Template:PatchDiff/April 27, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/heavy boxingtowel.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/player/items/heavy/heavy_boxingtowel"
N/A4 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A5 "$detailscale" "5"
N/A6 "$detailblendfactor" .01
N/A7 "$detailblendmode" 6
N/A8 "$yellow" "0"
N/A9 
N/A10 "$phong" "1"
N/A11 "$phongexponent" "5"
N/A12 "$phongboost" "0.1"
N/A13 
N/A14 
N/A15 
N/A16 
N/A17 "$blendtintbybasealpha" "1"
N/A18 "$blendtintcoloroverbase" "1"
N/A19 
N/A20 "$colortint_base" "{152 56 56}"
N/A21 "$colortint_tmp" "[0 0 0]"
N/A22 
N/A23 // Cloaking
N/A24 "$cloakPassEnabled" "1"
N/A25 
N/A26 "Proxies"
N/A27 {
N/A28 "weapon_invis"
N/A29 {
N/A30 }
N/A31 "AnimatedTexture"
N/A32 {
N/A33 "animatedtexturevar" "$detail"
N/A34 "animatedtextureframenumvar" "$detailframe"
N/A35 "animatedtextureframerate" 30
N/A36 }
N/A37 "BurnLevel"
N/A38 {
N/A39 "resultVar" "$detailblendfactor"
N/A40 }
N/A41 "YellowLevel"
N/A42 {
N/A43 "resultVar" "$yellow"
N/A44 }
N/A45 "Equals"
N/A46 {
N/A47 "srcVar1" "$yellow"
N/A48 "resultVar" "$color2"
N/A49 }
N/A50 "ItemTintColor"
N/A51 {
N/A52 "resultVar" "$colortint_tmp"
N/A53 }
N/A54 "SelectFirstIfNonZero"
N/A55 {
N/A56 "srcVar1" "$colortint_tmp"
N/A57 "srcVar2" "$colortint_base"
N/A58 "resultVar" "$color2"
N/A59 }
N/A60 }
N/A61}