Template:PatchDiff/April 17, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/engineer chaps style.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\player\items\engineer/engineer_chaps_style"
N/A4 
N/A5 "$phong" "1"
N/A6 "$phongexponent" "1"
N/A7 "$phongboost" ".15"
N/A8 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A9 "$phongfresnelranges" "[.1 1 1]"
N/A10 "$halflambert" "1"
N/A11 
N/A12 "$yellow" "0"
N/A13 "$one" "1"
N/A14 
N/A15 "$blendtintbybasealpha" "1"
N/A16// "$blendtintcoloroverbase" "1"
N/A17 
N/A18 "$colortint_base" "{183 162 130}"
N/A19 "$colortint_tmp" "[0 0 0]"
N/A20 
N/A21 // Rim lighting parameters
N/A22 "$rimlight" "1"
N/A23 "$rimlightexponent" "4"
N/A24 "rimlightboost" "2"
N/A25 
N/A26 "Proxies"
N/A27 {
N/A28 "weapon_invis"
N/A29 {
N/A30 }
N/A31 "AnimatedTexture"
N/A32 {
N/A33 "animatedtexturevar" "$detail"
N/A34 "animatedtextureframenumvar" "$detailframe"
N/A35 "animatedtextureframerate" 30
N/A36 }
N/A37 "BurnLevel"
N/A38 {
N/A39 "resultVar" "$detailblendfactor"
N/A40 }
N/A41 "YellowLevel"
N/A42 {
N/A43 "resultVar" "$yellow"
N/A44 }
N/A45 "Equals"
N/A46 {
N/A47 "srcVar1" "$yellow"
N/A48 "resultVar" "$color2"
N/A49 }
N/A50 "ItemTintColor"
N/A51 {
N/A52 "resultVar" "$colortint_tmp"
N/A53 }
N/A54 "SelectFirstIfNonZero"
N/A55 {
N/A56 "srcVar1" "$colortint_tmp"
N/A57 "srcVar2" "$colortint_base"
N/A58 "resultVar" "$color2"
N/A59 }
N/A60 
N/A61 }
N/A62}
N/A63