Difference between revisions of "Template:Damage table"

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       | it = Guarigione e Tempi di Funzione
 
       | it = Guarigione e Tempi di Funzione
 
       | ja = 回復間隔
 
       | ja = 回復間隔
       | ko = 치료량과 작동 시간
+
       | ko = 치료량 및 기능별 소요시간
 
       | nl = Genezing en functietijden
 
       | nl = Genezing en functietijden
 
       | pl = Leczenie i czasy funkcjonowania
 
       | pl = Leczenie i czasy funkcjonowania
Line 70: Line 70:
 
       | it = Tempi di Funzione
 
       | it = Tempi di Funzione
 
       | ja = 動作時間
 
       | ja = 動作時間
       | ko = 작동 시간
+
       | ko = 기능별 소요시간
 
       | nl = Functietijden
 
       | nl = Functietijden
 
       | pl = Czasy funkcjonowania
 
       | pl = Czasy funkcjonowania
Line 348: Line 348:
 
       | sv = Antal Kulor
 
       | sv = Antal Kulor
 
       | tr = Tanecik sayısı
 
       | tr = Tanecik sayısı
       | zh-hans = 散弹发数
+
       | zh-hans = 霰射弹数
 
       | zh-hant = 散彈發數
 
       | zh-hant = 散彈發數
 
     }}
 
     }}
Line 1,206: Line 1,206:
 
       | it = Tempi di Funzione
 
       | it = Tempi di Funzione
 
       | ja = 動作時間
 
       | ja = 動作時間
       | ko = 작동 시간
+
       | ko = 기능별 소요시간
 
       | nl = Functietijden
 
       | nl = Functietijden
 
       | pl = Czasy funkcjonowania
 
       | pl = Czasy funkcjonowania
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       | sv = Varaktigheten av blödning
 
       | sv = Varaktigheten av blödning
 
       | tr = Kanama süresi
 
       | tr = Kanama süresi
       | zh-hans = 流血持续
+
       | zh-hans = 流血持续时间
 
       | zh-hant = 流血持續
 
       | zh-hant = 流血持續
 
     }}
 
     }}
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       | sv = Efterbränningens varaktighet
 
       | sv = Efterbränningens varaktighet
 
       | tr = Alev sönme süresi
 
       | tr = Alev sönme süresi
       | zh-hans = 余火持续
+
       | zh-hans = 余火持续时间
 
       | zh-hant = 餘火持續
 
       | zh-hant = 餘火持續
 
     }}
 
     }}
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       | sv = Aktiveringstid
 
       | sv = Aktiveringstid
 
       | tr = Aktivasyon süresi
 
       | tr = Aktivasyon süresi
       | zh-hans =启用时间
+
       | zh-hans = 启动时间
 
       | zh-hant = 啟用時間
 
       | zh-hant = 啟用時間
 
     }}
 
     }}
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       | sv = Laddningshastighet
 
       | sv = Laddningshastighet
 
       | tr = Şarj dolum hızı
 
       | tr = Şarj dolum hızı
       | zh-hans = 充电全满速度
+
       | zh-hans = 充能全满速度
 
       | zh-hant = 充電全滿速度
 
       | zh-hant = 充電全滿速度
 
     }}
 
     }}
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       | it = Ritardo della carica dell’ingrandimento
 
       | it = Ritardo della carica dell’ingrandimento
 
       | ja = ズーム後、威力のチャージに要す時間
 
       | ja = ズーム後、威力のチャージに要す時間
       | ko = 조준 충전 지연
+
       | ko = 조준 충전 지연
 
       | nl = Laadvertraging bij het inzoomen
 
       | nl = Laadvertraging bij het inzoomen
 
       | pl = Opóźnienie w ładowaniu siły strzału
 
       | pl = Opóźnienie w ładowaniu siły strzału
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       | it = Ritardo del colpo alla testa con ingrandimento
 
       | it = Ritardo del colpo alla testa con ingrandimento
 
       | ja = ズーム後、ヘッドショット判定発生時間
 
       | ja = ズーム後、ヘッドショット判定発生時間
       | ko = 조준 헤드샷 지연
+
       | ko = 조준 헤드샷 지연
 
       | nl = Hoofdschotvertraging bij het inzoomen
 
       | nl = Hoofdschotvertraging bij het inzoomen
 
       | pl = Opóźnienie przed strzałem w głowę z przybliżeniem
 
       | pl = Opóźnienie przed strzałem w głowę z przybliżeniem
Line 1,918: Line 1,918:
 
       | en = Beam connect distance
 
       | en = Beam connect distance
 
       | de = Heilstrahlverbindungsdistanz
 
       | de = Heilstrahlverbindungsdistanz
 +
      | ko = 광선 수신 거리
 
       | pl = Zasięg promienia  
 
       | pl = Zasięg promienia  
 
       | pt-br = Distância de conexão da cura
 
       | pt-br = Distância de conexão da cura
Line 1,927: Line 1,928:
 
       | en = Beam disconnect distance
 
       | en = Beam disconnect distance
 
       | de = Heilstrahlabbruchdistanz
 
       | de = Heilstrahlabbruchdistanz
 +
      | ko = 광선 미수신 거리
 
       | pl = Zasięg na którym promień się wyłącza
 
       | pl = Zasięg na którym promień się wyłącza
 
       | pt-br = Distância de desconexão da cura
 
       | pt-br = Distância de desconexão da cura
Line 1,955: Line 1,957:
 
   | it = I valori sono approssimativi e determinati dai test della comunità.
 
   | it = I valori sono approssimativi e determinati dai test della comunità.
 
   | ja = これらの値はコミュニティのテストによってほぼ正確に計測されたものです。
 
   | ja = これらの値はコミュニティのテストによってほぼ正確に計測されたものです。
   | ko = 모든 수치는 커뮤니티의 실험으로 계산되었으며, 근삿값입니다.
+
   | ko = 모든 수치는 커뮤니티에서 측정한 근삿값입니다.
 
   | nl = Waarden zijn bij benadering en bepaald door gemeenschapstesten.
 
   | nl = Waarden zijn bij benadering en bepaald door gemeenschapstesten.
 
   | pl = Wartości są przybliżone i ustalone poprzez testy społeczności
 
   | pl = Wartości są przybliżone i ustalone poprzez testy społeczności
Line 1,969: Line 1,971:
 
|}<noinclude>
 
|}<noinclude>
 
{{Complex template}}
 
{{Complex template}}
{{translation switching|en, da, de, es, hu, it, ja, pl, pt-br, ro, ru}}
+
{{translation switching|en, da, de, es, hu, it, ja, ko, pl, pt-br, ro, ru, zh-hans}}
 
{{documentation}}
 
{{documentation}}
 
[[Category:Infobox templates|Damage table]]
 
[[Category:Infobox templates|Damage table]]
 
</noinclude>
 
</noinclude>

Revision as of 10:04, 29 September 2019

Function times (in seconds)
Values are approximate and determined by community testing.

Template documentation [view] [edit] [history] [purge]

{{Damage table}} stores damage and function time measurements on weapon pages.

Examples

Add in parameter as needed from the lists below.

{{Damage table
| type               = [[Hitscan]]
| damagetype         = Bullet
| rangetype          = Ranged
| damage             = yes
|  ramp up           = {{tooltip|10.5|Point blank}} / pellet
|  base              = 6 / pellet
|  fall off          = {{tooltip|3|Long range}} / pellet
|  pellet count      = 10
|  pellet spread    = 30
|  ramp up %         = 175
|  point blank       = 90-105
|  medium range      = 10-40
|  long range        = 3-10
|  crit              = 18 / pellet
|  minicrit          = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet

| function times     = yes
|  attack interval   = 0.625 s
|  reload first      = 0.76 s
|  reload more       = 0.56 s
}}

generates:

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 175% 10.5 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3 / pellet
Pellet count 10
Point blank 90-105
Medium range 10-40
Long range 3-10
Pellet spread 30:1
Critical 18 / pellet
Mini-crit 8.1 - 14.2 / pellet
Function times
Attack interval 0.625 s
Reload (first) 0.76 s
Reload (consecutive) 0.56 s
Values are approximate and determined by community testing.


{{Damage table
| type              = [[Projectile]]
| damagetype        = Explosive
| rangetype         = Ranged

| damage            = yes
|  base             = 90
|  ramp up %        = 125
|  ramp up          = 112
|  fall off         = 48
|  fall off %       = 53
|  point blank      = 105-112
|  medium range     = 50-90
|  long range       = 45-60
|  minicrit         = 122-151
|  crit             = 270
|  splash damage    = yes
|   splash min %     = 50
|   splash radius    = {{Tooltip|9.1 ft|146 HU}}
|   splash reduction = 1% / {{Tooltip|2.88|Hammer units}}
|   selfdamage       = 27-89
|   selfdamage jump  = 27-46

| function times   = yes
|  attack interval = 0.8 s
|  reload first    = 0.92 s
|  reload more     = 0.8 s
}}

generates:

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 125% 112
Base damage 100% 90
Maximum fall-off 53% 48
Point blank 105-112
Medium range 50-90
Long range 45-60
Critical 270
Mini-crit 122-151
Splash damage
Minimum splash 50% 9.1 ft
Damage reduction 1% / 2.88
Self-damage 27-89
Self damage (rocket jump) 27-46
Function times
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.

Usage notes:

  • Preserve all previous values unless specified.
  • Remove any unused parameter lines.
  • Add the unit s after timing values.
  • Adjust the section title to reflect contents (e.g. Damage and function times or just Function times).

Parameters

Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.

identical
For reskins: display a link to weapon(s) with identical statistics. The rest of the values will still have to be filled in.
damage
function times
healing
splash damage
Set each to yes if attributes in that section will be used. If the weapon does no damage, for example, remove the line (setting to no will display it anyway).
type
The "shot type". Among common shot types are hitscan, projectile and particle.
damagetype
rangetype
The type of damage dealt by the weapon. Common values for damage type are bullet, explosive, and fire; rangetype should be ranged, melee, or untyped.
effect
A description of the weapon's effect (for example, "Gives the drinker Mini-Crits for the next 6 seconds").
hatnote
Set this parameter to hide the {{see also}} template and the 'Identical to:' hatnote (if shown). Useful when the damage table is used multiple times on the same page and the hatnote links become duplicated several times.

Damage parameters

All damage parameters are optional.

Parameter name Notes
effect range
ramp up
ramp up % defaults to 150
base
fall off
fall off % defaults to 52.8
bullet count for miniguns
pellet count for shotguns
point blank
long range
flame close
flame far
flame far %
bodyshot
crit
minicrit
afterburn
afterburn minicrit
bleeding
bleeding minicrit
damage repaired
upgrade amount
metal cost repairing
metal cost reloading
selfdamage
selfdamage jump for rocket launchers
charge fill dmg for buff weapons
splash damage Set to yes if any below are needed
splash radius
splash min %
splash reduction
healing Set to yes if any below are needed
selfheal
heal amt
heal combat Use this and the following ones for mediguns
heal noncombat
heal noncombat %

Function time parameters

All function time parameters are also optional.

Parameter name Notes
attack interval
ammo interval
taunt duration
windup time
reload
reload first shotguns, rocket launchers, etc.
reload more
consumption time
cloak duration
cloak fade
decloak fade
recharge
recharge duration ratio
effect time
drop expiry
afterburn time
bleeding time
airblast cooldown
max charge time
zoom charge delay
zoom headshot delay
spread recovery
charge fill speed
activation time
beamconnect mediguns
beamdisconnect mediguns