Template:PatchDiff/March 28, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/pyro candle.vmt

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11"VertexlitGeneric"
22{
3N/A "$baseTexture" "models\player\items\pyro\pyro_candle"
4N/A "$bumpmap" "models\effects\flat_normal"
N/A3 "$baseTexture" "models/player/items/pyro/pyro_candle"
N/A4 "$bumpmap" "models/effects/flat_normal"
55 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
66 "$detailscale" "5"
77 "$detailblendfactor" .01
88 "$detailblendmode" 6
99 "$yellow" "0"
1010 
11N/A "$selfillum" "1"
N/A11 ">=DX90"
N/A12 {
N/A13 "$selfillum" 1
N/A14 }
1215 
1316 "$blendtintbybasealpha" "0"
1417 "$blendtintcoloroverbase" "1"