Template:PatchDiff/June 3, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/weapons/c items/c rfa hammer.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/weapons/c_items/c_rfa_hammer"
N/A4// "$bumpmap" "models/weapons/c_items/c_rfa_hammer_normal"
N/A5 
N/A6 "$phong" "1"
N/A7 "$phongexponent" "30"
N/A8 "$phongboost" "3"
N/A9 "$lightwarptexture" "models/lightwarps/weapon_lightwarp"
N/A10 "$phongfresnelranges" "[0.25 0.5 1.0]"
N/A11 
N/A12 "$basemapalphaphongmask" 1
N/A13 
N/A14 "$rimlight" "1"
N/A15 "$rimlightexponent" "10"
N/A16 "$rimlightboost" "1"
N/A17 
N/A18 "360?$color2" "[ 0.9 0.8 0.8 ]"
N/A19 
N/A20 
N/A21 "$glowcolor" "1"
N/A22 
N/A23 // Cloaking
N/A24 "$cloakPassEnabled" "1"
N/A25 "Proxies"
N/A26 {
N/A27 "weapon_invis"
N/A28 {
N/A29 }
N/A30 "ModelGlowColor"
N/A31 {
N/A32 "resultVar" "$glowcolor"
N/A33 }
N/A34 "Equals"
N/A35 {
N/A36 "srcVar1" "$glowcolor"
N/A37 "resultVar" "$selfillumtint"
N/A38 }
N/A39 "Equals"
N/A40 {
N/A41 "srcVar1" "$glowcolor"
N/A42 "resultVar" "$color2"
N/A43 }
N/A44 }
N/A45}
N/A46