Template:PatchDiff/June 23, 2011 Patch/team fortress 2 content.gcf/tf/scenes/player/engineer/low/taunt laugh.vcd

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N/A1// Choreo version 1
N/A2actor "engineer"
N/A3{
N/A4 channel "body"
N/A5 {
N/A6 event sequence "taunt_laugh"
N/A7 {
N/A8 time 0.000000 3.333333
N/A9 param "taunt_laugh"
N/A10 fixedlength
N/A11 }
N/A12 event speak "engineer_laugh_long02"
N/A13 {
N/A14 time 0.000000 3.002993
N/A15 param "Engineer.LaughLong02"
N/A16 fixedlength
N/A17 cctype "cc_master"
N/A18 cctoken ""
N/A19 }
N/A20 event expression "happyBigClosed"
N/A21 {
N/A22 time 0.018519 3.314815
N/A23 param "player\engineer\emotion\emotion"
N/A24 param2 "happyBigClosed"
N/A25 event_ramp
N/A26 {
N/A27 0.0972 1.0000
N/A28 1.7750 1.0000 "curve_easeout_to_curve_easeout"
N/A29 2.1222 0.6865 "curve_easein_to_curve_easeout"
N/A30 3.1889 0.6728 "curve_easeout_to_curve_easeout"
N/A31 }
N/A32 }
N/A33 event expression "ah"
N/A34 {
N/A35 time 0.037037 1.697531
N/A36 param "player\engineer\phonemes\phonemes"
N/A37 param2 "ah"
N/A38 event_ramp
N/A39 {
N/A40 0.1160 0.9245
N/A41 0.3180 0.2014
N/A42 0.5600 0.9062
N/A43 0.8080 0.2082
N/A44 1.0040 0.9016
N/A45 1.1660 0.2151
N/A46 1.4180 0.8993
N/A47 1.5980 0.0000
N/A48 }
N/A49 }
N/A50 event expression "uh"
N/A51 {
N/A52 time 1.765432 3.055556
N/A53 param "player\engineer\phonemes\phonemes"
N/A54 param2 "uh"
N/A55 event_ramp
N/A56 {
N/A57 0.2160 0.8558
N/A58 0.4220 0.0892
N/A59 0.6560 0.7803
N/A60 0.8780 0.1236
N/A61 1.0660 0.7712
N/A62 }
N/A63 }
N/A64 }
N/A65}
N/A66 
N/A67scalesettings
N/A68{
N/A69 "CChoreoView" "104"
N/A70 "RampTool" "72"
N/A71 "ExpressionTool" "74"
N/A72 "GestureTool" "100"
N/A73 "SceneRampTool" "100"
N/A74}
N/A75fps 60
N/A76snap off
N/A77ignorePhonemes off