Template:PatchDiff/December 20, 2012 Patch/team fortress 2 content.gcf/tf/scripts/population/mvm bigrock advanced2.pop

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< Template:PatchDiff/December 20, 2012 Patch
Revision as of 00:31, 21 December 2012 by MousseBOT (talk | contribs) (Diff of file "team fortress 2 content.gcf/tf/scripts/population/mvm_bigrock_advanced2.pop" for patch December 20, 2012 Patch.)
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N/A1#base robot_giant.pop
N/A2#base robot_standard.pop
N/A3 
N/A4WaveSchedule
N/A5{
N/A6 
N/A7 StartingCurrency 1200
N/A8 RespawnWaveTime 2
N/A9 CanBotsAttackWhileInSpawnRoom no
N/A10 
N/A11 Mission // sentry buster
N/A12 {
N/A13 Objective DestroySentries
N/A14 
N/A15 InitialCooldown 5
N/A16 Where spawnbot
N/A17 BeginAtWave 1
N/A18 RunForThisManyWaves 9
N/A19 
N/A20 CooldownTime 20
N/A21 
N/A22 TFBot
N/A23 {
N/A24 Template T_TFBot_SentryBuster
N/A25 }
N/A26 }
N/A27 Mission // Spy - wave 1
N/A28 {
N/A29 Objective Spy
N/A30 
N/A31 InitialCooldown 60
N/A32 Where spawnbot_mission_spy
N/A33 BeginAtWave 1
N/A34 RunForThisManyWaves 1
N/A35 CooldownTime 60
N/A36 DesiredCount 4
N/A37 
N/A38 TFBot
N/A39 {
N/A40 Class Spy
N/A41 Skill Expert
N/A42 Name Spy
N/A43 }
N/A44 }
N/A45 Mission // Spy - wave 4
N/A46 {
N/A47 Objective Spy
N/A48 
N/A49 InitialCooldown 60
N/A50 Where spawnbot_mission_spy
N/A51 BeginAtWave 4
N/A52 RunForThisManyWaves 1
N/A53 CooldownTime 30
N/A54 DesiredCount 2
N/A55 
N/A56 TFBot
N/A57 {
N/A58 Class Spy
N/A59 Skill Expert
N/A60 Name Spy
N/A61 }
N/A62 }
N/A63 Mission // Spy - wave 7
N/A64 {
N/A65 Objective Spy
N/A66 
N/A67 InitialCooldown 120
N/A68 Where spawnbot_mission_spy
N/A69 BeginAtWave 7
N/A70 RunForThisManyWaves 1
N/A71 CooldownTime 25
N/A72 DesiredCount 2
N/A73 
N/A74 TFBot
N/A75 {
N/A76 Class Spy
N/A77 Skill Expert
N/A78 Name Spy
N/A79 }
N/A80 }
N/A81 Mission // Spy - wave 8
N/A82 {
N/A83 Objective Spy
N/A84 
N/A85 InitialCooldown 5
N/A86 Where spawnbot_mission_spy
N/A87 BeginAtWave 8
N/A88 RunForThisManyWaves 1
N/A89 CooldownTime 20
N/A90 DesiredCount 10
N/A91 
N/A92 TFBot
N/A93 {
N/A94 Class Spy
N/A95 Skill Expert
N/A96 Name Spy
N/A97 }
N/A98 }
N/A99 Mission // Sniper - wave 2
N/A100 {
N/A101 Objective Sniper
N/A102 
N/A103 InitialCooldown 75
N/A104 Where spawnbot_mission_sniper
N/A105 BeginAtWave 2
N/A106 RunForThisManyWaves 1
N/A107 CooldownTime 20
N/A108 DesiredCount 2
N/A109 
N/A110 TFBot
N/A111 {
N/A112 Class Sniper
N/A113 Skill Hard
N/A114 Name Sniper
N/A115 MaxVisionRange 3000
N/A116 }
N/A117 }
N/A118 Mission // Sniper - wave 3
N/A119 {
N/A120 Objective Sniper
N/A121 
N/A122 InitialCooldown 90
N/A123 Where spawnbot_mission_sniper
N/A124 BeginAtWave 3
N/A125 RunForThisManyWaves 1
N/A126 CooldownTime 20
N/A127 DesiredCount 2
N/A128 
N/A129 TFBot
N/A130 {
N/A131 Class Sniper
N/A132 Skill Hard
N/A133 Name Sniper
N/A134 MaxVisionRange 3000
N/A135 }
N/A136 }
N/A137 Mission // Sniper - wave 5
N/A138 {
N/A139 Objective Sniper
N/A140 
N/A141 InitialCooldown 90
N/A142 Where spawnbot_mission_sniper
N/A143 BeginAtWave 5
N/A144 RunForThisManyWaves 1
N/A145 CooldownTime 20
N/A146 DesiredCount 4
N/A147 
N/A148 TFBot
N/A149 {
N/A150 Class Sniper
N/A151 Skill Hard
N/A152 Name Sniper
N/A153 MaxVisionRange 3000
N/A154 }
N/A155 }
N/A156 Mission // Sniper - wave 6
N/A157 {
N/A158 Objective Sniper
N/A159 
N/A160 InitialCooldown 60
N/A161 Where spawnbot_mission_sniper
N/A162 BeginAtWave 6
N/A163 RunForThisManyWaves 1
N/A164 CooldownTime 30
N/A165 DesiredCount 4
N/A166 
N/A167 TFBot
N/A168 {
N/A169 Template T_TFBot_Sniper_Sydney_Sleeper
N/A170 }
N/A171 }
N/A172 Mission // Sniper - wave 8
N/A173 {
N/A174 Objective Sniper
N/A175 
N/A176 InitialCooldown 20
N/A177 Where spawnbot_mission_sniper
N/A178 BeginAtWave 8
N/A179 RunForThisManyWaves 1
N/A180 CooldownTime 20
N/A181 DesiredCount 6
N/A182 
N/A183 TFBot
N/A184 {
N/A185 Template T_TFBot_Sniper
N/A186 }
N/A187 }
N/A188 Mission // Engineer - wave 1
N/A189 {
N/A190 Objective Engineer
N/A191 
N/A192 InitialCooldown 60
N/A193 Where spawnbot
N/A194 BeginAtWave 1
N/A195 RunForThisManyWaves 1
N/A196 CooldownTime 60
N/A197 DesiredCount 1
N/A198 
N/A199 TFBot
N/A200 {
N/A201 Template T_TFBot_Engineer_Sentry_Teleporter
N/A202 }
N/A203 }
N/A204 Mission // Engineer - wave 2
N/A205 {
N/A206 Objective Engineer
N/A207 
N/A208 InitialCooldown 60
N/A209 Where spawnbot
N/A210 BeginAtWave 2
N/A211 RunForThisManyWaves 1
N/A212 CooldownTime 60
N/A213 DesiredCount 1
N/A214 
N/A215 TFBot
N/A216 {
N/A217 Template T_TFBot_Engineer_Sentry_Teleporter
N/A218 }
N/A219 }
N/A220 Mission // Engineer - wave 4-5
N/A221 {
N/A222 Objective Engineer
N/A223 
N/A224 InitialCooldown 60
N/A225 Where spawnbot
N/A226 BeginAtWave 4
N/A227 RunForThisManyWaves 2
N/A228 CooldownTime 60
N/A229 DesiredCount 1
N/A230 
N/A231 TFBot
N/A232 {
N/A233 Template T_TFBot_Engineer_Sentry_Teleporter
N/A234 }
N/A235 }
N/A236 Mission // Engineer - wave 6-7
N/A237 {
N/A238 Objective Engineer
N/A239 
N/A240 InitialCooldown 60
N/A241 Where spawnbot
N/A242 BeginAtWave 7
N/A243 RunForThisManyWaves 1
N/A244 CooldownTime 60
N/A245 DesiredCount 1
N/A246 
N/A247 TFBot
N/A248 {
N/A249 Template T_TFBot_Engineer_Sentry_Teleporter
N/A250 }
N/A251 }
N/A252 
N/A253 //WAVE 1 //Currency 900 ///////////////////////////////////////////////////////////////////////////////////////////////////////
N/A254 Wave
N/A255 {
N/A256 StartWaveOutput
N/A257 {
N/A258 Target wave_start_relay
N/A259 Action Trigger
N/A260 }
N/A261 DoneOutput
N/A262 {
N/A263 Target wave_finished_relay
N/A264 Action trigger
N/A265 }
N/A266 WaitWhenDone 65
N/A267 Checkpoint Yes
N/A268 
N/A269 // Spy mission - 4 active
N/A270 
N/A271 WaveSpawn //WAVE 01a: 24 total, 8 active, Heavyweapons
N/A272 {
N/A273 Name "wave01a"
N/A274 Where spawnbot
N/A275 TotalCount 24
N/A276 MaxActive 8
N/A277 SpawnCount 8
N/A278 WaitBeforeStarting 4
N/A279 WaitBetweenSpawns 0
N/A280 TotalCurrency 100
N/A281 
N/A282 TFBot
N/A283 {
N/A284 Class Heavyweapons
N/A285 Skill Easy
N/A286 }
N/A287 }
N/A288 WaveSpawn //WAVE 01b: 50 total, 10 active, Demoman (demoknight)
N/A289 {
N/A290 Name "wave01b"
N/A291 Where spawnbot
N/A292 TotalCount 50
N/A293 MaxActive 10
N/A294 SpawnCount 5
N/A295 WaitBeforeStarting 4
N/A296 WaitBetweenSpawns 15
N/A297 TotalCurrency 300
N/A298 
N/A299 Support 1
N/A300 
N/A301 TFBot
N/A302 {
N/A303 Template T_TFBot_Demoman_Knight
N/A304 }
N/A305 }
N/A306 WaveSpawn //WAVE 01c: 30 total, 10 active, Soldier (WAITFORALLDEAD "WAVE01A")
N/A307 {
N/A308 Name "wave01cd"
N/A309 WaitForAllDead "wave01a"
N/A310 Where spawnbot
N/A311 TotalCount 30
N/A312 MaxActive 10
N/A313 SpawnCount 5
N/A314 WaitBeforeStarting 0
N/A315 WaitBetweenSpawns 7
N/A316 TotalCurrency 200
N/A317 
N/A318 TFBot
N/A319 {
N/A320 Class Soldier
N/A321 Skill Easy
N/A322 }
N/A323 }
N/A324 WaveSpawn //WAVE 01d: 40 total, 20 active, Scout (WAITFORALLSPAWNED "WAVE01C")
N/A325 {
N/A326 Name "wave01cd"
N/A327 WaitForAllSpawned "wave01c"
N/A328 Where spawnbot
N/A329 TotalCount 40
N/A330 MaxActive 20
N/A331 SpawnCount 5
N/A332 WaitBeforeStarting 0
N/A333 WaitBetweenSpawns 3
N/A334 TotalCurrency 150
N/A335 
N/A336 RandomChoice
N/A337 {
N/A338 TFBot
N/A339 {
N/A340 Class Scout
N/A341 Skill Easy
N/A342 
N/A343 }
N/A344 TFBot
N/A345 {
N/A346 Class Scout
N/A347 Skill Easy
N/A348 WeaponRestrictions MeleeOnly
N/A349 }
N/A350 }
N/A351 }
N/A352 WaveSpawn //WAVE 01e: 27 total, 9 active, Heavyweapons (WAITFORALLSPAWNED "WAVE01CD")
N/A353 {
N/A354 Name "wave01e"
N/A355 Where spawnbot
N/A356 TotalCount 27
N/A357 MaxActive 9
N/A358 SpawnCount 9
N/A359 WaitForAllSpawned "wave01cd"
N/A360 WaitBeforeStarting 5
N/A361 WaitBetweenSpawns 0
N/A362 TotalCurrency 150
N/A363 
N/A364 RandomChoice
N/A365 {
N/A366 TFBot
N/A367 {
N/A368 Class Heavyweapons
N/A369 Skill Easy
N/A370 }
N/A371 TFBot
N/A372 {
N/A373 Class Heavyweapons
N/A374 Skill Hard
N/A375 }
N/A376 }
N/A377 }
N/A378 }
N/A379 //WAVE 2 //Currency 800 ///////////////////////////////////////////////////////////////////////////////////////////////////////
N/A380 Wave
N/A381 {
N/A382 StartWaveOutput
N/A383 {
N/A384 Target wave_start_relay
N/A385 Action Trigger
N/A386 }
N/A387 DoneOutput
N/A388 {
N/A389 Target wave_finished_relay
N/A390 Action trigger
N/A391 }
N/A392 WaitWhenDone 65
N/A393 Checkpoint Yes
N/A394 
N/A395 // Sniper mission - 2 active
N/A396 
N/A397 WaveSpawn //WAVE 02a: 56 total, 8 active, Scout
N/A398 {
N/A399 Name "wave02a"
N/A400 Where spawnbot
N/A401 TotalCount 60
N/A402 MaxActive 8
N/A403 SpawnCount 8
N/A404 WaitBeforeStarting 0
N/A405 WaitBetweenSpawns 35
N/A406 TotalCurrency 250
N/A407 
N/A408 Support 1
N/A409 
N/A410 TFBot
N/A411 {
N/A412 Class Scout
N/A413 Skill Easy
N/A414 Name Scout
N/A415 }
N/A416 }
N/A417 WaveSpawn //WAVE 02b: [TANK]
N/A418 {
N/A419 Name "wave02b"
N/A420 TotalCount 1
N/A421 WaitBeforeStarting 5
N/A422 TotalCurrency 250
N/A423 
N/A424 FirstSpawnOutput
N/A425 {
N/A426 Target boss_spawn_relay
N/A427 Action Trigger
N/A428 }
N/A429 
N/A430 Tank
N/A431 {
N/A432 Health 35000
N/A433 Speed 75
N/A434 Name "tankboss"
N/A435 StartingPathTrackNode "boss_path_a1"
N/A436 
N/A437 OnKilledOutput
N/A438 {
N/A439 Target boss_dead_relay
N/A440 Action Trigger
N/A441 }
N/A442 
N/A443 OnBombDroppedOutput
N/A444 {
N/A445 Target boss_deploy_relay
N/A446 Action Trigger
N/A447 }
N/A448 }
N/A449 }
N/A450 WaveSpawn //WAVE 02c: [GIANT] 2(10) total, 1(5) active, Heavyweapons (path main left) + 4 Heavyweapons
N/A451 {
N/A452 Name "wave02c"
N/A453 Where spawnbot
N/A454 TotalCount 10
N/A455 MaxActive 5
N/A456 SpawnCount 5
N/A457 WaitBeforeStarting 30
N/A458 WaitBetweenSpawns 0
N/A459 TotalCurrency 150
N/A460 
N/A461 Squad
N/A462 {
N/A463 TFBot
N/A464 {
N/A465 Template T_TFBot_Giant_Heavyweapons
N/A466 Tag special_main_left
N/A467 BehaviorModifiers push
N/A468 }
N/A469 TFBot
N/A470 {
N/A471 Template T_TFBot_Soldier_Extended_Buff_Banner
N/A472 }
N/A473 TFBot
N/A474 {
N/A475 Class Heavyweapons
N/A476 Skill Hard
N/A477 }
N/A478 TFBot
N/A479 {
N/A480 Class Heavyweapons
N/A481 Skill Hard
N/A482 }
N/A483 TFBot
N/A484 {
N/A485 Class Heavyweapons
N/A486 Skill Hard
N/A487 }
N/A488 }
N/A489 }
N/A490 WaveSpawn //WAVE 02d: [GIANT] 2(10) total, 1(5) active, Heavyweapons (path main right) + 4 Heavyweapons
N/A491 {
N/A492 Name "wave02d"
N/A493 Where spawnbot
N/A494 TotalCount 10
N/A495 MaxActive 5
N/A496 SpawnCount 5
N/A497 WaitBeforeStarting 60
N/A498 WaitBetweenSpawns 0
N/A499 TotalCurrency 150
N/A500 
N/A501 Squad
N/A502 {
N/A503 TFBot
N/A504 {
N/A505 Template T_TFBot_Giant_Heavyweapons
N/A506 Tag special_main_right
N/A507 BehaviorModifiers push
N/A508 }
N/A509 TFBot
N/A510 {
N/A511 Class Heavyweapons
N/A512 Skill Easy
N/A513 }
N/A514 TFBot
N/A515 {
N/A516 Class Heavyweapons
N/A517 Skill Easy
N/A518 }
N/A519 TFBot
N/A520 {
N/A521 Class Heavyweapons
N/A522 Skill Easy
N/A523 }
N/A524 TFBot
N/A525 {
N/A526 Class Heavyweapons
N/A527 Skill Easy
N/A528 }
N/A529 }
N/A530 }
N/A531 }
N/A532 //WAVE 3 //Currency 900 ///////////////////////////////////////////////////////////////////////////////////////////////////////
N/A533 Wave
N/A534 {
N/A535 StartWaveOutput
N/A536 {
N/A537 Target wave_start_relay
N/A538 Action Trigger
N/A539 }
N/A540 DoneOutput
N/A541 {
N/A542 Target wave_finished_relay
N/A543 Action trigger
N/A544 }
N/A545 WaitWhenDone 65
N/A546 Checkpoint Yes
N/A547 
N/A548 // Sniper mission - 2 active
N/A549 
N/A550 WaveSpawn //WAVE 03a: 56 total, 8 active, Demoman
N/A551 {
N/A552 Name "wave03a"
N/A553 Where spawnbot
N/A554 TotalCount 56
N/A555 MaxActive 8
N/A556 SpawnCount 8
N/A557 WaitBeforeStarting 0
N/A558 WaitBetweenSpawns 30
N/A559 TotalCurrency 250
N/A560 
N/A561 Support 1
N/A562 
N/A563 TFBot
N/A564 {
N/A565 Class Demoman
N/A566 Skill Easy
N/A567 }
N/A568 }
N/A569 WaveSpawn //WAVE 03b: 5 total, 5 active, Heavyweapons
N/A570 {
N/A571 Name "wave03b"
N/A572 Where spawnbot
N/A573 TotalCount 5
N/A574 MaxActive 5
N/A575 SpawnCount 5
N/A576 WaitBeforeStarting 10
N/A577 WaitBetweenSpawns 0
N/A578 TotalCurrency 50
N/A579 
N/A580 TFBot
N/A581 {
N/A582 Class Heavyweapons
N/A583 Skill Hard
N/A584 }
N/A585 }
N/A586 WaveSpawn //WAVE 03c: 32 total, 8 active, Heavyweapons (WAITFORALLDEAD "WAVE03B")
N/A587 {
N/A588 Name "wave03c"
N/A589 Where spawnbot
N/A590 TotalCount 32
N/A591 MaxActive 8
N/A592 SpawnCount 2
N/A593 WaitForAllDead "Wave03b"
N/A594 WaitBeforeStarting 0
N/A595 WaitBetweenSpawns 5
N/A596 TotalCurrency 200
N/A597 
N/A598 TFBot
N/A599 {
N/A600 Class Heavyweapons
N/A601 Skill Easy
N/A602 }
N/A603 }
N/A604 WaveSpawn //WAVE 03d: [GIANT] 6 total, 1 active, Demoman (WAITFORALLDEAD "WAVE03B")
N/A605 {
N/A606 Name "wave03d"
N/A607 Where spawnbot
N/A608 TotalCount 6
N/A609 MaxActive 6
N/A610 SpawnCount 1
N/A611 WaitForAllDead "wave03b"
N/A612 WaitBeforeStarting 25
N/A613 WaitBetweenSpawns 25
N/A614 TotalCurrency 100
N/A615 
N/A616 TFBot
N/A617 {
N/A618 Template T_TFBot_Giant_Demoman
N/A619 }
N/A620 }
N/A621 WaveSpawn //WAVE 03e: [GIANT] 4 total, 1 active, Super Scout
N/A622 {
N/A623 Name "wave03e"
N/A624 Where spawnbot
N/A625 TotalCount 4
N/A626 MaxActive 1
N/A627 SpawnCount 1
N/A628 WaitBeforeStarting 5
N/A629 WaitBetweenSpawns 30
N/A630 TotalCurrency 150
N/A631 
N/A632 TFBot
N/A633 {
N/A634 Template T_TFBot_Giant_Scout_Fast
N/A635 }
N/A636 }
N/A637 WaveSpawn //WAVE 03f: [GIANT] 6 total, 2 active, Super Scout (WAITFORALLSPAWNED "WAVE03E")
N/A638 {
N/A639 Name "wave03f"
N/A640 Where spawnbot
N/A641 TotalCount 6
N/A642 MaxActive 2
N/A643 SpawnCount 2
N/A644 WaitForAllSpawned "wave03e"
N/A645 WaitBeforeStarting 20
N/A646 WaitBetweenSpawns 30
N/A647 TotalCurrency 150
N/A648 
N/A649 TFBot
N/A650 {
N/A651 Template T_TFBot_Giant_Scout_Fast
N/A652 }
N/A653 }
N/A654 }
N/A655 //WAVE 4 //Currency 900 ///////////////////////////////////////////////////////////////////////////////////////////////////////
N/A656 Wave
N/A657 {
N/A658 StartWaveOutput
N/A659 {
N/A660 Target wave_start_relay
N/A661 Action Trigger
N/A662 }
N/A663 DoneOutput
N/A664 {
N/A665 Target wave_finished_relay
N/A666 Action trigger
N/A667 }
N/A668 WaitWhenDone 65
N/A669 Checkpoint Yes
N/A670 
N/A671 // Spy mission - 2 active
N/A672 
N/A673 WaveSpawn //WAVE 04a: 70 total, 10 active, Pyro
N/A674 {
N/A675 Name "wave04a"
N/A676 Where spawnbot
N/A677 TotalCount 70
N/A678 MaxActive 10
N/A679 SpawnCount 5
N/A680 WaitBeforeStarting 0
N/A681 WaitBetweenSpawns 2
N/A682 TotalCurrency 350
N/A683 
N/A684 RandomChoice
N/A685 {
N/A686 TFBot
N/A687 {
N/A688 Class Pyro
N/A689 Skill Easy
N/A690 }
N/A691 }
N/A692 }
N/A693 WaveSpawn //WAVE 04b: 42 total, 6 active, Scout (bonk)
N/A694 {
N/A695 Name "wave04b"
N/A696 Where spawnbot
N/A697 TotalCount 42
N/A698 MaxActive 6
N/A699 SpawnCount 6
N/A700 WaitBeforeStarting 5
N/A701 WaitBetweenSpawns 0
N/A702 TotalCurrency 150
N/A703 
N/A704 TFBot
N/A705 {
N/A706 Template T_TFBot_Scout_Bonk
N/A707 }
N/A708 }
N/A709 WaveSpawn //WAVE 04c: [TANK]
N/A710 {
N/A711 Name "wave04c"
N/A712 TotalCount 1
N/A713 WaitBeforeStarting 40
N/A714 TotalCurrency 200
N/A715 
N/A716 FirstSpawnOutput
N/A717 {
N/A718 Target boss_spawn_relay
N/A719 Action Trigger
N/A720 }
N/A721 
N/A722 Tank
N/A723 {
N/A724 Health 40000
N/A725 Speed 75
N/A726 Name "tankboss"
N/A727 StartingPathTrackNode "boss_path_a1"
N/A728 
N/A729 OnKilledOutput
N/A730 {
N/A731 Target boss_dead_relay
N/A732 Action Trigger
N/A733 }
N/A734 
N/A735 OnBombDroppedOutput
N/A736 {
N/A737 Target boss_deploy_relay
N/A738 Action Trigger
N/A739 }
N/A740 }
N/A741 }
N/A742 WaveSpawn //WAVE 04d: 50 total, 5 active, Scout (bonk, flank right, late start, Support)
N/A743 {
N/A744 Name "wave04d"
N/A745 Where spawnbot
N/A746 TotalCount 50
N/A747 MaxActive 5
N/A748 SpawnCount 5
N/A749 WaitBeforeStarting 140
N/A750 WaitBetweenSpawns 10
N/A751 TotalCurrency 100
N/A752 
N/A753 Support 1
N/A754 
N/A755 TFBot
N/A756 {
N/A757 Template T_TFBot_Scout_Bonk
N/A758 Tag nav_prefer_flank_left
N/A759 BehaviorModifiers push
N/A760 }
N/A761 }
N/A762 WaveSpawn //WAVE 04d: 15 total, 10 active, Soldier (Always crit, late start, Support)
N/A763 {
N/A764 Name "wave04d"
N/A765 Where spawnbot
N/A766 TotalCount 15
N/A767 MaxActive 10
N/A768 SpawnCount 5
N/A769 WaitBeforeStarting 160
N/A770 WaitBetweenSpawns 1
N/A771 TotalCurrency 100
N/A772 
N/A773 TFBot
N/A774 {
N/A775 Class Soldier
N/A776 Skill Hard
N/A777 Attributes AlwaysCrit
N/A778 CharacterAttributes
N/A779 {
N/A780 "damage bonus" 0.9
N/A781 }
N/A782 }
N/A783 }
N/A784 WaveSpawn //WAVE 04e: [GIANT] 2 total, 1 active, Super Scout (WAITFORALLDEAD "WAVE04C")
N/A785 {
N/A786 Name "wave04d"
N/A787 Where spawnbot
N/A788 TotalCount 2
N/A789 MaxActive 1
N/A790 SpawnCount 1
N/A791 WaitForAllDead "wave04c"
N/A792 WaitBeforeStarting 20
N/A793 WaitBetweenSpawns 0
N/A794 TotalCurrency 150
N/A795 
N/A796 TFBot
N/A797 {
N/A798 Template T_TFBot_Giant_Scout_Fast
N/A799 }
N/A800 }
N/A801 }
N/A802 //WAVE 5 //Currency 1100 ///////////////////////////////////////////////////////////////////////////////////////////////////////
N/A803 Wave
N/A804 {
N/A805 StartWaveOutput
N/A806 {
N/A807 Target wave_start_relay
N/A808 Action Trigger
N/A809 }
N/A810 DoneOutput
N/A811 {
N/A812 Target wave_finished_relay
N/A813 Action trigger
N/A814 }
N/A815 WaitWhenDone 65
N/A816 Checkpoint Yes
N/A817 
N/A818 
N/A819 WaveSpawn //WAVE 05a: 10(30) total, 4(12) active, Pyro
N/A820 {
N/A821 Name "wave05a"
N/A822 Where spawnbot
N/A823 TotalCount 30
N/A824 MaxActive 12
N/A825 SpawnCount 3
N/A826 WaitBeforeStarting 0
N/A827 WaitBetweenSpawns 5
N/A828 TotalCurrency 200
N/A829 
N/A830 Squad
N/A831 {
N/A832 TFBot
N/A833 {
N/A834 Class Pyro
N/A835 Skill Hard
N/A836 }
N/A837 TFBot
N/A838 {
N/A839 Template T_TFBot_Medic_QuickUber
N/A840 }
N/A841 TFBot
N/A842 {
N/A843 Template T_TFBot_Medic_QuickUber
N/A844 }
N/A845 }
N/A846 }
N/A847 WaveSpawn //WAVE 05b: 18 total, 9 active, Soldier
N/A848 {
N/A849 Name "wave05b"
N/A850 Where spawnbot
N/A851 TotalCount 18
N/A852 MaxActive 9
N/A853 SpawnCount 9
N/A854 WaitBeforeStarting 12
N/A855 WaitBetweenSpawns 0
N/A856 TotalCurrency 150
N/A857 
N/A858 TFBot
N/A859 {
N/A860 Class Soldier
N/A861 Skill Easy
N/A862 }
N/A863 }
N/A864 WaveSpawn //WAVE 05c: 35 total, 5 active, Soldier (Support WAITFORALLSPAWNED "WAVE05B")
N/A865 {
N/A866 Name "wave05c"
N/A867 Where spawnbot
N/A868 TotalCount 35
N/A869 MaxActive 5
N/A870 SpawnCount 5
N/A871 WaitForAllSpawned "wave05b"
N/A872 WaitBeforeStarting 5
N/A873 WaitBetweenSpawns 0
N/A874 TotalCurrency 300
N/A875 
N/A876 Support 1
N/A877 
N/A878 TFBot
N/A879 {
N/A880 Class Soldier
N/A881 Skill Hard
N/A882 }
N/A883 }
N/A884 WaveSpawn //WAVE 05d: [GIANT] 4 total, 4 active, Heavyweapons (Deflector, flankers WAITFORALLDEAD "WAVE05B")
N/A885 {
N/A886 Name "wave05d"
N/A887 Where spawnbot
N/A888 TotalCount 4
N/A889 MaxActive 4
N/A890 SpawnCount 1
N/A891 WaitForAllDead "wave05b"
N/A892 WaitBeforeStarting 7
N/A893 WaitBetweenSpawns 12
N/A894 TotalCurrency 150
N/A895 
N/A896 RandomChoice
N/A897 {
N/A898 TFBot
N/A899 {
N/A900 Template T_TFBot_Giant_Heavyweapons_Deflector
N/A901 Tag special_main_right
N/A902 BehaviorModifiers push
N/A903 }
N/A904 TFBot
N/A905 {
N/A906 Template T_TFBot_Giant_Heavyweapons_Deflector
N/A907 Tag special_main_left
N/A908 BehaviorModifiers push
N/A909 }
N/A910 }
N/A911 }
N/A912 WaveSpawn //WAVE 05e: [GIANT] 4(12) total, 4(12) active, Heavyweapons (Deflector + medics WAITFORALLSPAWNED "WAVE05D")
N/A913 {
N/A914 Name "wave05e"
N/A915 Where spawnbot
N/A916 TotalCount 12
N/A917 MaxActive 12
N/A918 SpawnCount 3
N/A919 WaitForAllSpawned "wave05d"
N/A920 WaitBeforeStarting 35
N/A921 WaitBetweenSpawns 9
N/A922 TotalCurrency 150
N/A923 
N/A924 Squad
N/A925 {
N/A926 TFBot
N/A927 {
N/A928 Template T_TFBot_Giant_Heavyweapons_Deflector
N/A929 }
N/A930 TFBot
N/A931 {
N/A932 Template T_TFBot_Medic_QuickUber
N/A933 }
N/A934 TFBot
N/A935 {
N/A936 Template T_TFBot_Medic_QuickUber
N/A937 }
N/A938 }
N/A939 }
N/A940 WaveSpawn //WAVE 05f: 18 total, 6 active, Sniper - crit huntsman (WAITFORALLSPAWNED "WAVE05D")
N/A941 {
N/A942 Name "wave05f"
N/A943 Where spawnbot
N/A944 TotalCount 18
N/A945 MaxActive 18
N/A946 SpawnCount 3
N/A947 WaitForAllSpawned "wave05d"
N/A948 WaitBeforeStarting 35
N/A949 WaitBetweenSpawns 0
N/A950 TotalCurrency 150
N/A951 
N/A952 TFBot
N/A953 {
N/A954 Template T_TFBot_Sniper_Huntsman
N/A955 Attributes AlwaysCrit
N/A956 CharacterAttributes
N/A957 {
N/A958 "damage bonus" 1.0
N/A959 "faster reload rate" 0.2
N/A960 }
N/A961 }
N/A962 }
N/A963 }
N/A964 //WAVE 6 //Currency 1200 ///////////////////////////////////////////////////////////////////////////////////////////////////////
N/A965 Wave
N/A966 {
N/A967 StartWaveOutput
N/A968 {
N/A969 Target wave_start_relay
N/A970 Action Trigger
N/A971 }
N/A972 DoneOutput
N/A973 {
N/A974 Target wave_finished_relay
N/A975 Action trigger
N/A976 }
N/A977 WaitWhenDone 65
N/A978 Checkpoint Yes
N/A979 
N/A980 // Sniper mission - 4 active
N/A981 
N/A982 WaveSpawn //WAVE 06a: 50 total, 20 active, Scout (bonk)
N/A983 {
N/A984 Name "wave06a"
N/A985 Where spawnbot
N/A986 TotalCount 50
N/A987 MaxActive 20
N/A988 SpawnCount 10
N/A989 WaitBeforeStarting 0
N/A990 WaitBetweenSpawns 15
N/A991 TotalCurrency 300
N/A992 
N/A993 TFBot
N/A994 {
N/A995 Template T_TFBot_Scout_Bonk
N/A996 Attributes AlwaysCrit
N/A997 }
N/A998 }
N/A999 WaveSpawn //WAVE 06b: [GIANT] 2(4) total, 2(4) active, Heavyweapons + giant Medic
N/A1000 {
N/A1001 Name "wave06b"
N/A1002 Where spawnbot
N/A1003 TotalCount 4
N/A1004 MaxActive 4
N/A1005 SpawnCount 2
N/A1006 WaitBeforeStarting 0
N/A1007 WaitBetweenSpawns 80
N/A1008 TotalCurrency 200
N/A1009 
N/A1010 Squad
N/A1011 {
N/A1012 TFBot
N/A1013 {
N/A1014 Template T_TFBot_Giant_Heavyweapons
N/A1015 }
N/A1016 TFBot
N/A1017 {
N/A1018 Template T_TFBot_Giant_Medic
N/A1019 }
N/A1020 }
N/A1021 }
N/A1022 WaveSpawn //WAVE 06c: [GIANT] 2(4) total, 2(4) active, Soldier + Giant medic (Burst fire, path main right WAITFORALLSPAWNED "WAVE06A")
N/A1023 {
N/A1024 Name "wave06cd"
N/A1025 Where spawnbot
N/A1026 TotalCount 4
N/A1027 MaxActive 4
N/A1028 SpawnCount 2
N/A1029 WaitForAllSpawned "wave06b"
N/A1030 WaitBeforeStarting 30
N/A1031 WaitBetweenSpawns 80
N/A1032 TotalCurrency 200
N/A1033 
N/A1034 Squad
N/A1035 {
N/A1036 TFBot
N/A1037 {
N/A1038 Template T_TFBot_Soldier_BurstFire
N/A1039 Tag special_main_right
N/A1040 BehaviorModifiers push
N/A1041 }
N/A1042 TFBot
N/A1043 {
N/A1044 Template T_TFBot_Giant_Medic
N/A1045 }
N/A1046 }
N/A1047 }
N/A1048 WaveSpawn //WAVE 06d: [GIANT] 2(4) total, 2(4) active, Soldier + Giant medic (Burst fire, path main left WAITFORALLSPAWNED "WAVE06B")
N/A1049 {
N/A1050 Name "wave06cd"
N/A1051 Where spawnbot
N/A1052 TotalCount 4
N/A1053 MaxActive 4
N/A1054 SpawnCount 2
N/A1055 WaitForAllSpawned "wave06b"
N/A1056 WaitBeforeStarting 50
N/A1057 WaitBetweenSpawns 80
N/A1058 TotalCurrency 200
N/A1059 
N/A1060 Squad
N/A1061 {
N/A1062 TFBot
N/A1063 {
N/A1064 Template T_TFBot_Soldier_BurstFire
N/A1065 Tag special_main_left
N/A1066 BehaviorModifiers push
N/A1067 }
N/A1068 TFBot
N/A1069 {
N/A1070 Template T_TFBot_Giant_Medic
N/A1071 }
N/A1072 }
N/A1073 }
N/A1074 WaveSpawn //WAVE 06e: 12(24) total, 4(8) active, Heavyweapons + uber medic (WAITFORALLSPAWNED "WAVE06CD")
N/A1075 {
N/A1076 Name "wave06e"
N/A1077 Where spawnbot
N/A1078 TotalCount 24
N/A1079 MaxActive 18
N/A1080 SpawnCount 2
N/A1081 WaitForAllSpawned "wave06cd"
N/A1082 WaitBeforeStarting 10
N/A1083 WaitBetweenSpawns 7
N/A1084 TotalCurrency 200
N/A1085 
N/A1086 Squad
N/A1087 {
N/A1088 TFBot
N/A1089 {
N/A1090 Class Heavyweapons
N/A1091 Skill Hard
N/A1092 }
N/A1093 TFBot
N/A1094 {
N/A1095 Template T_TFBot_Medic_QuickUber
N/A1096 }
N/A1097 }
N/A1098 }
N/A1099 WaveSpawn //WAVE 06f: 11(22) total, 11(22) active, Pyro + uber medic (WAITFORALLSPAWNED "WAVE06E")
N/A1100 {
N/A1101 Name "wave06f"
N/A1102 Where spawnbot
N/A1103 TotalCount 22
N/A1104 MaxActive 22
N/A1105 SpawnCount 2
N/A1106 WaitForAllSpawned "wave06e"
N/A1107 WaitBeforeStarting 30
N/A1108 WaitBetweenSpawns 0
N/A1109 TotalCurrency 100
N/A1110 
N/A1111 Squad
N/A1112 {
N/A1113 TFBot
N/A1114 {
N/A1115 Class Pyro
N/A1116 Skill Hard
N/A1117 }
N/A1118 TFBot
N/A1119 {
N/A1120 Template T_TFBot_Medic_QuickUber
N/A1121 }
N/A1122 }
N/A1123 }
N/A1124 }
N/A1125 //WAVE 7 //Currency 900 ///////////////////////////////////////////////////////////////////////////////////////////////////////
N/A1126 Wave
N/A1127 {
N/A1128 StartWaveOutput
N/A1129 {
N/A1130 Target wave_start_relay
N/A1131 Action Trigger
N/A1132 }
N/A1133 DoneOutput
N/A1134 {
N/A1135 Target wave_finished_relay
N/A1136 Action trigger
N/A1137 }
N/A1138 WaitWhenDone 65
N/A1139 Checkpoint Yes
N/A1140 
N/A1141 // Spy mission - 2 active
N/A1142 
N/A1143 WaveSpawn //WAVE 07a: [2 TANKS]
N/A1144 {
N/A1145 Name "wave07a"
N/A1146 TotalCount 2
N/A1147 WaitBeforeStarting 0
N/A1148 WaitBetweenSpawns 30
N/A1149 TotalCurrency 250
N/A1150 
N/A1151 FirstSpawnOutput
N/A1152 {
N/A1153 Target boss_spawn_relay
N/A1154 Action Trigger
N/A1155 }
N/A1156 
N/A1157 Tank
N/A1158 {
N/A1159 Health 40000
N/A1160 Speed 75
N/A1161 Name "tankboss"
N/A1162 StartingPathTrackNode "boss_path_a1"
N/A1163 
N/A1164 OnKilledOutput
N/A1165 {
N/A1166 Target boss_dead_relay
N/A1167 Action Trigger
N/A1168 }
N/A1169 
N/A1170 OnBombDroppedOutput
N/A1171 {
N/A1172 Target boss_deploy_relay
N/A1173 Action Trigger
N/A1174 }
N/A1175 }
N/A1176 }
N/A1177 WaveSpawn //WAVE 07b: 10(20) total, 5(10) active, Soldier
N/A1178 {
N/A1179 Name "wave07b"
N/A1180 Where spawnbot
N/A1181 TotalCount 20
N/A1182 MaxActive 10
N/A1183 SpawnCount 2
N/A1184 WaitBeforeStarting 40
N/A1185 WaitBetweenSpawns 5
N/A1186 TotalCurrency 100
N/A1187 
N/A1188 Squad
N/A1189 {
N/A1190 TFBot
N/A1191 {
N/A1192 Class Soldier
N/A1193 Skill Hard
N/A1194 }
N/A1195 TFBot
N/A1196 {
N/A1197 Template T_TFBot_Medic_QuickUber
N/A1198 }
N/A1199 }
N/A1200 }
N/A1201 WaveSpawn //WAVE 07c: 10 total, 10 active, Scout (bonk, WaitForAllDead "wave07a")
N/A1202 {
N/A1203 Name "wave07c"
N/A1204 Where spawnbot
N/A1205 TotalCount 10
N/A1206 MaxActive 10
N/A1207 SpawnCount 10
N/A1208 WaitForAllDead "wave07a"
N/A1209 WaitBeforeStarting 0
N/A1210 WaitBetweenSpawns 30
N/A1211 TotalCurrency 50
N/A1212 
N/A1213 TFBot
N/A1214 {
N/A1215 Template T_TFBot_Scout_Bonk
N/A1216 Attributes AlwaysCrit
N/A1217 }
N/A1218 }
N/A1219 WaveSpawn //WAVE 07d: [GIANT] 7 total, 7 active, Demoman (WaitForAllDead "wave07c")
N/A1220 {
N/A1221 Name "wave07d"
N/A1222 Where spawnbot
N/A1223 TotalCount 7
N/A1224 MaxActive 7
N/A1225 SpawnCount 1
N/A1226 WaitForAllSpawned "wave07c"
N/A1227 WaitBeforeStarting 0
N/A1228 WaitBetweenSpawns 5
N/A1229 TotalCurrency 150
N/A1230 
N/A1231 TFBot
N/A1232 {
N/A1233 Template T_TFBot_Giant_Demoman
N/A1234 }
N/A1235 }
N/A1236 WaveSpawn //WAVE 07e: 12 total, 12 active, Sniper (huntsman, WaitForAllSpawned "wave07d")
N/A1237 {
N/A1238 Name "wave07e"
N/A1239 Where spawnbot
N/A1240 TotalCount 12
N/A1241 MaxActive 12
N/A1242 SpawnCount 6
N/A1243 WaitForAllSpawned "wave07d"
N/A1244 WaitBeforeStarting 0
N/A1245 WaitBetweenSpawns 2
N/A1246 TotalCurrency 50
N/A1247 
N/A1248 TFBot
N/A1249 {
N/A1250 Template T_TFBot_Sniper_Huntsman
N/A1251 CharacterAttributes
N/A1252 {
N/A1253 "damage bonus" 1
N/A1254 }
N/A1255 }
N/A1256 }
N/A1257 WaveSpawn //WAVE 07f: [GIANT] 6(18) total, 6(18) active, Soldier (Rapid Fire + Uber Medic, WaitForAllSpawned "wave07d")
N/A1258 {
N/A1259 Name "wave07f"
N/A1260 Where spawnbot
N/A1261 TotalCount 18
N/A1262 MaxActive 18
N/A1263 SpawnCount 6
N/A1264 WaitForAllSpawned "wave07d"
N/A1265 WaitBeforeStarting 0
N/A1266 WaitBetweenSpawns 10
N/A1267 TotalCurrency 100
N/A1268 
N/A1269 Squad
N/A1270 {
N/A1271 TFBot
N/A1272 {
N/A1273 Template T_TFBot_Giant_Soldier_Spammer
N/A1274 }
N/A1275 TFBot
N/A1276 {
N/A1277 Class Heavyweapons
N/A1278 Skill Expert
N/A1279 }
N/A1280 TFBot
N/A1281 {
N/A1282 Template T_TFBot_Medic_QuickUber
N/A1283 }
N/A1284 }
N/A1285 }
N/A1286 WaveSpawn //WAVE 07g: 30 total, 20 active, Heavyweapons (Path main left or right WaitForAllDead "wave07f")
N/A1287 {
N/A1288 Name "wave07g"
N/A1289 Where spawnbot
N/A1290 TotalCount 30
N/A1291 MaxActive 20
N/A1292 SpawnCount 10
N/A1293 WaitForAllSpawned "wave07f"
N/A1294 WaitBeforeStarting 0
N/A1295 WaitBetweenSpawns 15
N/A1296 TotalCurrency 100
N/A1297 
N/A1298 RandomChoice
N/A1299 {
N/A1300 TFBot
N/A1301 {
N/A1302 Class Heavyweapons
N/A1303 Skill Hard
N/A1304 Tag special_main_right
N/A1305 }
N/A1306 TFBot
N/A1307 {
N/A1308 Class Heavyweapons
N/A1309 Skill Hard
N/A1310 Tag special_main_left
N/A1311 }
N/A1312 }
N/A1313 }
N/A1314 WaveSpawn //WAVE 07h: [FINAL TANK] WaitForAllDead "wave07f")
N/A1315 {
N/A1316 TotalCount 1
N/A1317 WaitBeforeStarting 15
N/A1318 WaitForAllSpawned "wave07f"
N/A1319 TotalCurrency 200
N/A1320 
N/A1321 FirstSpawnOutput
N/A1322 
N/A1323 {
N/A1324 Target boss_spawn_relay
N/A1325 Action Trigger
N/A1326 }
N/A1327 
N/A1328 Tank
N/A1329 {
N/A1330 Health 46000
N/A1331 Speed 75
N/A1332 Name "tankboss"
N/A1333 Skin 1
N/A1334 StartingPathTrackNode "boss_path_a1"
N/A1335 
N/A1336 OnKilledOutput
N/A1337 {
N/A1338 Target boss_dead_relay
N/A1339 Action Trigger
N/A1340 }
N/A1341 
N/A1342 OnBombDroppedOutput
N/A1343 {
N/A1344 Target boss_deploy_relay
N/A1345 Action Trigger
N/A1346 }
N/A1347 
N/A1348 }
N/A1349 }
N/A1350 }
N/A1351 //WAVE 8 //Currency 0 ///////////////////////////////////////////////////////////////////////////////////////////////////////
N/A1352 Wave
N/A1353 {
N/A1354 StartWaveOutput
N/A1355 {
N/A1356 Target wave_start_relay_boss
N/A1357 Action Trigger
N/A1358 }
N/A1359 WaitWhenDone 65
N/A1360 Checkpoint Yes
N/A1361 
N/A1362 // Sniper mission - 6 active
N/A1363 // Spy mission - 10 active
N/A1364 
N/A1365 WaveSpawn //WAVE 08a: [CHIEF GAUNTLET]
N/A1366 {
N/A1367 Name "wave08a"
N/A1368 Where spawnbot
N/A1369 TotalCount 1
N/A1370 MaxActive 1
N/A1371 SpawnCount 1
N/A1372 WaitBeforeStarting 0
N/A1373 WaitBetweenSpawns 0
N/A1374 TotalCurrency 0
N/A1375 
N/A1376 TFBot
N/A1377 {
N/A1378 Template T_TFBot_Chief_Gauntlet
N/A1379 }
N/A1380 }
N/A1381 }
N/A1382}