Template:PatchDiff/June 23, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/weapons/c items/c bazaar sniper.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 $baseTexture "models\weapons\c_items/c_bazaar_sniper.vtf"
N/A4 
N/A5 "$yellow" "0"
N/A6 
N/A7 "$phong" "1"
N/A8 "$phongexponent" "10"
N/A9 "$phongboost" "5"
N/A10 "$lightwarptexture" "models\weapons\c_items/c_ambassador_lightwarp"
N/A11 "$phongfresnelranges" "[.5 .5 1]"
N/A12 
N/A13 "$basemapalphaphongmask" "1"
N/A14 
N/A15 
N/A16 "$rimlight" "1"
N/A17 "$rimlightexponent" "20"
N/A18 "$rimlightboost" ".25" // Boost for ambient cube component of rim lighting
N/A19 
N/A20 // Cloaking
N/A21 "$cloakPassEnabled" "1"
N/A22 "Proxies"
N/A23 {
N/A24 "weapon_invis"
N/A25 {
N/A26 }
N/A27 "AnimatedTexture"
N/A28 {
N/A29 "animatedtexturevar" "$detail"
N/A30 "animatedtextureframenumvar" "$detailframe"
N/A31 "animatedtextureframerate" 30
N/A32 }
N/A33 "BurnLevel"
N/A34 {
N/A35 "resultVar" "$detailblendfactor"
N/A36 }
N/A37 "YellowLevel"
N/A38 {
N/A39 "resultVar" "$yellow"
N/A40 }
N/A41 "Equals"
N/A42 {
N/A43 "srcVar1" "$yellow"
N/A44 "resultVar" "$color2"
N/A45 }
N/A46 
N/A47 }
N/A48}