Template:PatchDiff/June 23, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/weapons/c items/c hippocrates bust.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/weapons/c_items/c_hippocrates_bust"
N/A4 "$surfaceprop" "stone"
N/A5 "$bumpmap" "models/weapons/c_items/c_hippocrates_bust_normal"
N/A6 "$envmap" "env_cubemap"
N/A7 "$envmaptint" "[.3 .2 .08]"
N/A8 
N/A9 //phong properties
N/A10 "$phong" "1"
N/A11 "$phongboost" "10"
N/A12 "$phongexponent" "120"
N/A13 "$phongfresnelranges" "[.5 1 2]"
N/A14// "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
N/A15// "$basemapalphaphongmask" "1"
N/A16 
N/A17 "$rimlight" "1"
N/A18 "$rimlightexponent" "10"
N/A19 "$rimlightboost" "1"
N/A20 
N/A21 "$glowcolor" "1"
N/A22 
N/A23 
N/A24 // Cloaking
N/A25 "$cloakPassEnabled" "1"
N/A26 "Proxies"
N/A27 {
N/A28 "weapon_invis"
N/A29 {
N/A30 }
N/A31 "ModelGlowColor"
N/A32 {
N/A33 "resultVar" "$glowcolor"
N/A34 }
N/A35 "Equals"
N/A36 {
N/A37 "srcVar1" "$glowcolor"
N/A38 "resultVar" "$selfillumtint"
N/A39 }
N/A40 "Equals"
N/A41 {
N/A42 "srcVar1" "$glowcolor"
N/A43 "resultVar" "$color2"
N/A44 }
N/A45 }
N/A46}
N/A47