Template:PatchDiff/May 5, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/engineer top hat red.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$basetexture" "models\player\items\engineer\engineer_top_hat_red"
N/A4 "$bumpmap" "models/effects/flat_normal"
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A6 "$detailscale" "5"
N/A7 "$detailblendfactor" .01
N/A8 "$detailblendmode" 6
N/A9 "$yellow" "0"
N/A10 
N/A11 "$phong" "1"
N/A12 "$phongexponent" "25"
N/A13 "$phongboost" "0"
N/A14 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A15 "$phongfresnelranges" "[.25 1 4]"
N/A16 "$basemapalphaphongmask" "1"
N/A17 
N/A18 "$rimlight" "1"
N/A19 "$rimlightexponent" "4"
N/A20 "$rimlightboost" ".65"
N/A21 // Cloaking
N/A22 "$cloakPassEnabled" "1"
N/A23 "Proxies"
N/A24 {
N/A25 "weapon_invis"
N/A26 {
N/A27 }
N/A28 "AnimatedTexture"
N/A29 {
N/A30 "animatedtexturevar" "$detail"
N/A31 "animatedtextureframenumvar" "$detailframe"
N/A32 "animatedtextureframerate" 30
N/A33 }
N/A34 "BurnLevel"
N/A35 {
N/A36 "resultVar" "$detailblendfactor"
N/A37 }
N/A38 "YellowLevel"
N/A39 {
N/A40 "resultVar" "$yellow"
N/A41 }
N/A42 "Equals"
N/A43 {
N/A44 "srcVar1" "$yellow"
N/A45 "resultVar" "$color2"
N/A46 }
N/A47 "ItemTintColor"
N/A48 {
N/A49 "resultVar" "$colortint_tmp"
N/A50 }
N/A51 "SelectFirstIfNonZero"
N/A52 {
N/A53 "srcVar1" "$colortint_tmp"
N/A54 "srcVar2" "$colortint_base"
N/A55 "resultVar" "$color2"
N/A56 }
N/A57 }
N/A58}