Template:PatchDiff/June 23, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/weapons/c items/c detonator shell.vmt

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< Template:PatchDiff/June 23, 2011 Patch
Revision as of 00:49, 10 September 2011 by WindBOT (talk | contribs) (Diff of file "team fortress 2 materials.gcf/tf/materials/models/weapons/c_items/c_detonator_shell.vmt" for patch June 23, 2011 Patch.)
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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\weapons\c_items/c_detonator_shell"
N/A4 
N/A5// "$envmap" "env_cubemap"
N/A6// "$envmaptint" "[.15 .15 .15]"
N/A7// "$basemapenvmapmask" "1"
N/A8 
N/A9 "$phong" "1"
N/A10 "$phongexponent" "30"
N/A11 "$phongboost" "10"
N/A12 "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
N/A13 "$phongfresnelranges" "[0.45 0.7 1]"
N/A14 "$basemapalphaphongmask" "1"
N/A15 
N/A16// "$rimlight" "1"
N/A17// "$rimlightexponent" "1"
N/A18// "$rimlightboost" "1"
N/A19 
N/A20 
N/A21 "$glowcolor" "1"
N/A22 
N/A23 // Cloaking
N/A24 "$cloakPassEnabled" "1"
N/A25 "Proxies"
N/A26 {
N/A27 "weapon_invis"
N/A28 {
N/A29 }
N/A30 "ModelGlowColor"
N/A31 {
N/A32 "resultVar" "$glowcolor"
N/A33 }
N/A34 "Equals"
N/A35 {
N/A36 "srcVar1" "$glowcolor"
N/A37 "resultVar" "$selfillumtint"
N/A38 }
N/A39 "Equals"
N/A40 {
N/A41 "srcVar1" "$glowcolor"
N/A42 "resultVar" "$color2"
N/A43 }
N/A44 }
N/A45}