Difference between revisions of "Template:Class weapons table demoman primary"

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m (Added header.)
(cleaned up loose cannon attributes, at least in english)
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{{Info}}Cannonballs have a fuse time of 1 seconds; fuses can be primed to explode earlier by holding down the fire key.<br />
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{{Info}}Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.<br />
{{Info}}Cannonballs push players back on impact.<br />
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{{Pro}}Cannonballs push players back on impact.<br />
 
{{Pro}}Has 50% faster projectile speed.<br />
 
{{Pro}}Has 50% faster projectile speed.<br />
{{Pro}}Double-donk: If enemy takes both impact and explosive damage from the same cannonball within half a second, the explosive damage taken will be a [[Critical hits#Mini-crits|mini-crit]].
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{{Pro}}Double-Donk: If a cannonball deals both impact and explosive damage to an enemy within half a second, explosive damage will be a [[Critical hits#Mini-crits|mini-crit]].<br />
 
{{Con}}Cannonballs do not explode on impact.<br />
 
{{Con}}Cannonballs do not explode on impact.<br />
 
{{Con}}-50% damage on contact with surfaces.<br />
 
{{Con}}-50% damage on contact with surfaces.<br />
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{{Pro}}50%-kal nagyobb robbanási sebzés.<br />
 
{{Pro}}50%-kal nagyobb robbanási sebzés.<br />
 
{{Pro}}50%-kal gyorsabb lövedék.<br />
 
{{Pro}}50%-kal gyorsabb lövedék.<br />
{{Pro}}Dupla-robbanás: Ha az ellenség 0.5 másodpercen belül kapja az ütközés által és robbanás által keletkező sebzést, a robbanási sebzés [[Critical_hits/hu#Mini-Kritek|mini-krit]] lesz.
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{{Pro}}Dupla-robbanás: Ha az ellenség 0.5 másodpercen belül kapja az ütközés által és robbanás által keletkező sebzést, a robbanási sebzés [[Critical_hits/hu#Mini-Kritek|mini-krit]] lesz.<br />
 
{{Con}}Ágyúgolyók nem robbannak fel érintkezéskor.<br />
 
{{Con}}Ágyúgolyók nem robbannak fel érintkezéskor.<br />
 
{{Con}}50%-kal csökken a sebzéserő, ha az ágyúgolyó valamilyen természeti felülettel érintkezik.<br />
 
{{Con}}50%-kal csökken a sebzéserő, ha az ágyúgolyó valamilyen természeti felülettel érintkezik.<br />

Revision as of 16:40, 11 August 2013

Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Grenade Launcher
Stock
Grenade Launcher
Killicon grenade launcher.png 4 / 6 16 / 30 On direct hit:

Base: 95–105
Crit: 270–330


After bounce:

Base: 22–64
Crit: 190

Pictogram info.png Grenades have zero range falloff.

Pictogram info.png Grenades explode on contact with an enemy player or building, provided they have not bounced first.

Loch-n-Load
Craft
Loch-n-Load
Killicon loch-n-load.png 2 16 On direct hit:

Base: 105–120
Crit: 342–388

Pictogram info.png Grenades have zero range falloff on a direct hit.

Pictogram info.png Grenades explode only on contact with an enemy player or building.
Pictogram plus.png Deals 20% more damage.
Pictogram plus.png Has 25% faster grenade travel speed.
Pictogram minus.png Launched grenades shatter on surfaces.
Pictogram minus.png Has a 50% smaller clip size.
Pictogram minus.png Deals 25% extra self-damage.

Ali Baba's Wee Booties
Craft
Ali Baba's Wee Booties
N/A N/A N/A N/A Pictogram plus.png Increases maximum health by 25.

Pictogram plus.png Increases turning speed while charging by 100%.
Pictogram info.png Grants its abilities passively, does not need to be selected.

Bootlegger
Craft
Bootlegger
Loose Cannon
Craft
Loose Cannon
Killicon loose cannon.png 4 16 On direct hit:

Base: 50-101
Crit: 151–302


After bounce:

Base: 16-48
Crit: 144

Pictogram info.png Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.

Pictogram plus.png Cannonballs push players back on impact.
Pictogram plus.png Has 50% faster projectile speed.
Pictogram plus.png Double-Donk: If a cannonball deals both impact and explosive damage to an enemy within half a second, explosive damage will be a mini-crit.
Pictogram minus.png Cannonballs do not explode on impact.
Pictogram minus.png -50% damage on contact with surfaces.

Killicon loose cannon pushed.png


This template is meant to be used in localized versions of the Demoman article, replacing current weapon tables.

Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.