Template:PatchDiff/June 23, 2011 Patch/team fortress 2 content.gcf/tf/scripts/game sounds weapons.txt

From Team Fortress Wiki
Jump to: navigation, search
16541654}
16551655 
16561656// ------------------------------------------------------------------------------------ //
N/A1657// QUICK FIX
N/A1658// ------------------------------------------------------------------------------------ //
N/A1659"Weapon_Quick_Fix.Healing"
N/A1660{
N/A1661 "channel" "CHAN_WEAPON"
N/A1662 "soundlevel" "SNDLVL_74dB"
N/A1663 "volume" "1"
N/A1664 "wave" ")weapons/quick_fix_heal.wav"
N/A1665}
N/A1666 
N/A1667// ------------------------------------------------------------------------------------ //
16571668// MEDIGUN
16581669// ------------------------------------------------------------------------------------ //
16591670"WeaponMedigun.Healing"
17141725}
17151726 
17161727 
N/A1728// ------------------------------------------------------------------------------------ //
N/A1729// OVERDOSE
N/A1730// ------------------------------------------------------------------------------------ //
N/A1731"Weapon_Overdose.Single"
N/A1732{
N/A1733 "channel" "CHAN_WEAPON"
N/A1734 "soundlevel" "SNDLVL_94dB"
N/A1735 "volume" "1"
N/A1736 "wave" ")weapons/tf_medic_syringe_overdose.wav"
N/A1737}
17171738 
N/A1739"Weapon_Overdose.SingleCrit"
N/A1740{
N/A1741 "channel" "CHAN_WEAPON"
N/A1742 "soundlevel" "SNDLVL_94dB"
N/A1743 "volume" "1"
N/A1744 "wave" ")weapons/tf_medic_syringe_overdose_crit.wav"
N/A1745}
N/A1746 
17181747// ------------------------------------------------------------------------------------ //
17191748// SYRINGEGUN
17201749// ------------------------------------------------------------------------------------ //
18541883}
18551884 
18561885// ------------------------------------------------------------------------------------ //
N/A1886// TOMISLAV
N/A1887// ------------------------------------------------------------------------------------ //
N/A1888 
N/A1889"Weapon_Tomislav.Fire"
N/A1890{
N/A1891 "channel" "CHAN_WEAPON"
N/A1892 "soundlevel" "SNDLVL_94dB"
N/A1893 "volume" "1.0"
N/A1894 "wave" ")weapons/tomislav_shoot.wav"
N/A1895}
N/A1896 
N/A1897"Weapon_Tomislav.FireCrit"
N/A1898{
N/A1899 "channel" "CHAN_WEAPON"
N/A1900 "soundlevel" "SNDLVL_94dB"
N/A1901 "volume" "1.0"
N/A1902 "wave" ")weapons/tomislav_shoot_crit.wav"
N/A1903}
N/A1904 
N/A1905"Weapon_Tomislav.WindDown"
N/A1906{
N/A1907 "channel" "CHAN_STATIC"
N/A1908 "soundlevel" "SNDLVL_94dB"
N/A1909 "volume" "1.0"
N/A1910 "wave" ")weapons/tomislav_wind_down.wav"
N/A1911}
N/A1912 
N/A1913"Weapon_Tomislav.WindUp"
N/A1914{
N/A1915 "channel" "CHAN_ITEM"
N/A1916 "soundlevel" "SNDLVL_94dB"
N/A1917 "volume" "1.0"
N/A1918 "wave" "weapons/tomislav_wind_up.wav"
N/A1919}
N/A1920 
18571921// MINIGUN
18581922// ------------------------------------------------------------------------------------ //
18591923"Weapon_Minigun.Reload"
20262090 }
20272091}
20282092 
N/A2093 
20292094// ------------------------------------------------------------------------------------ //
N/A2095// ENFORCER
N/A2096// ------------------------------------------------------------------------------------ //
N/A2097"Weapon_Enforcer.Single"
N/A2098{
N/A2099 "channel" "CHAN_WEAPON"
N/A2100 "soundlevel" "SNDLVL_94dB"
N/A2101 "volume" "1.0"
N/A2102 "rndwave"
N/A2103 {
N/A2104 "wave" ")weapons/tf_spy_enforcer_revolver_01.wav"
N/A2105 "wave" ")weapons/tf_spy_enforcer_revolver_02.wav"
N/A2106 "wave" ")weapons/tf_spy_enforcer_revolver_03.wav"
N/A2107 "wave" ")weapons/tf_spy_enforcer_revolver_04.wav"
N/A2108 "wave" ")weapons/tf_spy_enforcer_revolver_05.wav"
N/A2109 "wave" ")weapons/tf_spy_enforcer_revolver_06.wav"
N/A2110 }
N/A2111}
N/A2112 
N/A2113"Weapon_Enforcer.SingleCrit"
N/A2114{
N/A2115 "channel" "CHAN_WEAPON"
N/A2116 "soundlevel" "SNDLVL_94dB"
N/A2117 "volume" "1.0"
N/A2118 "wave" ")weapons/tf_spy_enforcer_revolver_crit.wav"
N/A2119}
N/A2120 
N/A2121// ------------------------------------------------------------------------------------ //
20302122// PISTOL
20312123// ------------------------------------------------------------------------------------ //
20322124"Weapon_Pistol.Single"
22382330}
22392331 
22402332// ------------------------------------------------------------------------------------ //
N/A2333// SODA POPPER
N/A2334// ------------------------------------------------------------------------------------ //
N/A2335 
N/A2336"Weapon_Soda_Popper.Single"
N/A2337{
N/A2338 "channel" "CHAN_WEAPON"
N/A2339 "soundlevel" "SNDLVL_94dB"
N/A2340 "volume" "1.0"
N/A2341 "wave" ")weapons/scatter_gun_double_bonk_shoot.wav"
N/A2342}
N/A2343 
N/A2344"Weapon_Soda_Popper.SingleCrit"
N/A2345{
N/A2346 "channel" "CHAN_WEAPON"
N/A2347 "soundlevel" "SNDLVL_94dB"
N/A2348 "volume" "1.0"
N/A2349 "wave" ")weapons/scatter_gun_double_bonk_shoot_crit.wav"
N/A2350}
N/A2351 
N/A2352// ------------------------------------------------------------------------------------ //
22412353// SCATTER GUN DOUBLE
22422354// ------------------------------------------------------------------------------------ //
22432355 
26412753}
26422754 
26432755// ------------------------------------------------------------------------------------ //
N/A2756// BAZAAR BARGAIN
N/A2757// ------------------------------------------------------------------------------------ //
N/A2758"Weapon_Bazaar_Bargain.Single"
N/A2759{
N/A2760 "channel" "CHAN_WEAPON"
N/A2761 "soundlevel" "SNDLVL_94dB"
N/A2762 "volume" "1.0"
N/A2763 "rndwave"
N/A2764 {
N/A2765 "wave" ")weapons/tf_sniper_bazaar_bargain_01.wav"
N/A2766 "wave" ")weapons/tf_sniper_bazaar_bargain_02.wav"
N/A2767 "wave" ")weapons/tf_sniper_bazaar_bargain_03.wav"
N/A2768 "wave" ")weapons/tf_sniper_bazaar_bargain_04.wav"
N/A2769 "wave" ")weapons/tf_sniper_bazaar_bargain_05.wav"
N/A2770 }
N/A2771}
N/A2772 
N/A2773"Weapon_Bazaar_Bargain.SingleCrit"
N/A2774{
N/A2775 "channel" "CHAN_WEAPON"
N/A2776 "soundlevel" "SNDLVL_94dB"
N/A2777 "volume" "1.0"
N/A2778 "wave" ")weapons\tf_sniper_bazaar_bargain_crit.wav"
N/A2779}
N/A2780 
N/A2781// ------------------------------------------------------------------------------------ //
26442782// SYDNEY SLEEPER
26452783// ------------------------------------------------------------------------------------ //
26462784"Weapon_SydneySleeper.Single"
28683006}
28693007 
28703008// ------------------------------------------------------------------------------------ //
N/A3009// LIBERY LAUNCHER
N/A3010// ------------------------------------------------------------------------------------ //
N/A3011"Weapon_Liberty_Launcher.Single"
N/A3012{
N/A3013 "channel" "CHAN_WEAPON"
N/A3014 "volume" "1.0"
N/A3015 "soundlevel" "SNDLVL_94dB"
N/A3016 "wave" ")weapons/rocket_ll_shoot.wav"
N/A3017}
N/A3018 
N/A3019"Weapon_Liberty_Launcher.SingleCrit"
N/A3020{
N/A3021 "channel" "CHAN_WEAPON"
N/A3022 "volume" "1.0"
N/A3023 "soundlevel" "SNDLVL_94dB"
N/A3024 "wave" ")weapons/rocket_ll_shoot_crit.wav"
N/A3025}
N/A3026 
N/A3027// ------------------------------------------------------------------------------------ //
28713028// RPG
28723029// ------------------------------------------------------------------------------------ //
28733030"Weapon_RPG.Single"
46624819}
46634820 
46644821// ------------------------------------------------------------------------------------ //
N/A4822// DETONATOR
N/A4823// ------------------------------------------------------------------------------------ //
N/A4824 
N/A4825"Weapon_Detonator.Fire"
N/A4826{
N/A4827 "channel" "CHAN_WEAPON"
N/A4828 "soundlevel" "SNDLVL_NORM"
N/A4829 "pitch" "95,105"
N/A4830 "volume" "0.75, 0.8"
N/A4831 "wave" ")weapons\flare_detonator_launch.wav"
N/A4832}
N/A4833 
N/A4834"Weapon_Detonator.Detonate"
N/A4835{
N/A4836 "channel" "CHAN_WEAPON"
N/A4837 "soundlevel" "SNDLVL_100dB"
N/A4838 "volume" "1.0"
N/A4839 "wave" ")weapons\flare_detonator_explode.wav"
N/A4840}
N/A4841 
N/A4842"Weapon_Detonator.DetonateWorld"
N/A4843{
N/A4844 "channel" "CHAN_WEAPON"
N/A4845 "soundlevel" "SNDLVL_100dB"
N/A4846 "volume" "1.0"
N/A4847 "wave" ")weapons\flare_detonator_explode_world.wav"
N/A4848}
N/A4849 
N/A4850 
N/A4851 
N/A4852// ------------------------------------------------------------------------------------ //
46654853// SAXXY
46664854// ------------------------------------------------------------------------------------ //
46674855 
46814869 "volume" "1.0"
46824870 "wave" "weapons\saxxy_impact_gen_01.wav"
46834871}
N/A4872 
N/A4873// ------------------------------------------------------------------------------------ //
N/A4874// DISCIPLINE DEVICE
N/A4875// ------------------------------------------------------------------------------------ //
N/A4876 
N/A4877"DisciplineDevice.Impact"
N/A4878{
N/A4879 "channel" "CHAN_STATIC"
N/A4880 "soundlevel" "SNDLVL_NORM"
N/A4881 "volume" "1.0"
N/A4882 "rndwave"
N/A4883 {
N/A4884 "wave" ")weapons\discipline_device_impact_01.wav"
N/A4885 "wave" ")weapons\discipline_device_impact_02.wav"
N/A4886 }
N/A4887}
N/A4888 
N/A4889"DisciplineDevice.ImpactCrit"
N/A4890{
N/A4891 "channel" "CHAN_STATIC"
N/A4892 "soundlevel" "SNDLVL_NORM"
N/A4893 "volume" "1.0"
N/A4894 "rndwave"
N/A4895 {
N/A4896 "wave" ")weapons\discipline_device_impact_crit_01.wav"
N/A4897 "wave" ")weapons\discipline_device_impact_crit_02.wav"
N/A4898 }
N/A4899}
N/A4900 
N/A4901"DisciplineDevice.HitWorld"
N/A4902{
N/A4903 "channel" "CHAN_ITEM"
N/A4904 "soundlevel" "SNDLVL_NORM"
N/A4905 "volume" "0.9"
N/A4906 "wave" ")weapons\discipline_device_hit_world.wav"
N/A4907}
N/A4908 
N/A4909"DisciplineDevice.Swing"
N/A4910{
N/A4911 "channel" "CHAN_ITEM"
N/A4912 "soundlevel" "SNDLVL_NORM"
N/A4913 "volume" "1.0"
N/A4914 "rndwave"
N/A4915 {
N/A4916 "wave" ")weapons\discipline_device_woosh_01.wav"
N/A4917 "wave" ")weapons\discipline_device_woosh_02.wav"
N/A4918 }
N/A4919}
N/A4920 
N/A4921"DisciplineDevice.PowerUp"
N/A4922{
N/A4923 "channel" "CHAN_ITEM"
N/A4924 "soundlevel" "SNDLVL_NORM"
N/A4925 "volume" "1.0"
N/A4926 "wave" ")weapons\discipline_device_power_up.wav"
N/A4927}
N/A4928 
N/A4929"DisciplineDevice.PowerDown"
N/A4930{
N/A4931 "channel" "CHAN_ITEM"
N/A4932 "soundlevel" "SNDLVL_NORM"
N/A4933 "volume" "1.0"
N/A4934 "wave" ")weapons\discipline_device_power_down.wav"
N/A4935}
N/A4936 
N/A4937// ------------------------------------------------------------------------------------ //
N/A4938// EVICTION NOTICE
N/A4939// ------------------------------------------------------------------------------------ //
N/A4940 
N/A4941"EvictionNotice.Impact"
N/A4942{
N/A4943 "channel" "CHAN_STATIC"
N/A4944 "soundlevel" "SNDLVL_NORM"
N/A4945 "volume" "1.0"
N/A4946 "rndwave"
N/A4947 {
N/A4948 "wave" ")weapons\eviction_notice_01.wav"
N/A4949 "wave" ")weapons\eviction_notice_02.wav"
N/A4950 "wave" ")weapons\eviction_notice_03.wav"
N/A4951 "wave" ")weapons\eviction_notice_04.wav"
N/A4952 }
N/A4953}
N/A4954 
N/A4955"EvictionNotice.ImpactCrit"
N/A4956{
N/A4957 "channel" "CHAN_STATIC"
N/A4958 "soundlevel" "SNDLVL_NORM"
N/A4959 "volume" "1.0"
N/A4960 "rndwave"
N/A4961 {
N/A4962 "wave" ")weapons\eviction_notice_01_crit.wav"
N/A4963 "wave" ")weapons\eviction_notice_02_crit.wav"
N/A4964 "wave" ")weapons\eviction_notice_03_crit.wav"
N/A4965 "wave" ")weapons\eviction_notice_04_crit.wav"
N/A4966 }
N/A4967}
N/A4968 
N/A4969"EvictionNotice.HitWorld"
N/A4970{
N/A4971 "channel" "CHAN_ITEM"
N/A4972 "soundlevel" "SNDLVL_NORM"
N/A4973 "volume" "1.0"
N/A4974 "rndwave"
N/A4975 {
N/A4976 "wave" ")weapons\demo_sword_hit_world1.wav"
N/A4977 "wave" ")weapons\demo_sword_hit_world2.wav"
N/A4978 }
N/A4979}
N/A4980 
N/A4981"EvictionNotice.Swing"
N/A4982{
N/A4983 "channel" "CHAN_ITEM"
N/A4984 "soundlevel" "SNDLVL_NORM"
N/A4985 "volume" "1.0"
N/A4986 "rndwave"
N/A4987 {
N/A4988 "wave" ")weapons\boxing_gloves_swing1.wav"
N/A4989 "wave" ")weapons\boxing_gloves_swing2.wav"
N/A4990 "wave" ")weapons\boxing_gloves_swing4.wav"
N/A4991 "wave" ")weapons\boxing_gloves_swing5.wav"
N/A4992 }
N/A4993}
N/A4994 
N/A4995// ------------------------------------------------------------------------------------ //
N/A4996// RESERVE SHOOTER
N/A4997// ------------------------------------------------------------------------------------ //
N/A4998 
N/A4999 
N/A5000"Weapon_Reserve_Shooter.Single"
N/A5001{
N/A5002 "channel" "CHAN_WEAPON"
N/A5003 "soundlevel" "SNDLVL_94dB"
N/A5004 "volume" "1.0"
N/A5005 "rndwave"
N/A5006 {
N/A5007 "wave" ")weapons\reserve_shooter_01.wav"
N/A5008 "wave" ")weapons\reserve_shooter_02.wav"
N/A5009 "wave" ")weapons\reserve_shooter_03.wav"
N/A5010 "wave" ")weapons\reserve_shooter_04.wav"
N/A5011 }
N/A5012}
N/A5013 
N/A5014"Weapon_Reserve_Shooter.SingleCrit"
N/A5015{
N/A5016 "channel" "CHAN_WEAPON"
N/A5017 "soundlevel" "SNDLVL_94dB"
N/A5018 "volume" "1.0"
N/A5019 "rndwave"
N/A5020 {
N/A5021 "wave" ")weapons\reserve_shooter_01_crit.wav"
N/A5022 "wave" ")weapons\reserve_shooter_02_crit.wav"
N/A5023 "wave" ")weapons\reserve_shooter_03_crit.wav"
N/A5024 "wave" ")weapons\reserve_shooter_04_crit.wav"
N/A5025 }
N/A5026}
N/A5027 
N/A5028"Weapon_Reserve_Shooter.Empty"
N/A5029{
N/A5030 "channel" "CHAN_STATIC"
N/A5031 "soundlevel" "SNDLVL_NORM"
N/A5032 "volume" "1.0"
N/A5033 "wave" "weapons/shotgun_empty.wav"
N/A5034}
N/A5035 
N/A5036"Weapon_Reserve_Shooter.Reload"
N/A5037{
N/A5038 "channel" "CHAN_ITEM"
N/A5039 "soundlevel" "SNDLVL_NORM"
N/A5040 "volume" "1.0"
N/A5041 "wave" "weapons/scatter_gun_reload.wav"
N/A5042}
N/A5043 
N/A5044"Weapon_Reserve_Shooter.WorldReload"
N/A5045{
N/A5046 "channel" "CHAN_ITEM"
N/A5047 "soundlevel" "SNDLVL_NORM"
N/A5048 "volume" "1.0"
N/A5049 "wave" "weapons/scatter_gun_worldreload.wav"
N/A5050}
N/A5051 
N/A5052"Weapon_Reserve_Shooter.Pump"
N/A5053{
N/A5054 "channel" "CHAN_ITEM"
N/A5055 "soundlevel" "SNDLVL_NORM"
N/A5056 "volume" "1.0"
N/A5057 "wave" "weapons/scatter_gun_worldreload.wav"
N/A5058}
N/A5059 
N/A5060"Weapon_Reserve_Shooter.Draw"
N/A5061{
N/A5062 "channel" "CHAN_AUTO"
N/A5063 "soundlevel" "SNDLVL_74dB"
N/A5064 "volume" ".5"
N/A5065 "wave" "weapons/draw_secondary.wav"
N/A5066}
N/A5067 
N/A5068// ------------------------------------------------------------------------------------ //
N/A5069// MANTREADS
N/A5070// ------------------------------------------------------------------------------------ //
N/A5071 
N/A5072 
N/A5073"Weapon_Mantreads.Impact"
N/A5074{
N/A5075 "channel" "CHAN_WEAPON"
N/A5076 "soundlevel" "SNDLVL_NORM"
N/A5077 "volume" "1.0"
N/A5078 "wave" ")weapons\mantreads.wav"
N/A5079}