Template:PatchDiff/March 17, 2016 Patch/tf/tf2 misc dir.vpk/materials/hud/comp round counter 2 bg left.vmt

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N/A1"UnlitGeneric"
N/A2{
N/A3 "$translucent" 1
N/A4 "$baseTexture" "hud\gradient_blue"
N/A5 "$detail" "hud\comp_round_counter_2_mask_left"
N/A6 $detailscale 1
N/A7 $detailblendmode 8
N/A8 $distancealphafromdetail 1
N/A9 
N/A10 // give it a slight outer soft edge
N/A11 $softedges 1
N/A12 $edgesoftnessstart 0.5
N/A13 $edgesoftnessend 0.4
N/A14 $scaleedgesoftnessbasedonscreenres 1
N/A15 
N/A16 // give it a white outline
N/A17 $outline 0
N/A18 
N/A19 // and a drop shadow
N/A20 $glow 0
N/A21 
N/A22// "$vertexcolor" 1
N/A23 $distancealpha 1
N/A24 "$no_fullbright" 1
N/A25 "$ignorez" 1
N/A26 "%keywords" "tf"
N/A27}
N/A28