Template:PatchDiff/February 2, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/soldier/morion.vmt

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< Template:PatchDiff/February 2, 2012 Patch
Revision as of 00:03, 3 February 2012 by MousseBOT (talk | contribs) (Diff of file "team fortress 2 materials.gcf/tf/materials/models/player/items/soldier/morion.vmt" for patch February 2, 2012 Patch.)
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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/player/items/soldier/morion"
N/A4 
N/A5 "$bumpmap" "models/player/items/soldier/morion_normal"
N/A6 
N/A7 "$detail" "effects/tiledfire/fireLayeredSlowTiled512"
N/A8 "$detailscale" "5"
N/A9 "$detailblendfactor" .01
N/A10 "$detailblendmode" 6
N/A11 
N/A12 "$yellow" "0"
N/A13 "$lightwarptexture" "models/lightwarps/weapon_lightwarp"
N/A14 
N/A15 "$phong" "1"
N/A16 "$phongexponent" "25"
N/A17 "$phongboost" "5"
N/A18 "$phongfresnelranges" "[.25 .5 1]"
N/A19 "$basemapalphaphongmask" "1"
N/A20 "$rimlight" "1"
N/A21 "$rimlightexponent" "4"
N/A22 "$rimlightboost" "2"
N/A23 
N/A24 "$cloakPassEnabled" "1"
N/A25 
N/A26 "Proxies"
N/A27 {
N/A28 "weapon_invis"
N/A29 {
N/A30 }
N/A31 
N/A32 "AnimatedTexture"
N/A33 {
N/A34 "animatedtexturevar" "$detail"
N/A35 "animatedtextureframenumvar" "$detailframe"
N/A36 "animatedtextureframerate" 30
N/A37 }
N/A38 
N/A39 "BurnLevel"
N/A40 {
N/A41 "resultVar" "$detailblendfactor"
N/A42 }
N/A43 
N/A44 "YellowLevel"
N/A45 {
N/A46 "resultVar" "$yellow"
N/A47 }
N/A48 
N/A49 "Equals"
N/A50 {
N/A51 "srcVar1" "$yellow"
N/A52 "resultVar" "$color2"
N/A53 }
N/A54 }
N/A55}