Difference between revisions of "Template:Damage table"
(Added medigun beam connect/disconnect distance, they need translating tho) |
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Line 47: | Line 47: | ||
| it = Guarigione e Tempi di Funzione | | it = Guarigione e Tempi di Funzione | ||
| ja = 回復間隔 | | ja = 回復間隔 | ||
− | | ko = | + | | ko = 치료량 및 기능별 소요시간 |
| nl = Genezing en functietijden | | nl = Genezing en functietijden | ||
| pl = Leczenie i czasy funkcjonowania | | pl = Leczenie i czasy funkcjonowania | ||
Line 70: | Line 70: | ||
| it = Tempi di Funzione | | it = Tempi di Funzione | ||
| ja = 動作時間 | | ja = 動作時間 | ||
− | | ko = | + | | ko = 기능별 소요시간 |
| nl = Functietijden | | nl = Functietijden | ||
| pl = Czasy funkcjonowania | | pl = Czasy funkcjonowania | ||
Line 124: | Line 124: | ||
| ko = 피해 형식 | | ko = 피해 형식 | ||
| pl = Typ obrażeń | | pl = Typ obrażeń | ||
+ | | pt = Tipo de dano | ||
| pt-br = Tipo de dano | | pt-br = Tipo de dano | ||
| ro = Tip de pagubă | | ro = Tip de pagubă | ||
Line 146: | Line 147: | ||
| ko = 피해를 입히는 거리 | | ko = 피해를 입히는 거리 | ||
| pl = Na odległość czy do walki wręcz? | | pl = Na odległość czy do walki wręcz? | ||
− | | pt-br = | + | | pt-br = Dano a distância ou corpo a corpo? |
| ro = Pagubă la distanță sau apropiată? | | ro = Pagubă la distanță sau apropiată? | ||
| ru = Ближний или дальний бой? | | ru = Ближний или дальний бой? | ||
Line 347: | Line 348: | ||
| sv = Antal Kulor | | sv = Antal Kulor | ||
| tr = Tanecik sayısı | | tr = Tanecik sayısı | ||
− | | zh-hans = | + | | zh-hans = 霰射弹数 |
| zh-hant = 散彈發數 | | zh-hant = 散彈發數 | ||
}} | }} | ||
Line 423: | Line 424: | ||
| ko = 집탄율 | | ko = 집탄율 | ||
| pl = Rozrzut śrutu | | pl = Rozrzut śrutu | ||
+ | | pt-br = Espalhamento de balas | ||
| ro = Împrăștiere alice | | ro = Împrăștiere alice | ||
| ru = Разброс дробинок | | ru = Разброс дробинок | ||
Line 614: | Line 616: | ||
| pl = Minikrytyczne | | pl = Minikrytyczne | ||
| pt = Mini-Crit | | pt = Mini-Crit | ||
− | | pt-br = | + | | pt-br = Minicrit |
| ro = Minicritic | | ro = Minicritic | ||
| ru = Мини-крит | | ru = Мини-крит | ||
Line 645: | Line 647: | ||
| pl = Podpalenie (minikrytyczne) | | pl = Podpalenie (minikrytyczne) | ||
| pt = Queimaduras (mini-crítico) | | pt = Queimaduras (mini-crítico) | ||
− | | pt-br = | + | | pt-br = Chamas (minicrit) |
| ro = Post-incinerare (minicritică) | | ro = Post-incinerare (minicritică) | ||
| ru = Догорание (мини-крит) | | ru = Догорание (мини-крит) | ||
Line 676: | Line 678: | ||
| pl = Krwawienie (minikrytyczne) | | pl = Krwawienie (minikrytyczne) | ||
| pt = Sangramento (mini-crítico) | | pt = Sangramento (mini-crítico) | ||
− | | pt-br = Sangramento ( | + | | pt-br = Sangramento (minicrit) |
| ro = Sângerare (minicritică) | | ro = Sângerare (minicritică) | ||
| ru = Кровотечение (мини-крит) | | ru = Кровотечение (мини-крит) | ||
Line 918: | Line 920: | ||
| nl = Schadevermindering | | nl = Schadevermindering | ||
| pl = Redukcja obrażeń | | pl = Redukcja obrażeń | ||
− | | pt = Redução de Dano | + | | pt = Redução de Dano |
| pt-br = Redução de dano | | pt-br = Redução de dano | ||
| ro = Reducere de pagubă | | ro = Reducere de pagubă | ||
Line 1,204: | Line 1,206: | ||
| it = Tempi di Funzione | | it = Tempi di Funzione | ||
| ja = 動作時間 | | ja = 動作時間 | ||
− | | ko = | + | | ko = 기능별 소요시간 |
| nl = Functietijden | | nl = Functietijden | ||
| pl = Czasy funkcjonowania | | pl = Czasy funkcjonowania | ||
Line 1,638: | Line 1,640: | ||
| sv = Varaktigheten av blödning | | sv = Varaktigheten av blödning | ||
| tr = Kanama süresi | | tr = Kanama süresi | ||
− | | zh-hans = | + | | zh-hans = 流血持续时间 |
| zh-hant = 流血持續 | | zh-hant = 流血持續 | ||
}} | }} | ||
Line 1,660: | Line 1,662: | ||
| pl = Czas trwania podpalenia | | pl = Czas trwania podpalenia | ||
| pt = Duração de queimaduras | | pt = Duração de queimaduras | ||
− | | pt-br = Duração | + | | pt-br = Duração das chamas |
| ro = Durata postincinerării | | ro = Durata postincinerării | ||
| ru = Длительность догорания | | ru = Длительность догорания | ||
| sv = Efterbränningens varaktighet | | sv = Efterbränningens varaktighet | ||
| tr = Alev sönme süresi | | tr = Alev sönme süresi | ||
− | | zh-hans = | + | | zh-hans = 余火持续时间 |
| zh-hant = 餘火持續 | | zh-hant = 餘火持續 | ||
}} | }} | ||
Line 1,687: | Line 1,689: | ||
| pl = Odstęp czasowy ataków sprężonym powietrzem | | pl = Odstęp czasowy ataków sprężonym powietrzem | ||
| pt = Tempo de espera da descarga de ar | | pt = Tempo de espera da descarga de ar | ||
− | | pt-br = Tempo de recarga de | + | | pt-br = Tempo de recarga de rajada de ar |
| ro = Reîncărcarea aerului comprimat | | ro = Reîncărcarea aerului comprimat | ||
| ru = Интервал между выстрелами сжатым воздухом | | ru = Интервал между выстрелами сжатым воздухом | ||
Line 1,713: | Line 1,715: | ||
| nl = Activeringstijd | | nl = Activeringstijd | ||
| pl = Czas aktywacji | | pl = Czas aktywacji | ||
− | | pt = Tempo de | + | | pt = Tempo de ativação |
| pt-br = Tempo de ativação | | pt-br = Tempo de ativação | ||
| ro = Timp de activare | | ro = Timp de activare | ||
Line 1,719: | Line 1,721: | ||
| sv = Aktiveringstid | | sv = Aktiveringstid | ||
| tr = Aktivasyon süresi | | tr = Aktivasyon süresi | ||
− | | zh-hans = | + | | zh-hans = 启动时间 |
| zh-hant = 啟用時間 | | zh-hant = 啟用時間 | ||
}} | }} | ||
Line 1,746: | Line 1,748: | ||
| sv = Laddningshastighet | | sv = Laddningshastighet | ||
| tr = Şarj dolum hızı | | tr = Şarj dolum hızı | ||
− | | zh-hans = | + | | zh-hans = 充能全满速度 |
| zh-hant = 充電全滿速度 | | zh-hant = 充電全滿速度 | ||
}} | }} | ||
Line 1,791: | Line 1,793: | ||
| it = Ritardo della carica dell’ingrandimento | | it = Ritardo della carica dell’ingrandimento | ||
| ja = ズーム後、威力のチャージに要す時間 | | ja = ズーム後、威力のチャージに要す時間 | ||
− | | ko = 조준 | + | | ko = 조준 시 충전 지연 |
| nl = Laadvertraging bij het inzoomen | | nl = Laadvertraging bij het inzoomen | ||
| pl = Opóźnienie w ładowaniu siły strzału | | pl = Opóźnienie w ładowaniu siły strzału | ||
Line 1,818: | Line 1,820: | ||
| it = Ritardo del colpo alla testa con ingrandimento | | it = Ritardo del colpo alla testa con ingrandimento | ||
| ja = ズーム後、ヘッドショット判定発生時間 | | ja = ズーム後、ヘッドショット判定発生時間 | ||
− | | ko = 조준 | + | | ko = 조준 시 헤드샷 지연 |
| nl = Hoofdschotvertraging bij het inzoomen | | nl = Hoofdschotvertraging bij het inzoomen | ||
| pl = Opóźnienie przed strzałem w głowę z przybliżeniem | | pl = Opóźnienie przed strzałem w głowę z przybliżeniem | ||
− | | pt | + | | pt = Atraso de headshot com zoom |
| pt-br = Delay de headshot de zoom | | pt-br = Delay de headshot de zoom | ||
| ro = Întârziere de încărcare pentru headshot în timpul zoom-ului | | ro = Întârziere de încărcare pentru headshot în timpul zoom-ului | ||
Line 1,874: | Line 1,876: | ||
| nl = Richtmoeheid | | nl = Richtmoeheid | ||
| pl = Utrata celności po | | pl = Utrata celności po | ||
− | | pt | + | | pt = Cansaço de mira |
| pt-br = Fadiga da mira | | pt-br = Fadiga da mira | ||
| ro = Obosirea țintirii | | ro = Obosirea țintirii | ||
Line 1,915: | Line 1,917: | ||
{{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang | {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang | ||
| en = Beam connect distance | | en = Beam connect distance | ||
+ | | de = Heilstrahlverbindungsdistanz | ||
+ | | ko = 광선 수신 거리 | ||
+ | | pl = Zasięg promienia | ||
+ | | pt-br = Distância de conexão da cura | ||
}} | }} | ||
{{!}} style="text-align:right;" {{!}} {{{beamconnect}}} | {{!}} style="text-align:right;" {{!}} {{{beamconnect}}} | ||
Line 1,921: | Line 1,927: | ||
{{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang | {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang | ||
| en = Beam disconnect distance | | en = Beam disconnect distance | ||
+ | | de = Heilstrahlabbruchdistanz | ||
+ | | ko = 광선 미수신 거리 | ||
+ | | pl = Zasięg na którym promień się wyłącza | ||
+ | | pt-br = Distância de desconexão da cura | ||
}} | }} | ||
{{!}} style="text-align:right;" {{!}} {{{beamdisconnect}}} | {{!}} style="text-align:right;" {{!}} {{{beamdisconnect}}} | ||
Line 1,947: | Line 1,957: | ||
| it = I valori sono approssimativi e determinati dai test della comunità. | | it = I valori sono approssimativi e determinati dai test della comunità. | ||
| ja = これらの値はコミュニティのテストによってほぼ正確に計測されたものです。 | | ja = これらの値はコミュニティのテストによってほぼ正確に計測されたものです。 | ||
− | | ko = 모든 수치는 | + | | ko = 모든 수치는 커뮤니티에서 측정한 근삿값입니다. |
| nl = Waarden zijn bij benadering en bepaald door gemeenschapstesten. | | nl = Waarden zijn bij benadering en bepaald door gemeenschapstesten. | ||
| pl = Wartości są przybliżone i ustalone poprzez testy społeczności | | pl = Wartości są przybliżone i ustalone poprzez testy społeczności | ||
Line 1,961: | Line 1,971: | ||
|}<noinclude> | |}<noinclude> | ||
{{Complex template}} | {{Complex template}} | ||
− | {{translation switching|en, da, de, es, hu, it, ja, pl, ro, ru}} | + | {{translation switching|en, da, de, es, hu, it, ja, ko, pl, pt-br, ro, ru, zh-hans}} |
{{documentation}} | {{documentation}} | ||
[[Category:Infobox templates|Damage table]] | [[Category:Infobox templates|Damage table]] | ||
</noinclude> | </noinclude> |
Revision as of 10:04, 29 September 2019
Function times (in seconds) | ||
---|---|---|
Values are approximate and determined by community testing. |
This template is very complex. If you have questions about this template, feel free to ask on the IRC. |
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Damage table/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, da, de, es, hu, it, ja, ko, pl, pt-br, ro, ru, zh-hans (add) |
{{Damage table}}
stores damage and function time measurements on weapon pages.
Examples
Add in parameter as needed from the lists below.
{{Damage table | type = [[Hitscan]] | damagetype = Bullet | rangetype = Ranged | damage = yes | ramp up = {{tooltip|10.5|Point blank}} / pellet | base = 6 / pellet | fall off = {{tooltip|3|Long range}} / pellet | pellet count = 10 | pellet spread = 30 | ramp up % = 175 | point blank = 90-105 | medium range = 10-40 | long range = 3-10 | crit = 18 / pellet | minicrit = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet | function times = yes | attack interval = 0.625 s | reload first = 0.76 s | reload more = 0.56 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 175% | 10.5 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 90-105 | |
Medium range | 10-40 | |
Long range | 3-10 | |
Pellet spread | 30:1 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 - 14.2 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 0.76 s | |
Reload (consecutive) | 0.56 s | |
Values are approximate and determined by community testing. |
{{Damage table | type = [[Projectile]] | damagetype = Explosive | rangetype = Ranged | damage = yes | base = 90 | ramp up % = 125 | ramp up = 112 | fall off = 48 | fall off % = 53 | point blank = 105-112 | medium range = 50-90 | long range = 45-60 | minicrit = 122-151 | crit = 270 | splash damage = yes | splash min % = 50 | splash radius = {{Tooltip|9.1 ft|146 HU}} | splash reduction = 1% / {{Tooltip|2.88|Hammer units}} | selfdamage = 27-89 | selfdamage jump = 27-46 | function times = yes | attack interval = 0.8 s | reload first = 0.92 s | reload more = 0.8 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 53% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 45-60 | |
Critical | 270 | |
Mini-crit | 122-151 | |
Splash damage | ||
Minimum splash | 50% | 9.1 ft |
Damage reduction | 1% / 2.88 | |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Usage notes:
- Preserve all previous values unless specified.
- Remove any unused parameter lines.
- Add the unit
s
after timing values. - Adjust the section title to reflect contents (e.g. Damage and function times or just Function times).
Parameters
Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.
- identical
- For reskins: display a link to weapon(s) with identical statistics. The rest of the values will still have to be filled in.
- damage
- function times
- healing
- splash damage
- Set each to
yes
if attributes in that section will be used. If the weapon does no damage, for example, remove the line (setting tono
will display it anyway).
- type
- The "shot type". Among common shot types are hitscan, projectile and particle.
- damagetype
- rangetype
- The type of damage dealt by the weapon. Common values for damage type are bullet, explosive, and fire; rangetype should be ranged, melee, or untyped.
- effect
- A description of the weapon's effect (for example, "Gives the drinker Mini-Crits for the next 6 seconds").
- hatnote
- Set this parameter to hide the
{{see also}}
template and the 'Identical to:' hatnote (if shown). Useful when the damage table is used multiple times on the same page and the hatnote links become duplicated several times.
Damage parameters
All damage parameters are optional.
Parameter name | Notes |
---|---|
effect range | |
ramp up | |
ramp up % | defaults to 150 |
base | |
fall off | |
fall off % | defaults to 52.8 |
bullet count | for miniguns |
pellet count | for shotguns |
point blank | |
long range | |
flame close | |
flame far | |
flame far % | |
bodyshot | |
crit | |
minicrit | |
afterburn | |
afterburn minicrit | |
bleeding | |
bleeding minicrit | |
damage repaired | |
upgrade amount | |
metal cost repairing | |
metal cost reloading | |
selfdamage | |
selfdamage jump | for rocket launchers |
charge fill dmg | for buff weapons |
splash damage | Set to yes if any below are needed
|
splash radius | |
splash min % | |
splash reduction | |
healing | Set to yes if any below are needed
|
selfheal | |
heal amt | |
heal combat | Use this and the following ones for mediguns |
heal noncombat | |
heal noncombat % |
Function time parameters
All function time parameters are also optional.
Parameter name | Notes |
---|---|
attack interval | |
ammo interval | |
taunt duration | |
windup time | |
reload | |
reload first | shotguns, rocket launchers, etc. |
reload more | |
consumption time | |
cloak duration | |
cloak fade | |
decloak fade | |
recharge | |
recharge duration ratio | |
effect time | |
drop expiry | |
afterburn time | |
bleeding time | |
airblast cooldown | |
max charge time | |
zoom charge delay | |
zoom headshot delay | |
spread recovery | |
charge fill speed | |
activation time | |
beamconnect | mediguns |
beamdisconnect | mediguns |