Template:PatchDiff/June 27, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/sniper/pro hat frames.vmt

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Revision as of 01:43, 29 June 2012 by MousseBOT (talk | contribs) (Diff of file "team fortress 2 materials.gcf/tf/materials/models/player/items/sniper/pro_hat_frames.vmt" for patch June 27, 2012 Patch.)
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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/player/items/sniper/pro_hat_frames"
N/A4 "$bumpmap" "models/effects/flat_normal"
N/A5 
N/A6 "$phongtint" "[1 .5 .2]"
N/A7 "$phong" "1"
N/A8 "$phongexponent" "8"
N/A9 "$phongboost" "2"
N/A10 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A11 "$phongfresnelranges" "[1 5 10]"
N/A12 "$basemapalphaphongmask" "1"
N/A13 "$nocull" 1
N/A14 "$rimlight" "1"
N/A15 "$rimlightexponent" "5" // Exponent for phong component of rim lighting
N/A16// "$rimlightboost" ".3" // Boost for ambient cube component of rim lighting
N/A17 "$rimlightboost" "0"
N/A18 
N/A19}