png Grenades have zero range falloff on a direct hit.

Pictogram info.png Grenades explode only on contact with an enemy player or building.
Pictogram plus.png Deals 20% more damage vs buildings.
Pictogram plus.png Has 25% faster grenade travel speed.
Pictogram minus.png -25% less clip size.
Pictogram minus.png -25% less explosion radius.
Pictogram minus.png Launched bombs shatter on surfaces.

Ali Baba's Wee Booties
Craft
Ali Baba's Wee Booties
N/A N/A N/A N/A Pictogram plus.png Increases maximum health by 25.

Pictogram plus.png Increases turning speed while charging by 200%.
Pictogram plus.png Melee kills refill 25% of your charge meter.
Pictogram plus.png +10% faster move speed on wearer.
Pictogram info.png Grants its abilities passively, does not need to be selected.

Bootlegger
Craft
Bootlegger
Loose Cannon
Craft
Loose Cannon
Killicon loose cannon.png 4 16 On direct hit:

Base: 58-61
Crit: 180


After bounce:

Base: 29-57
Crit: 90-173

Pictogram info.png Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.

Pictogram plus.png Cannonballs push players back on impact.
Pictogram plus.png Has 50% faster projectile speed.
Pictogram plus.png Double-Donk: If a cannonball deals both impact and explosive damage to an enemy within half a second, explosive damage will be a mini-crit.
Pictogram minus.png Cannonballs do not explode on impact.
Pictogram minus.png -50% damage on contact with surfaces.

Killicon loose cannon pushed.png
B.A.S.E. Jumper
Craft
B.A.S.E. Jumper
N/A N/A N/A N/A Pictogram info.png Allows player to activate a parachute whilst midair, slowing their descent.
Iron Bomber
Craft
Iron Bomber
Killicon iron bomber.png 4 16 On direct hit:

Base: 105–120
Crit: 342–388

Pictogram info.png Grenades have zero range falloff on a direct hit.

Pictogram info.png Grenades do not bounce or roll much at all, leaving them to explode in mostly the same place where they first collided with an object.
Pictogram plus.png Grenades have very little bounce and roll.
Pictogram minus.png -15% explosion radius.

This template is meant to be used in localized versions of the Demoman article, replacing current weapon tables.

Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.