Template:PatchDiff/March 10, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/spy/shogun ninjamask BLU.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$baseTexture" "models\player\items\spy\shogun_ninjamask_BLU"
N/A4 "$phong" "1"
N/A5 "$phongexponent" "25"
N/A6 "$phongboost" "4"
N/A7 "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
N/A8 "$phongfresnelranges" "[.6 1 1.5]"
N/A9 "$basemapalphaphongmask" "1"
N/A10 
N/A11 "$rimlight" "1"
N/A12 "$rimlightexponent" "4"
N/A13 "$rimlightboost" "1"
N/A14 
N/A15 
N/A16 "$glowcolor" "1"
N/A17 
N/A18 // Cloaking
N/A19 "$cloakPassEnabled" "1"
N/A20 "Proxies"
N/A21 {
N/A22 "weapon_invis"
N/A23 {
N/A24 }
N/A25 "ModelGlowColor"
N/A26 {
N/A27 "resultVar" "$glowcolor"
N/A28 }
N/A29 "Equals"
N/A30 {
N/A31 "srcVar1" "$glowcolor"
N/A32 "resultVar" "$selfillumtint"
N/A33 }
N/A34 "Equals"
N/A35 {
N/A36 "srcVar1" "$glowcolor"
N/A37 "resultVar" "$color2"
N/A38 }
N/A39 }
N/A40}