Template:PatchDiff/December 1, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/xms engineer voodoospy blue.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$basetexture" "models/player/items/engineer/xms_engineer_voodoospy_blue"
N/A4$nocull 1
N/A5 "$basemapalphaphongmask" 1
N/A6 
N/A7 //phong properties
N/A8 "$phong" "1"
N/A9 "$phongboost" "0.3"
N/A10 "$phongexponent" "12"
N/A11 "$phongfresnelranges" "[1 2 2.5]"
N/A12 "$rimlight" "1"
N/A13 "$rimlightexponent" "9"
N/A14 "$rimlightboost" "3"
N/A15 
N/A16 "$glowcolor" "1"
N/A17 
N/A18 // Cloaking
N/A19 "$cloakPassEnabled" "1"
N/A20 "Proxies"
N/A21 {
N/A22 "weapon_invis"
N/A23 {
N/A24 }
N/A25 "ModelGlowColor"
N/A26 {
N/A27 "resultVar" "$glowcolor"
N/A28 }
N/A29 "Equals"
N/A30 {
N/A31 "srcVar1" "$glowcolor"
N/A32 "resultVar" "$selfillumtint"
N/A33 }
N/A34 "Equals"
N/A35 {
N/A36 "srcVar1" "$glowcolor"
N/A37 "resultVar" "$color2"
N/A38 }
N/A39 }
N/A40}
N/A41