Template:PatchDiff/February 14, 2013 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/all class/all penguin.vmt

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Revision as of 23:21, 14 February 2013 by MousseBOT (talk | contribs) (Diff of file "team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/all_penguin.vmt" for patch February 14, 2013 Patch.)
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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$basetexture" "models/player/items/all_class/all_penguin"
N/A4 //"$bumpmap" "models/player/items/all_class/hm_duck_normal"
N/A5 "$basemapalphaphongmask" "1"
N/A6 "$phong" "1"
N/A7 "$phongexponent" "25"
N/A8 "$phongboost" "1"
N/A9 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A10 
N/A11 "$phongfresnelranges" "[.25 1 4]"
N/A12 
N/A13 "$yellow" "0"
N/A14 
N/A15 
N/A16 // Rim lighting parameters
N/A17 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A18 "$rimlightexponent" "9" // Exponent for phong component of rim lighting
N/A19 "$rimlightboost" "1"
N/A20 // Cloaking
N/A21 "$cloakPassEnabled" "1"
N/A22 "Proxies"
N/A23 {
N/A24 "weapon_invis"
N/A25 {
N/A26 }
N/A27 "BurnLevel"
N/A28 {
N/A29 "resultVar" "$detailblendfactor"
N/A30 }
N/A31 "YellowLevel"
N/A32 {
N/A33 "resultVar" "$yellow"
N/A34 }
N/A35 "Equals"
N/A36 {
N/A37 "srcVar1" "$yellow"
N/A38 "resultVar" "$color2"
N/A39 }
N/A40 }
N/A41}
N/A42