Difference between revisions of "Template:Class weapons table heavy secondary"

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m (翻译了表格中新添武器“香蕉”)
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{{Info}}If injured, after use it must recharge (over about 10 seconds) to be used again.<br />
 
{{Info}}If injured, after use it must recharge (over about 10 seconds) to be used again.<br />
 
{{Info}}If your health is full, collecting any health pickup will completely fill the recharge bar.<br/>
 
{{Info}}If your health is full, collecting any health pickup will completely fill the recharge bar.<br/>
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{{Info}}用主要开火键可食用,食用后在大约四秒内回复至多 200 点生命值。<br />
 
{{Info}}用主要开火键可食用,食用后在大约四秒内回复至多 200 点生命值。<br />
 
{{Info}}辅助开火键可丢地上,然后可被其他的玩家用来回复 20.5% 的生命值。<br />
 
{{Info}}辅助开火键可丢地上,然后可被其他的玩家用来回复 20.5% 的生命值。<br />
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{{Info}}如果食用之前玩家受伤了,食用后需要大约 11 秒才能再次食用。<br />
 
{{Info}}如果食用之前玩家受伤了,食用后需要大约 11 秒才能再次食用。<br />
 
{{Info}}如果满血时玩家拿起任何一个医疗包,玩家也可马上补充好香蕉。<br />
 
{{Info}}如果满血时玩家拿起任何一个医疗包,玩家也可马上补充好香蕉。<br />
 
 
 
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Revision as of 11:15, 17 February 2018

Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Sandvich
Unlock
Sandvich
N/A 1 N/A Pictogram info.png With primary fire or taunt key, restores 300 health over about 4 seconds.

Pictogram info.png With secondary fire, throws it for another player to restore 50% health.
Pictogram info.png When thrown and then picked up, restores recharge bar.
Pictogram info.png If injured, after use it must recharge (over about 25.7 seconds or with any health pickup when at full health) to be used again.
Pictogram info.png If your health is full, collecting any health pickup will completely fill the recharge bar.

Robo-Sandvich
Promotional
Robo-Sandvich
Dalokohs Bar
Craft
Dalokohs Bar
N/A 1 N/A Pictogram info.png With primary fire or taunt key, restores 100 health over about 4 seconds

Pictogram info.png With secondary fire, throws it for another player to restore 20.5% health.
Pictogram info.png When thrown and then picked up, restores recharge bar.
Pictogram info.png Raises maximum health by 50 points for 30 seconds.
Pictogram info.png If injured, after use it must recharge (over about 10 seconds) to be used again.
Pictogram info.png If your health is full, collecting any health pickup will completely fill the recharge bar.
Pictogram plus.png If used when player is at full health, grants 50 points of overheal.

Fishcake
Promotional
Fishcake
Buffalo Steak Sandvich
Craft
Buffalo Steak Sandvich
N/A 1 N/A Pictogram info.png While under effect:
Pictogram plus.png  All damage dealt is Mini-Crits.
Pictogram plus.png  Grants 35% faster movement.
Pictogram minus.png  Player can only use melee weapons.
Pictogram minus.png  Damage taken is increased by 25%.

Pictogram info.png Effects last for 15 seconds.
Pictogram info.png With secondary fire, throws it for another player to restore 50% health.
Pictogram info.png When thrown and then picked up, restores recharge bar.
Pictogram info.png After use it must recharge (over about 25.7 seconds or with any health pickup when at full health) to be used again.
Pictogram info.png If your health is full, collecting any health pickup will completely fill the recharge bar.

Family Business
Craft
Family Business
Killicon family business.png 8 32 Base: 51

Crit: 153

[5.1 damage × 10 pellets]

Pictogram plus.png +33% clip size.

Pictogram plus.png +15% increased attack speed.
Pictogram minus.png -15% damage done.

Panic Attack
Craft
Panic Attack
Killicon panic attack.png 6 32 Base: 63

Crit: 189

[4.2 damage × 15 pellets]

Pictogram plus.png +50% bullets per shot.

Pictogram plus.png +50% faster weapon deploy time.
Pictogram plus.png Fires a fixed shot pattern.
Pictogram minus.png -30% damage penalty.
Pictogram minus.png Successive shots become less accurate.

Second Banana
Contract
Second Banana
N/A 1 N/A Pictogram info.png With primary fire or taunt key, restores 200 health over about 4 seconds

Pictogram info.png With secondary fire, throws it for another player to restore 20.5% health.
Pictogram info.png When thrown and then picked up, restores recharge bar.
Pictogram info.png If injured, after use it must recharge (over about 10 seconds) to be used again.
Pictogram info.png If your health is full, collecting any health pickup will completely fill the recharge bar.


This template is meant to be used in localized versions of the Heavy article, replacing current weapon tables.

Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.