Template:PatchDiff/May 17, 2013 Patch/tf/tf2 misc dir.vpk/materials/models/workshop/player/items/sniper/robo sniper liquidator/robo sniper liquidator blue.vmt

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< Template:PatchDiff/May 17, 2013 Patch
Revision as of 12:54, 17 May 2013 by MousseBOT (talk | contribs) (Diff of file "tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/robo_sniper_liquidator/robo_sniper_liquidator_blue.vmt" for patch May 17, 2013 Patch.)

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/workshop/player/items/sniper/robo_sniper_liquidator/robo_sniper_liquidator_1_blue_color"
N/A4 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A5 "$phong" "1"
N/A6 "$phongexponent" "55.000000"
N/A7 "$phongboost" "3.000000"
N/A8 "$phongfresnelranges" "[.25 .5 1]"
N/A9 "$rimlight" "1"
N/A10 "$rimlightexponent" "4"
N/A11 "$rimlightboost" "2"
N/A12 "$blendtintbybasealpha" "1"
N/A13 "$blendtintcoloroverbase" "0.000000"
N/A14 "$colortint_base" "{ 27 235 221 }"
N/A15 "$colortint_tmp" "[0 0 0]"
N/A16 "$bumpmapalphaphongmask" "1"
N/A17 "$cloakPassEnabled" "1"
N/A18 "$detail" "effects/tiledfire/fireLayeredSlowTiled512"
N/A19 "$detailscale" "5"
N/A20 "$detailblendfactor" "0"
N/A21 "$detailblendmode" "6"
N/A22 "$yellow" "0"
N/A23 "proxies"
N/A24 {
N/A25 "weapon_invis"
N/A26 {
N/A27 }
N/A28 "AnimatedTexture"
N/A29 {
N/A30 "animatedtexturevar" "$detail"
N/A31 "animatedtextureframenumvar" "$detailframe"
N/A32 "animatedtextureframerate" "30"
N/A33 }
N/A34 "BurnLevel"
N/A35 {
N/A36 "resultVar" "$detailblendfactor"
N/A37 }
N/A38 "YellowLevel"
N/A39 {
N/A40 "resultVar" "$yellow"
N/A41 }
N/A42 "Equals"
N/A43 {
N/A44 "srcVar1" "$yellow"
N/A45 "resultVar" "$color2"
N/A46 }
N/A47 "ItemTintColor"
N/A48 {
N/A49 "resultVar" "$colortint_tmp"
N/A50 }
N/A51 "SelectFirstIfNonZero"
N/A52 {
N/A53 "srcVar1" "$colortint_tmp"
N/A54 "srcVar2" "$colortint_base"
N/A55 "resultVar" "$color2"
N/A56 }
N/A57 }
N/A58 ">=DX90"
N/A59 {
N/A60 "$selfillum" "1"
N/A61 }
N/A62 "$color2" "{ 27 235 221 }"
N/A63}