Template:PatchDiff/June 27, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/weapons/c items/c pep pistol.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/weapons/c_items/c_pep_pistol"
N/A4 
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512"
N/A6 "$detailscale" "5"
N/A7 "$detailblendfactor" .01
N/A8 "$detailblendmode" 6
N/A9 
N/A10 "$yellow" "0"
N/A11 "$lightwarptexture" "models/lightwarps/weapon_lightwarp"
N/A12 
N/A13 "$phong" "1"
N/A14 "$phongexponent" "50"
N/A15 "$phongboost" "10"
N/A16 "$phongfresnelranges" "[.25 .5 1]"
N/A17 "$basemapalphaphongmask" "1"
N/A18 "$rimlight" "1"
N/A19 "$rimlightexponent" "4"
N/A20 "$rimlightboost" "1"
N/A21 
N/A22 "$glowcolor" "1"
N/A23 
N/A24 "$cloakPassEnabled" "1"
N/A25 
N/A26 "Proxies"
N/A27 {
N/A28 "weapon_invis"
N/A29 {
N/A30 }
N/A31 
N/A32 "AnimatedTexture"
N/A33 {
N/A34 "animatedtexturevar" "$detail"
N/A35 "animatedtextureframenumvar" "$detailframe"
N/A36 "animatedtextureframerate" 30
N/A37 }
N/A38 
N/A39 "BurnLevel"
N/A40 {
N/A41 "resultVar" "$detailblendfactor"
N/A42 }
N/A43 
N/A44 "YellowLevel"
N/A45 {
N/A46 "resultVar" "$yellow"
N/A47 }
N/A48 
N/A49 "Equals"
N/A50 {
N/A51 "srcVar1" "$yellow"
N/A52 "resultVar" "$color2"
N/A53 }
N/A54 "ModelGlowColor"
N/A55 {
N/A56 "resultVar" "$glowcolor"
N/A57 }
N/A58 "Equals"
N/A59 {
N/A60 "srcVar1" "$glowcolor"
N/A61 "resultVar" "$selfillumtint"
N/A62 }
N/A63 "Equals"
N/A64 {
N/A65 "srcVar1" "$glowcolor"
N/A66 "resultVar" "$color2"
N/A67 }
N/A68 
N/A69 }
N/A70}