Template:PatchDiff/August 27, 2013 Patch/tf/tf2 misc dir.vpk/materials/hud/character red bg lodef clipped.vmt

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N/A1"UnlitGeneric"
N/A2{
N/A3 "$translucent" 1
N/A4 "$baseTexture" "hud\gradient_red"
N/A5 "$detail" "hud\class_bg_mask_clipped"
N/A6 $detailscale 1
N/A7 $detailblendmode 8
N/A8 $distancealphafromdetail 1
N/A9 
N/A10 // give it a slight outer soft edge
N/A11 $softedges 1
N/A12 $edgesoftnessstart 0.5
N/A13 $edgesoftnessend 0.4
N/A14 $scaleedgesoftnessbasedonscreenres 1
N/A15 
N/A16 // give it a white outline
N/A17 $outline 1
N/A18 $outlinecolor "[0.7 0.7 0.5]"
N/A19 $outlinestart0 0.1
N/A20 $outlinestart1 0.4
N/A21 $outlineend0 0.5
N/A22 $outlineend1 0.8
N/A23 $scaleoutlinesoftnessbasedonscreenres 1
N/A24 // and a drop shadow
N/A25 $glow 1
N/A26 $glowcolor "[0 0 0]"
N/A27 $glowalpha 0.45
N/A28 $glowstart 0.1
N/A29 $glowend 0.5
N/A30 $glowx -0.001
N/A31 $glowy -0.001
N/A32 
N/A33 
N/A34// "$vertexcolor" 1
N/A35 $distancealpha 1
N/A36 "$no_fullbright" 1
N/A37 "$ignorez" 1
N/A38 "%keywords" "tf"
N/A39}
N/A40