Template:PatchDiff/April 5, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/all class/hardhatlens blue.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$basetexture" "models/player/items/all_class/hardhatlens_blue"
N/A4 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A5 "$detailscale" "5"
N/A6 "$detailblendfactor" .01
N/A7 "$detailblendmode" 6
N/A8 "$yellow" "0"
N/A9 
N/A10 "$selfillum" 1
N/A11 
N/A12 "$phong" "1"
N/A13 "$phongexponent" "50"
N/A14 "$phongboost" "2"
N/A15 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A16 "$phongfresnelranges" "[.25 1 4]"
N/A17 
N/A18 "$rimlight" "1"
N/A19 "$rimlightexponent" "4"
N/A20 "$rimlightboost" ".65"
N/A21 // Cloaking
N/A22 "$cloakPassEnabled" "1"
N/A23 
N/A24 "Proxies"
N/A25 {
N/A26 "weapon_invis"
N/A27 {
N/A28 }
N/A29 "AnimatedTexture"
N/A30 {
N/A31 "animatedtexturevar" "$detail"
N/A32 "animatedtextureframenumvar" "$detailframe"
N/A33 "animatedtextureframerate" 30
N/A34 }
N/A35 "BurnLevel"
N/A36 {
N/A37 "resultVar" "$detailblendfactor"
N/A38 }
N/A39 "YellowLevel"
N/A40 {
N/A41 "resultVar" "$yellow"
N/A42 }
N/A43 "Equals"
N/A44 {
N/A45 "srcVar1" "$yellow"
N/A46 "resultVar" "$color2"
N/A47 }
N/A48 }
N/A49}