Template:PatchDiff/December 21, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/all class/drg badge silver.vmt

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33 "$baseTexture" "models/player/items/all_class/drg_badge_silver"
44 "$bumpmap" "models/player/items/all_class/drg_badge_normal"
55 
6N/A "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
7N/A "$detailscale" "5"
8N/A "$detailblendfactor" .01
9N/A "$detailblendmode" 6
10N/A "$yellow" "0"
11N/A 
12N/A "$envmap" "env_cubemap"
13N/A "$envmaptint" "[.5 .5 .5]"
N/A6 "$halflambert" "1"
147 
N/A8 
N/A9 "$normalmapalphaenvmapmask" 1
N/A10 
1511 "$phong" "1"
16N/A "$phongexponent" "8"
17N/A "$phongboost" ".1"
18N/A// "$lightwarptexture" "models/lightwarps/weapon_lightwarp"
19N/A "$phongfresnelranges" "[.25 1 4]"
20N/A 
21N/A// "$basemapalphaphongmask" 1
N/A12 "$phongexponent" "10"
N/A13 "$phongboost" "10"
N/A14 "$lightwarptexture" "models/lightwarps/weapon_lightwarp"
N/A15 "$phongfresnelranges" "[.25 .5 1]"
N/A16 "$phongwarptexture" "models/weapons/c_items/c_pomson_phongwarp"
2217 
23N/A // Rim lighting parameters
24N/A "$rimlight" "1" // To enable rim lighting (requires phong)
25N/A "$rimlightexponent" "1" // Exponent for phong component of rim lighting
26N/A "$rimlightboost" ".1" // Boost for ambient cube component of rim lighting
N/A18 "$rimlight" "0.5"
N/A19 "$rimlightexponent" "2"
N/A20 "$rimlightboost" "0.25"
2721 
N/A22 "360?$color2" "[ 0.9 0.8 0.8 ]"
N/A23 
N/A24 
N/A25 "$glowcolor" "1"
N/A26 
2827 // Cloaking
2928 "$cloakPassEnabled" "1"
3029 "Proxies"
3130 {
32N/A "weapon_invis"
N/A31 "vm_invis"
3332 {
3433 }
35N/A "AnimatedTexture"
N/A34 "ModelGlowColor"
3635 {
37N/A "animatedtexturevar" "$detail"
38N/A "animatedtextureframenumvar" "$detailframe"
39N/A "animatedtextureframerate" 30
N/A36 "resultVar" "$glowcolor"
4037 }
41N/A "BurnLevel"
N/A38 "Equals"
4239 {
43N/A "resultVar" "$detailblendfactor"
N/A40 "srcVar1" "$glowcolor"
N/A41 "resultVar" "$selfillumtint"
4442 }
45N/A "YellowLevel"
46N/A {
47N/A "resultVar" "$yellow"
48N/A }
4943 "Equals"
5044 {
51N/A "srcVar1" "$yellow"
N/A45 "srcVar1" "$glowcolor"
5246 "resultVar" "$color2"
5347 }
54N/A 
5548 }
5649}
N/A50