Difference between revisions of "Template:List of damage vulnerability and resistance weapons"

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  | en = +25% [[Projectiles#Explosions|explosive]] damage vulnerability on wearer.
 
  | en = +25% [[Projectiles#Explosions|explosive]] damage vulnerability on wearer.
 
  | da = +25% skade-sårbarhed over for [[Projectiles/da#Explosions|eksplosioner]] for bæreren.
 
  | da = +25% skade-sårbarhed over for [[Projectiles/da#Explosions|eksplosioner]] for bæreren.
  | de = 25% höhere Verwundbarkeit bei [[Projectiles/de#Explosionen|Explosionen]].
+
  | de = 25% erhöhte Verwundbarkeit bei [[Projectiles/de#Explosionen|Explosionen]].
 
  | es = 25% vulnerabilidad a proyectiles en usuario.
 
  | es = 25% vulnerabilidad a proyectiles en usuario.
 
  | fr = Vulnérabilité de 25% aux dégâts d'[[Projectiles/fr#Explosions|explosion]] pour le porteur.
 
  | fr = Vulnérabilité de 25% aux dégâts d'[[Projectiles/fr#Explosions|explosion]] pour le porteur.
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  | en = +10% [[Hitscan|bullet]] damage vulnerability on wearer.
 
  | en = +10% [[Hitscan|bullet]] damage vulnerability on wearer.
 
  | da = 10% skade-sårbarhed over for [[Hitscan/da|kugler]] for bæreren.
 
  | da = 10% skade-sårbarhed over for [[Hitscan/da|kugler]] for bæreren.
  | de = 10% höhere Verwundbarkeit bei [[Hitscan/de|Kugeln]].
+
  | de = 10% erhöhte Verwundbarkeit bei [[Hitscan/de|Kugeln]].
 
  | es = 10% vulnerabilidad de daño de [[Hitscan/es|balas]]
 
  | es = 10% vulnerabilidad de daño de [[Hitscan/es|balas]]
 
  | fr = Vulnérabilité de 10% aux dégâts par [[Hitscan/fr|balle]] pour le porteur.
 
  | fr = Vulnérabilité de 10% aux dégâts par [[Hitscan/fr|balle]] pour le porteur.
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| rowspan=2 style="text-align:left" | {{Con}} {{lang
 
| rowspan=2 style="text-align:left" | {{Con}} {{lang
 
  | en = +50% explosion self-damage vulnerability on wearer
 
  | en = +50% explosion self-damage vulnerability on wearer
  | de = +50% Eigenschaden
+
  | de = +50% selbstschädigende Explosionsverwundbarkeit
 
  }}
 
  }}
 
|-
 
|-
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  | en = +20% damage vulnerability from all sources when active
 
  | en = +20% damage vulnerability from all sources when active
 
  | da = +20% skadesårbarhed fra alle kilder, når den er i brug.
 
  | da = +20% skadesårbarhed fra alle kilder, når den er i brug.
  | de = 20% höhere Verwundbarkeit.
+
  | de = 20% erhöhte Verwundbarkeit wenn aktiv.
 
  | es = 20% vulnerabilidad de daño de todas las fuentes en el usuario.
 
  | es = 20% vulnerabilidad de daño de todas las fuentes en el usuario.
 
  | fr = Vulnérabilité de 20% aux dégâts d'armes de corps à corps lorsque l'arme est active.
 
  | fr = Vulnérabilité de 20% aux dégâts d'armes de corps à corps lorsque l'arme est active.
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  | en = +10% bullet damage vulnerability on wearer.
 
  | en = +10% bullet damage vulnerability on wearer.
 
  | da = 10% skade-sårbarhed over for kugler for bæreren.
 
  | da = 10% skade-sårbarhed over for kugler for bæreren.
  | de = 10% höhere Verwundbarkeit bei Kugeln
+
  | de = 10% erhöhte Verwundbarkeit bei Kugeln
 
  | es = 10% vulnerabilidad al daño de balas en el usuario
 
  | es = 10% vulnerabilidad al daño de balas en el usuario
 
  | fr = Vulnérabilité de 10% aux dégâts par balle pour le porteur.
 
  | fr = Vulnérabilité de 10% aux dégâts par balle pour le porteur.
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  | en = +15% damage vulnerability from all sources when active
 
  | en = +15% damage vulnerability from all sources when active
 
  | da = +15% skadesårbarhed fra alle kilder, når den er i brug.
 
  | da = +15% skadesårbarhed fra alle kilder, når den er i brug.
  | de = 15% höhere Verwundbarkeit.
+
  | de = 15% erhöhte Verwundbarkeit wenn aktiv.
 
  | es = 15% vulnerabilidad de daño de todas las fuentes en el usuario.
 
  | es = 15% vulnerabilidad de daño de todas las fuentes en el usuario.
 
  | fr = Vulnérabilité de 15% aux dégâts d'armes de corps à corps lorsque l'arme est active.
 
  | fr = Vulnérabilité de 15% aux dégâts d'armes de corps à corps lorsque l'arme est active.
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| rowspan=2 style="text-align:left" | {{Con}} {{lang
 
| rowspan=2 style="text-align:left" | {{Con}} {{lang
 
  | en = +30% damage vulnerability from all sources when active.
 
  | en = +30% damage vulnerability from all sources when active.
  | de = +30% höhere Verwundbarkeit.
+
  | de = +30% erhöhte Verwundbarkeit wenn aktiv.
 
}}
 
}}
 
|-
 
|-
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  | en = +100% damage vulnerability from melee sources while active.
 
  | en = +100% damage vulnerability from melee sources while active.
 
  | da = 100% skade-sårbarhed over for nærkampsvåben, når de er i brug.
 
  | da = 100% skade-sårbarhed over for nærkampsvåben, når de er i brug.
  | de = 100% höhere Verwundbarkeit gegen Nahkampfwaffen wenn ausgewählt
+
  | de = 100% erhöhte Verwundbarkeit gegen Nahkampfwaffen wenn ausgewählt
 
  | es = 100% vulnerabilidad al daño de fuentes cuerpo a cuerpo cuando esté activo.
 
  | es = 100% vulnerabilidad al daño de fuentes cuerpo a cuerpo cuando esté activo.
 
  | fr = Vulnérabilité de 100% aux dégâts d'armes de corps à corps lorsque l'arme est active.
 
  | fr = Vulnérabilité de 100% aux dégâts d'armes de corps à corps lorsque l'arme est active.
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  | en = +20% fire damage vulnerability on wearer.
 
  | en = +20% fire damage vulnerability on wearer.
 
  | da = 20% skade-sårbarhed over for ild for bæreren.
 
  | da = 20% skade-sårbarhed over for ild for bæreren.
  | de = 20% höhere Verwundbarkeit bei Feuerschaden.
+
  | de = 20% erhöhte Verwundbarkeit bei Feuerschaden.
 
  | es = 20% vulnerabilidad al daño de fuego en el usuario.
 
  | es = 20% vulnerabilidad al daño de fuego en el usuario.
 
  | fr = Vulnérabilité de 20% aux dégâts de feu pour le porteur.
 
  | fr = Vulnérabilité de 20% aux dégâts de feu pour le porteur.
Line 409: Line 409:
 
  | en = 20% damage vulnerability from all sources on wearer when active.
 
  | en = 20% damage vulnerability from all sources on wearer when active.
 
  | da = 20% skade-sårbarhed fra alle kilder for bæreren, når den er i brug.
 
  | da = 20% skade-sårbarhed fra alle kilder for bæreren, når den er i brug.
  | de = 20% höhere Verwundbarkeit.
+
  | de = 20% erhöhte Verwundbarkeit.
 
  | es = 20% vulnerabilidad al daño de fuego en el usuario.
 
  | es = 20% vulnerabilidad al daño de fuego en el usuario.
 
  | fr = Vulnrabilité de 20% aux dégâts de feu pour le porteur.
 
  | fr = Vulnrabilité de 20% aux dégâts de feu pour le porteur.

Revision as of 14:53, 18 November 2017

List of weapons with damage vulnerability and resistance
Secondary Bonk! Atomic Punch Pictogram info.png  While under the effects, immune to all damage.
Bonk! Atomic Punch
Melee Candy Cane Pictogram minus.png  +25% explosive damage vulnerability on wearer.
Candy Cane
Sun-on-a-Stick Pictogram plus.png  +25% fire damage resistance when active
Sun-on-a-Stick
Secondary Battalion's Backup Pictogram info.png  When used, it provides a defensive buff to nearby teammates that blocks 35% of incoming damage, 50% of Sentry Gun damage, and nullifies Critical hits.
Battalion's Backup
Melee Pain Train Pictogram minus.png  +10% bullet damage vulnerability on wearer.
Pain Train
Primary Phlogistinator Pictogram info.png  Invulnerable while 'Mmmph' taunting.
Phlogistinator
Secondary Detonator Pictogram minus.png  +50% explosion self-damage vulnerability on wearer
Detonator
Melee Powerjack Pictogram minus.png  +20% damage vulnerability from all sources when active
Powerjack
Secondary Chargin' Targe Pictogram plus.png  +50% fire damage resistance on wearer.
Pictogram plus.png  +30% explosive damage resistance on wearer.
Chargin' Targe
Splendid Screen Pictogram plus.png  +20% fire damage resistance on wearer.
Pictogram plus.png  +20% explosive damage resistance on wearer.
Splendid Screen
Tide Turner Pictogram plus.png  +15% fire damage resistance on wearer.
Pictogram plus.png  +15% explosive damage resistance on wearer.
Tide Turner
Melee Pain Train Pictogram minus.png  +10% bullet damage vulnerability on wearer.
Pain Train
Claidheamh Mòr Pictogram minus.png  +15% damage vulnerability from all sources when active
Claidheamh Mòr
Primary Natascha Pictogram plus.png  +20% damage resistance when below 50% health and spun up.
Natascha
Brass Beast Pictogram plus.png  20% damage resistance when below 50% health and spun up.
Brass Beast
Secondary Buffalo Steak Sandvich Pictogram minus.png  While under the effects, damage taken increased by 25%.
Buffalo Steak Sandvich
Melee Warrior's Spirit Pictogram minus.png  +30% damage vulnerability from all sources when active.
Warrior's Spirit
Fists of Steel Pictogram plus.png  +40% damage resistance from ranged sources while active.
Pictogram minus.png  +100% damage vulnerability from melee sources while active.
Fists of Steel
Melee Southern Hospitality Pictogram minus.png  +20% fire damage vulnerability on wearer.
Southern Hospitality
Secondary Vaccinator Pictogram info.png  While healing, provides healer and heal target with constant 10% resistance to the selected damage type.
Pictogram info.png  Übercharge provides 75% resistance and full crit resistance to a selected damage type.
Vaccinator
Secondary Darwin's Danger Shield Pictogram plus.png  +50% fire damage resistance on wearer.
Pictogram plus.png  Grants full immunity to the effects of afterburn.
Darwin's Danger Shield
Melee Bushwacka Pictogram minus.png  20% damage vulnerability from all sources on wearer when active.
Bushwacka
Melee Spy-cicle Pictogram plus.png  On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds.
Spy-cicle
PDA 2 Invis Watch Enthusiast's Timepiece Pictogram info.png  +20% damage resistance when cloaking.
Invis Watch Enthusiast's Timepiece
Quäckenbirdt
Quäckenbirdt
Cloak and Dagger Pictogram info.png  +20% damage resistance when cloaking.
Cloak and Dagger
Dead Ringer Pictogram info.png  When get damaged, blocks 75% of incoming damage and gives afterburn immunity for 3 seconds.
Pictogram info.png  After Dead Ringer activated, 65% damage resistance on wearer which fades to 20% in 3 seconds.
Dead Ringer