Template:PatchDiff/June 23, 2011 Patch/team fortress 2 content.gcf/tf/scenes/player/medic/low/taunt laugh.vcd

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Revision as of 00:42, 10 September 2011 by WindBOT (talk | contribs) (Diff of file "team fortress 2 content.gcf/tf/scenes/player/medic/low/taunt_laugh.vcd" for patch June 23, 2011 Patch.)
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N/A1// Choreo version 1
N/A2event stoppoint "end"
N/A3{
N/A4 time 4.831051 -1.000000
N/A5 param "noaction"
N/A6}
N/A7actor "Medic"
N/A8{
N/A9 channel "Animation"
N/A10 {
N/A11 event sequence "pyro_taunt_replay"
N/A12 {
N/A13 time 0.000000 4.833333
N/A14 param "taunt_laugh"
N/A15 fixedlength
N/A16 }
N/A17 }
N/A18 channel "audio"
N/A19 {
N/A20 event speak "me"
N/A21 {
N/A22 time 0.330000 4.091633
N/A23 param "Medic.LaughLong01"
N/A24 fixedlength
N/A25 cctype "cc_master"
N/A26 cctoken ""
N/A27 }
N/A28 event expression "happyFull"
N/A29 {
N/A30 time 0.018265 4.819634
N/A31 param "player\medic\emotion\emotion"
N/A32 param2 "happyFull"
N/A33 event_ramp
N/A34 {
N/A35 0.4700 0.9980 "curve_easein_to_curve_easeout"
N/A36 4.6900 1.0000 "curve_easein_to_curve_easeout"
N/A37 }
N/A38 }
N/A39 event expression "ax2"
N/A40 {
N/A41 time 0.593607 4.732877
N/A42 param "player\medic\phonemes\phonemes_strong"
N/A43 param2 "ax2"
N/A44 event_ramp
N/A45 {
N/A46 0.1000 0.6076
N/A47 0.2367 0.0239
N/A48 0.2933 0.5418
N/A49 0.4733 0.5219
N/A50 0.5567 0.7629
N/A51 0.6367 0.3705
N/A52 0.7267 0.7649
N/A53 0.8533 0.3705
N/A54 0.9700 0.5956
N/A55 1.0400 0.3048
N/A56 1.1700 0.6892
N/A57 1.2000 0.5398
N/A58 1.2967 0.6494
N/A59 1.3833 0.1116
N/A60 1.4700 0.5956
N/A61 1.5333 0.4482
N/A62 1.6467 0.5398
N/A63 1.7533 0.0956 "curve_easein_to_curve_easeout"
N/A64 1.9267 0.4482 "curve_kochanek_late_to_curve_kochanek_late"
N/A65 1.9500 0.3765 "curve_easein_to_curve_easeout"
N/A66 2.1767 0.2869 "curve_easeout_to_curve_easeout"
N/A67 2.2267 0.0000 "curve_bspline_to_curve_bspline"
N/A68 2.5200 0.3845 "curve_easein_to_curve_easeout"
N/A69 2.5600 0.0418 "curve_easein_to_curve_easein"
N/A70 2.7200 0.3247 "curve_easein_to_curve_easeout"
N/A71 2.9800 0.0757
N/A72 }
N/A73 }
N/A74 event expression "evilHappy"
N/A75 {
N/A76 time 0.924657 2.194064
N/A77 param "player\medic\emotion\emotion"
N/A78 param2 "evilHappy"
N/A79 event_ramp
N/A80 {
N/A81 0.0967 0.1673 "curve_easein_to_curve_easein"
N/A82 1.0300 0.1116 "curve_easeout_to_curve_easeout"
N/A83 }
N/A84 }
N/A85 }
N/A86 faceposermodel "D:\dev\staging\game\tf\models\player\medic.mdl"
N/A87}
N/A88 
N/A89scalesettings
N/A90{
N/A91 "CChoreoView" "292"
N/A92 "RampTool" "60"
N/A93 "SceneRampTool" "100"
N/A94 "ExpressionTool" "100"
N/A95 "GestureTool" "100"
N/A96}
N/A97fps 60
N/A98snap off
N/A99ignorePhonemes off