Template:PatchDiff/June 3, 2011 Patch/team fortress 2 content.gcf/tf/scripts/talker/Heavy.txt

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1616Criterion "HeavyNotSaidCartMovingStoppedO" "SaidCartMovingStoppedO" "!=1" "required" weight 0
1717Criterion "HeavyNotSaidHealThanks" "HeavySaidHealThanks" "!=1" "required"
1818Criterion "IsHelpCapHeavy" "HeavyHelpCap" "1" "required" weight 0
N/A19// Custom stuff
N/A20Criterion "HeavyNotMedicSpeech" "HeavyMedicSpeech" "!=1" "required"
N/A21Criterion "HeavyNotAwardSpeech" "HeavyAwardSpeech" "!=1" "required"
N/A22Criterion "HeavyNotAssistSpeech" "HeavyAssistSpeech" "!=1" "required" weight 0
N/A23Criterion "IsHeavyFistsSwung" "HeavyFistsSwung" "1" "required" weight 0
N/A24Criterion "IsNotHeavyFistsSwung" "HeavyFistsSwung" "!=1" "required" weight 0
N/A25Criterion "NotGunTauntHeavy" "GunTauntHeavy" "!=1" "required" weight 0
N/A26Criterion "IsNotDaring" "IsDaring" "!=1" "required" weight 0
N/A27Criterion "HeavyNotKillSpeechObject" "HeavyKillSpeechObject" "!=1" "required" weight 0
N/A28Criterion "HeavyNotShinySpeech" "HeavyShinySpeech" "!=1" "required" weight 0
1929 
20N/A 
2130Response PlayerCloakedSpyDemomanHeavy
2231{
2332 scene "scenes/Player/Heavy/low/225.vcd"
112121//--------------------------------------------------------------------------------------------------------------
113122// Auto Speech
114123//--------------------------------------------------------------------------------------------------------------
N/A124// Custom achievement stuff
N/A125Response AwardHeavy
N/A126{
N/A127 scene "scenes/Player/Heavy/low/1954.vcd" predelay "2.5"
N/A128 scene "scenes/Player/Heavy/low/1955.vcd" predelay "2.5"
N/A129 scene "scenes/Player/Heavy/low/1956.vcd" predelay "2.5"
N/A130 scene "scenes/Player/Heavy/low/2057.vcd" predelay "2.5"
N/A131 scene "scenes/Player/Heavy/low/2058.vcd" predelay "2.5"
N/A132 scene "scenes/Player/Heavy/low/2059.vcd" predelay "2.5"
N/A133 scene "scenes/Player/Heavy/low/2060.vcd" predelay "2.5"
N/A134 scene "scenes/Player/Heavy/low/2061.vcd" predelay "2.5"
N/A135 scene "scenes/Player/Heavy/low/2062.vcd" predelay "2.5"
N/A136 scene "scenes/Player/Heavy/low/2063.vcd" predelay "2.5"
N/A137 scene "scenes/Player/Heavy/low/2064.vcd" predelay "2.5"
N/A138 scene "scenes/Player/Heavy/low/2065.vcd" predelay "2.5"
N/A139 scene "scenes/Player/Heavy/low/2068.vcd" predelay "2.5"
N/A140 scene "scenes/Player/Heavy/low/2069.vcd" predelay "2.5"
N/A141 scene "scenes/Player/Heavy/low/2200.vcd" predelay "2.5"
N/A142 scene "scenes/Player/Heavy/low/2259.vcd" predelay "2.5"
N/A143 
N/A144}
N/A145Rule AwardHeavy
N/A146{
N/A147 criteria ConceptAchievementAward IsHeavy HeavyNotAwardSpeech
N/A148 ApplyContext "HeavyAwardSpeech:1:10"
N/A149 ApplyContext "IsDominating:1:10"
N/A150 Response AwardHeavy
N/A151}
N/A152//End custom achievement
N/A153 
115154Response HealThanksHeavy
116155{
117156 scene "scenes/Player/Heavy/low/344.vcd"
253292 scene "scenes/Player/Heavy/low/1986.vcd"
254293 scene "scenes/Player/Heavy/low/2073.vcd"
255294 scene "scenes/Player/Heavy/low/2270.vcd"
N/A295 scene "scenes/Player/Heavy/low/2263.vcd"
256296}
257297Rule CartMovingForwardDefenseHeavy
258298{
288328 scene "scenes/Player/Heavy/low/2193.vcd"
289329 scene "scenes/Player/Heavy/low/2066.vcd"
290330 scene "scenes/Player/Heavy/low/2261.vcd"
N/A331 scene "scenes/Player/Heavy/low/2260.vcd"
291332 scene "scenes/Player/Heavy/low/2262.vcd"
292333}
293334Rule CartMovingForwardOffenseHeavy
329370//--------------------------------------------------------------------------------------------------------------
330371// Auto Speech Combat
331372//--------------------------------------------------------------------------------------------------------------
N/A373 
N/A374// Minigun responses imported from tf.txt
N/A375 
N/A376Response HeavyTimeFiringMinigunShort
N/A377{
N/A378 scene "scenes/player/heavy/low/attackminigun_vocal02.vcd"
N/A379 scene "scenes/player/heavy/low/attackminigun_vocal03.vcd"
N/A380}
N/A381Rule HeavyTimeFiringMinigunShort
N/A382{
N/A383 criteria ConceptFireMinigunTalk IsHeavy WeaponIsMinigun TimeFiringMinigunShort 30PercentChance
N/A384 Response HeavyTimeFiringMinigunShort
N/A385}
N/A386 
N/A387Response HeavyTimeFiringMinigunLong
N/A388{
N/A389 //scene "scenes/player/heavy/low/specialcompleted11.vcd" This is a remnant from the beta files.
N/A390 //scene "scenes/player/heavy/low/laughShort03.vcd" This is a remnant from the beta files.
N/A391 scene "scenes/player/heavy/low/1279.vcd"
N/A392 scene "scenes/player/heavy/low/1273.vcd"
N/A393}
N/A394Rule HeavyTimeFiringMinigunLong
N/A395{
N/A396 criteria ConceptFireMinigunTalk IsHeavy WeaponIsMinigun TimeFiringMinigunLong 50PercentChance
N/A397 Response HeavyTimeFiringMinigunLong
N/A398}
N/A399 
N/A400Response HeavyTimeFiringMinigunReallyLong
N/A401{
N/A402 scene "scenes/player/heavy/low/attackMinigun_vocal05.vcd"
N/A403 //scene "scenes/player/heavy/low/specialcompleted07.vcd" This is a remnant from the beta files.
N/A404 scene "scenes/player/heavy/low/318.vcd"
N/A405 // Was that so hard VALVe? ;)
N/A406}
N/A407Rule HeavyTimeFiringMinigunReallyLong
N/A408{
N/A409 criteria ConceptFireMinigunTalk IsHeavy WeaponIsMinigun TimeFiringMinigunReallyLong 50PercentChance
N/A410 Response HeavyTimeFiringMinigunReallyLong
N/A411}
N/A412 
N/A413// End minigun responses imported from tf.txt
N/A414 
332415Response DefendOnThePointHeavy
333416{
334417 scene "scenes/Player/Heavy/low/322.vcd"
357440 Response InvulnerableSpeechHeavy
358441}
359442 
N/A443// Custom stuff
N/A444Response KilledMedicHeavy
N/A445{
N/A446 scene "scenes/Player/Heavy/low/1982.vcd"
N/A447 scene "scenes/Player/Heavy/low/1983.vcd"
N/A448 scene "scenes/Player/Heavy/low/1993.vcd"
N/A449 scene "scenes/Player/Heavy/low/1994.vcd"
N/A450}
N/A451Rule KilledMedicHeavy
N/A452{
N/A453 criteria ConceptKilledPlayer IsVictimMedic IsHeavy IsBeingHealed 50PercentChance KilledPlayerDelay HeavyNotMedicSpeech
N/A454 ApplyContext "HeavyMedicSpeech:1:20"
N/A455 Response KilledMedicHeavy
N/A456}
N/A457 
N/A458Response KilledPlayerAssistAutoHeavy
N/A459{
N/A460 scene "scenes/Player/Heavy/low/320.vcd" predelay "2.5"
N/A461}
N/A462Rule KilledPlayerAssistAutoHeavy
N/A463{
N/A464 criteria ConceptKilledPlayer IsHeavy IsBeingHealed IsManyRecentKills KilledPlayerDelay 20PercentChance HeavyNotAssistSpeech
N/A465 ApplyContext "HeavyAssistSpeech:1:20"
N/A466 Response KilledPlayerAssistAutoHeavy
N/A467}
N/A468 
N/A469// End custom
N/A470 
N/A471// Modified to include a new line
360472Response KilledPlayerManyHeavy
361473{
362474 scene "scenes/Player/Heavy/low/310.vcd"
364476 scene "scenes/Player/Heavy/low/1279.vcd"
365477 scene "scenes/Player/Heavy/low/326.vcd"
366478 scene "scenes/Player/Heavy/low/327.vcd"
N/A479 scene "scenes/player/heavy/low/335.vcd"
367480}
368481Rule KilledPlayerManyHeavy
369482{
370483 criteria ConceptKilledPlayer IsManyRecentKills 30PercentChance IsWeaponPrimary KilledPlayerDelay HeavyNotKillSpeech IsHeavy
371484 ApplyContext "HeavyKillSpeech:1:10"
372N/A applycontexttoworld
373485 Response KilledPlayerManyHeavy
374486}
375487 
382494{
383495 criteria ConceptKilledPlayer KilledPlayerDelay 30PercentChance IsWeaponMelee HeavyNotKillSpeechMelee IsHeavy
384496 ApplyContext "HeavyKillSpeechMelee:1:10"
385N/A applycontexttoworld
386497 Response KilledPlayerMeleeHeavy
387498}
388499 
N/A500// Custom stuff
N/A501// Fist of Steel kill
N/A502Response KilledPlayerMeleeMetalHeavy
N/A503{
N/A504 scene "scenes/Player/Heavy/low/1941.vcd"
N/A505}
N/A506Rule KilledPlayerMeleeMetalHeavy
N/A507{
N/A508 criteria ConceptKilledPlayer KilledPlayerDelay 30PercentChance WeaponIsMetalFists HeavyNotKillSpeechMelee IsHeavy
N/A509 ApplyContext "HeavyKillSpeechMelee:1:10"
N/A510 Response KilledPlayerMeleeMetalHeavy
N/A511 Response KilledPlayerMeleeHeavy
N/A512}
N/A513 
N/A514// Iron Curtain/Brass Beast kill
N/A515Response KilledPlayerShinyHeavy
N/A516{
N/A517 scene "scenes/player/heavy/low/2210.vcd" predelay ".25"
N/A518 scene "scenes/player/heavy/low/2198.vcd" predelay ".25"
N/A519 scene "scenes/player/heavy/low/2204.vcd" predelay ".25"
N/A520 scene "scenes/player/heavy/low/2199.vcd" predelay ".25"
N/A521}
N/A522Rule KilledPlayerShinyHeavy
N/A523{
N/A524 criterion ConceptKilledPlayer KilledPlayerDelay 20PercentChance IsManyRecentKills IsWeaponPrimary WeaponIsNotVanillaPrimary HeavyNotKillSpeech IsHeavy
N/A525 ApplyContext "HeavyKillSpeech:1:30"
N/A526 Response KilledPlayerShinyHeavy
N/A527}
N/A528 
N/A529// Custom kill response against an Engineer.
N/A530Response KilledPlayerTauntHeavy
N/A531{
N/A532 scene "scenes/player/heavy/low/332.vcd"
N/A533 scene "scenes/player/heavy/low/337.vcd"
N/A534}
N/A535Rule KilledPlayerTauntHeavy
N/A536{
N/A537 criteria ConceptKilledPlayer KilledPlayerDelay 30PercentChance IsHeavy IsVictimEngineer IsCrosshairEnemy HeavyNotKillSpeech
N/A538 ApplyContext "HeavyKillSpeech:1:10"
N/A539 Response KilledPlayerTauntHeavy
N/A540}
N/A541 
N/A542// Swinging fists start
N/A543Response HeavySwingFistsStart
N/A544{
N/A545 scene "scenes/player/heavy/low/1980.vcd"
N/A546}
N/A547Rule HeavySwingFistsStart
N/A548{
N/A549 criteria ConceptFireWeapon IsWeaponMelee 50PercentChance IsHeavy IsNotDaring HeavyNotKillSpeechMelee IsNotDominating IsNotHeavyFistsSwung
N/A550 ApplyContext "HeavyFistsSwung:1:10"
N/A551 Response HeavySwingFistsStart
N/A552}
N/A553 
N/A554Response HeavySwingFists
N/A555{
N/A556 scene "scenes/player/heavy/low/2272.vcd"
N/A557 scene "scenes/player/heavy/low/2273.vcd"
N/A558 scene "scenes/player/heavy/low/1978.vcd"
N/A559 scene "scenes/player/heavy/low/1979.vcd"
N/A560}
N/A561Rule HeavySwingFists
N/A562{
N/A563 criteria ConceptFireWeapon IsWeaponMelee IsHeavyFistsSwung IsNotDaring HeavyNotKillSpeechMelee IsNotDominating IsHeavy
N/A564 Response HeavySwingFists
N/A565}
N/A566 
N/A567// End custom
N/A568 
N/A569// Modified to include a new line
389570Response KilledPlayerVeryManyHeavy
390571{
391572 scene "scenes/Player/Heavy/low/318.vcd"
393574 scene "scenes/Player/Heavy/low/323.vcd"
394575 scene "scenes/Player/Heavy/low/338.vcd"
395576 scene "scenes/Player/Heavy/low/340.vcd"
N/A577 scene "scenes/player/heavy/low/333.vcd"
396578}
397579Rule KilledPlayerVeryManyHeavy
398580{
399581 criteria ConceptKilledPlayer IsVeryManyRecentKills 50PercentChance IsWeaponPrimary KilledPlayerDelay HeavyNotKillSpeech IsHeavy
400582 ApplyContext "HeavyKillSpeech:1:10"
401N/A applycontexttoworld
402583 Response KilledPlayerVeryManyHeavy
403584}
404585 
475656{
476657 criteria ConceptKilledPlayer IsHeavy IsDominated
477658 ApplyContext "HeavyKillSpeech:1:10"
N/A659 ApplyContext "IsDominating:1:10"
478660 Response PlayerKilledDominatingHeavy
479661}
480662 
503685{
504686 criteria ConceptKilledPlayer IsHeavy IsRevenge
505687 ApplyContext "HeavyKillSpeech:1:10"
N/A688 ApplyContext "IsDominating:1:10"
506689 Response PlayerKilledForRevengeHeavy
507690}
508691 
515698}
516699Rule PlayerKilledObjectHeavy
517700{
518N/A criteria ConceptKilledObject IsHeavy 30PercentChance IsARecentKill
N/A701 criteria ConceptKilledObject IsHeavy 30PercentChance IsARecentKill HeavyNotKillSpeechObject
519702 ApplyContext "HeavyKillSpeechObject:1:30"
520N/A applycontexttoworld
521703 Response PlayerKilledObjectHeavy
522704}
523705 
N/A706// Custom stuff
N/A707Response PlayerKilledSentryHeavy
N/A708{
N/A709 scene "scenes/player/heavy/low/332.vcd"
N/A710}
N/A711Rule PlayerKilledSentryHeavy
N/A712{
N/A713 criteria ConceptKilledObject IsHeavy IsSentryGun 50PercentChance HeavyNotKillSpeechObject
N/A714 ApplyContext "HeavyKillSpeechObject:1:30"
N/A715 Response PlayerKilledSentryHeavy
N/A716}
524717 
N/A718Response PlayerKilledDispenserHeavy
N/A719{
N/A720 scene "scenes/player/heavy/low/337.vcd"
N/A721}
N/A722Rule PlayerKilledDispenserHeavy
N/A723{
N/A724 criteria ConceptKilledObject IsHeavy IsDispenser 50PercentChance HeavyNotKillSpeechObject
N/A725 ApplyContext "HeavyKillSpeechObject:1:30"
N/A726 Response PlayerKilledDispenserHeavy
N/A727}
N/A728// End custom
N/A729 
525730//--------------------------------------------------------------------------------------------------------------
526731// Auto Speech Pain
527732//--------------------------------------------------------------------------------------------------------------
533738}
534739Rule PlayerAttackerPainHeavy
535740{
536N/A criteria ConceptAttackerPain IsHeavy
N/A741 criteria ConceptAttackerPain IsHeavy IsNotDominating
537742 Response PlayerAttackerPainHeavy
538743}
539744 
545750}
546751Rule PlayerOnFireHeavy
547752{
548N/A criteria ConceptFire IsHeavy HeavyIsNotStillonFire
N/A753 criteria ConceptFire IsHeavy HeavyIsNotStillonFire IsNotDominating
549754 ApplyContext "HeavyOnFire:1:7"
550755 Response PlayerOnFireHeavy
551756}
557762}
558763Rule PlayerOnFireRareHeavy
559764{
560N/A criteria ConceptFire IsHeavy 10PercentChance HeavyIsNotStillonFire
N/A765 criteria ConceptFire IsHeavy 10PercentChance HeavyIsNotStillonFire IsNotDominating
561766 ApplyContext "HeavyOnFire:1:7"
562767 Response PlayerOnFireRareHeavy
563768}
572777}
573778Rule PlayerPainHeavy
574779{
575N/A criteria ConceptPain IsHeavy
N/A780 criteria ConceptPain IsHeavy IsNotDominating
576781 Response PlayerPainHeavy
577782}
578783 
582787}
583788Rule PlayerStillOnFireHeavy
584789{
585N/A criteria ConceptFire IsHeavy HeavyIsStillonFire
N/A790 criteria ConceptFire IsHeavy HeavyIsStillonFire IsNotDominating
586791 ApplyContext "HeavyOnFire:1:7"
587792 Response PlayerStillOnFireHeavy
588793}
666871 scene "scenes/Player/Heavy/low/237.vcd"
667872 scene "scenes/Player/Heavy/low/238.vcd"
668873 scene "scenes/Player/Heavy/low/239.vcd"
N/A874 scene "scenes/Player/Heavy/low/2276.vcd"
669875}
670876Rule PlayerHeadLeftHeavy
671877{
678884 scene "scenes/Player/Heavy/low/240.vcd"
679885 scene "scenes/Player/Heavy/low/241.vcd"
680886 scene "scenes/Player/Heavy/low/242.vcd"
N/A887 scene "scenes/Player/Heavy/low/2275.vcd"
681888}
682889Rule PlayerHeadRightHeavy
683890{
723930 Response PlayerHelpCapture2Heavy
724931}
725932 
N/A933// Custom stuff
N/A934// Response for when the Heavy is fighting on a cappable point
N/A935Response PlayerGetOnPointHeavy
N/A936{
N/A937 scene "scenes/Player/Heavy/low/1947.vcd"
N/A938 scene "scenes/Player/Heavy/low/2195.vcd"
N/A939 scene "scenes/Player/Heavy/low/2196.vcd"
N/A940 scene "scenes/Player/Heavy/low/2197.vcd"
N/A941}
N/A942 
N/A943Rule PlayerGetOnPointHeavy
N/A944{
N/A945 criterion ConceptFireWeapon IsHeavy IsOnCappableControlPoint NotDefendOnThePointSpeech
N/A946 ApplyContext "DefendOnThePointSpeech:1:15"
N/A947 applycontexttoworld
N/A948 Response PlayerGetOnPointHeavy
N/A949}
N/A950// End custom
N/A951 
726952Response PlayerHelpDefendHeavy
727953{
728954 scene "scenes/Player/Heavy/low/249.vcd"
771997 Response PlayerNoHeavy
772998}
773999 
N/A1000// Added beta russian thanks
7741001Response PlayerThanksHeavy
7751002{
7761003 scene "scenes/Player/Heavy/low/342.vcd"
7771004 scene "scenes/Player/Heavy/low/343.vcd"
7781005 scene "scenes/Player/Heavy/low/1278.vcd"
N/A1006 scene "scenes/Player/Heavy/low/Thanks04.vcd"
7791007}
7801008Rule PlayerThanksHeavy
7811009{
7831011 Response PlayerThanksHeavy
7841012}
7851013 
N/A1014// Custom Assist kill response
N/A1015// As there is no actual concept for assist kills, this is the second best method.
N/A1016// Say thanks after you kill more than one person.
N/A1017 
N/A1018Response KilledPlayerAssistHeavy
N/A1019{
N/A1020 scene "scenes/Player/Heavy/low/320.vcd"
N/A1021}
N/A1022Rule KilledPlayerAssistHeavy
N/A1023{
N/A1024 criteria ConceptPlayerThanks IsHeavy IsARecentKill KilledPlayerDelay HeavyNotAssistSpeech
N/A1025 ApplyContext "HeavyAssistSpeech:1:20"
N/A1026 Response KilledPlayerAssistHeavy
N/A1027}
N/A1028// End custom
N/A1029 
7861030Response PlayerYesHeavy
7871031{
7881032 scene "scenes/Player/Heavy/low/350.vcd"
8971141 Response PlayerBattleCryHeavy
8981142}
8991143 
N/A1144// Custom stuff - melee dare
N/A1145// Look at enemy, then do battle cry voice command while holding a melee weapon.
N/A1146Response MeleeDareCombatHeavy
N/A1147{
N/A1148 scene "scenes/Player/Heavy/low/1975.vcd"
N/A1149 scene "scenes/Player/Heavy/low/1976.vcd"
N/A1150 scene "scenes/Player/Heavy/low/1977.vcd"
N/A1151 scene "scenes/Player/Heavy/low/2087.vcd"
N/A1152 scene "scenes/Player/Heavy/low/2090.vcd"
N/A1153 scene "scenes/Player/Heavy/low/2091.vcd"
N/A1154 scene "scenes/Player/Heavy/low/2092.vcd"
N/A1155 scene "scenes/Player/Heavy/low/2093.vcd"
N/A1156 scene "scenes/Player/Heavy/low/2106.vcd"
N/A1157 scene "scenes/Player/Heavy/low/2107.vcd"
N/A1158 scene "scenes/Player/Heavy/low/2119.vcd"
N/A1159 scene "scenes/Player/Heavy/low/2205.vcd"
N/A1160 scene "scenes/Player/Heavy/low/2258.vcd"
N/A1161}
N/A1162Rule MeleeDareCombatHeavy
N/A1163{
N/A1164 criteria ConceptPlayerBattleCry IsWeaponMelee IsHeavy IsCrosshairEnemy
N/A1165 ApplyContext "IsDaring:1:5"
N/A1166 Response MeleeDareCombatHeavy
N/A1167}
N/A1168 
N/A1169Response PlayerShinyCryHeavy
N/A1170{
N/A1171 scene "scenes/Player/Heavy/low/1944.vcd"
N/A1172 scene "scenes/Player/Heavy/low/1940.vcd"
N/A1173 scene "scenes/Player/Heavy/low/1942.vcd"
N/A1174 scene "scenes/Player/Heavy/low/1943.vcd"
N/A1175 scene "scenes/player/heavy/low/2199.vcd"
N/A1176}
N/A1177Rule PlayerShinyCryHeavy
N/A1178{
N/A1179 criteria ConceptPlayerBattleCry 30PercentChance IsWeaponPrimary IsHeavy WeaponIsNotVanillaPrimary
N/A1180 Response PlayerShinyCryHeavy
N/A1181}
N/A1182 
N/A1183Rule PlayerShinyWindupHeavy
N/A1184{
N/A1185 criteria ConceptWindMinigun IsWeaponPrimary IsHeavy WeaponIsNotVanillaPrimary 10PercentChance HeavyNotShinySpeech HeavyNotKillSpeech
N/A1186 ApplyContext "HeavyShinySpeech:1:30"
N/A1187 Response PlayerShinyCryHeavy
N/A1188}
N/A1189 
N/A1190// Custom response battle cry against an Engineer.
N/A1191Response PlayerTauntCryHeavy
N/A1192{
N/A1193 scene "scenes/player/heavy/low/332.vcd"
N/A1194 scene "scenes/player/heavy/low/337.vcd"
N/A1195}
N/A1196Rule PlayerTauntCryHeavy
N/A1197{
N/A1198 criteria ConceptPlayerBattleCry 75PercentChance IsHeavy IsOnEngineer IsCrosshairEnemy
N/A1199 Response PlayerTauntCryHeavy
N/A1200}
N/A1201 
N/A1202// Custom response for taunt against non-Heavies
N/A1203Response PlayerTauntGunHeavy
N/A1204{
N/A1205 scene "scenes/player/heavy/low/329.vcd"
N/A1206 scene "scenes/player/heavy/low/333.vcd"
N/A1207 scene "scenes/player/heavy/low/335.vcd"
N/A1208}
N/A1209Rule PlayerTauntGunHeavy
N/A1210{
N/A1211 criterion ConceptPlayerBattleCry 75PercentChance IsHeavy IsNotOnHeavy IsCrosshairEnemy NotGunTauntHeavy IsNotWeaponMelee
N/A1212 ApplyContext "GunTauntHeavy:1:10"
N/A1213 Response PlayerTauntGunHeavy
N/A1214}
N/A1215//End custom
N/A1216 
9001217Response PlayerCheersHeavy
9011218{
9021219 scene "scenes/Player/Heavy/low/211.vcd"
9951312 scene "scenes/Player/Heavy/low/306.vcd"
9961313 scene "scenes/Player/Heavy/low/307.vcd"
9971314}
998N/ARule PlayerPositiveHeavy
999N/A{
1000N/A criteria ConceptPlayerPositive IsHeavy
1001N/A Response PlayerPositiveHeavy
1002N/A}
10031315 
10041316Response PlayerTauntsHeavy
10051317{
10081320 scene "scenes/Player/Heavy/low/1274.vcd"
10091321 scene "scenes/Player/Heavy/low/1273.vcd"
10101322}
1011N/ARule PlayerTauntsHeavy
N/A1323Rule PlayerPositiveHeavy
10121324{
1013N/A criteria ConceptPlayerTaunts IsHeavy
N/A1325 criteria ConceptPlayerPositive IsHeavy
N/A1326 Response PlayerPositiveHeavy
10141327 Response PlayerTauntsHeavy
10151328}
1016N/A 
N/A1329// Modified to be an extension of the 'positive' voice command.