Template:PatchDiff/May 17, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/scout/grfs scout.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/player/items/scout/grfs_scout"
N/A4 
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512"
N/A6 "$detailscale" "5"
N/A7 "$detailblendfactor" .01
N/A8 "$detailblendmode" 6
N/A9 
N/A10 "$yellow" "0"
N/A11 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A12 
N/A13 "$phong" "1"
N/A14 "$phongexponent" "45"
N/A15 "$phongboost" "5"
N/A16 "$phongfresnelranges" "[.25 .5 1]"
N/A17 "$basemapalphaphongmask" "1"
N/A18 "$rimlight" "1"
N/A19 "$rimlightexponent" "4"
N/A20 "$rimlightboost" "2"
N/A21 
N/A22 "$cloakPassEnabled" "1"
N/A23 
N/A24 "Proxies"
N/A25 {
N/A26 "weapon_invis"
N/A27 {
N/A28 }
N/A29 
N/A30 "AnimatedTexture"
N/A31 {
N/A32 "animatedtexturevar" "$detail"
N/A33 "animatedtextureframenumvar" "$detailframe"
N/A34 "animatedtextureframerate" 30
N/A35 }
N/A36 
N/A37 "BurnLevel"
N/A38 {
N/A39 "resultVar" "$detailblendfactor"
N/A40 }
N/A41 
N/A42 "YellowLevel"
N/A43 {
N/A44 "resultVar" "$yellow"
N/A45 }
N/A46 
N/A47 "Equals"
N/A48 {
N/A49 "srcVar1" "$yellow"
N/A50 "resultVar" "$color2"
N/A51 }
N/A52 }
N/A53}