Template:PatchDiff/August 10, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/weapons/c items/c sd neonsign working blue.vmt

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< Template:PatchDiff/August 10, 2012 Patch
Revision as of 01:24, 11 August 2012 by MousseBOT (talk | contribs) (Diff of file "team fortress 2 materials.gcf/tf/materials/models/weapons/c_items/c_sd_neonsign_working_blue.vmt" for patch August 10, 2012 Patch.)
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11"VertexlitGeneric"
22{
33 "$baseTexture" "models/weapons/c_items/c_sd_neonsign_blue"
4N/A "$detailscale" "1"
5N/A "$detailblendfactor" 1
6N/A "$detailblendmode" 5
7N/A "$yellow" "0"
8N/A 
9N/A ">=DX90"
10N/A {
11N/A "$selfillum" "1"
12N/A $selfillumtint "1, 1, 1"
13N/A }
14N/A 
N/A4 "$bumpmap" "models/weapons/c_items/c_sd_neonsign_normal"
155 "$phong" "1"
166 "$phongexponent" "25"
177 "$phongboost" "5"
188 "$lightwarptexture" "models/lightwarps/weapon_lightwarp"
199 "$phongfresnelranges" "[.25 .5 1]"
N/A10 "$bumpmapalphaphongmask" "1"
2011 
2112 "$rimlight" "1"
2213 "$rimlightexponent" "4"
2314 "$rimlightboost" "1"
2415 
N/A16 "360?$color2" "[ 0.9 0.8 0.8 ]"
N/A17 
N/A18 ">=DX90"
N/A19 {
N/A20 "$selfillum" "1"
N/A21 }
2522 
2623 "$glowcolor" "1"
2724 
4744 "resultVar" "$color2"
4845 }
4946 }
50N/A}
51N/A 
52N/A 
53N/A 
54N/A 
55N/A 
56N/A 
N/A47}