Template:PatchDiff/June 23, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/spy/spy gang cap.vmt

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< Template:PatchDiff/June 23, 2011 Patch
Revision as of 00:48, 10 September 2011 by WindBOT (talk | contribs) (Diff of file "team fortress 2 materials.gcf/tf/materials/models/player/items/spy/spy_gang_cap.vmt" for patch June 23, 2011 Patch.)

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\player\items\spy/spy_gang_cap"
N/A4 "$bumpmap" "models\player\items\spy/spy_gang_cap_normal"
N/A5 "<dx90"
N/A6 {
N/A7 "$baseTexture" "models\player\items\spy\spy_gang_cap_dx8"
N/A8 }
N/A9 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A10 "$detailscale" "5"
N/A11 "$detailblendfactor" .01
N/A12 "$detailblendmode" 6
N/A13 "$yellow" "0"
N/A14 
N/A15 "$phong" "1"
N/A16 "$phongexponent" "5"
N/A17 "$phongboost" ".5"
N/A18 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A19 "$phongfresnelranges" "[.25 .5 2]"
N/A20 
N/A21 "$blendtintbybasealpha" "1"
N/A22 "$blendtintcoloroverbase" "0"
N/A23 
N/A24 "$colortint_base" "{ 72 24 20}"
N/A25 "$colortint_tmp" "[0 0 0]"
N/A26 
N/A27//"$color2" "{72 24 20}" // Stock Red
N/A28//"$color2" "{25 40 69}" // Stock Blu
N/A29//"$color2" "{233 150 122}" // Dark Salmon Injustice
N/A30//"$color2" "{207 115 54}" // Mann Co. Orange
N/A31//"$color2" "{240 230 140}" // The Color of a Gentlemann's Business Pants
N/A32//"$color2" "{231 181 59}" // Australium Gold
N/A33//"$color2" "{50 205 50}" // The Bitter Taste of Defeat and Lime
N/A34//"$color2" "{114 158 66}" // Indubitably Green
N/A35//"$color2" "{128 128 0}" // Drably Olive
N/A36//"$color2" "{66 79 59}" // Zephaniah's Greed
N/A37//"$color2" "{47 79 79}" // A Color Similar to Slate
N/A38//"$color2" "{216 190 216}" // Color No. 216-190-216
N/A39//"$color2" "{255 105 180}" // Pink as Hell
N/A40//"$color2" "{125 64 113}" // A Deep Commitment to Purple
N/A41//"$color2" "{81 56 74}" // Noble Hatter's Violet
N/A42//"$color2" "{230 230 230}" // An Extraordinary Abundance of Tinge
N/A43//"$color2" "{197 175 145}" // Peculiarly Drab Tincture
N/A44//"$color2" "{165 117 69}" // Muskelmannbraun
N/A45//"$color2" "{126 126 126}" // Aged Moustache Grey
N/A46//"$color2" "{124 108 87}" // Ye Olde Rustic Color
N/A47//"$color2" "{105 77 58}" // Radigan Conagher Brown
N/A48//"$color2" "{20 20 20}" // A Distinctive Lack of Hue
N/A49//"$color2" "{184 56 59}" // Team Spirit (RED)
N/A50//"$color2" "{88 133 162}" // Team Spirit (BLU)
N/A51 
N/A52 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A53 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A54 "$rimlightboost" "2" // Boost for ambient cube component of rim lighting
N/A55 
N/A56 // Cloaking
N/A57 "$cloakPassEnabled" "1"
N/A58 
N/A59 
N/A60 "Proxies"
N/A61 {
N/A62 "weapon_invis"
N/A63 {
N/A64 }
N/A65 "AnimatedTexture"
N/A66 {
N/A67 "animatedtexturevar" "$detail"
N/A68 "animatedtextureframenumvar" "$detailframe"
N/A69 "animatedtextureframerate" 30
N/A70 }
N/A71 "BurnLevel"
N/A72 {
N/A73 "resultVar" "$detailblendfactor"
N/A74 }
N/A75 "YellowLevel"
N/A76 {
N/A77 "resultVar" "$yellow"
N/A78 }
N/A79 "Equals"
N/A80 {
N/A81 "srcVar1" "$yellow"
N/A82 "resultVar" "$color2"
N/A83 }
N/A84 "ItemTintColor"
N/A85 {
N/A86 "resultVar" "$colortint_tmp"
N/A87 }
N/A88 "SelectFirstIfNonZero"
N/A89 {
N/A90 "srcVar1" "$colortint_tmp"
N/A91 "srcVar2" "$colortint_base"
N/A92 "resultVar" "$color2"
N/A93 }
N/A94 
N/A95 }
N/A96}
N/A97