Template:PatchDiff/May 31, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/medic/qc glove secondary blue.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/player/items/medic/qc_glove_secondary_blue"
N/A4 
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512"
N/A6 "$detailscale" "5"
N/A7 "$detailblendfactor" .01
N/A8 "$detailblendmode" 6
N/A9 
N/A10 "$yellow" "0"
N/A11 "$lightwarptexture" "models/lightwarps/weapon_lightwarp"
N/A12 "$rimlight" "1"
N/A13 "$rimlightexponent" "4"
N/A14 "$rimlightboost" "2"
N/A15 
N/A16 "$selfillum" "1"
N/A17 "$selfillumtint" "[2 2 2]"
N/A18 
N/A19 
N/A20 "$cloakPassEnabled" "1"
N/A21 
N/A22 "Proxies"
N/A23 {
N/A24 "weapon_invis"
N/A25 {
N/A26 }
N/A27 
N/A28 "AnimatedTexture"
N/A29 {
N/A30 "animatedtexturevar" "$detail"
N/A31 "animatedtextureframenumvar" "$detailframe"
N/A32 "animatedtextureframerate" 30
N/A33 }
N/A34 
N/A35 "BurnLevel"
N/A36 {
N/A37 "resultVar" "$detailblendfactor"
N/A38 }
N/A39 
N/A40 "YellowLevel"
N/A41 {
N/A42 "resultVar" "$yellow"
N/A43 }
N/A44 
N/A45 "Equals"
N/A46 {
N/A47 "srcVar1" "$yellow"
N/A48 "resultVar" "$color2"
N/A49 }
N/A50 }
N/A51}